ape101
New Member
It's an interesting idea and plays quite well. Here is my list:
Pokemon:
3 Mawhile (PK)
3 Skitty (CG)
2 Delcatty (PK)
2 Delcatty EX
3 Hoothoot (DP)
3 Noctowl (DP)
total = 16
Trainers:
3 Tv reporter
3 Celio's Network
2 Castaway
3 Master ball
2 Strength charm
1 Buffer piece
3 Pluspower
2 Copycat
1 Mentor
2 Windstorm
2 Pokedex handy 910
2 Warp point
Total: 26
Energy:
2 Basic metal
3 Heal Energy
4 Boost energy
3 Cyclone energy
2 Scramble energy
4 Metal energy (Special)
Total: 18
= 60 cards
The strategy is to start with mawhile/ hoothoot and use delcatty's energy draw, and the Ex's Constrain power to get the same hand size as your opponent.
Copycat helps achieve this too.
Once a couple of noctowls have fallen send in declatty ex and upstream for big damage. discarding energy is a big part of this deck and boost fits perfectly.
The mawhile start is great as it keeps hand size under control as well as getting out your basics. Use celio to get your evos out and use "call for family" with mawhile to evolve them pretty quickly.
Tv reporter aids the draw and allows you to discard the energy in order to "upstream" later.
The main lategame strategy is to have your deck consisting of all energy due to upstream, and use Tv reporter and pokedex as well as Energy draw in order to constrain with Delcatty EX and then use upstream for a realistic 80 - 100 damage a turn ( exluding pluspowers and strength charms).
P:thumb:lease let me know if you have any thoughts/improvements, or a good deck name!
Pokemon:
3 Mawhile (PK)
3 Skitty (CG)
2 Delcatty (PK)
2 Delcatty EX
3 Hoothoot (DP)
3 Noctowl (DP)
total = 16
Trainers:
3 Tv reporter
3 Celio's Network
2 Castaway
3 Master ball
2 Strength charm
1 Buffer piece
3 Pluspower
2 Copycat
1 Mentor
2 Windstorm
2 Pokedex handy 910
2 Warp point
Total: 26
Energy:
2 Basic metal
3 Heal Energy
4 Boost energy
3 Cyclone energy
2 Scramble energy
4 Metal energy (Special)
Total: 18
= 60 cards
The strategy is to start with mawhile/ hoothoot and use delcatty's energy draw, and the Ex's Constrain power to get the same hand size as your opponent.
Copycat helps achieve this too.
Once a couple of noctowls have fallen send in declatty ex and upstream for big damage. discarding energy is a big part of this deck and boost fits perfectly.
The mawhile start is great as it keeps hand size under control as well as getting out your basics. Use celio to get your evos out and use "call for family" with mawhile to evolve them pretty quickly.
Tv reporter aids the draw and allows you to discard the energy in order to "upstream" later.
The main lategame strategy is to have your deck consisting of all energy due to upstream, and use Tv reporter and pokedex as well as Energy draw in order to constrain with Delcatty EX and then use upstream for a realistic 80 - 100 damage a turn ( exluding pluspowers and strength charms).
P:thumb:lease let me know if you have any thoughts/improvements, or a good deck name!