I'm trying to break this card.
It's so amazing.
I can setup 3-4 Trodes easily and dominate the early game, but then I get to the point where I run out of Trodes.
I messed w/ Spinda/Trode and it was actually VERY good, but it seemed that Spinda late game wasn't workin out as well as I thought cause many times they would send up a Pokemon with no energy while charging something up on the bench trying to catch a breath after 4 consecutive trodes. SO, I would be forced to send up Spinda and attack for 10.
Next I messed w/ Magmortar/Electrode.
Electrode overshadowed the whole idea of having Magmortar in there. Magmortar almost never saw play and when it did I was up against an Empoleon and it got smashed.
Right now I am messing with Queen/Trode.
Works really well overall, but my trainer engine isn't working. I need that early rare candy and can never get it. Once I setup a Queen though the deck wrecks everything else, but I first tested 4 boost. Now I am going w/ 4 DRE cause they are also good w/ Trode.
Next I will test Kricketune/Trode
It sounds like it won't work, but I think it can work. T2 Tune for 70 or 80 sweeps up the first couple prizes and then multiple Trodes take out slightly bigger threats and sweep the rest. 4 Night Maintenance also will let me reuse a Trode if I need to.
Those are what I am thinking of right now.
Your most promising bet from what I have tested is Queen/Trode.
OR Spin/Trode, it just needs a lil work.