Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Diamond & Pearl: RetroTrainer Blue

DREW'S MISSION

Objective 1:
Main Objective Description: "Rescue Maria!"
Stage: Lost Impact
Mission Character: Drew
Time Limit: 4 Minutes
Goal: Drew's found his way into Shadow's memories from a century ago, and hears a cry for help from Maria. Apparently Maria's been shot by a GUN Soldier before she was supposed to have been and Drew wants you to make sure Maria survives. Grab a Heal Cannon and rush to the only Gun Lift area without a Save Point inside the actual room. Provided time hasn't already run out, Maria is close by. Just fire the Heal Cannon at her and you'll clear the objective. If time runs out, you've failed the main objective and must either resort to the counter-objective or restart the stage to try the main objective again.
Special Notes: Like Morrison in his mission, Maria will not know Drew's present since they're a century apart from where Drew entered Shadow's memories.

Counter-Objective Description: "Bank 200 Rings before the memory fades!"
Mission Character: Doom's Eye
Time Limit: 6 Minutes
Goal: Looks like Black Doom has sent his Doom's Eye into Shadow's memories as well! Since there's no second Mission character for Lost Impact normally, the Doom's Eye will appear to you automatically 30 seconds into the stage. Anyway, he wants you to gather 200 Rings before the memory starts to fade. That will occur in six minutes. If you manage to get 200 Rings in time, you've cleared the counter-objective. If not, you'll lose a life and have to start the mission from scratch.
Special Notes: Maria will also not know the Doom's Eye is there since their existence in this counter-objective is a century apart. The Doom's Eye does know Drew's here, though.

Objective 2:
Main Objective Description: "Destroy the black aliens who block the way to Earth!"
Stage: Black Comet
Mission Character: Drew
Time Limit: None
Goal: Wanting to get to Westopolis as quick as possible, Drew wants you to defeat all of the Black Arms aliens in the stage. This is basically a reverse-side scenario of Black Comet's Dark mission (where you had to take out the GUN Soldiers). This means that every Black Arms alien in the following categories has to go: Soldier, Elite, Giant, Bird, Hawk, Volt, Worm. Even the Black Arms ships have to be taken down! Defeated aliens carry over between lives. Once you've beaten back all aliens, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Hunt down the gold Beetle and destroy it!"
Mission Character: Doom's Eye
Time Limit: None
Goal: This mission may seem like a joke, since you have to defeat just one small enemy. Don't be fooled--that one enemy is a gold GUN Beetle. It will be pretty difficult to find, but once you do find it, just destroy it and the counter-objective is clear.
Special Notes: None.

Objective 3:
Main Objective Description: "The Go-Rock Squad has taken Westopolis!"
Stage: Westopolis
Mission Character: Drew
Time Limit: 7 Minutes
Goal: The Go-Rock Squad has made their way into Westopolis! Drew wants you to take every single one of them out and then touch the Goal Ring, all before time runs out! You'll be going through Westopolis's Expert Mode this time around, with four cages added to the stage (they're used in the counter-objective). Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. Once you've defeated all of the Go-Rock Squad's robots, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to the Go-Rock Squad's robots, albeit not as lazy as when it came to the Hoenn-based teams. The Go-Rock Squad's robots are basically Egg Pawns (replace Black Arms soldiers), Egg Jugglers (replace GUN Soldiers), and Flappers (from Sonic Heroes) (replace GUN Beetles and Black Birds), all colored gray and bearing the Go-Rock Squad symbol.

Counter-Objective Description: "The Go-Rock Quads are in trouble! Rescue them!"
Mission Character: Gordor
Time Limit: 7 Minutes
Goal: Apparently Gordor has another idea on what to do in Westopolis. Sometime before the takeover was completed, the Black Arms captured the Go-Rock Quads and locked them in cages. He wants you to rescue all four of them (Tiffany, Billy, Garret, and Clyde) before time runs out. The cages are each guarded by two Black Arms Elites and one Black Arms Giant, whom you must defeat to open the cages, and are in out-of-the-way locations (but not impossible-to-reach ones). If time runs out, you'll have to start the mission from the beginning. Once you've rescued all four Go-Rock Quads, you've cleared the counter-objective.
Special Notes: None.

BOSS: Go-Rock Bull
Condition: 3 Main Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Drew
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: Gordor's in control of a large craft that looks like a robotic version of Black Bull, except gray-colored and bearing the Go-Rock Squad symbol. The craft bears all of Black Bull's attacks from both the Lethal Highway and Death Ruins battles, using Go-Rock Squad-colored Flappers instead of Black Birds, in addition to a new attack called "Deafen Wave", where Gordor will play one of four songs that, if the waves hit Shadow, will cause Shadow to lose rings. The four songs are instrumentals consisting of the instruments each of the Go-Rock Quads are skilled in. Each song has a different duration and radius. The craft moves around the stage like in the Lethal Highway Black Bull battle. Some Go-Rock Squad-colored Egg Pawns will show up both on the outer track and in the Ring Fever recovery area bearing weapons you can use. One thing hasn't changed in the transition between alien and robot: the eye is still the weak point. Keep aiming for it, and once you get health down to zero, you've won the battle.
Reward: Go-Rock Sight.

BOSS: Go-Rock Bull w/Egg Dealer
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Drew
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: Gordor's in control of a large craft that looks like a robotic version of Black Bull, except gray-colored and bearing the Go-Rock Squad symbol. The craft bears all of Black Bull's attacks from both the Lethal Highway and Death Ruins battles, using Go-Rock Squad-colored Flappers instead of Black Birds, in addition to a new attack called "Deafen Wave", where Gordor will play one of four songs that, if the waves hit Shadow, will cause Shadow to lose rings. The four songs are instrumentals consisting of the instruments each of the Go-Rock Quads are skilled in. Each song has a different duration and radius. The craft moves around the stage like in the Lethal Highway Black Bull battle. Some Go-Rock Squad-colored Egg Pawns will show up both on the outer track and in the Ring Fever recovery area bearing weapons you can use. One thing hasn't changed in the transition between alien and robot: the eye is still the weak point. Keep aiming for it, and once you get health down to zero, you've wrecked it. In this battle, there is also an Egg Dealer on the field that you must defeat normally. Once one of the machines is wrecked, that wreckage will not leave the field. Once you've wrecked both machines, you've won the battle.
Reward: None.

BOSS: Giant Roserade
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Gordor
Time Limit: 5 Minutes
Music: Route 110 Theme (from Ruby/Sapphire/Emerald)
Gauge Filled: Hero/Dark
Goal: Watch out! A giant Roserade has struck! This thing can launch two dangerous attacks--a flower punch and a Magical Leaf! And you can't dodge the Magical Leaf! This thing's also got good defense as well! So how do you take it down? Well, at certain intervals, a Black Arms Elite will appear on the stage. Defeat it and take its Refractor. Use this against the Pokémon. Once you get the Roserade to half-health, it will stop using the flower punch and start using a roping attack that will reel Shadow in to get hit by the flower! Keep up the strategy and you'll eventually win! Oh, and one more thing--you only have five minutes to take it down. If time runs out, you'll have to start over. Roserade only keeps one flower ready for a punch/rope at a time. If that flower is red, the Dark gauge will rise when you attack it. If that flower is blue, the Hero gauge will rise when you attack it. Once Roserade is down to zero health, you've won the battle.
Reward: None.

BOSS: Drew
Condition: 3 Counter-Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Doom's Eye
Time Limit: None
Music: Emerald Hill Zone Remix (from Sonic the Hedgehog 2 GEN)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Drew. Drew will utilize several tactics against you. Drew himself can attack by chucking a rose at you. Oddly enough, if the rose doesn't hit, you can pick it up and throw it right back at him! He'll also call out his Roselia and use a Magical Leaf or Petal Dance against you. You can temporarily incapacitate Roselia with one hit and concentrate on Drew. GUN Beetles will also appear during this fight, you can use the Machine Guns they come with against Drew. Once you get Drew to half-health, watch out--he uses a Shiny Stone on Roselia, causing Roselia to evolve! Now a Roserade, its Magical Leaf and Petal Dance attacks are faster and stronger than before, with a wider hit radius! You can still incapacitate it with one hit even after it evolves. Once you get Drew's health meter to zero, you've won the battle.
Reward: None.

HARLEY'S MISSION

Objective 1:
Main Objective Description: "Light all of the torches and stay away from the Goal Ring! And don't worry about the time!"
Stage: Cryptic Castle
Mission Character: Harley
Time Limit: 4 Minutes
Goal: First off, a little word about the main objective descriptions from this mission: Do the opposite of what they say. Harley's trying to trick you into failing the objective. Harley wants you to light every single torch in Cryptic Castle and not go near the Goal Ring, and not to worry about the time. For this objective, your goal is actually to touch the Goal Ring without lighting every single torch, and you have a 4-minute time limit to do it in. If time runs out, you've failed the main objective and must either resort to the counter-objective or restart the mission and try the main objective again. Once you've done that, you've cleared the main objective.
Special Notes: A general note about Harley: His voice may sound a bit different from the Harley voices from the anime. Harley's original voice has left the voice acting business, which leaves either his current voice or an original casting as the only options.

Counter-Objective Description: "Listen to Harley!"
Mission Character: Dr. Eggman
Time Limit: None
Goal: For the counter-objective, Dr. Eggman wants you to listen to what Harley says. Here's the task again for the record: Light every single torch in the stage, including the defense lanterns. And don't worry about the time! Once you've lit all the torches, you've cleared the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Don't grab all 10 of the secret disks! Just dash for the computer room!"
Stage: Cosmic Fall
Mission Character: Harley
Time Limit: 10 Minutes
Goal: What you're actually supposed to do for the main objective is grab all 10 Top-Secret Disks scattered about the stage. They're, for the most part, in hard-to-reach but not completely inacessible locations. Found disks carry over between lives. Once you've found all 10, you've cleared the objective. If time runs out, you lose a life and must start over from scratch.
Special Notes: None.

Counter-Objective Description: "Listen to Harley!"
Mission Character: Dr. Eggman
Time Limit: 10 Minutes
Goal: For the counter-objective, Dr. Eggman wants you to do what Harley says. Try not to grab the disks and instead make a dash for the computer room. You clear the counter-objective once you reach the computer room's terminal. If time runs out, you lose a life and must start over from scratch.
Special Notes: None.

Objective 3:
Main Objective Description: "Whatever you do, don't go defeating all of the GUN forces! Just get to that Goal Ring before time runs out!"
Stage: Air Fleet
Mission Character: Harley
Time Limit: None
Goal: For this objective, your goal is to destroy every single GUN troop in the stage. This is basically a role-reversal of the Hero mission of Air Fleet (where you had to decimate Black Arms), except there's no escape pod here. Destroyed troops carry overe between lives. Once you've taken down all GUN troops, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Listen to Harley!"
Mission Character: The Commander
Time Limit: 6 Minutes
Goal: For the counter-objective, the Commander wants you to do what Harley says. Spare as much of GUN as you can and just dash for the Goal Ring. You only have 6 minutes to do it in. If you run out of time, you fail the counter-objective and must resort to the main objective or restarting the stage to try the counter-objective again. Once you reach the Goal Ring, you've cleared the objective.
Special Notes: None.

BOSS: Grounded Diablon
Condition: 3 Main Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Harley
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: A crippled Diablon prototype is what you fight here. You begin in the second phase of the battle, after the craft is grounded (the health meter even reflects it!). Sonic is not present this time, which means Diablon is all you have to worry about. Use the same tactics you'd normally use on a grounded Diablon. Once you've turned Diablon into spare parts, you've won the battle. Oh, and one more thing: DON'T use Harley's hints. For example, Harley will mention that the backside is the weak point (it's the head), Diablon is only vulnerable while shielded (Diablon isn't vulnerable while shielded), and that the homing attack is the only thing that will harm Diablon (weapons are perfectly usable).
Reward: None.

BOSS: Grounded Diablon
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Harley
Time Limit: 3 Minutes 30 Seconds
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: A crippled Diablon prototype is what you fight here. You begin in the second phase of the battle, after the craft is grounded (the health meter even reflects it!). Sonic is not present this time, which means Diablon and the clock are all you have to worry about. Use the same tactics you'd normally use on a grounded Diablon, except faster. Once you've turned Diablon into spare parts in time, you've won the battle. Oh, and one more thing: DON'T use Harley's hints. For example, Harley will mention that the backside is the weak point (it's the head), Diablon is only vulnerable while shielded (Diablon isn't vulnerable while shielded), and that the homing attack is the only thing that will harm Diablon (weapons are perfectly usable).
Reward: None.

BOSS: Rampant Pokémon Coordinators!
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Dr. Eggman
Time Limit: 2 Minutes
Music: Pokémon Contest Theme (from Ruby/Sapphire/Emerald)
Gauge Filled: Hero
Goal: Many Pokémon coordinators have taken the stage in a weird kind of Pokémon contest! Apparently, the eight people who did the best job in causing you to lose a life are the ones who move on to the main portion of the contest! This battle is all about survival. The coordinators use various punching and kicking attacks. Your best bet is to use the Homing Attack constantly. Once time runs out, you've won the battle.
Reward: None.

BOSS: Harley
Condition: 3 Counter-Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: The Commander
Time Limit: None
Music: "Follow Me" (from Sonic Heroes)
Gauge Filled: Hero
Goal: Harley will reveal the truth at the start of this battle. He tricked you into doing what he said just to battle you, and that Dr. Eggman and the Commander were putty in his hands! Insulted at the remark, the Commander commands you to take Harley down. Question is, which one of the figures on the field is really Harley? Three Shadow Androids are on the field disguised as Harley. If you get rid of all the Shadow Androids, Harley will punch you and call three more disguised Shadow Androids. If you manage to get in a hit on Harley, you have about a second and a half worth of cheap hits before he shrugs you off and calls Shadow Androids to replace those you wrecked before you nailed Harley himself. Once Harley reaches half-health, he'll start putting on disguises himself. He can disguise himself as one of the following female characters: Liza/Johto, Sonrisa, Trixie, Casey, Electra, Milane, Luka, Floreia, May, Samantha, Duplica, Sakura, Solidad, Roxanne, Flannery, Winona, Tate, Liza/Hoenn, Phoebe, Glacia, Greta, Lucy, Anabel, Dawn, Gardenia, Maylene, Fantina, Candice, Bertha, Cynthia, Zoey. The Shadow Androids can also disguise themselves as Harley disguised as one of those. Harley and the Shadow Androids hide behind a puff of smoke before the transformation, so as to hide himself and the androids while the disguises are going on. Harley will do the disguise trick again after each round of hits. Once you get Harley down to zero health, you've won the battle.
Reward: Oak Seeker.

ROBERT'S MISSION

Objective 1:
Main Objective Description: "Ribbon Cups are missing in space!"
Stage: Space Gadget
Mission Character: Robert
Time Limit: None
Goal: Four Ribbon Cups from different lands are lost in Space Gadget's Expert Mode. One's from Hoenn. One's from Kanto. One's from Johto. And one's from Sinooh. They're all in hard-to-find but not impossible-to-reach locations, and are along both of the stage's paths (a line of rings will lead you to the defense unit path). Found Ribbon Cups carry over between lives. Once you've found all four Ribbon Cups, you've cleared the objective.
Special Notes: Robert will mention a special tidbit pertaining to each country when you grab its Ribbon Cup.

Counter-Objective Description: "Smash up everything that moves!"
Mission Character: Cyrus
Time Limit: None
Goal: Cyrus, the head of Team Galactic, has a different idea in mind. He wants you to destroy every single enemy in the stage. This means you have to smash up all of both GUN's robots and all of the Black Arms aliens in the stage. Again, you're going to have to take both of the stage's paths (remember the line of rings). Defeated enemies carry over between lives. Once all of the enemies are destroyed, you've cleared the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Find the two-century-old Orange League trophy before the memory fades!"
Stage: The Doom
Mission Character: Robert
Time Limit: 8 Minutes
Goal: Robert's now entered Shadow's memories, and he's looking for a 300-year-old Orange League trophy that was believed to have been stashed aboard the ARK during the GUN invasion. Of course, it's only a 300-year-old trophy from Robert entered Shadow's memories, it was only a 200-year-old trophy at the time of the GUN invasion a century ago. You'll be going through The Doom's Expert Mode looking for the trophy, and you have an 8-minute time limit for it. The trophy is stashed in a hard-to-reach but not inaccessible location. If you can't find the trophy within the time limit, you'll fail the objective and either must resort to the counter-objective or restart the stage for another shot at the main objective; or, if in the event you fail the counter-objective first, you'll lose a life and have to start over from scratch. Once you've found the trophy in time, you've cleared the objective.
Special Notes: The switch behind the five-key door will only work in this objective if the trophy is placed on the shortcut it unlocks.

Counter-Objective Description: "Stop the human GUN troops from the attack without harming them! Destroy the others!"
Mission Character: Prof. Gerald Robotnik
Time Limit: None
Goal: Prof. Gerald, however, has a different idea. He was the leading scientist on the ARK when GUN invaded a century ago, and Prof. Gerald wants you to stop the GUN Soldiers from their attack while destroying the GUN Beetles, Big Foots, and GUN Mechs. However, you must not harm the GUN Soldiers, but you also have to keep them from attacking. The answer is simple: Heal Cannon. Grab every Heal Cannon you can find and fire them at the GUN Soldiers. This will keep them from attacking. Once you've stopped the attacks of the GUN Soldiers and destroyed all of the GUN Beetles, Big Foots, and GUN Mechs, you've cleared the counter-objective. If you so much as even harm a GUN Soldier, though, you'll fail the counter-objective and either must resort to the main objective or restar the stage for another shot at the counter-objective; or, if in the event you fail the main objective first, you'll lose a life and have to start over from scratch.
Special Notes: Gerald knows the trophy from the main objective is on board, but he doesn't know Robert's here since Gerald died roughly a century before Robert entered Shadow's memories (he did outlive Maria). Additionally, there are a few added Big Foots that will drop Heal Cannons when you destroy them.

Objective 3:
Main Objective Description: "Team Galactic seizes Black Arms HQ!"
Stage: Final Haunt
Mission Character: Robert
Time Limit: 6 Minutes 40 Seconds
Goal: Team Galactic has seized control of the Black Comet! You'll be going through Final Haunt's Expert Mode, except the barrier switches are back in place. Robert wants you to reactivate all of the barriers to keep Team Galactic from the center as well as defeat at least 40 of Team Galactic's robots, all before time runs out! Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. You're also going to have to trek part of the stage aboard a Team Galactic-colored Black Volt. Once you've met Robert's conditions, the objective is cleared.
Special Notes: The programmers were sort of lazy when it came to the Team Galactic's robots. Team Galactics's robots are based on Black Arms Elites (also replace Black Arms Soldiers), Black Arms Giants, and Black Volts (also replace Black Hawks and Black Birds), all colored purple and bearing the Team Galactic symbol. Also, the time limit of 6:40, or 400 seconds, correlates to episode 400, the episode in which Robert won the Hoenn Grand Festival.

Counter-Objective Description: "Meet the boss at the comet's center!"
Mission Character: Cyrus
Time Limit: 6 Minutes 40 Seconds
Goal: Looks like Cyrus has something else in mind. He wants you to meet him in person where you'd normally meet up with Black Doom in person. Simply put, you've got 6 minutes 40 seconds to make it to the Goal Ring. If time runs out, you'll have to start the mission from the beginning. Once you've reached the Goal Ring, you've cleared the counter-objective.
Special Notes: None.

BOSS: Galactic Doom
Condition: 3 Main Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: 20 Minutes (at least that's what the clock says to start with)
Music: Black Doom Battle
Gauge Filled: Hero/Dark
Goal: Cyrus's in control of a craft that looks like a robotic version of Black Doom, except purple-colored and bearing the Team Galactic symbol. The craft has all of the same attacks and tactics of Black Doom (right down to the teleportation, which in this case is Abra-powered) plus two more. The first new attack, "Time Slash", tears a time hole right above the on-display clock, causing one minute to tick by in just three seconds! In this battle, 20 minutes isn't as long as you'd think it is! The other new attack, "Space Slash", tears a space hole behind you, and a random attack from one of the in-game bosses will be unleashed through that hole! (If the attack chosen by Space Slash is the Egg Dealer's Shadow Fever, Shadow's Dark gauge will be filled completely. If the attack chosen by Space Slash is the Egg Dealer's Ring Fever, a bunch of Rings will appear in the center of the arena.) That attack can be easily dodged provided you do it right. Fight it like you usually would Black Doom (the weak points are the same), but try to go as fast as you can--you never know how often the Time Slash attack will be used to suck away your remaining time! Once you've defeated the menace, you've won the battle.
Reward: Galactic Axe. (If you already have the Galactic Axe, the Galactic Axe becomes Level 2.)

BOSS: Galactic Doom w/Customized Elites
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: 17 Minutes 45 Seconds (at least that's what the clock says to start with)
Music: Black Doom Battle
Gauge Filled: Hero/Dark
Goal: Cyrus's in control of a craft that looks like a robotic version of Black Doom, except purple-colored and bearing the Team Galactic symbol. The craft has all of the same attacks and tactics of Black Doom (right down to the teleportation, which in this case is Abra-powered) plus two more. The first new attack, "Time Slash", tears a time hole right above the on-display clock, causing one minute to tick by in just three seconds! In this battle, 17 minutes 45 seconds (a little less than the fight you get with three main objectives) isn't as long as you'd think it is! The other new attack, "Space Slash", tears a space hole behind you, and a random attack from one of the in-game bosses will be unleashed through that hole! (If the attack chosen by Space Slash is the Egg Dealer's Shadow Fever, Shadow's Dark gauge will be filled completely. If the attack chosen by Space Slash is the Egg Dealer's Ring Fever, a bunch of Rings will appear in the center of the arena.) That attack can be easily dodged provided you do it right. Fight it like you usually would Black Doom (the weak points are the same), but try to go as fast as you can--you never know how often the Time Slash attack will be used to suck away your remaining time! Also watch out for Team Galactic robots based on Black Arms Elites throughout this battle--you can also try using their Refractors. Once you've defeated the menace, you've won the battle.
Reward: None.

BOSS: Black Doom, Egg Dealer, Sonic and Diablon
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: None
Music: "Sonic Heroes" (from Sonic Heroes)
Gauge Filled: Hero/Dark
Goal: For this fight, you're going to have to take out all three of the final bosses with just one life. That's right, you fight Black Doom, Egg Dealer, and Diablon all at once on this stage! Try to fight them like you normally would--just be sure to dodge those you're not trying to take down! Also, for this fight, a boss's attack can also harm another boss--for example, Black Doom's meteor attack just might be the finishing blow for Egg Dealer, or Diablon's antimatter cannon can spell the end of Black Doom! Sometimes one of the bosses will aim for another of the bosses--for example, Eggman could stop the third reel for Missile Fever and you'll be scared, except it could be aimed at Diablon instead! Diablon still can't harm Sonic and vice versa, though. If Egg Dealer or Diablon wrecks, that wreckage will not leave the field, although Sonic will if Diablon wrecks. If you take out Black Doom, it will vanish upon being defeated as per Black Arms custom. Once you manage to take down all three bosses, you've won the battle.
Reward: None.

BOSS: Robert
Condition: 3 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Cyrus
Time Limit: 5 Minutes (After Robert Hits Half-Health)
Music: "It Doesn't Matter" (the Sonic Adventure 2 Battle rendition)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Robert. He'll attack mainly through combination attacks with Milotic and Claydol. Milotic's attacks are Water Pulse, Dragonbreath, and Ice Beam. Claydol's attacks are Psychic, Earthquake, and Rock Tomb. They'll each use one attack in combination, and there are many combinations! You'll never predict which combination is up next! You're going to have to strike Robert from range, since the combination attacks make direct strikes impossible. If you run out of weapon crates, you'll find a few Black Arms Elites ready to give you their weapon if you defeat it. Once you get Robert to half-health, Robert senses the comet is entering the atmosphere and a 5-minute countdown will begin! You have to finish the fight within those five minutes or you lose a life and have to start the whole battle over! Once you get Robert's meter down to zero, you've won the battle.
Reward: None.

RITCHIE'S MISSION

Objective 1:
Main Objective Description: "Triple Mission Threat!"
Stage: Westopolis
Mission Character: Ritchie
Time Limit: None
Goal: To clear the objective, you must make it through Westopolis...three times. The first time, you must simply cross the Goal Ring, which will read Back and start the next lap, additionally automatically failing the counter-objective. The second lap requires you to defeat all the GUN Soldiers, and you'll go and start the final lap after doing do. The final lap requires you to defeat all the Black Arms in the stage, and once you do during this lap, the objective is clear.
Special Notes: None.

Counter-Objective Description: "Recover the pack of tickets!"
Mission Character: Casey
Time Limit: 13 Minutes 30 Seconds (After Meeting Casey)
Goal: Toting the Electabuzz spirit, Casey's come to this dangerous city because she lost a package of 75 tickets she was supposed to deliver to Central City! For the counter-objective, Casey wants you to recover them. With the mission's three-lap structure, there's 25 tickets on each lap, and different ways to recover them on each lap. On the first lap, 25 select GUN Soldiers hold the tickets and you'll get the ticket back once the soldier's down. Once you've reached 25 tickets recovered, the main objective will automatically fail and you'll automatically start the second lap from there. On the second lap, 25 select Black Arms aliens hold the tickets and you'll get the ticket back once the alien's down. Once you've reached 50 tickets recovered, you'll automatically start the third lap from there. Finally, the third lap--Expert Mode in the counter-objective--has the tickets just lying around. In this case, just touch the ticket to pick it up. The 75th and final ticket is in the Goal Ring, which is in a case that can only be opened by gathering the other 74 tickets, and once you touch it, you've cleared the counter-objective. However, Casey can't wait forever. If you don't recover all 75 tickets within a span of 13 minutes 30 seconds, you'll fail the counter-objective and, if you're on the second or third laps, lose a life and start over the mission from scratch. Also, you can use the 2P controller to control Casey here.
Special Notes: None.

Objective 2:
Main Objective Description: "Who's the copy?!"
Stage: Lethal Highway
Mission Character: Ritchie
Time Limit: None
Goal: Shadow is pitted against two Shadow Androids in this mission. To clear this objective, you have to cross the Goal Ring before either Shadow Android does so. Not an easy task. If either Shadow Android crosses the Goal Ring first, you fail the main objective. If you fail both the main objective and the counter-objective, you lose a life and must start over from scratch. You clear the objective upon crossing the Goal Ring first.
Special Notes: None.

Counter-Objective Description: "Get those GUN Soldiers out of the way, but don't hurt the Black Arms!"
Mission Character: Plasmae
Time Limit: 8 Minutes
Goal: GUN is impeding Team Plasma's progress to Central City, and Plasmae wants you to get them out of the way while protecting the Black Arms. For the counter-objective, your goal is to destroy every single GUN Soldier in the stage, as well as all the GUN robots. However, you must not harm a single Black Arms alien that you can get by without harming. If you even so much as touch a Black Arms alien, you'll fail the counter-objective unless you must beat aliens to continue on in the stage (such as opening a Black Arms case that contains your only way out). Plasmae will tell you which aliens are OK to attack should you face them. If you fail both the main objective and the counter-objective, you lose a life and must start over from scratch. Once you've beaten down GUN, you've cleared the counter-objective.
Special Notes: None.

Objective 3:
Main Objective Description: "Team Plasma's taken the Capital!"
Stage: Central City
Mission Character: Ritchie
Time Limit: 8 minutes
Goal: Team Plasma's overrun Central City! You have 8 minutes to defeat every last Team Plasma robot, which are found all over Central City's Expert Mode. They replace both Black Arms and GUN troops in the stage. At points where you would normally find a massive bomb, keep defeating the robots that drop down until the small cage holding an item capsule opens up. Defeated robots carry over between lives. If time runs out, you have to start over from the beginning. Once all of Team Plasma's robots are defeated, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to Team Plasma's robots. Team Plasma's robots are basically GUN Mechs (also replace Black Arms soldiers and GUN soldiers), GUN Beetles (replace Black Hawks), and Big Foots, all colored yellow and bearing the Team Plasma symbol.

Counter-Objective Description: "Take 200 Rings and run!"
Mission Character: Plasmae
Time Limit: 4 Minutes
Goal: Plasmae wants you to protect Central City during their raid. She offers a counter-objective of banking 200 Rings before the halfway point. If you can bank 200 Rings before 4 minutes passes, you've cleared the counter-objective. If you fail both the main objective and the counter-objective, you'll lose a life and have to start over from scratch.
Special Notes: The Save Points are disabled until the 4 minute mark.

BOSS: Plasma Seeker
Condition: 3 Main Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Ritchie
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Hero
Goal: Plasmae's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's yellow-colored and bears the Team Plasma symbol. Also, the Plasma Seeker possesses the attacks and tactics of both Heavy Dog and Blue Falcon. The Plasma Seeker will move across the streets similar to Heavy Dog. To make matters worse, there is a new attack called "Hyper Laser", in which Plasmae will charge up and fire a Power Laser-esque blast from the front. The laser will then move around the craft in order to hit you. Try running to dodge it. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Plasmae.
Reward: Cipher Launcher.

BOSS: Plasma Seeker
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Ritchie
Time Limit: 3 Minutes
Music: Heavy Dog Battle
Gauge Filled: Hero
Goal: Plasmae's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's yellow-colored and bears the Team Plasma symbol. Also, the Plasma Seeker possesses the attacks and tactics of both Heavy Dog and Blue Falcon. The Plasma Seeker will move across the streets similar to Heavy Dog. To make matters worse, there is a new attack called "Hyper Laser", in which Plasmae will charge up and fire a Power Laser-esque blast from the front. The laser will then move around the craft in order to hit you. Try running to dodge it. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Plasmae. You must complete the battle within 3 minutes or you must start the battle over from the beginning.
Reward: None.

BOSS: Black Bull
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Casey
Time Limit: 1 Minute 15 Seconds
Music: Black Bull Battle
Gauge Filled: Hero
Goal: In this battle, your goal is to beat Black Bull before time runs out. When the time limit is just 75 seconds, it ain't that easy. Fight Black Bull like you normally would, but faster. Once Black Bull is defeated, you've won the battle. Also, you can use the 2P controller to control Casey here.
Reward: None.

BOSS: Ritchie
Condition: 3 Counter-Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Plasmae
Time Limit: None
Music: King Boom Boo/Egg Golem Boss Theme (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Ritchie. The battle begins with both Shadow and Ritchie riding Air Saucers, with Shadow holding a Pistol. Ritchie has Sparky (his Pikachu) alongside him, and Sparky does most of the offensive attacking. Your main concern should be Sparky's Volt Tackle. Sparky also attacks with Thunderbolt. Ritchie can also send out Rose (his Taillow) to attack with Aerial Ace. Finally, Ritchie himself can ram you using his Air Saucer while he's still mounted. You also have to watch out for Black Arms Elites that will appear during the battle. They're dangerous, but they're also your best source for ammunition (their Refractors are more powerful than the Pistol). For the most part, you'll spend most of the battle chasing Ritchie through the streets. Once you hit Ritchie once, he'll be knocked off his Air Saucer and it'll become a footrace. If Ritchie suddenly turns around while not aboard an Air Saucer, he'll dash toward you and launch a punch! Once you get Ritchie down to half-health, he'll stop attacking and board a GUN motorcycle. You'll find a GUN motorcycle near you as well, so you can give chase and attack Ritchie. While Ritchie himself stops attacking once he's on the GUN motorcycle, Sparky and Rose will not! Ritchie's health will continue to fall while aboard the GUN motorcycle, and once you get that meter down to zero, it's over, you've won. If your GUN motorcycle is on the verge of breaking, Casey will throw a powerup that will restore its health from off-screen, referring to Ritchie as a Starmies fan in the process. Casey will also try to give pointers, but get constantly interrupted by Plasmae.
Reward: None.

HARRISON'S MISSION

Objective 1:
Main Objective Description: "Bring down the ruins before it's too late!"
Stage: Sky Troops
Mission Character: Harrison
Time Limit: 6 Minutes
Goal: The Black Arms' flying ruins are only miles away from Central City, and there's no time to waste! The 5 power jewels keeping the ruins afloat must be destroyed before it's too late! Simply put, you have 6 minutes to do the Hero Mission of this stage. If time runs out before you've done so, you lose a life and have to start over from the beginning. Once you've destroyed all 5 jewels, the objective is cleared.
Special Notes: None.

Counter-Objective Description: "Reach the transport to the comet before it's too late!"
Mission Character: Silver the Hedgehog
Time Limit: 3 Minutes 55 Seconds
Goal: Looks like Silver's got a different idea. He wants you to reach a transport bound for the Black Comet instead of going after the power jewels. However, the transport leaves before the ruins reach Central City--in 3 minutes 55 seconds to be exact--which means you need to get there before that time runs out. You board the transport by grabbing the Goal Ring. If you fail to make it to the Goal Ring in time, you fail the counter-objective. If you fail both the main objective and the counter-objective, you lose a life and have to start over from the beginning. Once you've reached the Goal Ring, you've cleared the counter-objective. And yes, you can use the 2P controller to control Silver.
Special Notes: None

Objective 2:
Main Objective Description: "STH-4, Shadow the Hedgehog Day!"
Stage: Black Comet
Mission Character: Harrison
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Black Comet...three times. The first two times, you must make it to the Goal Ring, which will read Back and start the next lap. The third lap is done in Expert Mode, and once you reach the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: None.

Counter-Objective Description: "Take 1000 Rings from their initial points!"
Mission Character: Silver the Hedgehog
Time Limit: 15 Minutes
Goal: Apparently, Silver isn't interested in simple games of chase. He wants the Rings on the stage taken off. You have to grab 1000 of them over the course of the three laps as detailed in the main objective. The main word is grab--if you get hit, you'll lose 10 Rings you have banked but the total you've grabbed will not change. However, rings scattered by a hit don't count toward the grabbed total when regrabbed. If you don't get enough Rings in time, you'll lose a life and have to start over (since you fail both the main objective and counter-objective simultaneously). Once you've taken 1000 Rings off of the stage, you've cleared the counter-objective. Again, you can control Silver with the 2P controller.
Special Notes: None.

Objective 3:
Main Objective Description: "Save Morrison and Tyson from the Black Arms!"
Stage: Final Haunt
Mission Character: Harrison
Time Limit: None
Goal: Morrison and Tyson, trying to defeat the aliens, have been captured and taken to the Black Comet. For this objective, you'll be required to head through Final Haunt's Expert Mode, except the barrier switches have been put back, except this time, the barriers guarding the inner sanctum are already up. This time, you have to activate the switches to lower the barriers guarding the Goal Ring where Morrison and Tyson are. Once you reach them, you've cleared the objective.
Special Notes: Enemies aside from ridable Black Volts will respawn in this stage. Any trigger stays triggered even if the enemies involved respawn (for example, if you open a case that requires defeating enemies, the case will remain open even if the enemies respawn). This is used for the counter-objective.

Counter-Objective Description: "The Black Arms are after Nando! Make sure he survives!"
Mission Character: Nando
Time Limit: 10 Minutes 5 Seconds (After Meeting Nando)
Goal: For some reason, a travelling bard known as Nando has shown up in this timeframe, hoping to take on the Black Arms. However, the Black Arms quickly targeted him, and now Nando needs help. You'll be guiding Nando through the level. Nando has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Nando takes damage, the meter decreases. If the meter reaches zero, you fail the counter-objective and you'll have to either return to the main objective or restart the stage to try the counter-objective again. If the clock hits zero, the Black Arms will give up on Nando and you've cleared the counter-objective. Also, you can use the 2P controller to control Nando here.
Special Notes: You can't switch your Mission Character while Nando's following you. You can still take the main objective, but unless you fail the counter-objective, you can't see the specifics of the main objective.


BOSS: Black Doom x3
Condition: 3 Main Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Harrison
Time Limit: None
Music: Black Doom Battle
Gauge Filled: Hero
Goal: Watch out! Shortly after the battle begins, Black Doom makes two copies of himself! You're going to have to beat not one, not two, but THREE Black Dooms with the same life! All three Black Dooms use the same tactics as one usually does, which makes the battle a bit difficult. There are three life meters, one for Black Doom #1 (top), one for Black Doom #2 (middle), and one for Black Doom #3 (bottom). Like his underlings, a Black Doom will vanish upon being defeated. Again, Harrison joins you in this fight while Morrison and Tyson give you pointers and cheer you on from off-screen. Again, the weapons crates have been removed, requiring you to use homing attacks to defeat each Black Doom. Once all three Black Dooms are defeated, you've won the battle.
Reward: None.

BOSS: Black Doom w/Black Arms Elites and Black Arms Giants
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Black Doom Battle)
Mission Character: Nando
Time Limit: 5 Minutes
Music: Black Doom Battle
Gauge Filled: Hero
Goal: This battle is basically the same as a typical battle with the leader of the Black Arms, except this time, before the battle, Black Doom calls a multitude of Black Arms Elites (toting Refractors) and Black Arms Giants (toting either Black Swords or Black Barrels) and announces the Black Comet's atmospheric entry. In other words, you have 5 minutes to defeat him or else you lose a life. Wanting revenge, Nando joins you in this fight and can be controlled by the 2P controller. The weapons crates have been removed, but you can get weapons off the Black Arms Elites and Black Arms Giants (although taking weapons from the Giants isn't recommendable, since most of them wield Black Swords). One more thing--you can use the 2P controller to control Nando here.
Reward: None.

BOSS: Black Doom
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Harrison
Time Limit: 5 Minutes
Music: Black Doom Battle
Gauge Filled: Hero
Goal: This battle is basically the same as a typical battle with the leader of the Black Arms, except this time, before the battle, Black Doom announces the Black Comet's atmospheric entry. In other words, you have 5 minutes to defeat him or else you lose a life. Harrison joins you in this fight while Morrison and Tyson give you pointers and cheer you on from off-screen. However, the weapons crates have been removed, requiring you to use homing attacks to defeat Black Doom, which are the sole key to defeating him this time.
Reward: Snagem Vacuum. (If you already have the Snagem Vacuum, the Snagem Vacuum becomes Level 2.)

BOSS: Harrison
Condition: 3 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Silver the Hedgehog
Time Limit: None
Music: "Live and Learn" (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Harrison. Harrison uses the terrain to his advantage and is difficult to find. Black Doom will point you toward him, but if you get even close, Harrison will start puncing and kicking wildly. The weapons crates are NOT removed here, so try to hit Harrison from range. Once Harrison's hit, he'll start to look for another hiding spot. Once Harrison's down to half-health, he'll jump into one of four Big Foots. For the rest of the battle, you'll be fighting Big Foots. Only one Big Foot at a time has Harrison in it. If you destroy a Big Foot that Harrison's not in, nothing will happen (aside from its Rifle, Bazooka, or 4-Shot RPG dropping)--until you do it three times in a row. If that happens, Harrison will call out his Blaziken and launch a Blaze Kick! Once Blaze Kick has been executed, three more Big Foots will appear and Harrison will choose another Big Foot to get into. If you do destroy the Big Foot Harrison's in (it doesn't drop a weapon), his meter will go down, more Big Foots will appear so there's four on the field, and Harrison will choose another Big Foot to get into. Once Harrison's meter is down to zero, you've won the battle. And yes, you can control Silver with the 2P controller here.
Reward: None.

BONUS MISSION
NOTE: All counter-objective characters in this mission are controllable using the 2P controller.

Objective 1:
Main Objective Description: "Find the lures!"
Stage: Glyphic Canyon
Mission Character: Big
Time Limit: None
Goal: Just great. Big's lost his fishing lures among the ruins, and he wants you to find them. There's 15 lures total, most of which are in hard-to-find but not impossible-to-reach locations, such as power jewel locations or on the Black Volt path behind the five-key door. Found lures carry over between lives. Once you've found all of the lures, you've cleared the main objective.
Special Notes: Lures will not appear on the Black Volt path if you don't have all five keys for the door that leads to it.

Counter-Objective Description: "Score 30 tracking worm hits!"
Mission Character: Solidad
Time Limit: None
Goal: In the counter-objective, Solidad wants you to find the Black Volt and then use it to hit 30 targets using its tracking worms. You need to have access to the five-key door, as the Black Volt is behind it. Once you're aboard the Black Volt, start firing tracking worms in the hope of hitting 30 different targets. Hit targets carry over between lives. If you make it to the end of the Black Volt path, you can warp back to a Save Point prior to the Black Volt and get aboard another Black Volt and attempt to hit the remainder of your targets. Once you've nailed 30 targets with the tracking worm, you've cleared the counter-objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Solidad will help you find them.

Objective 2:
Main Objective Description: "Two Sol Emeralds are lost in the stormclouds!"
Stage: Sky Troops
Mission Character: Blaze
Time Limit: None
Goal: Blaze has lost two of the Sol Emeralds from her home dimension in the stormclouds. She wants you to find and recover both of them. One of them's in the Black Hawk flight path. The other is in the Black Volt flight path. Since the Black Volt is behind the five-key door, you need access to that door to complete this objective. Fly both creatures through their flight paths and grab the Emeralds along those paths. Once you've finished with one creature, use the Save Point to warp back to the stormclouds and hop aboard the other one. Found Emeralds carry over between lives. Once you've recovered both Sol Emeralds, you've cleared the objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Blaze will help you find them.

Counter-Objective Description: "The Frontier Brains need your help! Rescue them from Black Arms!"
Mission Character: Scott
Time Limit: 7 Minutes (After Meeting Scott)
Goal: In the counter-objective, Scott will tell you that the Frontier Brains, trying to fight back Eggman's robots, are now in trouble with the Black Arms. You have just 7 minutes to beat back each and every single one of the aliens (excluding those on the Black Volt path behind the five-key door). Defeated aliens carry over between lives. If you run out of time, you fail the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Once you've defeated all the aliens in time, you've cleared the counter-objective.
Special Notes: None.

Objective 3:
Main Objective Description: "Every single rail needs grinding!"
Stage: Death Ruins
Mission Character: Silver the Hedgehog
Time Limit: None
Goal: Now this is an odd objective. Silver wants you to grind on every single rail available in the stage, in the Expert Mode environment no less! Not only do you have to grind all of the rails on the normal path, you also have to grind on all of the rails on the path behind the five-key door as well! This means you're going to have to use the Save Points to your advantage. Rails you've grinded on carry over between lives. Once you've grinded on every single rail in the stage, you've cleared the main objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Silver will help you find them.

Counter-Objective Description: "Protect GUN from the Black Arms assault!"
Mission Character: Samantha
Time Limit: None
Goal: The counter-objective is played similar to the Hero mission of Death Ruins, with an additional twist. You have to defeat all of the Black Arms aliens in the stage, but you also have to make sure all of the GUN troops survive. That's not a particularly easy task, but that's what you've got to do. If you destroy even one GUN troop, you fail the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Defeated aliens carry over between lives. Once you've purged the aliens and protected GUN, you've cleared the counter-objective.
Special Notes: None.

Objective 4A:
Condition: 3 Main Objectives
Objective Description: "There's some more Sol Emeralds lost here..."
Stage: Prison Island
Mission Character: Blaze
Time Limit: 8 Minutes
Goal: Three more Sol Emeralds from Blaze's home dimension are lost in the Expert Mode environment on Prison Island, and she wants you to find them in order for her to return to her own dimension. These Emeralds are in hard-to-find but not impossible-to-reach locations, such as the location of a key or Top-Secret Disk, or down a toxic river. Found Emeralds carry over between lives. Once you've found them all, Blaze will return to her own dimension and you've completed the mission.
Special Notes: None.

Objective 4B:
Condition: 2 Main Objectives and 1 Counter-Objective
Objective Description: "Silver's about to return to the future. Make sure he gets there safely."
Stage: Lethal Highway
Mission Character: Silver the Hedgehog
Time Limit: 15 Minutes
Goal: For this objective, your goal is to protect Silver and make sure he gets back to his own time safe and sound. That's not easy, since both GUN and Black Arms forces in Lethal Highway's Expert Mode are gunning for him! Silver has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Silver takes damage, the meter decreases. Each time you reach the Goal Ring, you'll be sent back to the beginning of the stage. If the meter reaches zero, you lose a life and have to start the mission over from scratch. If the clock hits zero, the time-warp will be successful, Silver will return to the future, and you've completed the mission.
Special Notes: You can restore Silver's health by using the Heal Units.

Objective 4C:
Condition: 1 Main Objective and 2 Counter-Objectives
Objective Description: "Locate the Frontier Brains in this fortress!"
Stage: GUN Fortress
Mission Character: Scott
Time Limit: None
Goal: In this objective, Scott wants you to find each of the Frontier Brains of Hoenn's Battle Frontier scattered about GUN Fortress's Expert Mode. For the most part, they're in hard-to-find but not impossible-to-reach locations, such as right behind a computer where you might not otherwise look. Found Frontier Brains carry over between lives. Once you've found all seven, you've completed the mission.
Special Notes: The Frontier Brains are always randomly placed in this order: Noland, Greta, Tucker, Lucy, Spenser, Anabel, Brandon.

Objective 4D:
Condition: 3 Counter-Objectives
Objective Description: "Evolution stones on the Black Comet? Well, someone had to lose them!"
Stage: Final Haunt
Mission Character: Samantha
Time Limit: None
Goal: Looks like Samantha's lost a collection of evolution stones she was carrying around on a trip to the Black Comet, namely the Final Haunt area. Your goal is to look for them in Final Haunt's Expert Mode with the Black Volts available. The stones you're seeking are the Fire Stone, the Leaf Stone, the Thunderstone, the Moon Stone, the Sun Stone, the Dusk Stone, the Shiny Stone, and the Dawn Stone. The stones are in hard-to-find but not impossible-to-reach locations, such as on a Black Volt flight path. Found stones carry over between lives. Once you've found all of the evolution stones, you've completed the mission.
Special Notes: If you've been paying attention to the Pokémon anime, you'll probably see why there's no Water Stone in the collection. For those of you who have no clue, watch episode 382, "Once in a Mawile".

GARY'S MISSION

Objective 1:
Main Objective Description: "Team Rocket versus GUN! Purge the Rockets from the Fortress!"
Stage: GUN Fortress
Mission Character: Gary
Time Limit: None
Goal: As the objective description states, countless numbers of Team Rocket Grunts have overtaken the GUN Fortress, even taking control of GUN's robots! There are armed Team Rocket Grunts, Grunts piloting Big Foots, and even GUN Mechs being controlled by Team Rocket! Your mission is to destroy every last one of them. Once you've done so, the objective is complete.
Special Notes: The Team Rocket Grunts will say stuff similar to what GUN Soldiers tend to say. Such quotes include "Intruder spotted!", "Agent Tyson is all right!", and "Team Rocket's got control of the base!" The Rocket Grunts use the same VA's as the GUN soldiers.

Counter-Objective Description: "Deliver the status report to Giovanni before the deadline!"
Mission Character: Tyson-TR
Time Limit: 8 Minutes
Goal: Apparently, Tyson of Team Rocket needs to deliver a status report on the GUN Fortress takeover mission quickly. He needs you to simply reach the Goal Ring in this stage to do it. If time runs out, you fail the counter-objective as Tyson questions his employment. Once you've reached the Goal Ring, you've cleared the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Extreme Endurance!"
Stage: Lava Shelter
Mission Character: Gary
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Lava Shelter...three times. The first two times, you must make it to the Goal Ring, which will read Back and start the next lap. At the end of the first lap, the counter-objective is automatically failed. The third lap is done in Expert Mode, and once you reach the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: If you did the counter-objective for Objective 1, you must complete this objective to go to Objective 3.

Counter-Objective Description: "Increase the defenses on the course!"
Mission Character: Tyson-TR
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Lava Shelter...three times. The first two times, you must turn on all five defense units in the stage, and you'll move on to the next lap after it's fulfilled. At the end of the first lap, the main objective is automatically failed. The third lap is done in Expert Mode, where you're trying to get to the Goal Ring. Once you reach the Goal Ring on lap 3, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: If you did the counter-objective for Objective 1, completing this objective will send you to a boss battle instead of Objective 3.

BOSS: Gary
Condition: 2 Counter-Objectives
Stage: Lava Shelter 2P Battle Stage
Mission Character: Tyson-TR
Time Limit: None
Music: FireRed/LeafGreen Rival Battle Theme
Gauge Filled: Dark
Goal: Having betrayed him to the end of his rope, you now have to fight Gary. Gary is rather tough to beat, as he'll summon Egg Jugglers, GUN Mechs (with Chain Guns), and Black Arms Giants (with Black Swords) to face you. Use the weapons you get off these monsters to fight off the other monsters. Try to thin, but not completely eliminate, a wave of monsters. This makes targeting Gary easier to drop his health meter. If you defeat a whole wave of monsters, Gary will summon another wave within one second. Gary will himself attack you with a barrage of punches and Pokéball throws, so watch for that. Once Gary falls to half-health, he'll summon another wave of monsters, and the waves of monsters he summons will get bigger, making thinning it tougher. When you get Gary down to zero health, you win the battle.
Reward: None.

Objective 3:
Access Condition: 2 Main Objectives OR 1 Main Objective, 1 Counter-Objective
Objective Description: "The Final Conflict!"
Stage: The Last Way
Mission Character: Liza, Sonrisa, Trixie, Casey, Morrison, Tyson-HL, Electra, Milane, Luka, Shingo, Eusine, Floreia, Drew, Harley, Robert, Ritchie, Harrison, Gary
Time Limit: 10 Minutes
Goal: The mission here is the same as The Last Way's Expert Mode, except this time, the 10 minute time limit has been put back in place and this time you're also cheered on by everyone used in the main objectives of these missions (not counting the bonus mission). Reach the Goal Ring to clear the objective.
Special Notes: If you did the counter-objectives for both Objective 1 and Objective 2, you can't do this objective or face the boss afterward.
No counter-objective for this objective exists.

BOSS: Devil Doom
Condition: Clear Objective 3
Stage: Devil Doom Battle
Mission Character: Liza, Sonrisa, Trixie, Casey, Morrison, Tyson-HL, Electra, Milane, Luka, Shingo, Eusine, Floreia, Drew, Harley, Robert, Ritchie, Harrison, Gary
Time Limit: 4 Minutes
Music: Devil Doom Battle
Gauge Filled: Hero/Dark
Goal: For a final boss, this sure looks familiar...Anyway, you'll begin the battle with a 4:00:00 timer. You must beat Devil Doom before the clock hits zero or you lose a life, regardless of how many rings Super Shadow has remaining. Also, each character seen in the main objectives of these missions (not counting the bonus mission) cheers you on during this battle.
Reward: Rocket Satellite

Now here's a description of the weapons you acquire through these missions. Each weapon bears that team's symbol on the side. (You can see this symbol when Shadow uses Chaos Blast.) 7 of these weapons also have a Level 2, meaning they can be made stronger. First off, here's a chart on the set-up of the weapons, followed by the weapons themselves.

Type: The type that the weapon is. (Gun, Cannon, Lock-On, Laser, Close, Vacuum.)
Power: The strength of the weapon. 1=lowest, 5=greatest.
Magazine: The number of shot the weapons will add every time you pick it up.
Rate: How fast each shot will come out after the last shot. 1=lowest, 5=greatest.
Average: How good this weapon is all around.
Description: A small description of the weapon, including appearance and effects.

Magma Bazooka (Level 1)
Type: Cannon
Power: 2
Magazine: 6
Rate: 1
Average: 3
Description: Created by Team Magma, the Magma Bazooka fires molten blasts at a target. However, it may be hard to aim and the shots travel slowly. The Magma Bazooka looks like a large, red-colored pipe bazooka with a laser target on the top.

Magma Bazooka (Level 2)
Type: Cannon
Power: 5
Magazine: 12
Rate: 2
Average: 6
Description: Once at Level 2, the Magma Bazooka packs a lot more power. The molten blasts are bigger and even leave behind a puddle of magma upon impact. However, the shots still travel slow.

Aqua Gun (Level 1)
Type: Gun
Power: 1
Magazine: 20
Rate: 3
Average: 3
Description: Created by Team Aqua, the Aqua Gun is a rapid-fire machine gun that drills water bullets straight into a target. The Aqua Gun looks like a long blue-gattling gun, similar to the regular gattling gun.

Aqua Gun (Level 2)
Type: Gun
Power: 3
Magazine: 50
Rate: 5
Average: 6
Description: Much better than at Level 1, a Level 2 Aqua Gun takes down enemies much faster and more efficiently. It also packs a lot of ammo and thus makes its lasting durability great. Awesome for rapid damage.

Flora Bow (Level 1)
Type: Gun
Power: 1
Magazine: 10
Rate: 2
Average: 3
Description: Created by Team Flora, the Flora Bow fires high-tech arrows at a target. The arrows also send out a small shockwave that damages other enemies. Sadly, these enemies must be really close together for such effectiveness. The Flora Bow looks like a green modern arrow bow, equipped with dead-on accuracy and auto-fire.

Flora Bow (Level 2)
Type: Gun
Power: 2
Magazine: 30
Rate: 4
Average: 6
Description: A stronger Flora Bow, the arrows soot out faster and create larger shockwaves. Think of this weapon as a long-range Samurai Blade, allowing you to take down groups of enemies faster.

Plasma Rifle (Level 1)
Type: Laser
Power: 2
Magazine: 15
Rate: 2
Average: 3
Description: Created by Team Plasma, the Plasma Rifle is the organization's greatest achievement in laser refraction and reflection. The weapon fires laser shots that bounce off of walls, allowing you to hit multiple enemies close by. The Plasma Rifle looks like a yellow version of the Linear Launcher from Resident Evil: Code Veronica.

Plasma Rifle (Level 2)
Type: Laser
Power: 3
Magazine: 30
Rate: 3
Average: 6
Description: The enhanced version of the Plasma Rifle fire more powerful laser blasts. This time, when a shot hits a wall, it splits into two shots, which then may bounce into more walls and split into two more shots.

Draco Wave (Level 1) (Wii Exclusive)
Type: Gun
Power: 2
Magazine: 15
Rate: 2
Average: 3
Description: Created by Team Draco, the Draco Wave fires large energy rings similar to those from the Black Arms' ring gun. These rings are medium-sized and travel somewhat fast, allowing you to hit two enemies at once. The Draco Wave looks like a teal-colored rail gun with a ring generator cluster making up the front of the gun.

Draco Wave (Level 2)
Type: Gun
Power: 3
Magazine: 30
Rate: 4
Average: 6
Description: The enhanced version of the Draco Wave fires energy rings that are larger and travel faster than before, allowing you to hit quite a few enemies at once.

Cipher Launcher
Type: Lock-On
Power: 4
Magazine: 24
Rate: 1
Average: 6
Description: Created by Team Cipher, The Cipher Launcher locks onto targets and fires blasts of shadow energy at them. You can lock up to eight blasts at a time, allowing for damage to large clusters of enemies. The Cipher Launcher looks like a black quad missile launcher, but is wider and has eight slots for 8 lock-ons.

Snagem Vacuum (Level 1) (Wii Exclusive)
Type: Vacuum
Power: 0
Magazine: 20
Rate: 0
Average: 3
Description: The Snagem Vacuum is Team Snagem's answer to the Egg Vacuum. Like the Egg Vacuum, this weapon can suck up rings, objects, and even enemies. Once you fill up the bag (run out of ammo), the vacuum will disperse into one special weapon (Ex: Heal Cannon, Aqua Gun) other than a Shadow Rifle, Rocket Satellite, Go-Rock Sight, Oak Seeker, or another Snagem Vacuum.

Snagem Vacuum (Level 2)
Type: Vacuum
Power: 0
Magazine: 30
Rate: 0
Average: 6
Description: The enhanced version of the Snagem Vacuum has a bigger bag that can hold more stuff. When you fill up the bag on this version, the vacuum will disperse into several special weapons (as opposed to one at level 1). However, the Snagem Vacuum still cannot disperse into a Shadow Rifle, Rocket Satellite, Go-Rock Sight, Oak Seeker, or another Snagem Vacuum.

Rocket Satellite
Type: Lock-On
Power: 5
Magazine: 20
Rate: 1
Average: 6
Description: The Rocket Satellite is a network of satellites under control of Team Rocket. Once activated, you can lock onto up to 4 enemies at once and blast them with lasers from the satellites. The Rocket Satellite looks like a black remote control, much like the Satellite Laser.

Go-Rock Sight (Wii Exclusive)
Type: Gun
Power: 2
Magazine: 10 (Each Shot Costs 10 Rings)
Rate: 1
Average: 6
Description: The Go-Rock Sight at first looks like an ordinary gray-colored rifle with a sight developed by the Go-Rock Squad. However, this sight is not to be underestimated. If you press X when not in position to do another action, you can see through doors and walls and even shoot through them. The stage and Shadow will turn black-and-white while the sight's on and the visible area when using the sight is only about the area of the wolf's sense view in The Legend of Zelda: Twilight Princess. The shots aren't the most powerful you can fire, though, and they don't travel very fast, but it can come in handy when trying to trigger stuff behind the walls...But this comes at a premium price. You can't fire the weapon unless you have at least 10 Rings available. Each time you fire this weapon, 10 Rings are consumed, so you'd better have a steady source of Rings before you try some sniping with this weapon!

Galactic Axe (Level 1) (Wii Exclusive)
Type: Close
Power: 2
Magazine: 2
Rate: 0
Average: 3
Description: Created by Team Galactic, this purple-colored axe that looks similar to a Black Hammer until you get to the head waves in a wide arc and throws any enemy it finishes off into a tear through time. Its durability is rather lacking, however.

Galactic Axe (Level 2) (Wii Exclusive)
Type: Close
Power: 5
Magazine: 4
Rate: 0
Average: 6
Description: The enhanced version of the Galactic Axe still lacks durability, but it makes up for it with a new power. This new power uses the power of space to allow the axe to move through walls and doors as if they weren't even there. While this is handy for triggering stuff behind doors, it's unable to actually break breakable walls...

Oak Seeker (Wii Exclusive)
Type: Laser
Power: 0
Magazine: Infinite
Rate: 8
Average: 6
Description: Created by Prof. Oak himself, this device isn't an offensive weapon. What this device does is it seeks out something that's part of your mission. Whatever mission you have turned on at the time is what the Oak Seeker seeks--for example, if you're using it in the Dark mission of Iron Jungle, it will seek out GUN soldiers, whereas if you're using it in the Hero mission of the same stage, it will seek out Eggman's blimp, and it will seek out the Goal Ring in the Normal mission there. While you hold the B button, a thin pink laser will point toward what it's seeking, and if it's not in the screen's range, Prof. Oak will give a hint as to how far away it is when you press B. If you don't have a Mission Character enabled in a stage where there's no Normal mission, no laser will appear and Prof. Oak will ask you to choose a mission before he can give a hint. The Oak Seeker is not perfect, however, as you'll see in the next post. How does this even qualify as a weapon? Well, for one, you can't wield this device and an actual weapon at the same time. It's not wise to use this on missions that require heavy weapon usage, such as the Hero mission of Lethal Highway. Oh, and one more thing--in addition to levels that lack Poké Ball crates, the Oak Seeker will also not appear in The Last Way.

Here's a full list of what the Oak Seeker can seek out in the main missions:

Westopolis: GUN Troops (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Digital Circuit: The Computer Program (Dark), the Goal Ring (Hero/Expert)
Glyphic Canyon: Power Jewels (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Lethal Highway: The Goal Ring (Dark/Expert), the Alien Tank (Hero)
Cryptic Castle: Defense Lanterns (Dark), the Goal Ring (Normal/Expert), Cream and Cheese (Hero)
Prison Island: GUN Troops (Dark), the Goal Ring (Normal/Expert), Top-Secret Disks (Hero)
Circus Park: GUN Troops (Dark), the Goal Ring (Normal/Expert), Gongs and Shooting Galleries (Hero)
Central City: Large Bombs (Dark/Expert), Small Bombs (Hero)
The Doom: GUN Troops (Dark), Goal Ring (Normal), ARK Researchers (Hero/Expert)
Sky Troops: Eggman's Airships (Dark), the Goal Ring (Normal/Expert), Power Jewels (Hero)
Mad Matrix: Bombs (Dark), the Goal Ring (Normal), Data Terminals (Hero/Expert)
Death Ruins: The Goal Ring (Dark/Expert), Black Arms Aliens (Hero)
The ARK: Defense Units (Dark), the Goal Ring (Normal/Expert)
Air Fleet: The Escape Pod (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Iron Jungle: GUN Troops (Dark), the Goal Ring (Normal/Expert), the Egg Balloon (Hero)
Space Gadget: Defense Units (Dark), the Goal Ring (Normal/Hero/Expert)
Lost Impact: Goal Ring (Normal/Expert), Artificial Chaos (Hero)
GUN Fortress: Defense Units (Dark), the Goal Ring (Hero/Expert)
Black Comet: GUN Troops (Dark), the Goal Ring (Hero/Expert)
Lava Shelter: Defense Units (Dark), the Goal Ring (Hero/Expert)
Cosmic Fall: The Goal Ring (Dark/Expert), the Computer Room (Hero)
Final Haunt: Shield Switches (Dark), the Goal Ring (Hero/Expert)
The Last Way: You can't use the Oak Seeker in this level (Oak Seekers won't appear in this stage's Poké-Ball crates)
If Oak Seekers were to appear in the crates here, it would point out the Goal Ring.

And here's the list for each of the objectives:

Liza 1: Clair (Main), Black Arms Giants (Counter)
Liza 2: Giant Black Hawks (Main), Charizard (Counter)
Liza 3: Magma Robots or Goal Ring (Main), Defense Systems (Counter)
Sonrisa 1: Sunflora or Defense Lanterns (Main), Any Enemy (Counter)
Sonrisa 2: The Goal Ring (Main), Black Arms Aliens (Counter)
Sonrisa 3: Flora Robots (Main), Sunflora Transport (Counter)
Trixie 1: Defense Units (Main), the Goal Ring (Counter)
Trixie 2: The Switch or the Goal Ring (Main), Uplink Terminals (Counter)
Trixie 3: The Computer Room (Main), Ribbons (Counter)
Casey 1: The Alien Tank (Main), the Goal Ring (Counter)
Casey 2: Electabuzz players (Main), fake Goal Rings (Counter)
Casey 3: Egg Pawns and Egg Jugglers (Main), Gongs (Counter)
Morrison 1: The Goal Ring (Main), GUN Turrets (Counter)
Morrison 2: GUN Troops (Main), Artificial Chaos (Counter)
Morrison 3: GUN Troops (Main), GUN-mark crates (Counter)
Tyson-HL 1: Torches, Defense Lanterns, or the Scarf (Main), Chao (Counter)
Tyson-HL 2: Egg Pawns, Shadow Androids, or the Oversized GUN Mech (Main), the Goal Ring (Counter)
Tyson-HL 3: The Boots (Main), the Goal Ring (Counter)
Electra 1: Bombs (Main), Inactive Computer Program (Counter)
Electra 2: Bombs (Main), Team Draco Data Rings (Counter)
Electra 3: Defense Units (Main), the Goal Ring (Counter)
Milane 1: Fake Goal Rings (Main), Shadow Androids (Counter)
Milane 2: Gongs and Shooting Galleries (Main), GUN Troops (Counter)
Milane 3: Bombs (Main), the Goal Ring (Counter)
Luka 1: Lugia Statues (Main), Suicune Statues (Counter)
Luka 2: The Goal Ring (Main), Black Arms Aliens (Counter)
Luka 3: The Escape Pod (Main), Black Arms Aliens (Counter)
Shingo 1: GUN Troops (Main), Black Arms Aliens (Counter)
Shingo 2: Egg Pawns (Main), Black Arms Aliens (Counter)
Shingo 3: The Goal Ring (Main), Black Arms Aliens (Counter)
Eusine 1: Suicune's Data Rings (Main), Lugia's Data Rings (Counter)
Eusine 2: The Tent (Main), Shooting Galleries (Counter)
Eusine 3: The Goal Ring (Main), Uplink Terminals (Counter)
Floreia 1: Hula Dancers (Main), the Top-Secret Disk (Counter)
Floreia 2: The Orange Crew (Main), GUN Troops (Counter)
Floreia 3: Aqua Robots (Main), Aqua Admins (Counter)
Drew 1: Maria (Main), Clusters of rings (Counter)
Drew 2: Black Arms Aliens (Main), the Gold GUN Beetle (Counter)
Drew 3: Go-Rock Robots (Main), Go-Rock Quads (Counter)
Harley 1: The Goal Ring (Main), Torches and Defense Lanterns (Counter)
Harley 2: Top-Secret Disks (Main), the Computer Room (Counter)
Harley 3: GUN Troops (Main), the Goal Ring (Counter)
Robert 1: Ribbon Cups (Main), Any Enemy (Counter)
Robert 2: The trophy (Main), GUN Troops (Counter)
Robert 3: Shield Switches and Galactic Robots (Main), the Goal Ring (Counter)
Ritchie 1 (Lap 1): The Goal Ring (Main), GUN Troops (Counter)
Ritchie 1 (Lap 2): GUN Troops (Main), Black Arms Aliens (Counter)
Ritchie 1 (Lap 3): Black Arms Aliens (Main), the Tickets (Counter)
Ritchie 2: The Goal Ring (Main), GUN Troops (Counter)
Ritchie 3: Plasma Robots (Main), Clusters of Rings (Counter)
Harrison 1: Power Jewels (Main), the Goal Ring (Counter)
Harrison 2 (All 3 Laps): The Goal Ring (Main), Clusters of Rings (Counter)
Harrison 3: Shield Switches and the Goal Ring (Main), Activate for Oak's Message (Counter)
If you try using the Oak Seeker while doing the counter-objective, no laser will appear and Prof. Oak will comment on how close you are to completing the objective.
Bonus 1: Lures (Main), Secret Keys and the Black Volt (Counter)
Bonus 2: Secret Keys and the Sol Emeralds (Main), Black Arms Aliens (Counter)
Bonus 3: Secret Keys and Rails (Main), Black Arms Aliens (Counter)
Bonus 4A: Sol Emeralds
Bonus 4B: Activate for Oak's Message
If you try using the Oak Seeker while doing the objective, no laser will appear and Prof. Oak will comment on how close you are to completing the objective.
Bonus 4C: Frontier Brains
Bonus 4D: Evolution Stones
Gary 1: Team Rocket Members (Main), the Goal Ring (Counter)
Gary 2 (Laps 1 and 2): The Goal Ring (Main), Defense Units (Counter)
Gary 2 (Lap 3): The Goal Ring (Both)
Gary 3: The Oak Seeker can't be used here (Poké-Ball Crates in The Last Way can't have Oak Seekers)
If Oak Seekers were to appear in the crates in The Last Way, it would seek out the Goal Ring.
 
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Once you've completed every single one of the 19 of the above objective sets with all four possible outcomes (there's only two possible outcomes in Gary's set), a new option will appear on the special mission menu. This new option, "Bonus Stage", will allow you to play on a brand-new stage available only through transmission. The stage is known as "Kanto Experience" and takes place in a setting themed to the Kanto Gym Leaders and ending at a place similar to the Indigo Plateau. This stage has no bearing on the main story, its timeframe, or any other timeframe. Here's the lowdown on the course basics under normal conditions, section by section:

General Information:
Each section of the course begins and ends with a hub. Each hub has a checkpoint inside it, and you can use these checkpoints to go between sections of the course. There are 10 checkpoints in all, with the final checkpoint being right next to the Goal Ring in the final section. Each of the sections has an alignment with either GUN or the Black Arms and is identical to the alignments from the Pokémon Adventures manga except for one flip-flop within the first four gym leaders. All sections except the Indigo Section are roughly equal in length assuming the main path. Additionally, Poké Ball crates in this stage don't appear next to Shadow crates but instead have their own locations.

Brock's Section:
Dominant Force: GUN

This section is a rock-filled dash through an area that would somewhat resemble Red Mountain from Sonic Adventure DX: Director's Cut if there was lava present in this section. Crumbling bridges are prevalent in this area. Most enemies here are GUN Soldiers, with a few GUN Beetles and one Big Foot present. There's a shrine at the end of this section; its uses depend on the mission set.

Misty's Section:
Dominant Force: GUN

This section is a water-filled romp through an area that somewhat resembles Metal Harbor from Sonic Adventure 2 Battle. There are points where you'll have to run on platforms, but there's also one section where you'll have to jump into a GUN boat and sail your way through. The enemies here are roughly three-quarters GUN Soldiers, with the rest being GUN Beetles except for two Big Foots. There's a second shrine at the end of this section; again, its uses depend on the mission set.

Lt. Surge's Section:
Dominant Force: GUN

This section is an electricity-filled run through an area that resembles Power Plant from Sonic Heroes. Many paths move automatically, and there are electrified obstacles that are dangerous to the touch. The enemies here consist of half of them being GUN Soldiers, with the rest being GUN Beetles except for five Big Foots. There's a third shrine at the end of this section; again, its uses depend on the mission set.

Erika's Section:
Dominant Force: Black Arms
Better come clean where the flip-flop occured. It's Lt. Surge and Erika that flip-flopped.

This section is a grass-filled stroll through an area that resembles Green Forest from Sonic Adventure 2 Battle. Brush can hide many a foe. The enemies here consist of mostly Black Arms soldiers, with the rest being Black Birds with one Black Arms Elite. There's a fourth shrine at the end of this section; again, its uses depend on the mission set.

Koga's Section:
Dominant Force: Black Arms

This section is a dash through a poisoned jungle that resembles Lost Jungle from Sonic Heroes. There's a special type of scanner present in the stage that summons poison rain if you walk into its view, this rain removes some of the obstacles, making it a bit harder to traverse. The enemies here consist roughly three-quarters Black Arms soldiers, with the rest being Black Birds with two Black Arms Elites and two Black Hawks. There's a fifth shrine at the end of this section; again, its uses depend on the mission set.

Sabrina's Section:
Dominant Force: Black Arms

This section looks a lot like Pumpkin Hill and Sky Rail from Sonic Adventure 2 Battle. This area features a split path. The main path goes through a Sky Rail-like area that's basically free of ghosts, but has a lot of Black Arms. The Black Arms enemies here consist half of them being soldiers, with the rest being five Black Birds, five Black Arms Elites, and the rest being Black Hawks. The side path resembles Pumpkin Hill more, and has quite the load of ghosts. The real prize here, however, lies in a special crate with Froggy's image in the middle of this path. Open this crate up and you'll find a special "weapon" called a Frogseeker inside. While the side path hits a dead end, the main path leads to the sixth shrine at the end of this section; again, its uses depend on the mission set.

The Frogseeker's weapon stats are as follows:
Frogseeker (Wii Exclusive)
Type: Laser
Power: 0
Magazine: Infinite
Rate: 15
Average: 6
Description: A non-offensive weapon designed by Cyber-Net Inc. of Station Square. Can only be found in the Froggy crate. What this device does is it seeks out Froggy in missons where Froggy appears. This weapon was invented due to the Oak Seeker's main flaw of being unable to seek out cold-blooded animals such as frogs.

Blaine's Section:
Dominant Force: GUN

This section heavily resembles Lava Shelter. You'll have to go through almost the entire area aboard an Air Saucer; the only strips of land available during the section are the starting area, the ending area, and small strips holding certain enemies and other Air Saucers you can use. The enemies here consist mainly of Big Foots, with 10 GUN Mechs among them, as well as a small assortment of GUN Beetles. The gold GUN Beetle appears in this section. There's a seventh shrine at the end of this section; again, its uses depend on the mission set.

Giovanni's Section:
Dominant Force: Black Arms

This section resembles the Sand Ocean stage of Sonic Adventure 2 Battle, except with Black Arms instead of GUN. If you still have an Air Saucer, you're in luck, as you can take that over the quicksand. Of course, there's a path that doesn't require using an Air Saucer, and that's considered the main path here. The enemies here consist mainly of Black Arms Elites, with 10 Black Giants among them, as well as an assortment of Black Hawks and Black Volts. There's an eighth shrine at the end of this section; again, its uses depend on the mission set.

Indigo Section:
Dominant Force: GUN/Black Arms

This section mostly resembles White Cave from Sonic Riders, with the end of the area somewhat resembling the Soleanna New City from Sonic the Hedgehog '06. Meant to imitate Victory Road and the Indigo Plateau, this is a very tough section filled with very tough foes from both sides. GUN Beetles are the easiest of the bunch, but even then are equipped with powerful weapons typically associated with Big Foots, with the only other GUN enemy being the very toughest of GUN Mechs. On the Black Arms side, you have to deal with Black Giants and Black Volts. By the time you're out of the cave, the Goal Ring is within sight, and the Goal Ring denotes the end of the stage.


Here are the in-game missions for this stage (you'll unlock the main sets in sequence, with the first boss set unlocked upon completing 6 of the 9 missions in the four main sets, and the second boss set unlocked upon completing all 9 of the missions in the four main sets as well as the first boss set):

Mission 1:
Hero Mission Description: "Chase down Froggy!"
Mission Character: Big
Time Limit: None
Goal: In this objective, Big will appear shortly into the stage and tell you that he's been separated from Froggy. Froggy's gone missing and it's your goal to track him down. Froggy will appear at four of the shrines. Approach one of those four and Froggy will bolt to the next shrine in line. The four shrines are in Erika's, Koga's, Sabrina's, and Giovanni's sections of the stage. Once you've approached all four shrines and cornered Froggy at the last one, you've cleared the mission.
Oak Seeker Points Toward: The Froggy crate. Apparently, the Oak Seeker's quirk is that it can't properly detect frogs, hence why Prof. Oak programs the Oak Seeker to point to the Froggy crate instead--the Frogseeker has the power to point to Froggy!
Special Notes: None.

Normal Mission Description: "Escape the Experience!"
Time Limit: None
Goal: This mission is a straightforward objective. Simply get to the Goal Ring. If you make it there, you've cleared the mission.
Oak Seeker Points Toward: The Goal Ring.
Special Notes: None.

Dark Mission Description: "Blow up the human shrines!"
Mission Character: Doom's Eye
Time Limit: None
Goal: In this objective, Doom's Eye will appear in the middle of Brock's section and ask that you find the human shrines and destroy them, all while protecting the Black Arms shrines. The shrines you're looking for are in Brock's, Misty's, Lt. Surge's, and Blaine's sections of the course. If you destroy any shrine not in those sections, Black Doom will call off the operation, you fail the mission right there. If you destroy all four of the shrines Black Doom asks you to, you clear the mission.
Oak Seeker Points Toward: A shrine Black Doom wants you to destroy.
Special Notes: None.

Mission 2:
Special Notes for this mission: The Dominant Force for the sections are reversed. Stages that were GUN-dominated in Mission 1 are Black Arms-dominated here and vice versa. Here's how the reversal trend works: GUN Soldiers swap with Black Arms soldiers, Big Foots swap with Black Arms Elites, GUN Mechs swap with Black Giants, and GUN Beetles will swap with Black Birds, Black Hawks, and Black Volts, depending on the distribution of the stages in question being swapped. Brock swaps distribution with Erika, Misty with Koga, Lt. Surge with Sabrina, and Blaine with Giovanni.

Hero Mission Description: "Chase down Froggy!"
Mission Character: Big
Time Limit: None
Goal: For Mission 2, Big is again looking for Froggy, and you'll have to find Froggy in locations one after the other. For Mission 2, the shrines Froggy will appear at are in Brock's, Misty's, Lt. Surge's, and Blaine's sections of the course. Froggy won't be cornered in Blaine's section, however; you'll instead corner Froggy at the Goal Ring. Touch the Goal Ring once Froggy's there and you clear the mission. Note that you fail the mission if you touch the Goal Ring and Froggy's not in it! If you fail both the Hero and Dark missions, you lose a life and must restart from the last save point you touched.
Oak Seeker Points Toward: The Froggy crate, same as before.
Special Notes: None.

Dark Mission Description: "Blow up the human shrines!"
Mission Character: Doom's Eye
Time Limit: None
Goal: For Mission 2, Doom's Eye is again wanting the human shrines destroyed while protecting the alien shrines. This time, the shrines you're looking for are in Erika's, Koga's, Sabrina's, and Giovanni's sections of the course. If you destroy any shrine not in those sections, Black Doom will call off the operation, you fail the mission right there. If you destroy all four of the shrines Black Doom asks you to, you clear the mission.
Oak Seeker Points Toward: A shrine Black Doom wants you to destroy, same as before.
Special Notes: None.

Mission 3:
Special Notes for this mission: There is no Goal Ring in this mission.

Hero Mission Description: "Purge the aliens!"
Mission Character: Sonic
Time Limit: 20 Minutes
Goal: In this mission, your goal is to defeat every single Black Arms alien in the stage, as well as any gym leader who sides with them. That's not an easy task, since there are over 250 Black Arms foes in the stage! The gym leaders are tougher foes than even the Black Giants, so watch out! Remember, the gym leaders siding with the Black Arms are Erika, Koga, Sabrina, and Giovanni, and you'll find them at the shrines in their respective sections. If you manage to defeat all Black Arms enemies and supporters, you clear the mission.
Oak Seeker Points Toward: Black Arms enemies, Erika, Koga, Sabrina, Giovanni
Special Notes: None.

Dark Mission Description: "Purge the humans!"
Mission Character: Doom's Eye
Time Limit: 20 Minutes
Goal: In this mission, your goal is to defeat every single GUN troop, be it human or robot, in the stage, as well as any gym leader who sides with them. That's not an easy task, since there are over 250 GUN foes in the stage! The gym leaders are tougher foes than even the GUN Mechs, so watch out! Remember, the gym leaders siding with GUN are Brock, Misty, Lt. Surge, and Blaine, and you'll find them at the shrines in their respective sections. If you manage to defeat all GUN enemies and supporters, you clear the mission.
Oak Seeker Points Toward: GUN enemies, Brock, Misty, Lt. Surge, Blaine
Special Notes: None.

Mission 4:
Special Notes for this mission: The Dominant Force for the sections are reversed. Stages that were GUN-dominated in Mission 3 are Black Arms-dominated here and vice versa. The reversal trend works the same as it did in Mission 2. Also, there is no Goal Ring in this mission.

Hero Mission Description: "Purge the aliens!"
Mission Character: red face paint
Time Limit: 20 Minutes
Goal: In this mission, your goal is to defeat every single Black Arms alien in the stage, as well as any gym leader who sides with them. That's not an easy task, since there are over 250 Black Arms foes in the stage! The gym leaders are tougher foes than even the Black Giants, so watch out! Remember, the gym leaders siding with the Black Arms are Brock, Misty, Lt. Surge, and Blaine, and you'll find them at the shrines in their respective sections. If you manage to defeat all Black Arms enemies and supporters, you clear the mission.
Oak Seeker Points Toward: Black Arms enemies, Brock, Misty, Lt. Surge, Blaine
Special Notes: None.

Dark Mission Description: "Purge the humans!"
Mission Character: Doom's Eye
Time Limit: 20 Minutes
Goal: In this mission, your goal is to defeat every single GUN troop, be it human or robot, in the stage, as well as any gym leader who sides with them. That's not an easy task, since there are over 250 GUN foes in the stage! The gym leaders are tougher foes than even the GUN Mechs, so watch out! Remember, the gym leaders siding with GUN are Erika, Koga, Sabrina, and Giovanni, and you'll find them at the shrines in their respective sections. If you manage to defeat all GUN enemies and supporters, you clear the mission.
Oak Seeker Points Toward: GUN enemies, Erika, Koga, Sabrina, Giovanni
Special Notes: None.

Boss 1: Super Storm
Mission Character: Big
Time Limit: None
Goal: All of the Shadow the Hedgehog main-story in-game bosses (basically everyone except Devil Doom) will be fought inside an Indigo Plateau stadium. The stages will change to match the general shape of the stage each boss was originally fought in. For example, round 1 against Black Bull will have the stadium resemble the Lethal Highway boss site, while round 2 against Egg Breaker will have the stadium resemble the Mad Matrix boss site. The bosses come in this order: Black Bull I (Lethal Highway), Egg Breaker I-1 (Cryptic Castle), Heavy Dog (The Doom), Egg Breaker I-2 (Mad Matrix), Black Bull II (Death Ruins), Blue Falcon (The ARK), Egg Breaker II (Iron Jungle), Sonic and Diablon (GUN Fortress), Egg Dealer (Lava Shelter), and Black Doom (Final Haunt). All bosses will drop down consecutively, and your goal is to take them all out with one life. If you can get through everyone, you clear the mission. This battle is one for the ages...

Boss 2: Master Storm
Mission Character: Big
Time Limit: 60 Minutes
Goal: ...or would have been, if this one weren't even bigger! The battle begins with the same setup as Super Storm does, but it adds in 17 of the 18 weapon-unlocking fights from DS-transmittable data as well! After the initial fight against Black Doom, you'll be fighting as follows: Magma Dealer (Liza, Lava Shelter), Flora Breaker (Sonrisa, Iron Jungle), Samantha (Trixie, Cosmic Fall Black Doom), Egg Dealer I-1 and Egg Dealer I-2 at once (Casey, Mad Matrix), two Heavy Dogs at once (Morrison, The Doom), two Black Bull IIs at once (Tyson, Death Ruins), Draco Blader (Electra, The ARK), two Egg Dealers at once (Milane, Black Comet Egg Dealer), Eusine (Luka, Air Fleet 2P), Sonic and two Diablons at once (Shingo, Black Comet Sonic and Diablon), Luka (Eusine, GUN Fortress 2P), friendly Cissy with Aqua Dominion (Floreia, GUN Fortress Sonic and Diablon), Go-Rock Bull (Drew, Cosmic Fall Egg Dealer), Harley (Harley, Cryptic Castle), Galactic Doom (Robert, Final Haunt Black Doom), Plasma Seeker (Ritchie, Lethal Highway Black Bull), and Black Doom (Harrison, Final Haunt Black Doom). As if that weren't enough, you're given only 60 minutes on the initial clock to defeat them all! (The time limit is actually there for one of Galactic Doom's attacks to work as it should.) If time runs out, you'll have to start over from Black Bull I! If you can get through everyone here, you clear the mission.
 
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This piece of data details a few more additions for Pokémon Peace Squad, the foremost of which is a sidestory. This piece of data requires the use of a Wii as the transmission device. To make the transmission, you must have a game progress file having completed all 10 of the original episodes and all 3 episodes in the Timerunners expansion pack. Once you've met the requirements, transmit the passwords on Casey's Shining Altaria, Drew's Shining Ursaring, Harley's Shining Nidoqueen, Morrison's Shining Steelix, Robert's Shining Seviper, and Tyson's Shining Hariyama to the Tajiri server. Upon a successful transmission, the new additions will save to the same storage device episode 13 is.

Previous data in series:
Original 10 Episodes: 1 2 3 Arena
Timerunners Expansion: 1 2 3 4 5
Multiplayer Map Pack: 1

Pokémon Peace Squad: The Space Shield Crisis
Rated T: Cartoon Violence, Drug Reference, Crude Humor, Mild Language, Mild Lyrics, Suggestive Themes

Star City, the first major city in outer space. Star City was created by the renowned billionaire industrialist and scientist Profressor Arkane Hartache. A couple decades ago, Professor Hartache went up into space and never came back down. Since then, he has been bringing his dream to life. His daughter, Alicia, was born and raised in Star City, but has always dreamed about seeing Earth and all of the people and Pokémon that live there. Both Professor Hartache and Alicia were the only humans that lived in Star City. The rest of the population consisted of robots created by Hartache and helped to build the massive city. Star City happens to live up to its name, consisting of six colossal domes, each consisting of everything a city has to offer; large tall buildings, streets, walkways, apartment complexes, monorail trains, even parks filled with trees, plants, and lakes. Professor Hartache hoped to open Star City to the public, giving birth to the first community in space, a place consisting of the most advanced technology known. However, Professor Hartache also created a weapon of mass destruction, capable of piercing planets, the Solaris Cannon. This weapon was meant to be used to protect mankind, but there are always those who can use it to their own advantage and evil gains. To make things worse, at full power, the Solaris Cannon could destroy the entire world. The world was once put at risk with the Solaris Cannon. It could happen again.

Three months after the events of the events of Galactic Base Final Arena (in the present timeline; there are no past or future timelines visited in this side story), the organization has been hard at work with their efforts to stamp out the evil organizations. Back on Star City, the space metropolis is now open to the public and tens of thousands of people have already moved there. On this day, Professor Hartache has made a big announcement to the world. In the wake of the scheme devised by Team Galactic that nearly destroyed the planet, Hartache has created a new project, which he has called the Space Shield Network. The Space Shield Network consists of several arrays of satellites, each armed with super lasers to repel cosmic threats from Earth. He also plans to include the Solaris Cannon as part of the project and finally concludes that the Space Shield will protect both everyone on Star City as well as everyone around the world.

However, there are some people who think that such a powerful network of satellites could be used for terror and ransom. As it turns out, on the same day as the launch of the Space Shield Network, an armada of space shuttles approaches Star City. Star City Control picks up the signals from the shuttle fleet. Suddenly, someone from within the main shuttle presses a button, and Star City Control is overridden. The entry doors of the shuttle dock open and the shuttles dock. Once the entry doors close, we see a figure exit the main shuttle. The figure happens to be Dralene, the leader of Team Draco. Once she exits, her 3 admins, Murphy, Vikki, and Rachel, along with countless dozens of Team Draco Grunts and their robots come out of the shuttles. Step 1 of their plan is complete.

Dralene presses a remote control device. Then, Team Draco heads out of the shuttle station and into the city. Back in Automation Tower, Professor Hartache receives word of the breach of Star City Control and sees the invaders making their way into Star City. He than activates the city's defense robots to stop Team Draco. However, there is no response. As it turns out, the device Dralene activated took control of Star City's robots. Realizing that Star City is under attack, Hartache orders an emergency evacuation of the city. Alarms sound throughout the city as people start making their way across the streets and sidewalks to the space ferry stations, where several space ferries, enough for everyone on Star City, are ready to transport people back to Earth. The ferries take off and leave Star City. It looks like everyone made it out of the city safely.

However, before Professor Hartache and Alicia even have a chance to leave Automation Tower, Heavy Walkers and Artificial Chaos enter the tower and surround both of them. Dralene and her 3 Admins enter the area and tell Hartache that the Space Shield Network is now under their control. Back on Earth, everyone is doing their usual thing as suddenly every TV, radio, cellphone, and any other electronic device around the world get this transmission from Team Draco. They announce that they now have control of the Space Shield Network, and they plan to use it to make the entire planet surrender. Dralene tells the world they have 24 hours to surrender or else they will use one of the Space Shield satellites to target and destroy a random city. They will obliterate another city every hour on the hour after that. Also, if there is still no declaration of defeat made, she also brings up that she might just fire the Solaris Cannon on the planet! They also threaten to fire the satellites early if anyone tries to stop them. The world is in a state of emergency.

However, the Pokémon Peace Squad has already devised a plan to stop Team Draco and their ambitions. Already with a special shuttle prepared, specially designed for stealth and equipped with anti-detection technology, the PPS is on their way to Star City in order to stop Team Draco before it's too late. Upon landing there, they will have to take out all Team Draco operations that are occurring there as well as rescue Professor Hartache and his daughter. Also, the military has made a contingency plan provided they fail. If Star City is not liberated within 24 hours, the military will launch several tactical nuclear devices at Star City, destroying it, and anyone on it. This is a race against time, so there's no time to waste!

This piece of data is a side story to Pokémon Peace Squad. In this adventure, you must take down Team Draco and liberate Star City from their grasp. The way you'll travel through stages is different to how you did in Pokémon Peace Squad. Instead, you go through the stages like you did is Shadow the Hedgehog, with a path system. There are a total of 20 stages, but you only go through eight of them to reach the end. When it comes to which stage you head to next, it's determined by which one of three of four specific objectives you completed (labeled as "1 of 3" or "1 of 4"). Only 1 of those objectives needs to be completed to clear the stage. Example: If you defeat all the Team Draco robots in Space Metropolis, you'll go to Electrochemical Reactor next. If you defeat all the Artificial Chaos in Space Metropolis, however, you'll go to Star Gardens next. In some stages, if you're playing as a specific character, you'll run into another character and have to battle him or her. In cases like this, the stage you go to next is predetermined. Example: If you're playing as Cissy or Danny in Space Metropolis, the next stage you'll go to will be Astro Platform. Anytime you quit, game progress will be saved to the flash memory. In order to access all the stages of this adventure, you'll have to go through some of the stages multiple times. Any characters that you have unlocked in the main game are accessible in this saga.

Note that despite that the world has been given 24 hours to surrender, there is no actual time limit for this game. However, at certain times, there may be timed objectives that you'll have to complete. When it comes to the guide, it's Prof. Oak that guides you through the first and second stages of the arc, starting in the third stage, an intelligent cube-shaped hologram named V.E.R.I.C.A.S. (Virtual Electronic Robotic Intelligence Computing Artificial System), also Professor Hartache's first creation, will act as the guide. Also, unlike Prof. Oak, V.E.R.I.C.A.S. actually follows you around much like a mission character in Shadow the Hedgehog.

If Jenny Mode is available on the Wii with the game on it, you can access a stage in that mode once you've cleared it in the main story. As usual, the Jenny Mode's time limits and offenses are present; if there is no Jenny Mode Attire field, it's Star City's Officer Jenny (a great-granddaughter of the Officer Jenny of the Space Colony ARK at the time of the GUN raid) coming to make the arrest. The Tank upgrades are in place for all stages in both the normal and Jenny modes.

The sidestory adds a few new sets of control schemes to all Wii-based Pokémon Peace Squad content. Here's how they stack up:

DS AS CONTROLLER
Selecting this option will allow you to make a connection to a DS and use the DS as a controller for the game. No software in either slot is required to use a DS as a controller. All controls from the DS version of the original 10 episodes and Timerunners expansion are the same for using the DS as a controller on the Wii version, with the exception of the map moving to the top screen and the left side of the bottom screen being used for special situations. Note that there is no force feedback for this control set and the easter eggs from Abandoned Lab are not compatible when using the DS as a controller for the Wii version. Since there is no multiplayer component for the DS version, here's the one truly new part of this setup:

Piloting a Drill Dozer:
Right side of bottom screen: Move Drill Dozer forward and backward, turn left and right
Control Pad: Tilt drill, strafe left and right
L: Counterclockwise Drill
R: Clockwise Drill
A: Speed Burst
B: Quick Brake
Y: Exit Drill Dozer
X: Level Drill To Surface
Top left quarter of bottom screen: Turn Flashlight On/Off
Bottom left quarter of bottom screen: Aim Flashlight

WII ZAPPER
This option is only available during the foot sequences (the action defaults to the Wii-mote/Nunchuck A setup for non-foot sequences). It will allow the usage of the Wii-mote and Nunchuck in a setup fit for usage of the Wii Zapper. Force feedback is enabled the same way as with other Wii-mote/Nunchuck setups. Like the other Wii-mote/Nunchuck setups, the Wii Zapper controls can also be switched between Silverhead and Angel controls. The setup is designed for the nunchuck to be attached to the Wii Zapper (as opposed to in the other hand), so it's recommended that the nunchuck be attached to the Wii Zapper when using this setup. Here are the on-foot controls optimized for the Wii Zapper:

Control Stick (Silverhead): Move character forward and backward, turn left and right
Control Stick (Angel): Move character forward and backward, strafe left and right
Tilt Wii-mote: Manual aim (only available when Control Stick and Tilt Nunchuck controls are frozen)
This action, designed with Wii Zapper in mind, allows players to point at targets without moving the character's body.
Tilt Nunchuck (Silverhead): Look up and down, strafe left and right
Tilt Nunchuck (Angel): Look up and down, turn left and right
Control Pad Up: Brings up the map. Press again to return to gameplay. (The timer is displayed on the main gameplay screen for timed objectives.)
Control Pad Right: Repeats hint
C: Switch Equipped B-Button Action*
This switches between the actions found on C and Z in other Wii-mote/Nunchuck setups.
Z: Hold to freeze Control Stick and Tilt Nunchuck controls
B: Use Mapped Action
If actually using the Wii Zapper with this or any other Wii-mote/Nunchuck setup, remember that the firing mechanism on the accessory correlates to the B button on the Wii-mote.
1: Jump
2: Punch
Control Pad Down: Grabs most obstacles
A: Action Button (most of the time, it's for defense)
- (Minus): Switch Sister (Tate & Liza Only^, Other Follows)
+ (Plus): Brings up game menu
Choose "Select Controls" In Game Menu: Switch control set to a different setup
Home: Brings up Wii menu
Control Pad Left: Not Used
*--If you're using Luana, if Alakazam is included in the current setup, Alakazam's attack is initially equipped. If Claydol is included in the current setup (with the exception of certain stages), Claydol's attack is initially unequipped. Marowak's attack is initially unequipped if Alakazam's in the setup, but it's initially equipped if Alakazam's not.
^--Pokémon actions don't differ between Tate & Liza, and the two are pretty much identical in control scheme and statistics, except that Tate's slightly faster while Liza's slightly stronger.



Extreme Gear are ridable in two stages in the side-story, here's the lowdown on the controls for those:
Only the differences between on-foot and this motion are shown. If an action is the same as on foot, it's not listed here.
Extreme Gear sequences begin in third-person view. However, a toggle function can switch the sequence to the first-person view.

DS as Controller:
Right side of bottom screen: Turn left and right, Perform tricks
Control Pad: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)

Wii Classic Controller Controls, Silverhead Setup:
Left Analog Stick: Turn left and right, Perform tricks
Right Analog Stick: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)

Wii Classic Controller Controls, Angel Setup:
Left Analog Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
Right Analog Stick: Turn left and right, Perform tricks (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Select: Switch Sister (Tate & Liza Only)

Gamecube Controller Controls, Silverhead Setup:
Control Stick: Turn left and right, Perform tricks
C Stick: Strafe left and right (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Z: Switch Sister (Tate & Liza Only)

Gamecube Controller Controls, Angel Setup:
Control Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
C Stick: Turn left and right, Perform tricks (Up and Down aren't used)
L: Slide
R: Slide
A: Jump
B: Boost
Y: Boost
X: Switch between first and third person
Z: Switch Sister (Tate & Liza Only)

Wii-mote/Nunchuck Controls, Both Silverhead Setups:
Control Stick: Turn left and right, Perform tricks
Tilt Wii-mote: Strafe left and right
Tilt Nunchuck: Not used
C: Not used
Z: Not used
B: Slide
1: Jump
2: Boost
Control Pad Down: Boost
A: Switch between first and third person
- (Minus): Switch Sister (Tate & Liza Only)

Wii-mote/Nunchuck Controls, Both Angel Setups:
Control Stick: Strafe left and right, Perform tricks (latter action: Up and Down only)
Tilt Wii-mote: Turn left and right
Tilt Nunchuck: Perform tricks
C: Not used
Z: Not used
B: Slide
1: Jump
2: Boost
Control Pad Down: Boost
A: Switch between first and third person
- (Minus): Switch Sister (Tate & Liza Only)

Here's the area descriptions and their mission objectives (the Voice Notes are for the English-language version of the data and reference that language's Pokémon anime dub, Sonic-series games, and Final Fantasy VII: Advent Children movie dub; these may or may not apply to versions in other languages):

First Stage

Space Metropolis:
Description: "A futuristic city in space. This is what Star City is all about, the first step towards full-fledged communities in space."
Objectives:
-Speed through the space city
-Defeat the Team Draco guards
-1 of 3: Defeat all the Team Draco robots (leads to Electrochemical Reactor)
-2 of 3: Defeat all the Artificial Chaos (leads to Star Gardens)
-3 of 3: Complete the stage within 6:00:00 (leads to Starlight Expressway)
-Reach the monorail station (objective not available with Cissy or Danny)
-Rendezvous with Danny on the skyscraper (objective only available with Cissy)
-Rendezvous with Cissy on the skyscraper (objective only available with Danny)
-Duel Danny (objective only available with Cissy)
-Duel Cissy (objective only available with Danny)
-Escort Danny to the monorail station (objective only available with Cissy)
-Escort Cissy to the monorail station (objective only available with Danny)

Voice Notes: Cissy, Danny, and Prof. Oak use the same voices they use in the anime. The Team Draco guards use generic voices.
Background Music: The Gene Gadget: Act 1 theme from Sonic 3D Blast plays throughout. When fighting Cissy or Danny, the theme played when fighting against Chaos 0/2/4 in Sonic Adventure DX: Director's Cut is played.

Recommended Characters: Falkner, Winona, Maylene
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 5 minutes (general); 6 minutes (if playing as Cissy or Danny)
Jenny Mode Offense: Looting

This is the main area of Star City, consisting of tall buildings, streets, sidewalks, high walkways, and even building link tunnels, all technologically advanced. This happens to be the first stage you head through in this quest. As you make your way along the path, you'll have to defeat every Team Draco guard you come against. In addition to taking on the human enemies, you'll also have to complete at least 1 of three other objectives. If you also defeat all the Team Draco robots, you'll go to Electrochemical Reactor next. If you also defeat all the Artificial Chaos, your next destination will be Star Gardens. If you complete the stage within 6 minutes, you'll head to Starlight Expressway next. When you reach a tall skyscraper, it's not too far to the end of the stage. If you're playing as Cissy or Danny, however, the other will be waiting for you at the building. You'll have to survive him or her for one minute before you get a call from Prof. Oak warning of a bomb placed on the skyscraper and to get off of it in 30 seconds before it explodes, taking both of you with it! Cissy or Danny will follow you to the goal from here. Once you reach the monorail station, you're finished. (If Prof. Oak has to warn you of a bomb on the skyscraper, your next destination is Astro Platform regardless of what other objectives you may have completed.)

Second Stages

Electrochemical Reactor:
Description: "A massive energy plant serving as Star City's main energy source. The energy output is very intense here, making it quite unsafe."
Objectives:
-Protect each of the energy generators
-Defeat the Team Draco guards
-1 of 3: Defeat all the Team Draco robots (leads to Space Shuffle)
-2 of 3: Defeat all the Artificial Chaos (leads to Space Deck)
-3 of 3: Defeat all the Heavy Walkers (leads to Laser Station)
-Reach the reactor's core (objective not available with Brock or Erika)
-Rendezvous with Erika at Level 5 (objective only available with Brock)
-Rendezvous with Brock at Level 5 (objective only available with Erika)
-Duel Erika (objective only available with Brock)
-Duel Brock (objective only available with Erika)
-Escort Erika to the reactor's core (objective only available with Brock)
-Escort Brock to the reactor's core (objective only available with Erika)
-Defeat the Reactor Defense Fortress
-Reach the monorail train to the next area

Voice Notes: Brock, Erika, and Prof. Oak use the same voices they use in the anime. The Team Draco guards use generic voices.
Background Music: The theme for Grenade Man's Stage from Mega Man 8 plays throughout. When fighting Brock or Erika, the Hero vs. Dark boss music theme from Sonic Adventure 2 Battle plays in the background. When fighting the Reactor Defense Fortress, the Guardian Zone music theme from Mega Man Legends 2 plays in the background.

Recommended Characters: Luana, Giovanni, Bertha
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 7 minutes 15 seconds (general); 8 minutes 15 seconds (if playing as Brock or Erika)
Jenny Mode Offense: Interfering with Star City robot operations

This is Star City's main power plant, which is a highly advanced facility where fluid of various colors, which is actually concentrated energy, flows throughout the plant's multiple levels. On your trek through here, you'll have to take out more Team Draco guards while completing one of three other objectives. There is also a reactor cooling system consisting of an orange, but harmless liquid that you'll have to swim through at one point. There are 3D holographic maps of the facility found in various areas of the facility. Due to the massive energy output of the plant, floating energy fireballs can be found throughout the plant later on. There are also energy storage tanks near the end of the level in which energy will rise upward. If you're playing as Brock or Erika in this stage, once you're near the reactor's core, you'll have to face the other in a one minute battle before you get a call from Prof. Oak warning of a bomb in the core. You'll then have four minutes to reach the end of the stage before the bomb goes off. Easier said then done, as in the core happens to be a large, robotic system known as the Reactor Defense Fortress that blocks the way out. Defeat it to open the path to the plant's exit. Once there, the mission is cleared.

Star Gardens:
Description: "A series of apartments on the outskirts of Star City. This serene location ideal for the start of a new life holds a secret."
Objectives:
-Find the three hidden switches
-Defeat the Team Draco guards
-1 of 4: Finish using any character (leads to Space Shuffle)
-2 of 4: Defeat all the Artificial Chaos (leads to Star Flight)
-3 of 4: Finish using only L Button actions (leads to Laser Station)
-4 of 4: Finish using only R Button Actions (leads to Space Deck)
-Enter the secret transport network

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco guards use generic voices.
Background Music: A remix of the Casino Night Zone 2P theme from from Sonic the Hedgehog 2 on the Genesis plays throughout.

Recommended Characters: Jasmine, Byron, Steven
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 8 minutes
Jenny Mode Offense: Interfering with a police investigation

This is is an area of apartment complexes and condos found in Star City. This community has everything there is for such a place, parking lots, a public pool, a playground, and even such things as a small miniature golf field. There is also a sewer system directly beneath this place that can be accessed through grates in the parking lots. Now for the mission objective. There happens to be a hidden transport network running beneath Star City that you need to access. To do this, you have to find and activate three switches hidden within the area. Not as easy as sounds, since the switches are encased in domes that hover and float through the area. In other words, the location of the switches changes every time you play this stage. You must seek them out much like Knuckles and red face paint had to find the Master Emerald shards in Sonic Adventure 2 Battle. Throughout the stage are also floating TV's (referred to as hint boxes) that will give you hints on where one of the switches is, but only up to three hints per switch is allowed. While seeking out the switches, you must also defeat all Team Draco guards in the area. While you look for the switches, you may also pay a visit to the clubhouse (leads to the pool area), which is also the only building you can head inside. In one of the rooms there is a Limonada Shake stand, where you can purchase a shake, each one with different effects. You can only buy up to three shakes of any combination, however. Once you find all three switches, it is time to head to where the secret entrance is located. It happens to be in the center of the sewers beneath the stage. Once you get onto the elevator platform in the hidden room, you've cleared the stage.

Starlight Expressway:
Description: "The busy highways of Star City. Numerous kinds of hover-based vehicles make their way through here without the need for drivers."
Objectives:
-Cross the high-speed hover traffic
-Defeat the Team Draco guards
-1 of 4: Finish using any character (leads to Space Shuffle)
-2 of 4: Clear the stage without collecting any Potions (leads to Star Flight)
When an objective says don't collect any Potions, you also can't collect any Super Potions, Hyper Potions, Max Potions, or the stage's Full Restore.
-3 of 4: Complete the stage without collecting any X's (leads to Laser Station)
When an objective says don't collect any X's, you can't collect any X Attack, X Defend, or X Speed.
-4 of 4: Don't take damage while driving (leads to Space Deck)
-Reach the monorail station

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco guards use generic voices.
Background Music: The Gene Gadget: Act 2 theme from Sonic 3D Blast plays throughout.

Recommended Characters: Maylene, Duplica, Harley
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 6 minutes 45 seconds
Jenny Mode Offense: Reckless driving
Jenny Mode Transportation: If you're in a Hovercar when time runs out, the Officer Jenny in this stage will arrive in an SCPD-branded Hovercar.

Now this is an interesting stage! You start things off by finding a hovercar you can use to drive through Star City and from there must make your way across the highways of the space city. The hovercar is controlled similar to other wheel-class vehicles, such as the Pursuit Vehicle or the Wii Car (yes, the hovercar is considered a wheel-class vehicle despite not actually having wheels, like the Hover Cart but unlike all other wheel-class vehicles). Along the way, you must dodge hovering automated traffic from all kinds of vehicles and will eventually have to disband upon reaching a line of vehicles cruising through the city. From there, you must make your way on foot across the vehicles while defeating Team Draco guards that are aboard them as well as watch out for both their robots and Star City robots. At some points of the stage, you'll find another hovercar and go back on the road. Also later in the stage, you'll come across large robot transporting trucks that open up to have generic robots attack you and also watch out for highway maintenance robots while you go through tunnels. Once you reach an active off-ramp, drive onto it and it'll lead you to another monorail station, which clears the mission once you reach it.


Astro Platform:
When referring to "non-arena style combat" in the Harley's Odd Dance minigame four posts up, it's referring to fights between playable characters that take place outside of this stage, for example in Electrochemical Reactor or Cosmic Flower.
Description: "A large arena in space used for many different events, including both Pokémon battles and Shockball games. A test of endurance is waged here."
Objectives:
-Battle the Star City robots in each arena
-Defeat the Team Draco guards
-1 of 4: Clear 5 arenas (leads to Space Shuffle)
-2 of 4: Clear 10 arenas (leads to Star Flight)
-3 of 4: Clear 15 arenas (leads to Laser Station)
-4 of 4: Clear more than 15 arenas (leads to Space Deck)
-Defeat rival in the last arena
-Take the shuttle to the next area

Voice Notes: Prof. Oak uses the voice he uses in the anime. The Team Draco guards use generic voices.
Background Music: The Death Egg's Hangar theme from Sonic the Fighters plays throughout.

Recommended Characters: Whitney, Mario, Solana
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 4 minutes 15 seconds
Jenny Mode Offense: Ticket scalping

This area is basically a large platform located in outer space, mainly used for Pokémon battles. The platform is divided into 100 large squares in a 10-by-10 grid, but the panels constantly move and switch places. There is also a field of laser fences here to make battle more interesting as well as a meteor cannon in each corner of the platform. Upon reaching here, you'll be pitted against countless numbers of Star City robots as well as Team Draco guards and robots. The method of battling here is simple; survive for one minute to open the doors leading out of the arena. From there, you can go through one set of doors to reach another arena. You must reach another corner arena in order to complete the stage, and the number of arenas you clear in the process determines which stage you go to next. In the last arena (all designed as Shockball arenas, one of them the temporary home of the Central City Towers team after the team went at odds with Central City over their arena), however, happens to be a character that's considered to be the rival of the character you're playing as. Defeat him or her (it's to the end) and the shuttle to the next stage will arrive. Board it to complete the mission.

Third Stages
Note that each of these stages includes a run-in with Rhonda and the Sinooh Now crew sometime during the stage, complete with Rhonda getting hit with the boom mic. The voices for Rhonda and the Sinooh Now crew are the same as in the anime. Those who got special cutscenes for run-ins with Sinooh Now in the Timerunners expansion again have special cutscenes here; normal cutscenes then result in normal cutscenes now. Aside from the surroundings, the encounters are the same regardless of stage. Before the interviews begin, Rhonda will reveal that their last report, an investigation into Team Plasma, may have been too confusing due to at least two of the previous interviewees sharing names with the Sinooh Now crew. After the cutscenes end, Rhonda will reveal that their next report will be an investigation into reports that the Celadon Gym may be a front for a marijuana operation.

Space Shuffle:
Description: "A series of stations and planetoids found in the outer space sectors of Star City situated near the edge of the stabilizer net surrounding the city. You get a good view of the barrier laser satellites protecting the city."
Objectives:
-Collect six Star Shards
-Defeat the Team Draco guards
-1 of 4: Clear the stage using a male character (leads to Cosmic Highway)
-2 of 4: Clear the stage without using hints (leads to Cosmic Gadget)
-3 of 4: Clear the stage using a female character (leads to Space Plant)
-4 of 4: Clear the stage without collecting any Potions (leads to Star Maze)
-Defeat the Super Attack Cube
-Take the shuttle to the next area

Voice Notes: V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The theme for Astro Man's Stage from Mega Man 8 plays throughout. When fighting the Super Attack Cube, the Guardian Zone music theme from Mega Man Legends 2 plays in the background.

Recommended Characters: Karen, Sidney, Danny
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 13 minutes 30 seconds
Jenny Mode Offense: Using a V.E.R.I.C.A.S. without a license

This place happens to be located out in one of the outer space areas of Star City and consists of multiple parts. In this stage, you'll have to find six objects referred to as Star Shards in order to complete the stage. They must be located much like Knuckles and red face paint had to find the Master Emerald shards in Sonic Adventure 2 Battle. Throughout the stage are also floating TV's (referred to as hint boxes) that will give you hints on where one of the Star Shards is. Each section of this area holds one Star Shard and only up to three hints per Shard is allowed. You must also dispatch every Team Draco guard in the area as well. Here's the descriptions on each of the sections to this place.

Meteor Center: This place consists of a colossal hollowed-out meteor, which contains raised metallic platforms, drilling towers, glass floors, and large lunar vehicles. There are also massive metal boxes and meteors containing machine pieces. The center of this section contains a large, skeletal, steel tower on a high raised section. There are also doors on the side of the tower's platform and also a launching cannon within the tower to take you to the Solrock Planet or Capsule Maze.

Solrock Planet: As the name implies, this is a large planetoid shaped like a Solrock and happens to have its own gravitational pull, meaning once you land here it may be hard to get off. There are large green crystals growing here as well as pipelines and sealed fans on the surface. There is also a monorail going along a floating path around the planetoid. There are floating platforms to get you up onto the monorail. There is a small tower on top of the planet with a launching cannon to get you off the planetoid and to the Lunatone Planet or Capsule Maze.

Capsule Maze: This structure floating in space is shaped like a massive capsule and is wrapped in a clear, glass barrier. The inside of the capsule is another story, as it consists of blocks and surfaces of various colors and with arrows pointing in various directions. The blocks inside the capsule happen to alter the gravity in various directions, making this quite a confusing maze. The arrows point in the direction of the gravity, not the way out. The surfaces come in six colors; red is normal gravity, blue is upside down, green is to the left, yellow is to the right, violet is forward, and orange is backwards. In the dome in the capsule's top contains a launching cannon that can send you to the Solrock Planet or Starmie Satellite.

Lunatone Planet: This planetoid is shaped like a Lunatone, but does not have a gravitational pull. There are platforms located all around the planetoid as well as another monorail train going around the planet. There are more green crystals growing here, but there are also red, glowing meteors that seem to explode when something goes near them. You'll be jumped by Rhonda and the Sinooh Now crew upon finding the Star Shard in this area. On the planetoid's nose is yet another launching cannon to take you up to the Starmie Satellite or Space Platform.

Starmie Satellite: This is basically a massive satellite in the shape of a Starmie. Another thing about this metallic area is that there is gravity on both the top and bottom ends of the satellite, but you can still fall off the non-sloping sides. The gravity settings for this place are generated by a gravity generator within the core of the satellite. Also, this place doesn't come without hazards, as several energy posts make up a grid on both sides of the satellite. These posts generate a maze of barrier lasers that reconfigures itself every 30 seconds, making it difficult to navigate. There are also two monorail lines going around the satellite, which two series of platforms happen to move along. In the middle of the underside of the area is a dome that has a launching cannon that takes you to the Lunatone Planet or Space Platform.

Space Platform: This is a large platform located at the top of the area. There is a raised section in the center with a floating monorail line, which two platforms move along. On the raised section is a colossal box in the center. The main section of the platform has glass floors and doors leading down to a lower section. The lower section leads to the setup of platforms and large cargo containers surrounding the main platform. In the corner of the platform setup is one with a meteor cannon overlooking a small field of meteors. The cannon can be aimed at the field and can break the meteors with meteors of its own.

Anyway, once you've collected all six Star Shards, head to the top of the Space Platform where the box is to find out what it contains, the Super Attack Cube. It's in this battle you must load the Star Shards into a meteor cannon that rises up where the box once stood and then fire them at each of the Cube's sides to destroy it. Once that's done, you can take the shuttle to the next stage.

Star Flight:
Description: "A series of walkways, platforms, and stations used for cargo transport throughout space. Most of this stage happens to move."
Objectives:
-Cross the space walkways
-Defeat the Team Draco guards
-1 of 4: Defeat at least 20 Star City robots (leads to Cosmic Highway)
-2 of 4: Clear the stage without crossing any ambush checkpoints (leads to Cosmic Gadget)
-3 of 4: Complete the stage within 9:00:00 (leads to Space Plant)
-4 of 4: Collect 15 powerups (leads to Star Maze)
-Climb the Space Wall
-Defeat the Laser Jet
-Take the shuttle to the next area

Voice Notes: V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Cosmic Wall theme from Sonic Adventure 2 Battle plays throughout. When fighting the Laser Jet, the Guardian Zone music theme from Mega Man Legends 2 plays in the background.

Recommended Characters: Lt. Surge, Wattson, Volkner
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 7 minutes 45 seconds
Jenny Mode Offense: Using a V.E.R.I.C.A.S. without a license

This area is in one of the outer space areas of Star City, consisting of walkways and platforms of all kinds. Here, it's once again a matter of defeating Team Draco guards while attempting to reach the end, but this stage is all about platforms of all kinds. There are platforms that move left and right, platforms that flip, walkways that constantly spin, turntable platforms, and turning bridges. Arrays of large, quad laser cannons are also set up throughout this area and will fire onto any intruder. Team Draco has also set up an array of ambush checkpoints, at which you'll be ambushed by anywhere from 10 to 40 Team Draco guards at once upon crossing one; ambush checkpoints themselves resemble the checkpoint markers from Sonic Adventure DX: Director's Cut and Sonic Adventure 2 Battle, right down to their exact coloration, but serve an obvious very different purpose. There is also a massive wall towards the end called the Space Wall, which is lined with laser fences and must be approached upward--after a run-in with Rhonda and the Sinooh Now crew shortly before the obstacle, that is. Finally, keep your eyes peeled for a rare Invincibility powerup placed somewhere near one of the heavier ambush checkpoints. Once you reach the end of the stage, you'll reach a purple platform what will cruise through space along a path of light that appears beneath it. While on this platform, you'll have to defeat another Star City robot called the Laser Jet, which will not be an easy battle. Once you defeat it, you will reach the shuttle station to the next stage.

Laser Station:
Description: "A laser research facility consisting of virtually every kind of laser known to man. Don't let the lasers impede you here."
Objectives:
-Navigate the laser research station
-Defeat the Team Draco guards
-1 of 3: Defeat all the Team Draco robots (leads to Cosmic Highway)
-2 of 3: Finish without your health going below half (leads to Cosmic Gadget)
-3 of 3: Defeat 100 Laser Discs (leads to Space Plant)
-Reach the shuttle station (objective not available with Eusine or Luka)
-Rendezvous with Luka at Level 4 (objective only available with Eusine)
-Rendezvous with Eusine at Level 4 (objective only available with Luka)
-Duel Luka (objective only available with Eusine)
-Duel Eusine (objective only available with Luka)
-Escort Luka to the shuttle station (objective only available with Eusine)
-Escort Eusine to the shuttle station (objective only available with Luka)

Voice Notes: Eusine and Luka use the same voices they use in the anime. V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Present theme for Stardust Speedway from Sonic CD plays throughout. When fighting Eusine or Luka, the boss fight theme from Sonic Advance 3 plays in the background.

Recommended Characters: Milane, Gardenia, Jason
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 14 minutes (general); 15 minutes (if playing as Eusine or Luka)
Jenny Mode Offense: Using a V.E.R.I.C.A.S. without a license

This is a research facility designed for various purposes. Everywhere you look there are lasers of all sizes and colors shooting from the large walls that make up each corridor-like area of the place. The paths here consist of large tube-like walkways that snake throughout the station. There are even the most unique rails to be found here, composed of snaking laser beams of various colors that are fired from the walkways. There are also laser defenses here that may hinder your progress. Along the way you must take out Team Draco guards that patrol the area and also complete at least one other objective. Upon reaching a platform lift, you can head into the inner structure of the station, which contains 4 large mazes and a slew of laser-filled pathways. Maze 1 consists of square rooms with rainbow colored laser walls and switches. Maze 2 is laser posts that frequently switch laser barriers, you'll run into Rhonda and the Sinooh Now crew at the end of this one. Maze 3 is a pinball course that uses rainbow lasers instead of pinballs and rainbow mirrors to reflect the lasers throughout the table, which must be moved around in order for the lasers to hit same-colored switches behind glass walls. Maze 4 is a laser wall maze with energy panels from which large lasers shoot upward. If you're playing as Eusine or Luka, once you reach the end of Maze 4, you'll be pitted in battle against the other character. After one minute, V.E.R.I.C.A.S. will warn you of the next shuttle headed to the Star Maze. If you don't reach it in two minutes, the shuttle will leave and you'll fail the mission. Once you reach the shuttle station, get in the shuttle and you will have completed the mission.

Space Deck:
Description: "A series of platforms in space used for research. Cosmic clouds are constantly generated here by Star City machinery, and their effects could be very dangerous to a living thing such as yourself."
Objectives:
-Clear the four maze decks
-Defeat the Team Draco guards
-1 of 4: Defeat at least 20 Star City robots (leads to Cosmic Highway)
-2 of 4: Defeat at least 30 Artificial Chaos (leads to Cosmic Gadget)
-3 of 4: Defeat at least 20 Hover Launchers (leads to Space Plant)
-4 of 4: Defeat at least 60 Star City robots (leads to Star Maze)
-Take the shuttle to the next area

Voice Notes: V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Forth Dimension Space theme from Sonic Shuffle plays throughout.

Recommended Characters: Flint, Bertha, Buck
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 6 minutes 15 seconds
Jenny Mode Offense: Using a V.E.R.I.C.A.S. without a license

This area consists of four large deck platforms each located above the other. You must navigate each deck while defeating all the Team Draco guards that reside there. Each deck has a different set of puzzles needed to reach the next deck. Deck 1 is a maze of electrical barriers that switch on and off by switch pads located throughout the platform. Deck 2 is a maze of metallic panels and switches that flip the panels allowing progress through the maze, you'll run into Rhonda and the Sinooh Now crew at the end of this one. Deck 3 is a glass wall maze, which is divided up into several parts, which can move up, down, switch places with other maze pieces, and even flip upside down. Deck 4 is a 3-dimensional maze of fences and solar panels, which go out in all directions. In addition to the numerous mazes here, there are also electromagnetic storms that Professor Hartache has managed to create that surge through the area. The area's OS system gives a warning about the storms one minute in advance, allowing you to reach a safe zone in time. At the top of of the stage is the shuttle station to clear the mission.

Fourth Stages

Cosmic Highway:
Description: "A series of rail lines and platforms shooting through space. Go too fast and you might be flung out into space."
Objectives:
-Soar through the space pathways
-Defeat the Team Draco guards
-1 of 4: Clear the stage using a male character (leads to Techno Gadget)
-2 of 4: Complete the stage within 5:00:00 (leads to Meteor Base)
-3 of 4: Clear the stage using a female character (leads to Cosmic Flower)
-4 of 4: Defeat at least 40 Star City robots (leads to Star Database)
-Reach the shuttle

Voice Notes: V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Final Rush theme from Sonic Adventure 2 Battle plays throughout.

Recommended Characters: Paul, Harley, Karen
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 3 minutes 45 seconds
Jenny Mode Offense: Grinding rails without a rail-grinding permit

This place is found in the space sectors of Star City and consists of more walkways, solar platforms, and mini-space stations, as well as a multitude of rails, making this quite a high-paced stage. The objectives are simple, with you just having to navigate the stage while defeating every Team Draco guard you come across. Later on in the stage, you'll come across a transport device here called the Light Platform, which floats in midair in front of a gate. Once the platform is stepped on, lasers close off the gate and a path of light appears beneath the platform. After a 3, 2, 1 countdown, the platform goes shooting off into space. The path of light travels beneath the platform as it passes by platforms on which floating laser cannons float over and laser fences are stationed along some of the paths. You'll eventually come to a split in the path, where you can take one of two routes through the stage. (The guards you need to defeat appear on either path.) There is also a section called the Rainbow Rails further in the stage, where eight rail lines in red, orange, yellow, green, teal, blue, indigo, and violet colors serve as a transport further through the area. After a second Light Platform ride, you'll reach a shuttle dock and clear the mission.

Cosmic Gadget:
Description: "Star City's gravity control center. Contained within these gravity rings is a series of platforms, stations, and also trains where the gravity changes with each moment you pass through here."
Objectives:
-Navigate the gravity spaceways
-Defeat at least 20 Team Draco guards before the train
-1 of 4: Defeat at least 30 Team Draco robots (leads to Techno Gadget)
-2 of 4: Defeat at least 40 Gravity Accelerators (leads to Meteor Base)
-3 of 4: Follow the designated path to the train (leads to Cosmic Flower)
-4 of 4: Don't run into any Gravity Capsules (leads to Star Database)
-Reach the gravity train in time
-Navigate the train
-Reach the shuttle station

Voice Notes: V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: An "extreme" remix of the Chrome Gadget theme from Sonic the Hedgehog 3 on the Genesis plays throughout.

Recommended Characters: Aeris-K, Maylene, Paul
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 5 minutes 45 seconds
Jenny Mode Offense: Using Extreme Gear without a permit
Jenny Mode Transportation: If time runs out while aboard the Extreme Gear, Officer Jenny will arrive aboard the "Copblaster", a Speed-type Extreme Gear bike.

This area is yet another outer space area consisting of long paths and walkways, this time, going in all directions; straight, left, right, even upside down and sideways. Closed within a net of gravity rings, there are devices called Gravity Gates here that change the gravity to suit the paths. To make things more interesting, the first part of this stage is done using an Extreme Gear (it happens to be the same Gear that the character uses in Sonic Riders; characters that don't have involvement in any Sonic Riders transmittable data use a special gear that resembles the Hang-On gear but doesn't have a music-based effect). There is also another hazard here; devices called Gravity Capsules. These are set along the paths and are programmed to change the gravity in pre-set directions. Even more gravity-altering chaos comes from robots called Gravity Accelerators, which can alter the gravity in whatever direction they feel, in many cases, to your death. Throughout the stage, you'll also notice space monorail trains going along a line of rails in all these directions. Anyway, you won't be able to defeat all the Team Draco guards you come across in the first section of this stage, but you still need to defeat at least 20 of them (they can just be rammed using your Extreme Gear) to clear the mission. Eventually, you'll reach a mini-space station with a docking station for a train cruising through it. Once you board the train, the gravity systems for it will alter your gravity to suit it. You'll now have to make your way through the train's ten cars, all of which have more Gravity Gates that will take your route through the train to unusual proportions. There also tend to be switch fields that open up the walls and ceilings of the cars to make things even more harrowing. Also, you'll need to take down EVERY Team Draco guard you come across in the train. Once you reach the front of the car, activate the braking systems and the train will come to a halt in another mini-space station. Simply get off and go through the corridors to the goal to clear the stage.

Space Plant:
Description: "An enormous fully-automated factory with an A.I. system capable of designing and creating its own space stations, each with its own A.I.. V.E.R.I.C.A.S. designed the defense systems found here herself."
Objectives:
-Reach the satellite control station
-Defeat at least 20 Team Draco guards
-1 of 3: Defeat at least 20 Team Draco robots (leads to Techno Gadget)
-2 of 3: Complete the stage without collecting any X's (leads to Meteor Base)
-3 of 3: Complete the stage without using a Max Revive (leads to Cosmic Flower)
-Find the shuttle station (objective not available with Misty or Bugsy)
-Rendezvous with Bugsy at the control station (objective only available with Misty)
-Rendezvous with Misty at the control station (objective only available with Bugsy)
-Duel Bugsy (objective only available with Misty)
-Duel Misty (objective only available with Bugsy)
-Escort Bugsy to the shuttle station (objective only available with Misty)
-Escort Misty to the shuttle station (objective only available with Bugsy)

Voice Notes: Misty and Bugsy use the same voices they use in the anime. V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: What U Need, the theme for Dead Line from Sonic Rush plays throughout. The music played when fighting Misty or Bugsy is the Boss #2 theme from Sonic Heroes.

Recommended Characters: Anyone except Misty or Bugsy
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 7 minutes (general); 8 minutes (if playing as Misty or Bugsy)
Jenny Mode Offense: Using Extreme Gear without a permit
Jenny Mode Transportation: If time runs out while aboard the Extreme Gear, Officer Jenny will arrive aboard the Copblaster gear.

The Space Plant is a massive space station factory located in one of the outer space sections of Star City. As was the deal with Cosmic Gadget, you'll head through this place on an Extreme Gear, so get ready for some high-speed! You'll grab a rare Max Revive pretty early on in the stage, but it's the only one you get here. The place is cluttered with large space station pieces and inactive mini-satellites that you'll have to use or break through as well. It's also best to be careful here since there are pools of concentrated energy in this facility as well as halls where meteor cannons lock-on and shoot at you. You also have to contend with other defense systems, such as sliding laser cannon trios. There are even more Gravity Capsules that can take your exploration of the plant upside down or on the walls as well as gravity tubes that send you to the roof. The roof of the factory is a large launch pad where space shuttles constantly launch themselves. It's best to stay out of the launch bays and keep to the trenches here. At one point, you'll come to a three-path split and must choose a path to go down. All three paths lead to the satellite control station, where you'll simply cruise through, unless you're Misty or Bugsy. If you're playing as one of those two, you'll disband here and fight the other for one minute. After the fight, V.E.R.I.C.A.S. will warn about the detection systems for the factory searching for you and that you'll need to get out of the place within two minutes, otherwise, you'll be caught and fail the mission. Once you have reached the shuttle station, get into one of the shuttles there to clear the stage.

Star Maze:
Description: "A space labyrinth of sorts. With all the twisting paths through here, you might never find your way back out."
Objectives:
-Navigate the puzzling maze
-Defeat the Team Draco guards
-1 of 3: Clear the stage using any character (leads to Techno Gadget)
-2 of 3: Defeat at least 40 Team Draco robots (leads to Cosmic Flower)
-3 of 3: Follow the designated path to the center (leads to Meteor Base)
-Defeat the Atomic Complex (objective not available with Casey or Ritchie)
-Reach the shuttle dock in the center of the maze (objective not available with Casey or Ritchie)
-Rendezvous with Ritchie at the Atomic Complex battle site (objective only available with Casey)
-Rendezvous with Casey at the Atomic Complex battle site (objective only available with Ritchie)
-Duel Ritchie (objective only available with Casey)
-Duel Casey (objective only available with Ritchie)
-Escort Ritchie to the shuttle dock (objective only available with Casey)
-Escort Casey to the shuttle dock (objective only available with Ritchie)

Voice Notes: V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Death Egg's Eye theme from Sonic the Fighters plays throughout. When fighting the Atomic Complex, "Boss B" from Star For 64 plays in the background. The music that plays when fighting Casey or Ritchie is "GUN-Mobile", the theme that plays when fighting a GUN robot boss in Sonic Adventure 2 Battle.

Recommended Characters: Liza, Mario, Maylene
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 9 minutes (general); 10 minutes (if playing as Casey or Ritchie)
Jenny Mode Offense: Usage of Gravity Capsules without a permit

This place is a complex assortment of mazes and puzzles that consist of almost every gadget and hazard found within or around Star City. There are paneled walkways and platforms that make up the means of making it through the maze. Here, you'll have to find your way to the center of the maze while defeating every Team Draco guard that comes along the path. For the obstacles, there are metal platforms which large electromagnets can pull or repel across large expanses of space, laser shields that reflect any attack used against them, large solar panels that either sit flat or on the side, speed tubes that allow quick travel through the area, mazes of laser fences, electric barriers that can be turned on and off, metal panels that can be flipped, moving and flipping maze pieces, climbable fences that sprawl out in all directions, and Gravity Capsules that allow you to go across sideways and upside down paths. There are also floating, diamond-shaped generators in which energy and circuitry can be seen flowing throughout. By using an attack on a generator, the polarity of magnets can be reversed, laser shields can rise or fall, the orientation of solar panels can be changed, the direction of transport tubes can be changed, electrical barriers can be switched on or off, and metal panels can be flipped. You'll have to utilize the generators to make it through the stage. Once you reach the center of the maze, if you're not playing as Casey or Ritchie, you have to contend with the Atomic Complex, a powerful craft that guards the dock you need to reach to clear the stage. Once it's defeated, all you need to do is go into the shuttle dock and you've cleared the mission.

If you're playing as Casey or Ritchie, however, you'll instead find the other where you'd find the Atomic Complex with anyone else. As was the case in Mission 4B of Capital City in the Special Mission Mode, there's taunting to start off with (four rounds this time). Of course, a fight will break out upon Ritchie mentioning this line in the fourth round of taunting: "Well, if George Mitchell had even bothered to attend an Electabuzz game, he would have put your precious Corey DeMario in his report of known steroid users!" The fight will last for one minute, until V.E.R.I.C.A.S. warns that the shuttle will leave in 45 seconds! If you're don't reach the shuttle dock before time runs out, you fail the mission. You clear the mission if you reach the shuttle dock in time.

Fifth Stages

Techno Gadget:
Description: "What could be a series of sub-cities found under Star City. Gravity systems, warp tube transports, and energy pools turn this area into a perplexing place that can leave your head spinning."
Objectives:
-Navigate the technological maze
-Defeat the Team Draco guards
-Reach the hidden prison complex
-Free Alicia Hartache

Voice Notes: Alicia uses an original casting for her voice and V.E.R.I.C.A.S. uses an original casting for hers. The Team Draco guards use generic voices.
Background Music: The Wily Stage 2 theme from Mega Man 8 plays throughout.

Recommended Characters: Bertha, Jackie, Pulseman
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 16 minutes
Jenny Mode Offense: Attempting to destroy the warp tubes

This place is a network of underground tunnels and facilities beneath Star City. There is a large underground river flowing through the center of this place that serves as part of the city's cooling system. There are pools and rivers of concentrated energy flowing throughout the complex. The most noticeable thing about this place in that there are devices called Gravity Gates, that when you pass through one, the gravity setting changes to the direction that the arrows are pointing in. You’ll sometimes end up on the ceiling or even the walls of this place. Due to the size of this area, there are also high-speed warp tube systems that allow you to quickly go from one place to another. Along the way in this stage, you'll have to contend with even more Team Draco guards and their robots, plus more Star City robots. At one point, you'll find a fork in the road and have to take one or the other. In several parts of the stage later on, you'll find force fields closing off parts of the stage that require missiles to shut off. At the end of the stage, you'll enter an outer space-like area with a few massive rainbow-colored circuitry blocks and will have to utilize Gravity Gates to not only make your way to the goal, but also find the switch to the missile pad that will allow you to take down the force field blocking the goal. Upon reaching the goal, you'll watch a cutscene of your chosen character making his or her way into the prison complex where Professor Hartache's daughter, Alicia, is being kept, deactivating the force field holding her in the cell, and thus completing the last two objectives. You'll then have cleared the stage.

Meteor Base:
Description: "A secret laboratory sealed away during the early days of Star City's development. A dangerous experiment is found here."
Objectives:
-Explore the abandoned laboratory
-Clear Level 1 of the complex
-Clear Level 2 of the complex
-Clear Level 3 of the complex
-Reach the second area of the laboratory
-Clear Level 4 of the complex
-Clear Level 5 of the complex
-Clear Level 6 of the complex
-Reach the laboratory's transport station
-Defeat the Mega Chaos
-Take shuttle to the highest city dome

Voice Notes: Yuriko uses an original casting for her voice and V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Aquatic Base Level 1 theme from Sonic the Hedgehog '06 (Xbox 360/PS3) plays throughout the first half of the stage. The Aquatic Base Level 2 theme from Sonic the Hedgehog '06 (Xbox 360/PS3) plays throughout the second half of the stage. When fighting the Mega Chaos, the Guardian Zone music theme from Mega Man Legends 2 plays in the background.

Recommended Characters: Lunick, Solana, Jackie
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 11 minutes 30 seconds
Jenny Mode Offense: Disrupting a gravesite

This may look like a massive meteor on the outside, but on the inside, there is a large laboratory complex. This place has a little history to it. Professor Hartache's wife, Yuriko Hartache, was working on a project here. However, there was an accident in the lab, and Yuriko was killed. Professor Hartache ended up shutting down the project and sealing the laboratory after this tragic incident. The only thing left here are the guard robots. This place is an elaborate facility consisting of corridors and large rooms composed of glass-and-steel floors, walls, and ceilings. Some parts of the complex have large windows that show space or the surface of the meteor. Hazards and defense systems that are still active here include laser grids, force fields, reactive doors, floating cannons, energy pools, and spheres that have their own gravitational pull, called Gyro Balls. In short, while you won't have to contend with Team Draco here (they don't know about this deactivated complex), all the other hazards make this stage quite harrowing. You'll clear each objective of this stage as you progress through it. Once you reach the second half of the stage, you'll come across large, square rooms lined with large, reflective panels where lasers are generated between two surfaces and move around freely. There are also energy field generators in some rooms that create mazes of force field walls that disintegrate anything that touches them. Once you get through all these hazards and clear Level 6 of the base, you'll reach a computer database that will bring up everything that happened involving Yuriko's death while checking up on her husband's project. After hearing this tragic account (if you're playing as Luana, Brock, Milane, or Aeris-K, that character will be crying during the cutscene; Luana and Milane cry for different reasons than Brock and Aeris-K), you'll be able to head into the transport station that will send you to the top of the base. There, you'll come face to face with the experiment that the Professor was working on, the Mega Chaos, and have to fight it. Once you've defeated it, you can take the shuttle you used to reach this place out of it and finally clear this mission.

Cosmic Flower:
Description: "A colossal garden in space filled with plants, fruits, and vegetables several times bigger than a person. Pathways, platform systems, holograms, and biospherical generators are abundant here."
Objectives:
-Navigate the mechanical garden
-Defeat the Team Draco guards
-Protect each of the biospherical units
-Reach the central control systems
-Reach the shuttle station (objective not available with Trixie or Samantha)
-Find the Flower's center (objective only available with Trixie or Samantha)
-Rendezvous with Samantha in the center (objective only available with Trixie)
-Rendezvous with Trixie in the center (objective only available with Samantha)
-Duel Samantha (objective only available with Trixie)
-Duel Trixie (objective only available with Samantha)
-Escort Samantha to the shuttle station (objective only available with Trixie)
-Escort Trixie to the shuttle station (objective only available with Samantha)
-Defeat the Space Genesis
-Take shuttle to the highest city dome

Voice Notes: Trixie and Samantha use the same voices they use in the anime. V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Astro Man's Stage theme from Mega Man & Bass plays throughout. The music played when fighting Trixie or Samantha is a typical boss theme from Final Fantasy VII. The music played when fighting the Space Genesis is the Egg Cerebus and Egg Genesis theme from Sonic the Hedgehog '06 (Xbox 360/PS3).

Recommended Characters: Koga, Janine, Byron
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 8 minutes 45 seconds (general); 9 minutes 45 seconds (if playing as Trixie or Samantha)
Jenny Mode Offense: Attempting to destroy plant life

This place happens to be a large mechanical garden found within the stabilizer net area of Star City. Here, there is a center where enormous plants, fruits, and vegetables are grown and serves as an organic food system for the people of Star City. Also grown here is a plant species only found in Star City, fittingly called the Star City rapeseed. The robotic plants, however, are designed to drive out intruders from the biosphere-like facility. Another gimmick for this stage happens to be a polygonal sphere located in the center of the sky of this complex that occasionally turns into a spiked sun-shape and brightens up the area. (This object will be referred to as a sun-sphere.) There happen to be indigo-bordered floating platforms throughtout this stage as you'll notice. When the sun-sphere transforms, those platforms will vanish and teal-bordered platforms will appear. Similar to a puzzle from Mega Man 8, you'll have to cross these platforms as they disappear and reappear at regular intervals. There are also a few large mazes and high speed warp tubes found in this area that lead to other parts of the "Flower". To make things worse, systems of various Star City robots guard the plants grown here and don't respond nicely to intruders. Once again, it's up to you to defeat the Team Draco guards that infest this garden. You'll notice that in this stage, while it's Team Draco you're facing, there are actually Team Flora robots instead of Team Draco ones to contend with (probably to go with the motif of the stage). Along the way in this stage, you'll reach 4 biospherical units that you'll have to defend against waves of Team Draco guards. Later in the stage, you'll reach the center of the facility and the central control systems for it. If you're playing as Trixie or Samantha, you'll find the other waiting for you here and have to fight her. After a minute, V.E.R.I.C.A.S. will warn about the defense systems activating and that in six minutes, you'll both be detected and fail the mission. Keep going until you reach the shuttle station. There, you'll have to contend with the Space Genesis, a battle quite similar to that of the Egg Genesis in Sonic the Hedgehog '06. After you have taken it down, board a shuttle and clear this stage.

Star Database:
Description: "Star City's whole database network. This entire area is like cyberspace and objects from the digital realm might even attack you here."
Objectives:
-Navigate Star City's data systems
-Defeat the Team Draco guards
-Activate Data Station 1
-Activate Data Station 2
-Activate Data Station 3
-Download information on the Space Shield Network
-Activate Data Station 4
-Activate Data Station 5
-Activate Data Station 6
-Send data information to Professor Oak
-Rendezvous with Electra at the transmission site (objective only available with Volkner)
-Rendezvous with Volkner at the transmission site (objective only available with Electra)
-Duel Electra (objective only available with Volkner)
-Duel Volkner (objective only available with Electra)
-Escort Electra to transport site (objective only available with Volkner)
-Escort Volkner to transport site (objective only available with Electra)
-Take transport to next area

Voice Notes: Prof. Oak uses the voice he uses in the anime. V.E.R.I.C.A.S. uses an original casting for her voice. The Team Draco guards use generic voices.
Background Music: The Weapons Center theme from Mega Man X6 plays throughout. When fighting Volkner or Electra, the theme that plays whenever you fight Palmer's son in Diamond/Pearl plays in the background.

Recommended Characters: Jason, Rudy, Eusine
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 10 minutes (general); 11 minutes 30 seconds (if playing as Volkner or Electra)
Jenny Mode Offense: Hacking into the information bank

This place happens to be Star City's entire information bank. This massive facility consists of a colossal chamber in which data is kept on a unique medium; massive multi-story tall cyber reels in which countless amounts of data are kept. These data-reels run throughout the entire area, making various turns and passing through sensory checkpoints. There are walkways and paths going throughout and also in between the large data-reels. There is also a Gravity Gate system to be found here as well as a complex in which there is a supercomputer linked to the data reels. Through this supercomputer, you can control the flow and direction of any of the data-reel sets as well as check the data contained between 2 sensory checkpoints. The information encoded onto the data-reel piece can be clicked on and accessed like if it was a webpage. Now onto the stage itself and its objectives. As you go through this area, you'll notice that it looks and feels a lot like cyberspace. You'll have to contend with Team Draco guards once again and in addition to that, you'll reach six data stations, which have to be activated in order to bring up data on the Space Shield Network. You'll then reach the supercomputer facility where you can then download the data. After activating three more data stations, you'll reach a facility where you must send the information to Prof. Oak. After that, the end is not too far away. Once you reach the transport, the mission is cleared.

However, the way to the transport is more complicated if you're playing as Volkner or Electra. Once you've sent the data to Prof. Oak, the other will emerge and ambush you! After some taunting, you'll have to fight. This one's a little longer than others, as you'll have to wait 90 seconds for V.E.R.I.C.A.S. to detect an incoming transmission, and that security will arrive in just 15 seconds! If you don't get on the transport before time runs out, you'll be caught and fail the mission! If you get onto the transport in time, you've cleared the mission.

Final Stages
All Fifth Stages lead to Automation Tower, and progression is linear from here on out. Also, starting with Automation Tower, the group's longtime laptop expert (a character from Destiny Deoxys) will establish contact with V.E.R.I.C.A.S. and relay some information to the character; such information will be presented by V.E.R.I.C.A.S. with a special opening that is said as follows: "I've recieved a transmission from your group's laptop expert. She tells me that", followed by Rebecca's information.

Automation Tower:
Description: "A fully automated tower thousands of feet tall. This highly advanced structure is the highest point of Star City."
Objectives:
-Climb the high-tech tower
-Defeat the Team Draco Grunts
-Reach the top of the tower
-Rescue Professor Hartache
-Defeat Murphy
-Activate transport stations to lowest dome

Voice Notes: Murphy uses an original casting for his voice, Professor Hartache uses an original casting for his voice, Alicia uses an original casting for her voice, Dralene uses an original casting for her voice, and V.E.R.I.C.A.S. uses an original casting for hers. The Team Draco Grunts use generic voices.
Background Music: The Gate's Laboratory theme from Mega Man X6 plays throughout. The music played when fighting Murphy is the boss theme from Mega Man X5.

Recommended Characters: Cissy, Volkner, Solidad
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 9 minutes
Jenny Mode Offense: Entering a restricted area
Jenny Mode Attire: The Officer Jenny in this stage wears a teal uniform with a Team Draco mark.

This can be called the City Hall of Star City. It's a tall and high-tech tower climbing hundreds and hundreds of feet into the air. Inside the tower happens to be a massive system of traps and robots designed to repel any intruder. There are two sections to the tower, an outer section consisting of tunnels, corridors, and chambers. Such hazards in the outer section include conveyor belts, laser fences, and more energy pools. There is also a laser maze and an energy storage tank in which the energy will quickly rise. The inner section is a massive shaft lined with massive girders in which electricity constantly flows downward. There are walkways, conveyor belts, and laser fences found here. At this point of the mission, you're closing in on Team Draco and must take out their Grunts as you progress through. As you near the top of the tower, you'll notice V.E.R.I.C.A.S.'s positronic core. Once you're at the top of the stage, you'll find Professor Hartache, but also Murphy keeping him captive. Once you defeat Murphy, however, Alicia will appear, rescued by another character. Once both father and daughter are reunited, a holographic message from Dralene will appear and she'll now threaten to not only fire the Space Shield satellites on Earth, but also the Solaris Cannon! After the message, Professor Hartache will activate the transport stations to the lowest dome of Star City, where the path to the Solaris Cannon is located. At this point, you'll have cleared the stage and now head off to more pressing matters.

Final Cannon:
Description: "The path to the Solaris Cannon. Numerous defense systems will activate here in order to stop you in your tracks."
Objectives:
-Descend down the Solaris Cannon complex
-Defeat the Team Draco Grunts
-Defeat Vikki

Voice Notes: Vikki uses an original casting for her voice, Rachel uses an original casting for her voice, Dralene uses an original casting for her voice, and V.E.R.I.C.A.S. uses an original casting for hers. The Team Draco Grunts use generic voices.
Background Music: The Panic Puppet: Act 1 theme from Sonic 3D Blast plays throughout. The music played when fighting Vikki is the final boss theme from Sonic 3D Blast.

Recommended Characters: Aaron, Riley, Roark
Luana's Pokémon Setup: Marowak and Claydol
Jenny Mode Time Limit: 9 minutes
Jenny Mode Offense: Attempting to destroy Team Draco property
Jenny Mode Attire: The Officer Jenny in this stage wears a teal uniform with a Team Draco mark.

This is the secret control center of the Solaris Cannon, spiraling downward through tunnels and large chambers. Security is tight here, and waves of Star City's defense robots flood the place. There are also more conveyor belts, laser fences, and energy pools. This is it! Dralene should be found here and it's once again time to teach her a lesson! However, she sends more of her Grunts after you as you head through this facility. Later on in this stage, you'll head through a dark corridor in where powerful lasers constantly fire downward on conveyor belts. The final chamber before the Solaris Cannon is armed with large laser cannons and will fire on anyone who enters. Once you're past all that, you'll find not just Dralene, but her two female Admins, Vikki and Rachel, waiting for you in the Solaris Cannon area. Dralene and Rachel will escape, while Vikki will battle you on four arenas. Once she's defeated, you'll have completed the stage, but things go critical. At this point, the Space Shield satellites will now be positioned over every major city on the planet and Dralene ready to fire the Solaris Cannon from the core of Star City! There's no time to waste!

Central Core:
Description: "The very center of Star City. This place holds the fusion energy core that powers up Star City, making the area so hot, you'll need to be careful along the way to the Central Control Computer."
Area 1 Objectives:
-Reach the core of Star City
-Reach the containment ring systems
-Defeat Rachel
-Open door to the next area

Voice Notes: Rachel uses an original casting for her voice and V.E.R.I.C.A.S. uses an original casting for hers.
Background Music: The Spaceport theme from Mega Man X4 plays throughout. The music played when fighting Rachel is the theme when fighting Gate from Mega Man X6.

Recommended Characters: Crasher Wake, Misty, Wallace
Luana's Pokémon Setup: Alakazam and Claydol
Jenny Mode Time Limit: 4 minutes 45 seconds
Jenny Mode Offense: Trespassing
Jenny Mode Attire: The Officer Jenny in this stage wears a teal uniform with a Team Draco mark.

This is the center core structure; which powers the whole of Star City. Here, a network of tunnels and chambers situated over the fusion core below contain devices called Time Gates, which freeze time for whoever passes through it for 10 seconds, allowing them to pass through the area's full laser walls. In addition to lasers, there are also unusual floating platforms referred to as Time Platforms, which are on what could be called the "time plane", meaning they can't be seen or used while time is flowing, but appear when time stops. There are also large blocks with arrows on them moving through and out through the walls in some areas later on. Passing through a Time Gate can allow someone to use these as stepping stones. The place is also fortified by a ton of defense robots, energy pools, orange liquid pools, trap doors, laser wall mazes, and large power lasers that are the width of entire tunnels. However, there are no Team Draco Grunts or robots here, but things are already very hectic. Once you finally reach the area before the center of the core, you'll find and have to battle Rachel. Once she's finished, this part of the stage is clear.

Area 2 Objectives:
-Disable containment station 1
-Disable containment station 2
-Disable containment station 3
-Disable containment station 4
-Disable containment station 5
-Disable containment station 6
-Disable containment station 7
-Disable containment station 8
-Defeat Dralene

Voice Notes: Dralene uses an original casting for her voice and V.E.R.I.C.A.S. uses an original casting for hers.
Background Music: The Final Weapon theme from Mega Man X4 plays throughout. The music played when fighting Dralene is the second theme for Sigma from Mega Man X6.

Recommended Characters: Brock, Lance, Drake-OI
Luana's Pokémon Setup: Alakazam and Marowak
Jenny Mode Time Limit: 14 minutes 30 seconds
Jenny Mode Offense: Attempting to leak classified information
Jenny Mode Attire: The Officer Jenny in this stage wears a teal uniform with a Team Draco mark.

Beyond the first area is the Central Control Computer, the central hub of Star City. The Central Control Computer area is protected by several systems of massive, rainbow-colored energy containment rings, the strongest force field known to man, and will take a total of eight characters disable each one. In short, instead of just choosing one character to play this stage with, you'll have to choose eight of them. Each character will have to go through one of eight containment stations (which are determined by the order of the characters you select). While you go through the containment stations, the same hazards as in the first area are present as well as Time Gates. After you've disabled all eight containment rings, head towards the Central Control Computer hub to find Dralene, who will battle you. Once this tough fight is over, Dralene still has another ace up her sleeve.

Area 3 Objectives:
-Defeat the Cosmic Phoenix
-Stop Star City's descent

Voice Notes: Prof. Oak uses the voice he uses in the anime. Professor Hartache uses an original casting for his voice, Alicia uses an original casting for hers, Dralene uses an original casting for hers, and V.E.R.I.C.A.S. uses an original casting for hers.
Background Music: Wrapped in Black, the theme for Exception from Sonic Rush plays throughout the battle. The second variation for Wrapped in Black will play throughout the second objective for the stage.

Recommended Characters: Anyone
Luana's Pokémon Setup: Alakazam and Marowak (not that it matters, but Claydol would be on X if it did)
Jenny Mode Time Limit: 17 minutes
Jenny Mode Offense: Piloting a Star Shuttle without a license
Jenny Mode Transportation: The Officer Jenny in this stage flies a dark blue Altaria orbiter with a Team Draco mark.

After her defeat, Dralene decides to activate Professor Hartache's latest creation, a positronic mech designed to control the Space Shield satellites known as the Cosmic Phoenix. What Dralene doesn't know is that this highly advanced robotic Ho-Oh has a mind of its own, and once she activates it, it immediately takes control of the Space Shield satellites as well as the Solaris Cannon. Having been given a command by the Team Draco Leader to fire the satellites at every city on Earth, and THEN fire a fully-charged Solaris Cannon blast, it looks as though the end is near. To make things even worse than they are, the Cosmic Phoenix also takes control of all of Star City and starts plunging it towards the Earth! However, Prof. Oak comes on the hand radio after so long and tells you that Prof. Hartache has a craft that will allow you to catch up to the bird-like ship. After being settled into the Star Shuttle, the Professor will bring up that the Cosmic Phoenix has many different functions, one of them hyperspace travel. After you head out into space to fight the Cosmic Phoenix, the final battle begins. As you fight the Cosmic Phoenix, you must dodge its large array of weapons and attacks, which consist of laser stars, star energy cannons, plasma wing slashes, an ion cannon, and even the Solaris Cannon! The objective of this battle is to approach the Cosmic Phoenix and then use its special footing holds to attach to the bird. At this point, the Cosmic Phoenix will go into hyper drive in hopes of throwing you off and to your death. Keep pushing forward on the deck of the robot, other wise, you'll fly off of it and be destroyed by the force of the hyper drive. Easier said than done, due to the fact that there are three cannons that rise up along the Cosmic Phoenix. The first one is a fiery proton cannon that scorches all with its burning particles, the second is an icy electron cannon that freezes everything with its frigid particles, and the third is an electrical neutron cannon that zaps anything in sight with its super-charged particles. These cannons are also interchangeable, so be ready. Once you reach the head, fire the Star Shuttle's laser at the positronic brain to damage it. After you've done enough damage, the Cosmic Phoenix will come out of hyperspace and you'll have to dodge its attacks once more. While there is a boss meter, another thing you'll notice is the color of the energy that is flowing through the domes and tanks on the ship. The color starts out as violet, but as the Cosmic Phoenix takes on more damage, it goes from violet to indigo to blue to teal to green to yellow to orange and finally red. Anyway, once you've damaged the Cosmic Phoenix enough, it'll explode as it comes out of hyperspace near Star City. Now we have the matter of stopping Star City from impacting the earth! Your character must now activate the Space Shield satellites by pinpointing each of the command satellites on a holographic globe. You'll need to use the normal forward, backward, and turning motions to turn the globe (except when using a DS as the controller, in which the globe will appear on the bottom screen and controlled by the stylus). There are 12 command satellites in all, and they are each activated by simply touching them. Once all the command satellites are activated, they'll take control of all the other satellites and as parts of Star City start to burn up, point all of them at the Solaris Cannon, then fire onto it. The resulting impact of the satellites' super lasers will stop Star City's descent once and for all and the mission is finally complete! For the ending, Team Draco manages to make a getaway and vows to rise again one day. Professor Hartache thanks you for not just saving the Star City, but the entire world as well. He also brings up that his robots will repair the entirety of Star City in no time and that you could even come and visit sometime! After watching the end credits, you'll be given a password. Take note of it for later This roll of the credits has a new music program playing in the background. This music program consists of the following: the 5:32 cut of "Pokémon Symphonic Medley" (the eighth Japanese opening theme for the Pokémon anime), "Pokémon Theme" (the first English opening theme for the Pokémon anime), and the 1997 version of "Mezase Pokémon Master" (the first Japanese opening theme for the Pokémon anime). Japanese and Asian versions reverse the order of the latter two tracks.


There are also two bonus stages that can be unlocked through the course of the adventure. To unlock these stages, you'll have to complete every single objective in every single stage in certain stage classifications at least once. Note that neither of these bonus stages have any powerups. Here's the rundown on these bonus stages:

Star City Raceway
Description: "Star City's racetrack, capable of races involving vehicles with wheels as well as hover vehicles. Its signature race is due to be the Star City 1000."
Unlock Classifications:
-All objectives on First Stage
-All objectives on all four Second Stages
-All objectives on all four Third Stages
Objective:
-Wreck the local goons' vehicles before 15 laps are completed

Voice Notes: The local goons use generic voices. V.E.R.I.C.A.S. uses an original casting for her voice, and an original casting is also used for the voice of Milane's kid.
Background Music: All music in this stage, both in the cutscenes and in the stage itself, are portions of various Japanese anime themes (both opening and ending) remixed into parodies of various music from "Speed Racer".
Other Notes: Unlike other stages where V.E.R.I.C.A.S. is the guide, V.E.R.I.C.A.S. does not follow the character around in this stage.

Recommended Characters: Anyone
Luana's Pokémon Setup: Alakazam and Marowak (not that it matters)
Jenny Mode Time Limit: 9 minutes
Jenny Mode Offense: Using a dangerous contraption in an unapproved location
Jenny Mode Transportation: The Officer Jenny in this stage will arrive in an SCPD-branded Hovercar.

In this non-story-related mission, you find a number 101 car painted in Electrode colors in a parking lot next to the Star City Raceway. This car has the properties of a hovercar and a racecar; meaning it's one of Star City's racecars, albeit one of their older ones. At this point, in versions not in Japanese or other Asian languages, the presentation becomes a lot like you would find in the dub of the original Speed Racer series. As it turns out, the car is known as the Mach 101 and is equipped with quite a bit of weaponry. (Yep, you guessed it, this stage is basically a parody of Speed Racer, even in the Japanese and Asian versions.) However, the local goons--whom, contrary to popular belief, did not flee when everyone else did--come onto the scene and dare you to follow them! First one to complete 15 laps wins everyone else's rides. Before you manage to take off, Milane's kid (who was believed to be at the Star City Day Care) and a Chimchar sneak into the trunk of the Mach 101. (If you're playing this stage as Milane, she will not notice that her kid is in the trunk with a Chimchar until a certain point.) Having heard from Prof. Oak that the local goons play dirty, in this stage, your goal is to wreck the rides of all of the goons using the Mach 101's weaponry. If using the Wii-mote/Nunchuck setups, this particular stage moves the map to C and the hints to Z. Since you can't leave the vehicle, you have the face buttons (Classic Controller or Gamecube controller) or the Control Pad (Wii-mote/Nunchuck) available for weaponry. Here's the weaponry you can use (the face buttons are for the Classic Controller or Gamecube controller, the directions are for the Control Pad on Wii-mote/Nunchuck):

A/Right: Saws. Sleek-looking laser saws that are used to melee-strike foes ahead of you. (Standard ramming can also be done, but the ram is weaker.)
B/Down: Oil slicks. Teal blue oil-like liquid energy brimming with electricity that is laid behind you. If any vehicle runs onto this (even though the Mach 101 and the goons' vehicles are hover-based, they're older vehicles that still have small wheels on them due to using older schematics, so the oil slick's properties are designed to affect them), that vehicle spins out of control and may hit the wall. (Yes, the Mach 101 can hit its own oil slick if it ends up coming to it.)
For the record, here's a list of playable wheel-class vehicles that are affected by the oil slick: Pursuit Vehicle, Rocket Vehicle, Compact Car, Motorcycle, ATV, and Mach 101. The Hover Cart and Hovercar are not affected by oil slicks due to those two vehicles not actually having any wheels at all (being newer vehicles) and hovering above the oil's effect.
Y/Left: Homing rocket. Aims at the lead goon using a laser target and takes him out. Can only be used once.
X/Up: Jacks. The vehicle jumps when used. Can be used to get over another vehicle as well as other obstacles.

The Mach 101 has the maximum speed possible for a vehicle: base 15. However, this comes at the cost of having no defenses against enemy strikes, leaving the vehicle an easy target for the goons' weapons. Just when you thought you're not going to be getting any help on the radio, V.E.R.I.C.A.S. will materialize on the radio's sensor panel to guide you through this race. (That almost completes the ensemble--the playable character as Speed, V.E.R.I.C.A.S. as Trixie, Milane's kid as Spritle, the Chimchar as Chim-Chim, the Mach 101 as the Mach 5, and even a bunch of goons as opponents! Even Prof. Oak could be likened to Pops here. All we're missing is a Racer X!) The objective is quite simple. The Mach 101 is a wheel-class vehicle, hence most of its actions are similar to vehicles such as the Hover Cart (despite that vehicle not actually having wheels) and the Motorcycle; the only difference on the Mach 101 is the presence of its weaponry. There are 19 goons on the track. Your goal is to wreck every single one of them before any of them complete 15 laps. If a goon completes 15 laps, or if the Mach 101's HP hits zero, you fail the objective. You also fail the objective if you complete 15 laps yourself--your goal is to destroy the goons, not beat them! Only once all 19 goons have had their rides turned to scrap, you've cleared the stage.

A cutscene will play upon finishing the stage, still presented in dub Speed Racer style in non-Japanese versions. You're back in the parking lot. You get out of the Mach 101, open the trunk, and find Milane's kid and the Chimchar there. A special scene plays if the player played the stage as Milane; this scene makes a few references to Transformers and how G1 (which ran from 1984 to 1987 in real-world time) was a big thing back when Milane was younger than her kid is now. At this point, once everyone's walked about 10 feet away from the Mach 101, the presentation will resume in normal style (the style it was before the Speed Racer parody took over) (except for Japanese/Asian versions, where the presentation never changed style in the first place), at which point V.E.R.I.C.A.S. will appear on the scene. She's called a transport to get the stowaways back to the Day Care, before following your character away from the stage.

Galactic Chaos
Description: "A base built by Team Galactic for purposes of creating a monster and invading Star City. What would happen if the monster creation went awry?"
Unlock Classifications:
-All objectives on First Stage
-All objectives on all four Second Stages
-All objectives on all four Third Stages
-All objectives on all four Fourth Stages
-All objectives on all four Fifth Stages
-All objectives on all three Final Stages
-Complete Star City Raceway
Objective:
-Defeat the Artificial Perfect Chaos within 15:00

Voice Notes: Cyrus uses the voice he will have when he appears in the anime (if he ever appears, otherwise he'll use an original casting). Prof. Oak uses the voice he used in the anime, while Prof. Hartache, Alicia, and V.E.R.I.C.A.S. use original castings for their voices. Blaze uses her voice from Sonic Rush.
Background Music: "Open Your Heart", the theme of Sonic Adventure DX: Director's Cut, plays during the first half of the battle. Perfect Chaos's second theme from the same game plays during the second half of the battle.

Recommended Characters: Chuck, Brawly, Pulseman
Luana's Pokémon Setup: Alakazam and Marowak (with Claydol on X)
Jenny Mode Time Limit: 10 minutes
Jenny Mode Offense: Interfering with a Team Galactic operation
Jenny Mode Attire: The Officer Jenny in this stage wears an indigo uniform with a Team Galactic mark.

It turns out that Team Galactic was not resting on their laurels during this whole crisis. During the three-month gap between events, Team Galactic has commandeered an Artifical Chaos, prepared a Star City invasion base of their own, broke into the home dimension of Blaze the Cat, stole all seven Sol Emeralds, and returned to their home dimension. And that's not even the worst of it. Team Galactic plans to combine the seven Sol Emeralds with the Artificial Chaos to create a weapon that can destroy Star City in one hit.

You pull the Star Shuttle into what you think is the main Star City loading dock. Little do you know that Team Galactic made the loading dock on their invasion base to look like the main Star City loading dock and then positioned their base to block the real main Star City loading dock, and you've landed on the copycat! Of course, you don't yet know that you're not actually back in Star City, and won't for quite some time. Rushing onto the scene, you see Cyrus feeding the Artificial Chaos the Sol Emeralds in a pattern. First one, then the second, then the third and fourth at the same time, then the fifth and sixth at the same time, and finally the last. The Artificial Chaos transforms each time, and by the time it's finished, it bears some resembelance to Perfect Chaos from Sonic Adventure DX: Director's Cut. (The color pattern Cyrus uses with the Sol Emeralds to create this monster is the same as Eggman feeding the real Chaos the Chaos Emeralds to eventually reach Perfect Chaos.) At this point, Cyrus declares that his weapon is perfect--at which point Artificial Perfect Chaos shoots a small beam at Cyrus, knocking him out cold! Artificial Perfect Chaos then proceeds to destroy most of the interior of Team Galactic's invasion base!

The Sol Emeralds drop right in front of you, then turn dim gray as Artificial Perfect Chaos has sucked energy out of them. Prof. Hartache and Alicia come onto the scene, with Prof. Hartache telling you that the Artificial Chaos only used the negative energy of the Sol Emeralds. Alicia claims that you might be able to use the positive energy to your advantage. After picking up the Sol Emeralds, you'll become superpowered! The Sol Emerald superpowers give the same stat bonuses the Chaos Emeralds do--Power, Speed, Defense, and Pokémon attack power are doubled. Like with the Chaos Emeralds, you still use a life meter and take damage from attacks, but don't need rings to maintain super form. Unlike the Chaos Emeralds, however, different actions are available with the Sol Emeralds. The jump, attack, action, and grab buttons allow for these special actions as follows:

Rise: X (DS as controller, Classic Controller), Y (Gamecube controller), Control Pad Down (Wii-mote/Nunchuck, A and Zapper), A (Wii-mote/Nunchuck, B)
Descend: Y (DS as controller, Classic Controller), X (Gamecube controller), A (Wii-mote/Nunchuck, A and Zapper), B (Wii-mote/Nunchuck, B)
Dash: A (DS as controller, Classic Controller, Gamecube controller), 1 (Wii-mote/Nunchuck)
Fist Beam: B (DS as controller, Classic Controller, Gamecube controller), 2 (Wii-mote/Nunchuck)

The dash is a forward dash. The fist beam is fiery and has the same strength as a normal punch but is a ranged attack.

For this fight, you'll have three possible voices on the hand radio giving different advice at times. Prof. Oak and V.E.R.I.C.A.S. are the two you'd expect, but the third is a surprise--Cyrus is the third voice on the hand radio! Cyrus now believes that the monster is too dangerous to control, and is trusting you to destroy it! The fight itself may somewhat resemble the Perfect Chaos battle from Sonic Adventure DX: Director's Cut, right down to the fact that it seems to pack two lives, with the music changing between "lives". However, the combat is vastly different, as the Artificial Perfect Chaos has different weak points that are hit differently, and also possesses two unique attacks, one in both phases, the other only in the second. This is a very difficult battle! It's even more difficult because, once 15 minutes have passed, Artificial Perfect Chaos will launch a strong attack that will wipe out the battlefield! If this happens, you fail the mission. Be thankful that this fight is the whole stage, since you may need to take several tries to even find a working strategy! The first form is the easier form. Cyrus will reveal your actual location once you've dropped the second form's health meter down to one-quarter health. Once you've reduced the monster's HP to zero twice, you've won the battle as the monster will revert to an ordinary Artificial Chaos.

Once you've cleared the battle, Blaze will appear on the scene and take the Sol Emeralds back. She'll scold Cyrus for having his team raid her dimension, even going as far to say that if she sees Cyrus in her dimension again, she'll personally kill him. She leaves the scene through a dimensional warp afterward. At this point, the sidestory credits will roll yet again with the same music as played at the end of Central Core Area 3.
 
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Here's some of the various obstacles you'll come across during the mission (locations denoted indicate appearance in the side story only):

Potion: Appears in every area except Central Core Area 3 and the Bonus Stages. Appears commonly. Can be picked up by simply touching it. Restores some health. Can materialize after a Pay Day.
Super Potion: Appears in every area starting in the Second Stages, except Central Core Area 3 and the Bonus Stages. Can be picked up by simply touching it. Restores more health than Potion. Can materialize after a Pay Day.
Hyper Potion: Appears in every area starting in the Third Stages, except Central Core Area 3 and the Bonus Stages. Can be picked up by simply touching it. Restores more health than Super Potion. Can materialize after a Pay Day.
Max Potion: Appears in every area starting in the Fourth Stages, except Central Core Area 3 and the Bonus Stages. Appears very rarely. Can be picked up by simply touching it. Restores all health. Can materialize after a Pay Day.
Burn Heal: Appears naturally in places where a character can become burned. Appears uncommonly. Cures burn. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Antidote: Appears in Cosmic Flower. Appears uncommonly. Can be picked up by simply touching it. Cures poison. Can materialize after a Pay Day (only works in Cosmic Flower).
Chesto/Persim Juice: Appears naturally in places where a character can become disoriented. Appears uncommonly. Can be picked up by simply touching it. Cures disorientation. Can materialize after a Pay Day (works anywhere Potion appears naturally).
Full Restore: Appears in every area except Central Core Area 3 and the Bonus Stages. Appears exactly once per stage. Can be picked up by simply touching it. Restores all health and cures poison and disorientation.
X Attack: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Power. Total Power of character is increased by 2 for each X Attack collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Speed: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Speed. Total Speed of character is increased by 2 ft./sec. for each X Speed collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
X Defend: Appears in every area except Central Core Area 3 and the Bonus Stages. Ratio depends on character and stage. Appears more to characters with low Defense. Total Defense of character is increased by 2 for each X Defend collected. Effects vanish upon either mission completion or mission failure, and effect is halved when riding a vehicle. Can materialize after a Pay Day.
Invincibility: Appears exactly once in Star Flight. Can be picked up by simply touching it. User is temporarily prevented from being damaged by an enemy attack. Also nullifies one-hit-KO blows.
Max Revive: Appears exactly once in Space Plant. Can be picked up by simply touching it. Stored in inventory until needed. If user's HP is dropped to zero, hit by a one-hit-KO blow, or falls off the stage, mission is not failed and fully restores user's health. Repositions user to last safe spot when used. One use only, cannot be carried between stages.
Foresight Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Normal- or Fighting-type moves against transparent foes.
Hindsight Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Ghost-type moves against Normal-type foes.
Gravity Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Ground-type moves against airborne foes.
H2-SO4 Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Poison-type moves against metallic foes.
Miracle-Eye Scope: Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Psychic-type moves against Dark-type foes.
Reverse-Lightningrod Scope Appears in every area except Central Core Area 3 and the Bonus Stages, but very rarely. Pick up with action button. While held, a Pokémon can use Electric-type attacks on foes that resist electricity.
Star City Cage: Appears in every area except Central Core Area 3 and the Bonus Stages. Looks like a cube that consists entirely out of indigo blue laser beams that make up the edges and force fields making up all six sides. The Star City symbol glows on all vertical sides. Holds something in it and cannot be destroyed. Opened by defeating any nearby enemies. When opened, the cage explodes into energy particles and whatever is in it can be used or collected.
Computer Box: Appears in several places, first in Electrochemical Reactor. Pick up with X. Can be thrown at enemies for damage.
Hint Box: Appears in Star Gardens and Space Shuffle. Resembles a floating TV. Can be read by pressing X when near it. Gives a hint on the location of a switch or Star Shard. Only up to three hints per object are allowed. Can be destroyed by a medium or strong attack. If destroyed, continues to float in place in a damaged state, but cannot be used.
Secret Switch: Appears in Star Gardens. Encased in a hovering dome. All three must be pressed to open the hidden passage to clear mission.
Hovercar: Appears in Starlight Expressway. Destroyed by strong attack. Used to drive through stage.
Star Shard: Appears in Space Shuffle, 6 total. All 6 are found hidden within the stage. When all 6 are collected, mission is cleared.
Power Boost: Appears in Space Shuffle. Extracted from Power Boost capsule. Pick up and use with X. Total Power of character is increased by 4 for each use. May be used up to five times. Only one Power Boost may be collected at a time.
Speed Boost: Appears in Space Shuffle. Extracted from Speed Boost capsule. Pick up and use with X. Total Speed of character is increased by 4 for each use. May be used up to five times. Only one Speed Boost may be collected at a time.
Energy Boost: Appears in Space Shuffle. Extracted from Defense Boost capsule. Pick up and use with X. Total Defense of character is increased by 4 for each use. May be used up to five times. Only one Defense Boost may be collected at a time.
Heal Boost: Appears in Space Shuffle. Extracted from Heal Boost capsule. Pick up and use with X. Restores more health than Potion with each use. May be used up to five times. Only one Heal Boost may be collected at a time.
Ambush Checkpoint: Appears in Star Flight. Calls enemies into the area if triggered. Each side can be destroyed by a strong attack.
Laser Mirror: Appears in Laser Station. Used to reflect lasers through the pinball course. Only reflects lasers that match its color.
Mirror Cube: Appears in Laser Station. Resembles Battle Cube. Pick up with X. Can be thrown with X. Reflects lasers that come in contact with any of its sides.
Gravity Gate: Appears in Cosmic Gadget, Techno Gadget, and Star Database. Cannot be destroyed. When passed through, alters gravity to another direction.
Gravity Capsule: Appears in Cosmic Gadget, Space Plant, and Star Maze. Destroyed by weak obstacle-removing attack. When destroyed, gravity is altered to another direction.
Space Train: Appears in Cosmic Gadget, first part. Approach to enter Cosmic Gadget, second part.
Mini Satellite: Appears in Space Plant. Destroyed by medium or strong attack. May contain a random powerup.
Generator: Appears in Star Maze. Cannot be destroyed. If hit by an attack, alters a number of objects found in the stage.
Biosphereical Unit: Appears in Cosmic Flower. Regulates the stage's climate level. Destroyed by strong attack. Mission fails if destroyed.
Arrow Pad: Appears in Cosmic Flower. When stepped on, a hologram platform rises out and moves in the direction of the arrow. If a hologram platform from a multi-arrow pad, the direction can be altered by jumping.
Data Supercomputer: Found in Star Database. Cannot be destroyed. Used to download information on the Space Shield Network.
Time Gate: Appears in Central Core Areas 1 and 2. Cannot be destroyed. When passed through, time stops for 10 seconds.
Containment Ring Switch: Appears in Central Core Area 2. When pressed, disables containment ring of the same color. Once all eight are pressed, the path to the Central Control Computer will open.
Star Shuttle: Appears in Central Core Area 3. You fly this like the shuttle seen in the main game. X fires the laser weapon while L and R allow footing on the Cosmic Phoenix while it's in hyperspace. (The controls are A, C, and Z respectively in Wii-mote/Nunchuck setups.)

When it comes to fighting your rival at the end of the Astro Platform stage, each character has a specific rival. Here's the list of all the rival pairs:

Cissy/Danny
Rudy/Sakura
Luana/Giovanni
Drake-OI/Lance
Floreia/Wallace
Brock/Erika
Misty/Bugsy
Lorelei/Glacia
Bruno/Koga
Gary/Paul
Lt. Surge/Wattson
Agatha/Phoebe
Sabrina/Tate & Liza
Ritchie/Casey
Eusine/Luka
Blaine/Flannery
Janine/Duplica
Falkner/Winona
Whitney/Aeris-K
Shingo/Brawly
Jasmine/Byron
Morty/Fantina
Will/Lucian
Chuck/Maylene
Harrison/Tyson-HL
Pryce/Candice
Clair/Drake-HE4
Drew/Zoey
Karen/Sidney
Liza/Marley
Trixie/Samantha
Roxanne/Roark
Electra/Volkner
Norman/Cheryl
Harley/Kenny
Sonrisa/Gardenia
Milane/Jason
Robert/Solidad
Steven/Cynthia
Morrison/Palmer
Juan/Crasher Wake
Noland/Solana
Greta/Riley
Tucker/Flint
Lucy/Bertha
Spenser/Aaron
Anabel/Buck
Brandon/Mira
Lunick/Jackie
Mario/Pulseman

Characters' power, speed, and defense rankings, as well as their HP and any applicable bonuses (i.e. a male's bonus power or a female's bonus speed), only apply while on foot or while riding the Extreme Gear in Cosmic Gadget or Space Plant. Here are the rankings and HP for the vehicles used in the vehicle sequences (this does not include the flying enemies that Duplica can hijack, which maintain their stats even with Duplica as pilot):

Hovercar (Starlight Expressway): 150 HP; Power 0, Speed 11, Defense 4; Main Attack is Ram
Star Shuttle (Central Core Area 3): 300 HP; Power 5, Speed 8, Defense 2; Main Attack is Laser
Mach 101 (Star City Raceway): 200 HP; Power 0, Speed 15, Defense 0; Main Attack is Saw (Also Has Oil Slick, Homing Rocket, and Jacks)


When it comes to the Limonada Shakes you can get in the Star Gardens stage, each different kind of shake has an effect on your stats. While the first four are useful for moderate stat increase, the second four are more risky, but increase your stats more than the firsr four. Here's the lowdown on the Shakes:

Limonada Shake: Power +1, Speed +1, Defense +1
Tangy Fruit Shake: Speed +2, Defense +1
Tropica Shake: Power +2, Speed +1
Hard Fruit Shake: Power +1, Defense +2
Plant Shake: Power +2, Speed +3, Defense -2
Ice Shake: Power –2, Speed +2, Defense +3
Shock Shake: Power +3, Speed –2, Defense +2
Fire Shake: Power +2, Defense +2, Speed +2, -20 HP


Simply transmitting this piece of data will open up screen 41 at the movie theater in the Soleanna stage in the Arena. Here are the details for that screen (the presentation for this screen is the same as the other 40):

Screen 41: Japanese 21st ending, "Message of the Wind" (Japanese) (version last played with episode 540)


Also, once you've completed the mission (except for one case, you need not play the bonus stages), provided you've accessed Arena, you'll have some new stages to battle in.

Energy Plant (Complete the Space Shield Crisis story)
This stage is taken from the Electrochemical Reactor stage (with the same music) and takes place on the highest floors of the reactor. Even so, this is quite a huge stage and it can be quite easy to get lost while in here. There are a number of large rooms containing energy fluid pools and an even bigger number of smaller rooms with the same energy pools. The concentrated energy comes in all six colors. There are also networks of energy paths going through the energy pool areas, some of which need to be activated first. The paths also go along the walls and the ceilings, allowing you to reach the high points of the stage. There are also a number of rooms containing energy platforms that must also be activated. Also, this stage gives you access to several energy storage tanks, each containing energy of a different color, but unlike in single-player, the energy doesn't rise while you're in one. On a final note, this stage also contains a lot of fireballs that you'll have to watch out for as you fight in this stage.
Drill Dozer Locations: The main Drill Dozer can be found in the middle of the large room containing red liquid energy (in the northwestern area of the stage), another is found in the middle of the large green energy pool room (found in the southern area of the stage), and the last is found above the blue energy in the large room in the northeastern area of the stage. Secret rooms can be found in this stage, including under a few of the energy pools, and some of the secret rooms happen to contain energy pools as well. Note that when burrowing in this stage, you might drill into an energy pool, so remember to be careful.
Luana's Pokémon Setup: Marowak and Claydol
Size Ranking: ****

Star Gardens (Complete the Space Shield Crisis story)
This stage is taken from the Star Gardens stage (with the same music), but the secret switches that you had to find in the single-player mode have been removed. This happens to be a nice place for battling foes, but there isn't much else to be found here other than the sewer system beneath the stage. If you head into the clubhouse, you can still help yourself to a Limonada Shake, but you're only allowed one shake on the same "life".
Drill Dozer Locations: The main Drill Dozer is in front of the clubhouse, another is found near the playground and the last is found in the sewer area in front of the hidden room (which is locked). Secret rooms can be found under the parking lots, apartment buildings, the pool, and a few more underneath the sewers.
Luana's Pokémon Setup: Alakazam and Claydol
Size Ranking: **

Space Arena (Complete the Space Shield Crisis story)
This stage is taken from the Astro Platform stage (with the same music), but the walls separating the arenas have been removed, making this area one large battle arena in space. It happens to be quite similar to the Space Theater from Sonic Riders in the fact that what look like UFO's appear from time to time over the field and either move or drop pieces of the arena. Also, the position of the laser fences will constantly change, so be ready.
Drill Dozer Locations: The main Drill Dozer sits in the lower left-hand corner of the arena and another Drill Dozer sits in the upper right-hand corner. Secret rooms exist beneath the huge panels making up the arena, but if you dig too far down, you'll fall through the bottom of the arena and to your death!
Luana's Pokémon Setup: Alakazam and Marowak
Size Ranking: **

Cosmic Flower (Complete the Space Shield Crisis story)
This stage is taken from the Cosmic Flower stage (with the same music), but restricts you to the areas around the four biospherical units. Fortunately, you won't be going through any of the four very confusing biospherical mazes, but paths to each unit will lead you to each one. However, the biospherical units are protected by force fields, thus they can't be destroyed. The areas in the garden itself still consist of platforms that appear and disappear with the changing of the "sun-sphere" and warp tubes inside each biospherical area will allow you to go through each of the four areas of the stage.
Drill Dozer Locations: The main Drill Dozer is found near the first biospherical unit, while three more are found near each of the other three units. Secret rooms exist underneath the four rooms housing the biospherical units, and even include some small, simple mazes that use Arrow Pads.
Luana's Pokémon Setup: Alakazam and Marowak
Size Ranking: ****

Magma Asteroid (Complete the Space Shield Crisis story)
This stage is exclusive to multiplayer and takes place inside of a large fiery meteor floating within the area of Star City. This place is composed of high-tech metal and space rock and as you might expect, happens to have lava flooding much of the interior. While the stage may look perplexing, it has a design pattern to it. There are a few large magma areas with floating platforms and floating bridges that allow you to cross the lava safely. However, this stage is known for its various hazards, which consist of laser fences, molten flame cannons, lava geysers, and also large fields of bright red electricity that will be referred to as "magma fields". If you make contact with a magma field, you'll become burned and then lose 10 health a second, so you will have to jump over them. Also, in the north, south, east, and west edges of the stage happen to be rooms containing a pair of lava switches in front of a holographic video screen, which depicts a corresponding large magma pool. By pressing one of the switches, you can raise and lower the lava on the shown chamber, which closes doors leading into the area that would be lower than the level of the lava. You can use these switches to your advantage and roast your foes when they enter! Just be careful not to get burned yourself while you're here.
Drill Dozer Locations: The main Drill Dozer can be found in the southern switch room and two more can be found at the corresponding edges of the eastern and western main magma rooms. You can find several secret rooms throughout this stage and for some reason, you can't bore out of the stage. However, if you dig in the lower areas, you might uncover lava and end up killing yourself in the process!
Luana's Pokémon Setup: Marowak and Claydol
Music Note: A remix of Fire Man's theme from Mega Man 1 and Heat Man's theme from Mega Man 2 plays throughout this stage.
Size Ranking: ***

Space Glacier (Complete the Space Shield Crisis story)
This stage is exclusive to multiplayer and takes place on a massive iceberg floating within the stabilizer net surrounding Star City. The stage itself consists of rooms and tunnels going through the glacier, and since every surface is ice, that means this is quite a slippery stage! While the stage may seem confusing, it has a design pattern to it, so you shouldn't get too lost. This stage happens to have a large number of gimmicks that make it interesting. For one, there is a large system of crystalline warp tubes that will quickly take you from one part of the stage to another. There are also large crystal cylindrical capsules that may contain such things as items. There are also hazards to be found here as well. For example, there are a number of pools located here that contain a liquid that's at absolute zero called liquid ice. If you fall into any, your suicide count goes up. Some of the capsules may contain this, which causes it to spill out if you destroy the capsule. Small floating platforms that move around and large ones that float in place allow you to traverse the liquid ice pools, and both such platforms are composed of ice. There are also large fields of bright blue electricity that will be referred to as "freeze fields". If you make contact with a freeze field, you'll become frozen and then lose 10 health a second, so you will have to jump over them. Also, the lower areas of the iceberg contain pools of water, including an ice lake in the middle. While you can swim in this water, you can only remain underwater for half as long due to its very frigid temperature. There is also an outside area you can access, but be careful as to not slide off the sides, as you'll fall to your death if you do!
Drill Dozer Locations: The main Drill Dozer is found in the outside area of the stage, and another is found at the northern edge of the central ice lake. Another Drill Dozer is found in a secret room in the upper half of the stage. There are quite a few secret rooms to be accessed in this stage, and you can even uncover hidden pools beneath the ice. However, you may also drill into liquid ice, and if you drill too far through the ice and you'll end up out in space and then fall to your demise!
Luana's Pokémon Setup: Alakazam and Claydol
Music Note: A remix of Gemini Man's theme from Mega Man 3 and Crystal Man's theme from Mega Man 5 plays throughout this stage.
Size Ranking: ***

Galactic Invasion (Complete Galactic Chaos)
This stage is taken from the Galactic Chaos stage before Artificial Perfect Chaos was created. (As a result, this stage has different music than the single-player stage.) This huge stage encompasses the entire Team Galactic Star City invasion base, fifteen stories high with confusing layouts on each and every floor. All told, this is the second-largest (only Power Plant is larger) and most complex multiplayer stage in the game. The loading dock is situated on the fifth floor from the bottom, and the loading dock is labeled as being situated on 1F, so the highest floor is 11F and the lowest is B4F.
Drill Dozer Locations: The main Drill Dozer is on the loading dock. Other Drill Dozers are located as follows: normal room on 11F, normal room on 6F, normal room on B4F, secret room on B2F, secret room on 4F, secret room on 10F. Several secret rooms on each floor can be accessed using the drill; however, if you bore your way through an outer wall or through the floor on B4F, you'll fall out of the stage and into the infinite void of space.
Luana's Pokémon Setup: Alakazam and Marowak
Music Note: The theme played in the room where Uxie, Mesprit, and Azelf were held in Diamond/Pearl plays throughout this stage.
Size Ranking: *****


And if you've accessed Special Mission Mode, you'll also have special missions to take on. Note that, since the side story can't be played on a DS, export functions are not available, meaning the special missions work slightly differently for the sidestory; here, you'll need one of the following to access that mission: a Gamecube save on a memory card in Slot A, a Wii disc save on the flash memory, or a downloaded Virtual Console game on the flash memory. Here are the missions:

First Stage:
SPACE METROPOLIS
Mission 1: "Make the S rank!"
Unlocked: From start
Character: Choice
As before, all characters except Tate & Liza are available for usage in a "Choice" mission.
Upgrades Applied: Tanks
On Radio: Shingo; Prof. Oak (only if playing as Shingo)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 5:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.
Note: Look back at Forest Highway's Mission 1 for more details on how a typical Mission 1 works. If playing with a control setup that does not have a Select button, the button you're looking for is the one that controls the "Switch Sister" function while playing as Tate & Liza.

Mission 2: "If only I had a radioactive spider right about now..."
Unlocked: Clear Mission 1, any objective
Character: Cheryl
Upgrades Applied: Materia
On Radio: Palmer
Mission: Reach the top of the tallest skyscraper.
Detail: In this mission, your goal is to retreive one simple flag. That flag, however, is at the very top of the tallest skyscraper, and it's not easy to reach! Better know how to balance on thin windowsills and jump across streets from the top of buildings, as those skills are key to this mission. If you manage to grab that flag, you clear the mission.
Challenge Mode: Cheryl is wearing an Inhibit Belt, and a time limit of 9:30 is in place.

Mission 3: "Defeat 50 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Pulseman
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Defeat 50 Team Draco guards.
Detail: In this mission, your goal is to defeat all 50 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The monorail station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Second Stages.

Mission 4: "Is that bootleg milk I smell? If there's anything worse than Miltank meat, it's bootleg milk!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Whitney
Upgrades Applied: Materia
On Radio: Lance
Mission: Destroy all five trucks carrying bootleg milk without harming a truck carrying genuine milk.
Detail: In this mission, large trucks carrying milk are parked in all areas of the city, right now devoid of Team Draco. Five of them are carrying illegally bootlegged milk, the rest are carrying normal Miltank milk. Floating TVs placed all over the city give hints on how to find the bootleg milk, but these hints are not very clear. Thankfully, all trucks, including the ones with the bootleg milk, are in fixed positions. Some of these fixed positions are on retooled paths that you can't normally traverse. However, there's one catch: You are not to even harm a truck carrying normal milk. If you so much as dent a truck carrying normal milk, you fail the mission. Once you find a truck carrying bootleg milk, your goal is to destroy that truck. Do this for all five trucks carrying bootleg milk and you clear the mission.
Challenge Mode: No Floating TVs will appear, and the bootleg truck locations are now chosen at random (the possible spots are the same out of all of the trucks from the normal mode).

Special Mission: "Team Draco's robots are on a rampage! Turn them to scrap!"
Unlocked: From start
Game Save: Pokémon XD: Gale of Darkness (GC)
Character: Sakura
Upgrades Applied: Materia
On Radio: Shingo
Mission: Destroy all robots.
Detail: In this mission, Team Draco's robots are all over the place, and your goal is to destroy each and every one of them with the same life. There are 150 robots to destroy. These robots are all top-tier in their class, so getting past 150 of them won't be easy. If you can destroy all 150 robots, you clear the mission.
Challenge Mode: A time limit of 10:00 is in place.

Second Stages:
ELECTROCHEMICAL REACTOR
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using objective 1 of 3
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 7:15 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Don't touch the fireballs!"
Unlocked: Clear Mission 1, any objective
Character: Mira
Upgrades Applied: Chaos Drives
On Radio: Palmer
Mission: Reach the monorail train without being hit by fire.
Detail: In this mission, you don't have to contend with Team Draco or the Reactor Defense Fortress. However, there are a lot more of those floating energy fireballs all over the place! Your goal is to make it to the monorail train without touching even one of those fireballs. It's easier said than done, since you're going to need skill to make it past at least two walls consisting of nothing but fireballs without getting hit! (Try somersaulting from a certain distance away using the action button.) To make things even worse, you'll be taking different paths through two of the areas of the stage, meaning you'll be going through some unfamiliar terrain. You'll even be going through a number-panel puzzle similar to--but more complex than--Emerald Coast's through one of these paths! (This number-panel path covers 12 panels.) If you touch even one fireball, you fail the mission. Only by making it to the monorail train can you clear this mission.
Challenge Mode: Team Draco's robots are in place as well, many of them packing fire attacks.

Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Mario
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The Reactor Defense Fortress does not activate, hence you can't actually get past it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.

Mission 4: "A giant Gengar is loose in the city! Take the monorail train out of here before it gets destroyed!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Morty
Upgrades Applied: Tanks
On Radio: Lance
Mission: Beat the giant Gengar to the monorail train.
Detail: In this mission, you're racing a giant Gengar. The giant Gengar destroys pretty much anything it comes across, including the monorail train should it reach it. If the giant Gengar destroys the monorail train, you fail the mission. Your goal is to make it so that it can't destroy the monorail train. The only way to make it so that it can't destroy the monorail train is to take the monorail train yourself. If you make it to the monorail train before the giant Gengar does, you'll ride away from the scene and clear the mission.
Challenge Mode: Morty wears an Inhibit Belt, and the giant Gengar is 50% faster.

Special Mission: "Team Plasma's robots are guarding the fireballs! Extinguish all of the fires before the Grunts arrive!"
Unlocked: From start
Game Save: Pokémon Channel (GC)
Character: Eusine
Upgrades Applied: Chaos Drives
On Radio: Prof. Oak
Mission: Extinguish all of the fires within 13:00.
Detail: In this mission, Team Plasma's robots are guarding the fireballs. Your goal is to extinguish all of the fires. These fireballs can be extinguished the way they normally can. However, there is one catch to the mission--Team Plasma's Grunts are coming, and you're going to have to extinguish all fires before they arrive! The time limit is 13 minutes. If time runs out, you fail the mission. If you can douse all of the fires before time runs out, you clear the mission.
Challenge Mode: X Speed's appearance rate drops to 40% of normal.

STAR GARDENS
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using objective 2 of 3
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 8:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "This stinks! Being put on golf ball duty..."
Unlocked: Clear Mission 1, any objective
Character: Riley
Upgrades Applied: Chaos Drives
On Radio: Palmer
Mission: Recover all 250 golf balls.
Detail: Riley is in a predicament. He's been assigned to golf ball duty inside this subdivision. Thanfully, there's no interference in this mission. There are 250 golf balls placed all over the stage. Some are in plain sight, but others are rather well-hidden. You're going to have to cover every single inch of the stage--slightly modified so different areas are accessible--if you want to find all of the golf balls. As if it weren't enough, you're going to have to press the action button to pick these balls up! Once you've grabbed all 250 golf balls, the mission is cleared.
Challenge Mode: There are now 1000 golf balls, and a time limit of 75:00 is in place.

Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Jackie
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The door to the secret transport network is blocked, so you can't go through it...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.

Mission 4: "GUN robot attack! Destroy them and protect as many humans as possible!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Chuck
Upgrades Applied: Tanks
On Radio: Lance
Mission: Destroy all of the robotic GUN Troops while keeping survival ratio at 75% or higher. Do not harm humans.
Detail: GUN has come out of hiding for this mission. As is usual for a GUN-related mission, you're going to have to defeat all of the robotic foes. Usually, attacking human foes would be optional, but there's an additional stipulation in this mission--you are not to harm any humans. Harm a human, fail the mission. There are also plenty of pedestrians for you to protect. In addition to destroying GUN's robots, you're going to have to make sure at least 75% of the pedestrians survive this attack. If the survival ratio drops below 75%, you fail the mission. If you can destroy all of the GUN robots, you clear the mission.
Challenge Mode: Both the GUN Troops and the pedestrians double their numbers, and the required survival ratio increases to 85%.

Special Mission: "I don't recall any miasma generators in the design plans..."
Unlocked: From start
Game Save: Final Fantasy: Crystal Chronicles (GC)
Character: Noland
Upgrades Applied: Materia
On Radio: Scott
Mission: Shut down the Turks' miasma generators before the miasma overtakes the city. Use any method necessary.
Detail: It appears the Turks have come to Star City to install some of their technology: generators of poisonous miasma. The generators have been turned on, and a poisonous miasma is starting to flood the city. Your goal for this mission is to shut down these generators and clear the air. The time limit begins at 6:00, with an additional 1:30 added for each generator taken out of commission. There are two ways to take a generator out of commission. For starters, you can defeat the group of gas-mask-wearing Turk Amateurs (or, in one case, the pair of Turk Midlevels wearing gas masks) and then flip the switch with the action button. Alternately, just destroy the generator with strong attacks. There are 10 generators to take out. You'll also have to worry about numerous Turk Amateurs and a pair of Turk Midlevels guarding the final generator. If time runs out, the miasma will have fully flooded the city and you'll fail your mission. Once all 10 generators are destroyed, the air will start to clear, the Turks will give up, and you'll clear the mission.
Challenge Mode: All time limits are reduced to two-thirds of previous.

STARLIGHT EXPRESSWAY
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using objective 3 of 3
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 6:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Wheel-class Hover rally! Beat the Hovercars with your Hover Cart!"
Unlocked: Clear Mission 1, any objective
Character: Marley
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Palmer
Mission: Reach the monorail station before the Hovercar drivers.
Detail: In this mission, you're competing against two Team Draco Grunts, one male, one female. The Grunts are driving Hovercars. You're driving a Hover Cart. The stage has been modified so the finish line can be reached with just one vehicle, which a driver can't leave. This mission is described as a wheel-class hover rally since the Hover Cart and the Hovercar are the two main wheel-class vehicles that don't actually have wheels (all other no-wheeled wheel-class vehicles are secondary vehicles in Central City). Anyway, your goal is to beat the Hovercars to the monorail station. Not an easy task, since the Hovercar is the superior vehicle. However, the Grunts do not know of three shortcuts you can take to save some time. If you can get to the monorail station before the Team Draco Grunts do, you've cleared the mission. You fail the mission if one of the Grunts reach the monorail station first.
Challenge Mode: A second male Team Draco Grunt joins the race in another Hovercar. You're going to have to beat three Hovercars to the monorail station. Additionally, two of the three shortcuts are closed off.

Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Solana
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The monorail station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.

Mission 4: "Crazy attack vehicles, attacking while I'm a pedestrian..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Harrison
Upgrades Applied: Tanks
On Radio: Shingo
Mission: Destroy all of the Attack Vehicles.
Detail: In this mission, you'll be going through the stage a lot like you normally would, except you'll be facing Team Rocket's Attack Vehicles while you're making your way through the foot portions of the stage. This can't exactly be considered a fair fight, but your goal is to destroy these Attack Vehicles. There are 10 of them. Once you've destroyed all 10, you clear the mission.
Challenge Mode: The Materia upgrades are applied instead of the Tanks, Harrison wears an Inhibit Belt, and there are now 15 Attack Vehicles.

Special Mission: "GUN forces are trying to take the city! Stop them!"
Unlocked: From start
Game Save: Sonic Adventure 2 Battle (GC)
Character: Brandon
Upgrades Applied: Chaos Drives
On Radio: Scott
Mission: Destroy all GUN Hunters.
Detail: In this mission, GUN has sent swarms of their main Troops, Hunter robots, into the stage in an attempt to seize control. These Hunters are their strongest available, so try taking this mission like you would a mission against a team's high-tier Grunts (since the GUN Hunters are GUN's equivalent). There are 100 GUN Hunters present. Destroy them all with the same life to clear the mission.
Challenge Mode: There are now 300 GUN Hunters.

ASTRO PLATFORM
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of Space Metropolis using Cissy or Danny
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; Prof. Oak (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 4:15 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Bingo!"
Unlocked: Clear Mission 1, any objective
Character: Buck
Upgrades Applied: Tanks
On Radio: Palmer
Mission: Clear all 10 arenas on a certain one of 22 possible lines.
Detail: In this mission, your goal is basically to make a bingo with one life. Imagine the stage as one big bingo card. Here, you'll begin in one of the center four arenas (as opposed to a corner arena as normal). Your starting arena is cleared to start with, like the free space in a typical bingo game. To clear the mission, your goal is to clear all 10 arenas in a line, either horizontially, vertically, or diagonally. There are 10 possible lines going horizontially, 10 possible lines going vertically, and two possible lines going diagonally. If you clear all arenas on a line, you make a bingo and clear the mission.
Challenge Mode: A time limit of 11:00 is in place.
Special Note: For Mission 2 and Mission 4 of Astro Platform, you can use the Select button on the map screen to toggle the map view between the normal map and the bingo card map. The bingo card map does not display terrain, but it does display cleared arenas.

Mission 3: "Defeat 75 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Lunick
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat 75 Team Draco guards.
Detail: In this mission, your goal is to defeat all 75 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. There's no shuttle available to use, so don't worry about accidentially boarding it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Third Stages.

Mission 4: "Blackout!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Pryce
Upgrades Applied: Tanks
On Radio: Lance
Mission: Clear all 100 arenas.
Detail: The bingo card mentality used in Mission 2 will come in handy here as well, although you start at the normal spot here and you don't get a free space. Sometimes, bingo cards are used for a much more difficult game: blackout. That's where you manage to get every single space on a card. That's what you're out to do here. In this mission, your goal is to clear all 100 arenas with the same life. Prepare to take quite awhile on this mission. If you manage to clear all 100 arenas with one life, you clear the mission.
Challenge Mode: A time limit of 130:00 is in place. Due to the clock displaying only two digits for minutes remaining and not displaying hours remaining at all, the clock initially reads "D0:00.00" at the start to denote 130 minutes on the clock. The rest of the patterns prior to reaching 99:59.99 are as follows: "12?:??.??" is denoted as "C?:??.??". "11?:??.??" is denoted as "B?:??.??". "10?:??.??" is denoted as "A?:??.??".

Special Mission: "Chain 'em up! Can you take on the organizations in order?"
Unlocked: From start
Game Save: Pokémon Battle Revolution (Wii)
Character: Danny
Upgrades Applied: Tanks
On Radio: Drake-OI
Mission: Defeat each team's Grunts in order.
Detail: In this mission, your goal is to defeat the Grunts in the order of teams Cynthia gives you. Touch even one organization out of order and you fail the mission. The order Cynthia wants you to destroy the enemies is: Team Magma Grunts, Team Aqua Grunts, Team Flora Grunts, GUN Hunters, Team Rocket Grunts, Team Plasma Grunts, Team Cipher Peons, upper-tier Turk Amateurs, Team Snagem members, Team Draco Grunts, Go-Rock Squad Grunts, Dr. Wily's and Sigma's robots (considered one group for this mission), and finally Team Galactic Grunts. Each enemy type occupies one space on the board; the other spaces are empty. You'll face Team Magma Grunts in the first arena you face, but you'll have to search the board for the others. Land in the wrong space (that is, a space not belonging to the next in line) isn't instant mission failure, but touching the enemies in that wrong space is. If you land in the wrong space, find a way to escape, then take note of that space for later. If you manage to defeat all enemies as Cynthia instructs, you clear the mission.
Challenge Mode: A time limit of 0:45 for each arena is in place.

Third Stages:
SPACE SHUFFLE
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Space Shuffle
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 13:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Stop Team Aqua's assault on Clefairy Cave!"
Unlocked: Clear Mission 1, any objective
Character: Aaron
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Defeat all of the Team Aqua Grunts.
Detail: In this stage, Team Aqua has taken control of an element of the stage you can't visit during normal gameplay: the Clefairy Cave, a natural formation inside a normally-unaccessible "asteroid" resembling Clefairy appearing to be made entirely out of Moon Stone. The launching cannon in Meteor Center will launch you to Clefairy Cave instead of Solrock Planet or Capsule Maze in this mission. Clefairy Cave is a complex multi-story maze and is not easy to traverse. All of the stage's enemies are in Clefairy Cave, and all consist of Team Aqua Grunts. Defeat them all to clear the mission. You need not go farther than Clefairy Cave to clear this mission, but the launching cannon here will take you back to Meteor Center or directly to Starmie Satellite without having to visit Solrock Planet, Capsule Maze, or Lunatone Planet; the launching cannon on Starmie Satellite has also been retooled for this mission to head for either Clefairy Cave or Space Platform.
Challenge Mode: The numbers of Team Aqua Grunts are tripled, and now cover all areas of the stage except those bypassed by the trip to Clefairy Cave.

Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Brawly
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. While the Super Attack Cube appears, all it does here is block access to the shuttle so you can't think of escaping...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.

Mission 4: "We can't let Central City get targeted until the Black Arms come! That's still 44 years off..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Erika
Upgrades Applied: Chaos Drives
On Radio: Gary
Mission: Destroy all of the lasers.
Detail: In this mission, Team Draco has set up a battery of space lasers and pointed them at Central City. The combined firepower should be enough to wipe out Central City to such a degree that they can't even fully rebuild by the time of the Black Arms invasion during the events of Shadow the Hedgehog, still almost half a century away (that game takes place 50 years after Sonic Adventure 2 Battle, but does a bad job of conveying that fact). There's one laser each at Meteor Center, Solrock Planet, Capsule Maze, Lunatone Planet, Starmie Satellite, and Space Platform. Once you've destroyed all six lasers, you've cleared the mission. For some odd reason, no timetable is given for the lasers to actually fire...
Challenge Mode: Erika wears an Inhibit Belt, and a time limit of 11:30 is in place.

Special Mission: "Find and eliminate all of Team Magma's giants!"
Unlocked: From start
Game Save: Pokémon Box: Ruby & Sapphire (GC)
Character: Tucker
Upgrades Applied: None
On Radio: Scott
Mission: Destroy all of the giant Team Magma robots.
Detail: In this mission, your goal is to get rid of just 15 Team Magma robots. Problem is, these robots are their top-tier giants, and defeating them is easier said than done. Even worse is that healing is few and far between. If you can destroy all 15 of these robots, you've cleared the mission.
Challenge Mode: Tucker is wearing an Inhibit Belt, and the quota is increased to 25 robots.

STAR FLIGHT
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Star Flight
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 7:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Is it possible to survive every one of the checkpoints with Materia?"
Unlocked: Clear Mission 1, any objective
Character: Bertha
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Cross all of the ambush checkpoints and defeat all of the Team Draco guards.
Detail: This mission is all about Team Draco's ambush checkpoints. There are no enemies in the stage here except for those that come with the checkpoints. For this mission, your goal is to cross all of the ambush checkpoints and defeat all of the enemies that come with them. The Invincibility powerup can come in handy, since it's near the checkpoint with the most grunts attached to it. Once you've crossed the checkpoints and defeated the enemies that come with them, you clear the mission.
Challenge Mode: Ambush checkpoints increase their yields to between 25 and 50 enemies, and the Invincibility powerup does not appear.

Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Wallace
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The Laser Jet blocks access to the shuttle and won't fight you here, so don't even think of trying to get away...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.

Mission 4: "Can you climb the wall within 60 seconds?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Sabrina
Upgrades Applied: Tanks
On Radio: Gary
Mission: Climb the Space Wall within 1:00.
Detail: Don't be fooled by the time limit presentation, the clock will not start running until you reach the Space Wall. Once you reach the Space Wall, your goal is to climb it within one minute. If you can reach the top before time runs out, you clear the mission. Try taking advantage of as much X Speed as you can find.
Challenge Mode: The time limit is increased to 2:00, but no X Speed will appear in the stage.

Special Mission: "They call a new jet every time an ambush checkpoint is called. Destroy every jet that's called, then get the heck out of here."
Unlocked: From start
Game Save: Pokémon Colosseum (GC)
Character: Bruno
Upgrades Applied: Materia
On Radio: Gary
Mission: Destroy all Skarmory Electromagnet Jets called, then board the shuttle.
Detail: In this mission, you'll begin in pursuit of one Skarmory Electromagnet Jet. Your goal is to destroy that and any other jet Team Snagem sends into the chase. Team Snagem will call another jet upon crossing an ambush checkpoint. Avoid all checkpoints and that initial jet is the only one you need to deal with. Also present are robots under contract to Team Snagem as well as Team Snagem members. If you can destroy every jet that enters the fray as well as board the shuttle at the end, you clear the mission.
Challenge Mode: The stage has been retooled so that crossing the ambush checkpoints becomes mandatory.

LASER STATION
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Laser Station
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 14:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "OK, who let the spare Shockballs float loose in this maze?"
Unlocked: Clear Mission 1, any objective
Character: Flint
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Recover all of the Shockballs.
Detail: For starters, you're probably surprised that Cynthia knows a lot about Shockball, especially since the test game was done with only men and there's no women's league out there. However, at some point during this mission, she'll confess that she once participated in a practice with the Fight Area Palms under Palmer's supervision, and Palmer taught her the rules of the game. She'll even reveal that the game the practice was for was against the Central City Towers, the team that's now based here in Star City! Given that Cynthia knows what the actual Shockball looks like, she'll reveal that the Towers misplaced 100 such balls in this area of the city, and your goal is to find every single one of them. There's 25 Shockballs in each of the four mazes. The mazes themselves have been retooled slightly, so the paths may be a bit unfamiliar. While some of the Shockballs are out in the open, others are well-hidden, so look for them carefully. Once you've found all 100 Shockballs, you've cleared the mission.
Challenge Mode: A time limit of 18:00 is in place.

Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Norman
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.

Mission 4: "Can one of the oldest make it through...unscathed?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Agatha
Upgrades Applied: Chaos Drives
On Radio: Gary
Mission: Reach the shuttle station without taking damage.
Detail: In this mission, your goal is to simply make it to the shuttle station. There's just one stipulation...you must make it there without taking any damage whatsoever. If something does even 1 HP worth of damage, you fail the mission. If you can make it to the shuttle station without being hit, you clear the mission.
Challenge Mode: A time limit of 14:00 is in place.

Special Mission: "Count them one by one and a very disturbing total will be revealed."
Unlocked: From start
Game Save: Pokémon Colosseum (GC) OR Pokémon XD: Gale of Darkness (GC)
Character: Will
Upgrades Applied: Chaos Drives
On Radio: Lance
Mission: Destroy all of the contract robots.
Detail: In this mission, your goal is to add up a figure by destroying robots under contract to Team Cipher. This number turns out to be 131, the total number of shadow Pokémon created by Team Cipher in Pokémon Colosseum and Pokémon XD: Gale of Darkness (not taking transmittable data into factor). Destroy all 131 robots with the same life and you clear the mission.
Challenge Mode: A time limit is in place. The time limit begins at 0:30, with 0:15 added to the time limit for each robot destroyed.

SPACE DECK
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Second Stage using an objective leading to Space Deck
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 6:15 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Big quota to meet for such a short timeframe..."
Unlocked: Clear Mission 1, any objective
Character: Lucian
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Destroy 30 Artificial Chaos, 20 Hover Launchers, and 60 Star City robots within 6:15.
Detail: Oh, boy, this mission basically combines three of the branch objectives from the main story together. In this mission, you're going to have to defeat 30 Artificial Chaos, 20 Hover Launchers, and 60 Star City Robots, all with the same life. As if the high quota weren't enough, there's a time limit of 6 minutes 15 seconds in place! If time runs out, you fail the mission. If you can meet all three quotas within the time limit, you clear the mission.
Challenge Mode: Lucian is wearing an Inhibit Belt, and the Materia upgrades are applied instead of the Tanks.

Mission 3: "Defeat 100 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Wattson
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 100 Team Draco guards.
Detail: In this mission, your goal is to defeat all 100 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. There's no shuttle for you to board here, so you can't actually escape...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fourth Stages.

Mission 4: "Tons of Jynx on the deck! Problem is, which one's the rare purple-faced one?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Lorelei
Upgrades Applied: Materia
On Radio: Gary
Mission: Find the rare purple-faced Jynx without harming any of the Jynx.
Detail: Space Deck has been invaded by Jynx for this mission! There are no less than 300 Jynx placed all over the stage, including 4 shining ones. One of these Jynx, however, doesn't have a properly-colored face. Your mission is to find that oddball purple-faced Jynx. While all 300 of the Jynx have pre-set starting locations, the four shining Jynx are randomly placed and the purple face is given to one of the Jynx at random. Simply put, that purple-faced oddball could be in any one of the 300 possible spots and may even be one of the four shinings! Oh, and one more thing--if you inflict damage on any of the Jynx, you fail the mission. Additionally, at certain points during the mission, Lorelei will be wondering just who would want a purple-faced Jynx (her own Jynx has a normal-colored face). If you manage to walk up to the rare purple-faced Jynx, you clear the mission.
Challenge Mode: In addition to the rare purple-faced Jynx, you now need to find four normal-faced shining Jynx as well in order to clear the mission. If the purple-faced Jynx is a shining Jynx here, a fifth normal-faced shining Jynx will appear in a random spot.

Special Mission: "Can you tell a left-handed DuoSys Man from a right-handed one?"
Unlocked: From start
Game Save: Mega Man Anniversary Collection (GC)
Character: Lucian
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Destroy all DuoSys Man enemies with a certain dominant hand.
Detail: Before the mission begins, Cynthia will pick either left or right. That choice will determine your targets. In this mission, a bunch of DuoSys Man enemies have flooded the stage. Half of them are right-handed, the other half are left-handed. Your goal for this mission is to destroy all DuoSys Men whose dominant hand is the one Cynthia picked. For example, if Cynthia picked right, your target is the right-handed enemies. If you destroy a DuoSys Man whose dominant hand is not your target (i.e. a left-handed one when right-handed ones are your target), you fail the mission; however, you only fail the mission if it's your blow that destroys a non-target DuoSys Man (friendly fire and the environment can wipe out as many as they like). Once you've destroyed every DuoSys Man whom Cynthia chose as targets, you clear the mission.
Challenge Mode: At least 85% of the DuoSys Men that Cynthia does not choose as destruction targets must be protected. Only the stage's cosmic storms are allowed to destroy any not chosen as targets without penalty.

Fourth Stages:
COSMIC HIGHWAY
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Third Stage using an objective leading to Cosmic Highway
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 3:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Bombs on the rails! Can you trigger them all and live to tell the tale?"
Unlocked: Clear Mission 1, any objective
Character: Liza
Upgrades Applied: None
On Radio: Shingo
Mission: Detonate all of the bombs.
Detail: In this mission, Team Draco's placed bombs along the rails and fled the scene. Your goal is to detonate all of those bombs while making it to either a platform or another rail after detonating a bomb. The explosion's radius isn't even enough to hurt you going right over the bomb, yet the rail will crack and fall off the stage once a bomb blows. As is usual, you fail the mission if your HP hits zero or if you fall off the stage, and it's quite easy to fall off the stage here. Once you've detonated all of the bombs, you've cleared the mission.
Challenge Mode: The Materia upgrades are in place, but you'll have to deal with Team Draco's enemies in their normal places.

Mission 3: "Defeat 125 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Tate & Liza
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 125 Team Draco guards.
Detail: In this mission, your goal is to defeat all 125 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle dock is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fifth Stages.

Mission 4: "Butch and Cassidy strike! Make sure there's no shuttle for them to board!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Lt. Surge
Upgrades Applied: Tanks
On Radio: Gary
Mission: Reach the shuttle before Butch and Cassidy.
Detail: Oh, great, Team Rocket has found their way here. Butch and Cassidy are trying to reach the shuttle. Your goal for this mission is to beat both of them to the shuttle. It's not an easy task, since many of the rail paths have been retooled to Butch and Cassidy's advantage. Nevertheless, your goal is to make it to that shuttle first. If either Butch or Cassidy reach the shuttle before you do, you fail the mission. Only by beating Butch and Cassidy to the shuttle can you clear the mission.
Challenge Mode: Upon someone reaching the path split, a gate will close at the split once someone crosses. (The gate is a large, square-shaped gate that closes by means of a laser grid.) If you're second to the path split, your choice of paths will have been decided by the AI of the one who reached the path split first (usually Cassidy). If you're last to the path split, there's no way for you to cross the gates, and you'll fail the mission.

Special Mission: "How can you get to 100 points with that <D4> dog around?"
Unlocked: From start
Game Download: Super Mario Bros. (Wii VC)
Character: Mario
Upgrades Applied: None
On Radio: Prof. Oak
Mission: Score 60 points.
Detail: In this mission, your goal is to score 60 points by firing special turrets at Farfetch'd mechs. The score is shown where you'd normally find the clock in a timed objective. To activate one of the turrets, press the action button while standing next to it. Once you're in control of a turret, aim it with the Control Pad (DS as controller), Left Analog Stick (Classic Controller), Control Stick (Gamecube controller), or by moving the Wii-mote (Wii-mote/Nunchuck). The R button (DS as controller, Classic Controller, or Gamecube controller) or the B button (Wii-mote/Nunchuck) fires a shot. Two Farfetch'd mechs will fly into the air similar to the ducks from Duck Hunt. You have three shots to bring them down. After a short time, any mech still flying will fly away, and once they're out of range, they're gone. Once the mechs have either flown away or been shot down, a mech that resembles some sort of a cross between Growlithe and the dog from Duck Hunt will appear and hold up the hit Farfetch'd mechs. If you hit no mechs, the Growlithe mech will laugh at you! Each duck is worth 10 points. There are 5 turrets and 5 rounds of shooting. If you can score 60 points or more, you clear the mission.
Challenge Mode: The quota increases to 100 points.

COSMIC GADGET
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Third Stage using an objective leading to Cosmic Gadget
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 5:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Why in the world did that Zero Gravity circuit elect not to have a Star City course?"
Unlocked: Clear Mission 1, any objective
Character: Norman
Upgrades Applied: Materia
On Radio: Steven
Mission: Reach the shuttle station. Avoid Jet, Wave, and Storm.
Detail: In this mission, your goal is to make it to the shuttle station. As normal, you'll be riding the Slack Board for the first part of the mission. However, you must get through the stage without encountering a certain three faces: Jet, Wave, and Storm, collectively known as the Babylon Rogues. If you get within 100 feet of them, they'll spot you and you fail the mission. If you can get to the shuttle station without running into any of the Babylon Rogues, you clear the mission.
Challenge Mode: The detection radius is increased to 250 feet.
Special Notes: The stage's background music for this mission only is an instrumental version of "Spurt!", the 10th Japanese opening theme for the Pokémon anime.

Mission 3: "Defeat 125 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Flannery
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 125 Team Draco guards.
Detail: In this mission, your goal is to defeat all 125 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fifth Stages.

Mission 4: "Can you wipe out all of Team Magma's robots?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Blaine
Upgrades Applied: Materia
On Radio: Gary
Mission: Destroy all Team Magma robots using the Riddle Cruiser.
Detail: In this mission, your goal is to use the Riddle Cruiser to destroy all of Team Magma's robots. One area of the stage has been retooled so that you don't go by the point where you dismount the Extreme Gear, meaning you're going to have to use the Riddle Cruiser to destroy all of the robots. Once you've destroyed all of Team Magma's robots, you've cleared the mission.
Challenge Mode: Blaine is now wearing an Inhibit Belt, and most of the robots are now tougher models.

Special Mission: "Protect Team Galactic's giants!"
Unlocked: From start
Game Save: Pokémon Battle Revolution (Wii)
Character: Lucy
Upgrades Applied: Tanks
On Radio: Scott
Mission: Protect at least 6 of the 9 Team Galactic giant robots. Don't destroy any yourself.
Detail: In this mission, Team Galactic has sent some of their giant robots into the fray. However, they've gotten into trouble with Team Draco. In a reverse scenario to a mission in Crazy Gadget from episode 13, you're out to protect Team Galactic from Team Draco. For the record, you start this stage on board the train, so there's no use of Extreme Gear. To protect one of Team Galactic's robots, you'll have to defeat all of the Team Draco Grunts and robots attacking it. If Team Draco manages to destroy four of the Team Galactic giants--or if YOU destroy one of them--you fail the mission. If you can defeat all of the grunts with at least 6 of the Galactic giants still standing, you've cleared the mission.
Challenge Mode: There are now 18 giant robots, and the protection quota is 15 of 18.

SPACE PLANT
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Third Stage using an objective leading to Space Plant
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 7:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Prepare for the Zero Gravity circuit! Beat the Babylon Rogues to the control station!"
Unlocked: Clear Mission 1, any objective
Character: Sonrisa
Upgrades Applied: Materia
On Radio: Shingo
Mission: Reach the satelite control station before Jet, Wave, or Storm do.
Detail: This mission is basically a race through this stage, retooled slightly to make the paths different, and isn't retooled to anybody's advantage. You're aboard the Solar Drive. The finish line is the satelite control station. The opponents: the Babylon Rogues. Jet aboard Type-J, Wave aboard Type-W, Storm aboard Type-S. Each racer is equipped with a Max Revive that gives them a second chance should they fall off or be defeated once, but if they fall off or are defeated after that Max Revive is gone, that contender is out of the running. Whomever reaches the satelite control station first wins. If it's Jet, Wave, or Storm, you fail the mission. If you're the first one there, you clear the mission.
Challenge Mode: There are no Max Revives. All racers only get one shot. Additionally, Sonrisa is wearing an Inhibit Belt.
Special Note: The stage's background music for this mission only is an instrumental version of "Together", the eleventh Japanese opening theme of the Pokémon anime.

Mission 3: "Defeat 125 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Winona
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 125 Team Draco guards.
Detail: In this mission, your goal is to defeat all 125 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle station is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fifth Stages.

Mission 4: "Ardos and Eldes are in pursuit! Get to the shuttle station first!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Koga
Upgrades Applied: Materia
On Radio: Gary
Mission: Reach the shuttle station before Ardos and Eldes.
Detail: In this mission, Team Cipher's guards and contract robots are swarming the place. However, their regular foes are not important. What's important is that Ardos and Eldes are seeking to reach the shuttle station first. You're taking a ride on the Ninja Star gear for this mission, Ardos is aboard Hang-On, and Eldes is aboard Super Hang-On. Sorry, there's no change in music. If either Ardos or Eldes reach the shuttle station first, you fail the mission. The only way to clear the mission is to reach the shuttle station before Ardos or Eldes can.
Challenge Mode: The Chaos Drive upgrades are applied instead of the Materia, the grunts are now Peons, and most of the contract robots are stronger models.

Special Mission: "Who the heck is this Mondo guy we've been asked to find?"
Unlocked: From start
Game Download: Pokémon Snap (Wii VC)
Character: Luana
Upgrades Applied: Chaos Drives
On Radio: Drake-OI
Mission: Find Mondo.
Detail: In this mission, a case file has been delivered to Headquarters. This case file talks about a Team Rocket operative known as Mondo. Problem is, hardly anyone around the office know who Mondo is. The only clue comes from Giovanni: he's worked with Jessie and James, but he's never been caught on a video camera. As it turns out, Mondo is a Team Rocket operative whose lone appearance is a Japan-only radio drama called "It's a White Tomorrow, Team Rocket!" Anyway, Team Rocket's Grunts and robots are all over this place, but they aren't your concern. Your concern is to find this Mondo guy (his voice is an original casting). He's not always in the same place, but wherever he is, you'll have to go out of your way to find him. Once you find Mondo, walk up to him (you need not worry about his melee attacks) and you clear the mission.
Challenge Mode: A time limit of 8:30 is in place, and Luana is wearing an Inhibit Belt.

STAR MAZE
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Third Stage using an objective leading to Star Maze
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission. Keep in mind the objective which you choose, since Mission 1 is not unlocked "from start" in other stages.
Challenge Mode: You're given the Jenny Mode time limit of 9:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "The stage is against you. Good luck."
Unlocked: Clear Mission 1, any objective
Character: Steven
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Reach the shuttle dock.
Detail: In this mission, your goal is to simply reach the shuttle dock. That's not an easy task, since most of this stage's obstacles have been retooled for this mission, and they weren't retooled in your favor. When the stage appears to be against you, it's a tough task to swallow, but if you reach the shuttle dock, you clear the mission.
Challenge Mode: A time limit of 10:45 is in place.

Mission 3: "Defeat 125 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Roxanne
Upgrades Applied: Tanks
On Radio: Steven
Mission: Defeat 125 Team Draco guards.
Detail: In this mission, your goal is to defeat all 125 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle dock is out of service in this mission, so you can't actually use it here...
Challenge Mode: The guards increase in strength to be similar to the ones from the Fifth Stages.

Mission 4: "Annie and Oakley have been ripped off! Stop the thief!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Giovanni
Upgrades Applied: Tanks
On Radio: Gary
Mission: Defeat Wakin.
Detail: Wakin of Team Snagem has recently broken into a Team Rocket outpost near where the Eurasia crashsite will one day be situated at and stole Annie's Espeon and Oakley's Ariados while Annie and Oakley were sleeping. Although several other Team Rocket operatives offered their services in trying to make the recovery, Giovanni's decided to take this recovery operation himself. Wakin has been sighted in this area recently. In this mission, your goal is to stop Wakin as you pursue him through the stage. Other Team Snagem operatives are out to stop you, but it's not mandatory to defeat them. In order to stop Wakin, you're going to have to attack him and drop his HP to zero. Although you have a ranged attack in Rock Blast, if you manage to get into Wakin's melee range, you can end the battle with one Slash should you get lucky. If Wakin makes it to the shuttle dock, he'll get away and you fail the mission. If you get Wakin's HP down to zero, you clear the mission.
Challenge Mode: The Chaos Drive upgrades are in place instead of the Tanks.

Special Mission: "This is a no-concert zone! If the Go-Rock Squad won't stop their song, we'll crush the Go-Rock Squad!"
Unlocked: From start
Game Download: Pokémon Snap (Wii VC)
Character: Bertha
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Defeat the Go-Rock Squad Grunts.
Detail: In this mission, your goal is to defeat the Go-Rock Squad Grunts holding an illegal concert. There are sections of the stage each dedicated to violin, bass guitar, non-bass guitar, and drum. Once you've defeated all of the grunts, you've cleared the mission.
Challenge Mode: A time limit of 10:00 is in place.
Special Note: The background music will grow quieter as the grunts are defeated.

(Continued in next post)
 
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Fifth Stages:
TECHNO GADGET
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Fourth Stage using an objective leading to Techno Gadget
Character: Choice
Upgrades Applied: Tanks
On Radio: Cynthia; V.E.R.I.C.A.S. (only if playing as Cynthia)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 16:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Pummel those target dummies!"
Unlocked: Clear Mission 1, any objective
Character: Koga
Upgrades Applied: Chaos Drives
On Radio: Gary
Mission: Destroy all of the target dummies.
Detail: In this mission, your goal is to destroy every target dummy placed in the technological maze. Team Draco is not around to interfere, but the maze has been retooled so that its layout is vastly different than it was in the story. There are 140 target dummies, and your goal is to defeat every single one of them. If you rip all 140 of the dummies to shreds, you clear the mission.
Challenge Mode: A time limit of 20:00 is in place.

Mission 3: "Defeat 150 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Roark
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Defeat 150 Team Draco guards.
Detail: In this mission, your goal is to defeat all 150 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all before reaching the prison complex, you clear the mission. If you reach the prison complex before defeating the necessary guards, you fail the mission.
Challenge Mode: The Team Draco guards are replaced with Team Draco Grunts from Automation Tower.

Mission 4: "Oh, just great! We finally get Farlie behind bars, yet his organization is trying to come to his rescue?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Whitney
Upgrades Applied: Materia
On Radio: Lance
Mission: Reach Farlie before the rest of Team Flora arrives. Time limit is 20:00.
Detail: In this mission, Farlie is placed where you'd find Alicia in the normal story. The SCPD has managed to capture Farlie. Unfortunately, Team Flora's come to Star City to break out their captive leader, and it's your job to get to Farlie before the rest of Team Flora arrives. If time runs out, Team Flora will arrive on the scene, break Farlie loose, and you fail the mission. If you manage to reach Farlie before time runs out, you clear the mission.
Challenge Mode: The Tank upgrades are in place instead of the Materia, but the time limit is reduced to 12:30. Additionally, Whitney is wearing an Inhibit Belt.

Special Mission: "How did that runaway Maverick from the crash site travel in time to here?"
Unlocked: From start
Game Save: Mega Man X Collection (GC)
Character: Cynthia
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Reach and defeat Optic Sunflower.
Detail: In this mission, you're in hot pursuit of a maverick that ran away from a stage in the Timerunners expansion. Yep, you're tailing Optic Sunflower here, and protecting it are a lot of Sigma's standard foes, including both left-handed and right-handed versions of the WyrmInIon enemies! However, you only need to defeat one foe here, and that's Optic Sunflower. Problem is, Optic Sunflower is running toward where Alicia would be kept in the main story, and if Optic Sunflower reaches that area, you fail the mission. You clear the mission upon defeating Optic Sunflower.
Challenge Mode: Cynthia is wearing an Inhibit Belt, and X Speed's appearance drops to 90% of previous.

METEOR BASE
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Fourth Stage using an objective leading to Meteor Base
Character: Choice
Upgrades Applied: Tanks
On Radio: Cynthia; V.E.R.I.C.A.S. (only if playing as Cynthia)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating the Mega Chaos and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 11:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "It's time to junk what didn't get deactivated!"
Unlocked: Clear Mission 1, any objective
Character: Sabrina
Upgrades Applied: Materia
On Radio: Gary
Mission: Destroy all of the guard robots.
Detail: For this mission, your goal is quite simple. Just destroy all of the guard robots. It's not an easy task for a stage so complex, but if you manage to destroy them all, you clear the mission.
Challenge Mode: A time limit of 11:00 is in place.

Mission 3: "Why is this place still wired to the Star City security system? Even one simple punch will trigger alarms!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Byron
Upgrades Applied: Chaos Drives
On Radio: Cynthia
Mission: Reach the Mega Chaos without using any attacks.
Detail: For this mission, your goal is to get through this stage without using an attack of any sort. You punch, you fail, even if you aren't near any enemies. You use a Pokémon attack, you fail, even if there's no target. As if playing pacifist weren't hard enough, this stage has been reworked so that it's even tougher to cross! If you manage to reach the Mega Chaos without attacking, you clear the mission.
Challenge Mode: In addition to not using attacks, your health must also not drop below half.

Mission 4: "How in the world did the Go-Rock Squad know about this place in order to try to hold some jam session here?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Jasmine
Upgrades Applied: Tanks
On Radio: Lance
Mission: Confiscate all musical instruments.
Detail: Meteor Base. Sealed off after an incident killed off a researcher. No evil team knows of its existence, right? Right? Wrong. One of the Go-Rock Quads knew Yuriko Hartache personally and knows of the Meteor Base location. As such, the Go-Rock Squad has decided to hold a jam session in the old base! As it turns out, the jam session will be generating enough power to charge up a laser strong enough to wipe out any location in Fiore, and you've been hired to stop the jam before it begins. There are 104 pieces of eqiupment to be used in this jam session. They are as follows: 26 non-bass guitars, 26 bass guitars, 26 drum sets, 25 microphones, and 1 violin. You'll have to use the action button to grab the equipment, but that shouldn't be too difficult since they're sizable enough to be visible easily. Once you've seized all 104 pieces of eqiupment, you've cleared the mission.
Challenge Mode: A time limit of 15:00 is in place.

Special Mission: "How did Team Aqua find this place?!"
Unlocked: From start
Game Save: Pokémon Box: Ruby & Sapphire (GC)
Character: Cissy
Upgrades Applied: None
On Radio: Drake-OI
Mission: Destroy all 100 Team Aqua robots.
Detail: Team Aqua has somehow managed to find a way into this place and has let 100 of their robots into this place. The robots are all top-tiers of each of their models, and getting past 100 robots is easier said than done with healing far and few between. If you manage to destroy all 100 robots with the same life, you've cleared the mission.
Challenge Mode: Cissy is wearing an Inhibit Belt, and a time limit of 12:45 is in place.

COSMIC FLOWER
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a Fourth Stage using an objective leading to Cosmic Flower
Character: Choice
Upgrades Applied: Tanks
On Radio: Cynthia; V.E.R.I.C.A.S. (only if playing as Cynthia)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 8:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Carry the flag through this madhouse!"
Unlocked: Clear Mission 1, any objective
Character: Luka
Upgrades Applied: Tanks
On Radio: Shingo
Mission: Reach the shuttle with the flag in tow.
Detail: In this mission, your goal is to grab a flag, then carry it through this wacky garden all the way to the shuttle station. Although it's picked up by simply touching it, it's dropped in the same way the Manaphy Egg is in Mission 2 of Ocean Liner. Like the Manaphy Egg, enemies can also pick up the flag. Unlike the Manaphy Egg, an enemy grabbing the flag is not automatic mission failure, they'll try to get the flag off the stage so that you do fail, and they drop the flag the same way you can. If the flag falls off the stage, you fail. Only by reaching the shuttle station with the flag can you clear the mission.
Challenge Mode: A time limit of 9:00 is in place.

Mission 3: "Defeat 150 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Crasher Wake
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Defeat 150 Team Draco guards.
Detail: In this mission, your goal is to defeat all 150 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The shuttle station is out of service in this mission, so you can't actually use it here, thus you don't have to even worry about seeing Space Genesis...
Challenge Mode: The Team Draco guards are replaced with Team Draco Grunts from Automation Tower.

Mission 4: "Team Plasma's machinery must be destroyed! Can you do it without becoming poisoned?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Clair
Upgrades Applied: Materia
On Radio: Lance
Mission: Destroy all Team Plasma robots without becoming poisoned.
Detail: In this mission, you're contending with Team Plasma's robots here. Your mission is simply to defeat them all. However, there's a catch. If you become poisoned through any means, you fail the mission. Since some of the robots have had their arsenal amended here to include poisoning, that's not an easy task. If you can destroy all of the robots, you've cleared the mission.
Challenge Mode: You fail if you become affected by any status condition (burn, poison, paralysis, disorientation). Additionally, Clair is wearing an Inhibit Belt.

Special Mission: "Don't let Team Flora destroy the rapeseed crop!"
Unlocked: From start
Game Save: Pokémon Channel (GC)
Character: Aaron
Upgrades Applied: None
On Radio: Cynthia
Mission: Defeat the Team Flora Grunts and protect 75% or more of the Star City rapeseed crop.
Detail: Looks like Team Flora's found their way here and has started hacking away at the crop of Star City rapeseed! There are 75 Team Flora Grunts here, and your goal is to defeat all of them before they manage to destroy 25% of the rapeseed harvest. If Team Flora manages to destroy enough rapeseed so that less than 75% of the crop remains, you fail the mission. You only clear the mission if you defeat all 75 Grunts with the same life while keeping 75% or more of the rapeseed crop intact.
Challenge Mode: A time limit of 10:30 is in place, and the protection quota increases to 90%.

STAR DATABASE
Mission 1: "Make the S rank!"
Unlocked: Clear Mission 1 of a using an objective leading to Star Database
Character: Choice
Upgrades Applied: Tanks
On Radio: Cynthia; V.E.R.I.C.A.S. (only if playing as Cynthia)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 10:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Grandpa tells me this data's not worth keeping. Delete it any way you see fit."
Unlocked: Clear Mission 1, any objective
Character: Blaine
Upgrades Applied: Tanks
On Radio: Gary
Mission: Destroy the Data Stations.
Detail: The Data Station. An indestructible obstacle that keeps the data systems running. Or are they indestructible? As it turns out, Blaine has been given six Dynamite Packs confiscated from Team Draco. These Dynamite Packs are highly destructive and can destroy pretty much any obstacle it hits, but it can only destroy one "indestructible" obstacle...a Data Station. If a Dynamite Pack hits a Data Station, the Data Station is destroyed. For this mission, your goal is to use these Dynamite Packs to destroy the Data Stations. A Dynamite Pack is thrown by simply pressing the action button. Once you've blown up all six Data Stations, you've cleared the mission. If a Dynamite Pack is wasted in a way you can't blow up all of the Data Stations, you fail the mission upon running out of Dynamite Packs.
Challenge Mode: A time limit of 9:00 is in place.

Mission 3: "Defeat 150 Draco guards!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Volkner
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Defeat 150 Team Draco guards.
Detail: In this mission, your goal is to defeat all 150 Team Draco guards that appear in this stage for this mission. If you manage to defeat them all before reaching the final transport, you clear the mission. You fail the mission if you use the final transport.
Challenge Mode: The Team Draco guards are replaced with Team Draco Grunts from Automation Tower.

Mission 4: "We can't let Team Galactic get any of the data!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Karen
Upgrades Applied: Tanks
On Radio: Lance
Mission: Keep Team Galactic from uploading information from the Data Stations. Employ any methods necessary.
Detail: In this mission, the Data Stations start out activated. However, your goal is to make sure Team Galactic doesn't get any information from the database. The Data Stations have been weakened slightly defensively so that one can now be destroyed by several strong attacks. Some of the paths have been retooled as well, to your advantage. Upon reaching a Data Station, there are two courses of action you can take to keep Team Galactic from using it. One's deactivating it. Another is destroying it. A third is waiting for a Galactic Commander to show up and defeating them one by one (if you beat a Galactic Commander, they'll leave the scene and not reappear). Galactic Commanders leave the starting gate at different intervals; Mars at 1:30, Jupiter at 3:00, Saturn at 4:30. If you leave a Data Station alone and Team Galactic reaches it, they'll use it, download some of the data, you fail the mission. Upon either deactivating/destroying all six Data Stations or defeating all three Galactic Commanders, you clear the mission.
Challenge Mode: Galactic Commanders will return to the starting gate upon being defeated, and leave 3:00 after the last defeat. Additionally, the Data Stations resume their previous defenses, which means they can't be destroyed by ordinary means. However, Galactic Commanders drop a Dynamite Pack when defeated.

Special Mission: "How will the Pulse fare against the Rock?"
Unlocked: From start
Game Save: Mega Man X Command Mission (GC)
Character: Pulseman
Upgrades Applied: Materia
On Radio: Prof. Oak
Mission: Reach the transport before X. Neither contender may lose all HP.
Detail: Pulseman has often been compared to various forms of Mega Man, but this is actually the first chance he gets to challenge one! This challenge is a race against Mega Man X, the first to the transport wins. X won't attack often, but he might attack to try to trim your lead or blow away an obstacle hindering his path. Keep in mind that hit points are still in play, and the mission fails if either contender hits zero HP. If Pulseman is the first to the transport--not an easy feat since Pulseman's stats are stacked heavily toward Power--you clear the mission.
Challenge Mode: X attacks often.

Final Stages:
As in the main story, laptop expert advice will be included among the radio transmissions for the missions in the Final Stages. Each radio voice has their own way of conveying Rebecca's information.
AUTOMATION TOWER
Mission 1: "Make the S rank!"
Unlocked: Clear all four Mission 1s from the Fifth Stages
Character: Choice
Upgrades Applied: Tanks
On Radio: Shingo; V.E.R.I.C.A.S. (only if playing as Shingo)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 9:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "V.E.R.I.C.A.S.'s core is under attack! Stop this assault before it's too late!"
Unlocked: Clear Mission 1, any objective
Character: Will
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat the Team Draco Grunts attacking V.E.R.I.C.A.S.'s core before the core is destroyed.
Detail: In this mission, Team Draco has sent their grunts out to take out V.E.R.I.C.A.S.'s core. They've retooled the pathways through the tower, making the paths more unfamiliar and making you more likely to make a mistake. If you don't make it to V.E.R.I.C.A.S.'s core within 7:30, the core will be destroyed and you fail. Even if you do make it to the core in time, the Team Draco Grunts will continue their assault on the core. The clock will be replaced by the core's health meter, and your goal is to defeat all of the Grunts within this area before that health meter drops to zero. If the health meter drops to zero, you fail the mission. If you manage to defeat all of the Team Draco Grunts attacking the core, you clear the mission.
Challenge Mode: No X items appear in the stage.

Mission 3: "Defeat 175 Draco Grunts!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Zoey
Upgrades Applied: Tanks
On Radio: Contesta
Mission: Defeat 175 Team Draco Grunts.
Detail: In this mission, your goal is to defeat all 175 Team Draco Grunts that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. The transport stations can't be activated in this mission, so you don't have to worry about leaving the area...
Challenge Mode: The Grunts increase in strength to be similar to the ones from Final Cannon.

Mission 4: "How's Dr. Light here? Last I heard, in this timeframe, he has yet to be born..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Bugsy
Upgrades Applied: Materia
On Radio: Lance
Mission: Rescue Dr. Light.
Detail: It appears Timerunners make an appearance after all in the sidestory, even if it is just for the Special Mission Mode and you can't actually use them. Back in one of his own times, Dr. Wily has managed to kidnap Dr. Light, then used a Timerunner and locked him up in Automation Tower in our present day. He later used a Timerunner to bring his armies into Automation Tower just to make things really tough. Thankfully, he did not bring any Robot Masters. As Dr. Light is no stranger to Timerunners--he went from his orignal time to our present and then to the not-quite-distant future from there to be your voice at Wily Tower, along with most of the others involved in that stage--it's no surprise that Prof. Oak actually knows him despite the time difference, and has passed this information to whomever he sees fit, including Lance. For this mission, your goal is to reach Dr. Light and get him out of this facility. You'll have to face hordes of Dr. Wily's robots in order to get to Dr. Light, and more hordes while escorting Dr. Light to the stage exit. If Dr. Light is defeated while you're escorting him, you fail the mission. If you manage to get Dr. Light to the end of the stage, you clear the mission.
Challenge Mode: A time limit of 8:15 is in place.

Special Mission: "It's a flood of Go-Rocks and Galactics! Stop them en route!"
Unlocked: From start
Game Save: Sonic Heroes (GC)
Character: Luka
Upgrades Applied: Tanks
On Radio: Shingo
Mission: Defeat all Go-Rock Squad Grunts and Team Galactic Grunts while reaching the transport station first.
Detail: In this mission, the Go-Rock Squad and Team Galactic are trying to get through the Automation Tower. Female Grunts of both organizations are wearing Inhibit Belts. Your goal is to defeat every grunt from both organizations before any of them can take the transport to Final Cannon. If you leave an enemy standing upon taking a transport, you fail. If an enemy reaches the transport, you fail. Only be beating all enemies and reaching the transport first can you clear the mission.
Challenge Mode: Luka wears an Inhibit Belt, and the female Grunts no longer wear Inhibit Belts.

FINAL CANNON
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Automation Tower
Character: Choice
Upgrades Applied: Tanks
On Radio: Drake-OI; V.E.R.I.C.A.S. (only if playing as Drake-OI)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating enemies and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 9:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Final Cannon Blowout Bonanza! Everything must go!"
Unlocked: Clear Mission 1, any objective
Character: Karen
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat all enemies.
Detail: In this mission, the goal is simple. Defeat all of the enemies. The stage has been retooled to Team Draco's advantage, so going through the retooled portions may be tough! Once you've defeated all of the enemies, Vikki included, you clear the mission.
Challenge Mode: Karen is wearing an Inhibit Belt, and a time limit of 11:15 is in place.

Mission 3: "Defeat 200 Draco Grunts!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Kenny
Upgrades Applied: Tanks
On Radio: Contesta
Mission: Defeat 200 Team Draco Grunts.
Detail: In this mission, your goal is to defeat all 200 Team Draco Grunts that appear in this stage for this mission. If you manage to defeat them all, you clear the mission. Vikki doesn't appear here, so you don't have to worry about leaving the area...
Challenge Mode: The quota is 400 Team Draco Grunts.

Mission 4: "OK, something's very wrong. It appears Sigma's here and he's after the Solaris Cannon!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Falkner
Upgrades Applied: Tanks
On Radio: Lance
Mission: Beat Sigma to the Solaris Cannon.
Detail: As if the Classic series crew coming here wasn't enough, it looks like the X series is following suit! In this stage, tons of Sigma's robots are out to get you. Their real goal, however, is to protect Sigma as he goes after the Solaris Cannon. If Sigma reaches the Solaris Cannon, you fail the mission. Your goal for this mission is to reach the Solaris Cannon before Sigma can. If you get to the Solaris Cannon before Sigma does, you clear the mission.
Challenge Mode: You must also destroy at least 100 of Sigma's robots throughout the course of the stage to clear the mission.

Special Mission: "I never thought I'd see GUN and the Turks work together..."
Unlocked: From start
Game Save: Shadow the Hedgehog (GC)
Character: Palmer
Upgrades Applied: Tanks
On Radio: Scott
Mission: Reach the battle arena before the Commander or Elena do. Elena wears an Inhibit Belt.
Detail: For this mission, you're trying to reach where you'd normally fight Vikki before a certain two others make it there first. The certain two others couldn't be possibly any more different--one of them is GUN's Commander (his looks are those from Metal Rapids, contrary to what the requirements might make you believe), and the other is Elena of the Turks! If either the Commander or Elena reach the arena first, you fail the mission. Complicating matters is the fact that GUN's robot arsenal and a few of their human Soldiers have teamed up with Turk Amateurs and a small contingent of contract robots, and all are out for your hide! However, you need not even touch enemies such as GUN Hunters and Turk Amateurs. Worry about only the Commander and Elena. Beat them both to the battle arena and you clear the mission.
Challenge Mode: Elena no longer wears an Inhibit Belt, and no X Speed appear in the stage.

CENTRAL CORE (Area 1)
Central Core is another stage along the lines of Draco Spacelab and Galactic Base in how each area has its own missions.
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Final Cannon
Character: Choice
Upgrades Applied: Tanks
On Radio: Lance; V.E.R.I.C.A.S. (only if playing as Lance)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating Rachel and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 4:45 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Obviously the best ranger around should be able to get to and reach Rachel without stopping time..."
Unlocked: Clear Mission 1, any objective
Character: Jackie
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Defeat Rachel without stopping time.
Detail: In this stage, your goal is simply to reach and defeat Rachel, like normal in this mission. However, you are to do it without stopping time. Use a Time Gate, fail the mission. Some areas of the stage have been slightly retooled in areas where you normally can't get past without stopping time in order to get you through the stage. Once you've reached and beaten Rachel, you clear the mission.
Challenge Mode: A time limit of 5:15 is in place.

Mission 3: "How could they treat Grass Pokémon like this? Don't worry, I'm coming!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Gardenia
Upgrades Applied: Materia
On Radio: Cynthia
Mission: Open all of the Draco Cages.
Detail: In this mission, Team Draco has locked up 40 Grass-type Pokémon in their Draco Cages. Your goal is to rescue all of them. At some points of the stage, Gardenia will mention one of her own Pokémon--"my sweet Cherubi", "my darling Grotle", "my precious Roserade", and "that awesome Cacnea that nice member of Team Rocket gave me". These points are after meeting a certain part of the quota. Of course, opening the Draco Cages won't be easy, but once you open all 40 of them, you clear the mission.
Challenge Mode: A time limit of 8:00 is in place.

Mission 4: "Stop the Turk initiation! Amateurs won't attack if their Midlevels are incapacitated..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Morty
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat all of the Turk Midlevels while protecting 75% or more of the Turk Amateurs.
Detail: It appears that this area is currently being used as a Turk initiation. Groups of 40 Turk Amateurs are undergoing training under a single Turk Midlevel, and there are 10 such groups. When you run into these groups, all enemies in the group will attack you. Now, your goal is to make sure at least 75% of the Amateurs are protected. How are you going to get Amateurs to stop attacking? The answer is to go after the Midlevels. If you defeat a group's Midlevel, the group's Amateurs will stop attacking. They may even throw you some of their healing. If you can do this for all 10 groups while making sure you protect at least 75% of the Amateurs, you clear the mission. You fail the mission if more than 25% of the Amateurs are defeated.
Challenge Mode: The protection quota for Turk Amateurs is increased to 100%.

Special Mission: "Robots from two times working together, and a Heatran to escort..."
Unlocked: From start
Game Save: Sonic and the Secret Rings (Wii)
Character: Jackie
Upgrades Applied: Tanks
On Radio: Prof. Hastings
Mission: Protect Heatran and reach the door to Area 2.
Detail: In this mission, you're once again escorting a Heatran, like you did in the only objective that spanned two different episodes from initiation (episode 12, Crashed Colony Eurasia) to completion (episode 13, Crazy Gadget). Your goal is to get Heatran to Area 2 without it dropping to zero HP. Out to stop you are standard enemies of both Dr. Wily and Sigma. You need not destroy them, but it helps. If Heatran's HP drops to zero at any time, you fail the mission. Only by escorting Heatran safely to Area 2 can you clear the mission.
Challenge Mode: You must now also escort a Regigigas as well as Heatran. Mission fails upon either being defeated.

CENTRAL CORE (Area 2)
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Central Core Area 1
Character: Choice
Upgrades Applied: Tanks
On Radio: Steven; V.E.R.I.C.A.S. (only if playing as Steven)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating Dralene and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 14:30 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "That Veil just won't quit, will he?"
Unlocked: Clear Mission 1, any objective
Character: Pulseman
Upgrades Applied: Tanks
On Radio: Prof. Oak
Mission: Defeat Veil and Doc Waruyama.
Detail: In this mission, Veil and Doc Waruyama have come to this area of Star City in an attempt to seize control from Team Draco. Only Pulseman has what it takes to defeat Doc Waruyama. However, he can't finish the fight alone. Each containment station has been retooled to require different strategies to get through them. For each of the first seven containment stations, Pulseman will call upon one of the other characters (you get to choose the character, anyone except Pulseman and anyone who has already had a turn can be chosen; yes, Tate & Liza can be chosen due to lack of action conflict). (There are 14 characters that will not go right after a certain other character. At least one other character must separate the following pairs: Brock/Erika, Eusine/Luka, Misty/Bugsy, Casey/Ritchie, Trixie/Samantha, Volkner/Electra. At least two characters must separate a Cissy/Danny pair; this number increases to three if one of those characters is Floreia.) The chosen character will then make their way through that containment station until they reach the end of their path. Veil lies at the end of the first seven containment stations, and a battle will ensue where your goal is to drop one of Veil's seven health meters to zero. Veil fights similar to how he does in Pulseman (aside from the fact that he now moves in 3D space). If any character has their HP drop to zero, you fail the entire mission. Once you get one of Veil's first six health meters to zero, Veil will teleport away to another containment station. Once Veil's seventh health meter drops to zero, Veil is defeated. After Veil's been defeated, Pulseman himself will tackle containment station 8. Once you've gotten him through that containment station, you'll find Doc Waruyama in the Dralene battle arena. Doc Waruyama also fights similar to how he does in Pulseman aside from the fact that he now moves in 3D space. Once you've taken down Doc Waruyama, you've cleared the mission.
Challenge Mode: Anyone you play as is wearing an Inhibit Belt, and a time limit of 16:15 is in place.
Special Notes: All language-sensitive dialogue spoken by Pulseman, Veil, and Doc Waruyama is in Japanese regardless of the language settings. Other characters speak in the language determined by the Wii's current language settings.

Mission 3: "It's a Draco bonanza! Protect the target dummies!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Candice
Upgrades Applied: Tanks
On Radio: Cynthia
Mission: Protect three or more target dummies. Time limit is 4:00.
Detail: For this mission, your goal is to reach the boss battle site and protect target dummies. There are six target dummies available. Once you reach the boss battle site, waves of Team Draco Grunts will arrive on the scene and start going after the target dummies. Your goal is to make sure at least three of the target dummies remain intact by the time the time limit, which begins upon entering the boss battle site, runs out. That's four minutes. If at least three target dummies remain standing when time runs out, you clear the mission. If at least four target dummies get destroyed, you fail the mission.
Challenge Mode: The protection quota is increased to five target dummies.

Mission 4: "Sub-boss frenzy! Can you beat all of the admins?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Pryce
Upgrades Applied: Tanks
On Radio: Lance
Mission: Defeat all enemies.
Detail: For this mission, your goal is to reach the boss battle site and beat 37 foes. The foes you're facing are as follows: Tabitha, then Courtney, and then Harland for Team Magma; Matt, then Shelly, and then Isabel for Team Aqua; Brad, then Seth, and then Xenia for Team Flora; Annie and Oakley, then Domino, then Butch and Cassidy, then Nanba, then Sebastian, and then Jessie and James for Team Rocket; David, then Rhonda, and then Jack for Team Plasma; Lovrina, then Snattle, then Gorigan, then Ardos, and then Eldes for Team Cipher; Wakin for Team Snagem (technically he's not an admin, but he's Gonzap's right-hand man, enough to qualify him as eligible for this battle); Rachel, then Vikki, then Murphy for Team Draco; Tiffany, then Billy, then Clyde, and then Garret for the Go-Rock Squad; Mars, then Jupiter, and finally Saturn for Team Galactic. You'll be facing each of these enemies in sequence one after the other, and a Potion of some sort is dropped by each foe upon being defeated. Annie and Oakley, Butch and Cassidy, and Jessie and James fight together like they usually do. Once you've beaten Saturn, the last enemy, you've cleared the mission.
Challenge Mode: A time limit of 24:00 is in place. The time limit begins once the fight against Tabitha begins.

Special Mission: "Don't let the containment stations fall into enemy hands!"
Unlocked: From start
Game Save: Pokémon Battle Revolution (Wii)
Characters (by area): Flint, Greta*, Rudy, Spenser, Lance, Juan, Janine*, Anabel*
*--Denotes characters wearing Inhibit Belts.
Upgrades Applied: Tanks
On Radio: Lance (in first four sections), Prof. Oak (starting with fifth section)
Mission: Protect the containment stations by defeating all enemies within each section.
Detail: For this mission, eight organizations have each seized a section of the stage and are hoping to destroy the matching containment station. The goal is simple. Defeat all enemies and save the containment station. Each section's enemy set consists of Grunts, robots, and one admin or other non-head foe. Each of the following sections are taken in order: the red section pits Flint against Team Magma with Harland, the orange section pits Greta against Team Snagem with Wakin, the yellow section pits Rudy against Team Plasma with Jack, the green section pits Spenser against Team Flora with Xenia, the teal section pits Lance against Team Draco with Murphy, the blue section pits Juan against Team Aqua with Isabel, the indigo section pits Janine against Team Rocket with Jessie and James, and the violet section pits Anabel against Team Cipher with Eldes. If the opposition wins even one section, either by the player dropping to zero HP or by having the containment station destroyed, the entire mission fails. Only by clearing the course with all eight characters can you clear the mission.
Challenge Mode: Each section has a time limit of 4 minutes in place. Additionally, all playable characters that didn't already wear an Inhibit Belt wear an Inhibit Belt.

CENTRAL CORE (Area 3)
Mission 1: "Make the S rank!"
Unlocked: Along with Mission 1 of Central Core Area 2
Character: Choice
Upgrades Applied: Tanks (not that they'd matter anyway)
On Radio: Cynthia; Prof. Oak/Prof. Hartache/Alicia/V.E.R.I.C.A.S. (only if playing as Cynthia)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for destroying the Cosmic Phoenix and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 17:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "I don't care if he does go after Peach again, you've got to get Bowser out of there before they get away!"
Unlocked: Clear Mission 1, any objective
Character: Mario
Upgrades Applied: Chaos Drives (not that they'd matter anyway)
On Radio: Prof. Oak
Mission: Rescue Bowser within 3:00.
Detail: For some unknown reason, Bowser made his way to Star City, no doubt to come up with some diabolical plan to kidnap Peach. Right when Bowser is about to get into the Cosmic Phoenix, it takes off! For this mission, your goal is to get Bowser off of the Cosmic Phoenix. The Star Shuttle has been outfitted with a Rescue Vacuum that will be activated by remote once Bowser is loosed, provided it remains intact. However, you're going to have to work quick, since the Cosmic Phoenix will activate a hyperspeed burst and flee the scene in just three minutes. If the time runs out, you fail the mission. You also fail the mission if the Rescue Vacuum is destroyed. Loosing Bowser is the real problem, since Bowser also has an HP meter--and if that hits zero, you fail here as well! Try aiming for the Cosmic Phoenix with the laser. Damage is not what you're seeking, it's impact. Impact will cause Bowser's grip on the Cosmic Phoenix to become slightly looser. The looser Bowser's grip becomes, the closer you are to completion. If you manage to get Bowser completely loose from the Cosmic Phoenix, the Rescue Vacuum will activate and catch Bowser and you'll have cleared the mission.
Challenge Mode: The time limit is reduced to 0:45.
Special Notes: Bowser's voice is just his typical roaring with no human speech, similar to most Mario games starting with Super Mario 64. All language-sensitive dialogue spoken by Mario is in English regardless of the language settings. Other characters speak in the language determined by the Wii's current language settings.

Mission 3: "Blast through the entire wall of orbiters before they get to you!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Fantina
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Cynthia
Mission: Destroy all 50 Altaria orbiters.
Detail: In this mission, you're flying through the stage chasing after 50 Altaria orbiters of different strengths as opposed to the Cosmic Phoenix. The weakest strength (blue body, white wings and gold body, white wings) appears in a 10x2 formation closest to your character (with one row for each color scheme). The middle strength (silver body, crystal wings and green body, red wings) appears in another 10x2 formation behind the first formation (again with one row for each color scheme). Finally, the strongest strength (diamond body, pearl wings) appears in one last row of 10 in the rear. In this mission, all spacecraft can only move from side to side, and yes, this includes the Star Shuttle. Simply put, the controls are modified for this stage so that the only movement allowed is the automatic forward movement as well as strafing using what you'd normally use to strafe on foot. It's best you use an Angel setup for this mission, since that puts the necessary movement in a comfortable position. Your goal for the mission is to destroy the orbiters a lot like you'd play Space Invaders. Whenever the orbiter wall hits one side of the screen, the orbiters will slow down slightly to move closer toward you before reversing direction. The orbiters start to strafe faster the more orbiters are destroyed. If the Star Shuttle hits an orbiter or get into the first row of orbiters, you fail the mission, as will having the Star Shuttle's HP hit zero by an enemy blast (unlike Space Invaders, your ship is not automatically destroyed upon being struck). If you manage to destroy all 50 Altaria orbiters, you clear the mission.
Challenge Mode: You must now destroy the orbiters without being hit by any enemy fire. If even one enemy blast hits you, you fail the mission.

Mission 4: "Keep the orbiter intact as the Phoenix flees!"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Chuck
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Lance
Mission: Allow the Cosmic Phoenix to escape without having your Altaria orbiter drop to zero HP.
Detail: For this mission, you're flying aboard an Altaria orbiter and chasing the Cosmic Phoenix. Here, survival is the key. Since you can't grip, you have to simply dodge the Cosmic Phoenix's fire until the Cosmic Phoenix leaves sight. If the Altaria orbiter drops to zero HP, you fail the mission. If the Altaria orbiter is still intact once the Cosmic Phoenix leaves sight, you clear the mission.
Challenge Mode: You fail the mission if the orbiter gets hit by enemy fire.

Special Mission: "That Subspace mode won't do much good if we can't get the Arwing there in time to crash!"
Unlocked: From start
Game Save: Super Smash Bros. Brawl (Wii)
Character: Solidad
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Contesta and Fox McCloud
Mission: Protect the Great Fox. Time limit is 10:00.
Detail: The Great Fox got into some trouble while carrying an Arwing toward where the Arwing's crash site is located in the Subspace Emissary mode in Super Smash Bros. Brawl. Now, only ten minutes away from the warp to the crash site, Team Draco's robots are in full force and attacking the Great Fox! Your goal is to use the Star Shuttle and shoot down the robots in an effort to make sure that Arwing crash happens on schedule so that the events involving Diddy, Fox, and Rayquaza can go on as planned. If the Great Fox's HP hits zero, you fail the mission. If time runs out, Team Draco will call off their raid, the Great Fox will enter the warp, and you've cleared your mission.
Challenge Mode: Stronger models of Team Draco robots arrive earlier, and the time limit is increased to 15:00.
Special Note: The background music for this mission is a mix of various Star Fox-based stage themes from the Super Smash Bros. series. Additionally, Fox McCloud (whose voice is that from Star Fox Assault) does not know about the impending Arwing crash (he can't hear Contesta, who does know about the crash).

Bonus Stages:
STAR CITY RACEWAY
Mission 1: "Make the S rank!"
Unlocked: Upon clearing all Mission 1s from Space Metropolis, the Second Stages, and the Third Stages with all possible outcomes, or upon completing Star City Raceway in the main single-player, whichever comes later
"All possible outcomes" means clearing the missions all possible ways. Simply put, using Space Metropolis as an example, you'd have to clear it once leading to Electrochemical Reactor, once leading to Star Gardens, once leading to Starlight Expressway, and once leading to Astro Platform. This applies to all stages in the requirements.
Character: Choice
Upgrades Applied: Tanks (not that they'd matter anyway)
On Radio: Gary; V.E.R.I.C.A.S. (only if playing as Gary)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating the goons and completing objectives. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 9:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Can you cross the finish line before any of the goons do?"
Unlocked: Clear Mission 1, any objective
Character: Floreia
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Shingo
Mission: Win the race.
Detail: For this mission, you're still facing off against the goons from the "story". This time, however, your goal is to simply finish in first place. As before, the race is 15 laps and the opponents are 19 goons. This time, the goons ride Hovercars instead of their normal vehicles. (Hovercars and Hover Carts aren't affected by the Mach 101's oil slick attacks, unlike wheel-class vehicles such as the Pursuit Vehicle and Rocket Vehicle that actually have wheels.) If you can complete 15 laps before any of the goons do, you clear the mission. You fail the mission if a goon crosses the finish line first or if the Mach 101's HP drops to zero.
Challenge Mode: The goons now ride Motorcycles instead of Hovercars. (Motorcycles are affected by oil slicks.)

Mission 3: "Protect the Mach 101 from the Attack Vehicles!"
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Jason
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Steven
Mission: Complete 5 laps.
Detail: For this mission, the goal sounds simple: get the car around the track five times. Problem is, you're contending with Team Rocket's Attack Vehicles, and their goal is to destroy the Mach 101. As if the fact that the Mach 101 has zero Defense wasn't bad enough, the Attack Vehicles are unaffected by oil slicks (due to being helicopters) and there's no X Defend available for this mission! If the Mach 101's HP drops to zero, you fail the mission. If you can complete the necessary five laps, you've cleared the mission.
Challenge Mode: The quota is increased to 10 laps.

Mission 4: "Mach vs. Machs! And these aren't everyday goons..."
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Electra
Upgrades Applied: Materia (not that they'd matter anyway)
On Radio: Shingo
Mission: Win the race.
Detail: For this mission, the course is taken in reverse. Simply put, you're driving the other way around--what was forward in the "story" is backward here. Anyway, six different-colored Mach 101 clones are your opponents for this 15-lap race. They're being driven by faces you never fought in the main story. Representing Team Magma is Hank. Representing Team Aqua is Sean. Representing Team Flora is Peg. Representing Team Plasma is Fargus. Representing Team Draco is Dick. Representing Team Rocket is the Rocket Scout. The Rocket Scout uses her anime voice here, whereas everyone else use original castings for their voices. Anyway, like in Mission 2, your goal is to cross the finish line first. However, since the opposition are driving cars set up the same way as yours (including being affected by oil slicks), this can be tricky, but if you can get across the finish line first, you clear the mission. You fail the mission if your Mach 101's HP drops to zero or if one of the clone Mach 101s cross the finish line first.
Challenge Mode: Your weapons are disabled.
Special Note: The background music for this mission only is an instrumental version of "Mezaze Pokémon Master" (1997 version), the first Japanese opening theme of the Pokémon anime. Additionally, the dialogue for this mission is not spoken in Speed Racer-style unlike other missions for this area.

Special Mission: "Oh, shoot! Those Babylon goons are willing to challenge cars?"
Unlocked: From start
Game Save: Sonic Riders: Zero Gravity (Wii)
Character: Steven
Upgrades Applied: Chaos Drives (not that they'd matter anyway)
On Radio: Prof. Oak
Mission: Complete 15 laps before Jet, Wave, or Storm do.
Detail: For this mission, the Babylon Rogues have challenged the Mach 101 to a race against their Zero Gravity gears. Here, Jet rides the Zero Gravity version of Type-J, Wave rides the Zero Gravity version of Type-W, and Storm rides the Zero Gravity version of Type-S. Additionally, Wave is wearing an Inhibit Belt. Your goal is to complete 15 laps before Jet, Wave, or Storm complete 15 laps. The Babylon Rogues won't attack often, but their attacks will do serious damage if they land due to the Mach 101's zero Defense. Making things worse is that oil slicks won't work on air board-type extreme gear. If Jet, Wave, or Storm win the race, you fail the mission. You also fail the mission if one of the Babylon Rogues destroys the Mach 101. Win the race, clear the mission.
Challenge Mode: Wave is no longer wearing an Inhibit Belt, and the Babylon Rogues will attack more often.
Special Note: The background music for this mission only is an instrumental version of "Message of the Wind", the 21st Japanese ending theme of the Pokémon anime. Additionally, the dialogue for this mission is not spoken in Speed Racer-style unlike other missions for this area.

GALACTIC CHAOS
Mission 1: "Make the S rank!"
Unlocked: Upon clearing all Mission 1s from all other stages with all possible outcomes, or upon completing the stage in the main single-player, whichever comes later
Character: Choice
Upgrades Applied: Tanks, Sol Emeralds
On Radio: Gary; Prof. Oak/V.E.R.I.C.A.S./Cyrus (only if playing as Gary)
Mission: Get enough points in this stage to attain at least an S rank.
Detail: In this mission, your goal is to make it through the regular mission while scoring enough points to attain a high rank. In this mission, you get points for defeating Artificial Perfect Chaos and completing objectives; since this is a timed stage with the normal time limit of 15:00, you can use the Select button to switch the time display and the points display. Points are displayed where you'd normally find the clock in a timed objective. At the end of the stage, the points you got during the mission, as well as bonus points based on time taken and remaining health, are added up and you'll be given your ranking. If that ranking is at least S, you clear the mission.
Challenge Mode: You're given the Jenny Mode time limit of 10:00 to complete the mission. Use the Select button to switch the time display with the points display and vice versa.

Mission 2: "Sol vs. Chaos!"
Unlocked: Clear Mission 1, any objective
Character: Drake-OI
Upgrades Applied: Tanks, Chaos Emeralds
On Radio: Prof. Oak
Mission: Defeat the Artificial Perfect Chaos. Time limit is 15:00.
Detail: For this objective, your goal is similar to that of the normal mission, but with one difference: you're given the superpowers of the other type of Emeralds! Yep, you're facing a Sol Emerald-powered Artificial Perfect Chaos using Chaos Emerald superpowers! Given that adverse reactions take place if Chaos Emeralds get near Sol Emeralds, attacks are very powerful, but ones launched at close range cause terrible recoil upon contact. You're best off using Dragonite's Dragonbreath, since that's a ranged strike (Steelix's Iron Tail is a melee strike). You clear the mission once you've taken down both of Artificial Perfect Chaos's health meters, while you fail the mission if time runs out.
Challenge Mode: The time limit is reduced to 10:00.

Mission 3: "If only my kid could see this..."
Unlocked: Clear Mission 1, any objective, with silver-star rank, Clear Mission 2
Character: Milane
Upgrades Applied: None (not that they'd matter anyway)
On Radio: Shingo
Mission: Complete three laps before a Galactic Commander does the same.
Detail: For this mission, the stage's water basin has been reworked into a jet-ski course. Artificial Perfect Chaos is nowhere to be found in this mission. As such, you'll be racing aboard a Jet-Ski against all three Galactic Commanders. The goal is simple. The course's starting line is right underneath your normal starting position for the stage. This is a three-lap race. The starting point for each lap is the designated starting line. Since the Jet-Skis are the same, powerups have been added to the playing field, and any of the contenders can use them to their advantage. They work the same regardless of who grabs them--for example, an X Attack works the same for Mars as it does for Milane. If you can get your jet-ski through three laps before Mars, Jupiter, or Saturn can, you clear the mission. If Mars, Jupiter, or Saturn wins, you fail the mission.
Challenge Mode: The requirement is now five laps, and powerups do not appear as often.
Special Note: The background music for this mission only is an instrumental version of "Advance Adventure", the sixth Japanese opening theme of the Pokémon anime. Additionally, if the stage is still going 3:30 into the mission, Milane will comment about how it's a good thing the vocalist isn't singing and that she can't stand the vocalist, saying that the vocalist reminds her of "that guy" from a few years back (the father of her child, perhaps?).

Mission 4: "Can I take down this kingpi--er, crime boss with Sol power?"
Unlocked: Clear Mission 1, any objective, with gold-star rank, Clear Mission 3
Character: Sonrisa
Upgrades Applied: Materia, Sol Emeralds
On Radio: Shingo
Mission: Defeat Dralene.
Detail: In this mission, you're facing off against Dralene like the fight back at Draco Spacelab Area 5. This time around, however, in addition to the new venue, you're given the Sol Emerald superpowers instead of the Chaos Emerald ones. The change in Emeralds changes some strategies, so it may take some getting used to. This is the only time you're given Sol Emerald superpowers without a time limit. If you manage to defeat Dralene, you clear the mission.
Challenge Mode: Sonrisa is wearing an Inhibit Belt, and a time limit of 11:30 is in place.

Special Mission: "What the?! This place is about to burn up, and yet we need to purge this fake Perfect Chaos?!"
Unlocked: From start
Game Save: Sonic Adventure DX: Director's Cut (GC)
Character: Gary
Upgrades Applied: Tanks, Sol Emeralds
On Radio: Prof. Oak
Mission: Defeat Artificial Perfect Chaos within 5:00.
Detail: For this mission, your goal is to defeat Artificial Perfect Chaos. This time around, however, Team Galactic's invasion base is close to entering the atmosphere, and your goal is to recover the Sol Emeralds before the base burns up! That event happens in just five minutes, so you'd better move quick! If time runs out, you fail the mission. If you defeat Artificial Perfect Chaos, you clear the mission.
Challenge Mode: Gary wears an Inhibit Belt, and the time limit is reduced to 4:00.

And a description of the Special Mission-specific obstacles for the sidestory:

Inhibit Belt: Appears situationally, first in Space Metropolis. Character wears from the start when needed. Negates gender bonuses when worn.
Flag: Appears in Space Metropolis and Cosmic Flower. Can be picked up by simply touching it. Mission object.
Bootleg Milk Truck: Appears in Space Metropolis. Carries bootleg milk. Can be destroyed by several strong attacks.
Genuine Milk Truck: Appears in Space Metropolis. Carries genuine Miltank milk. Can be destroyed by several strong attacks. Mission fails if harmed.
Golf Ball: Appears in Star Gardens. Pick up with action button. Mission object.
Miasma Generator: Appears in Star Gardens. Generates a poisonous miasma out to engulf the city. Can be shut off with the action button and/or destroyed with a few strong attacks.
Super Laser: Appears in Space Shuffle. Target is Central City. Can be destroyed by several strong attacks.
Shockball: Appears in Laser Station. Can be picked up by simply touching it. Mission object.
Duck Turret: Appears in Cosmic Highway. Activated with action button. Can be destroyed by a medium-strength attack. Mission fails if destroyed.
Standard Guitar: Appears in Meteor Base. Pick up with action button. Mission object.
Bass Guitar: Appears in Meteor Base. Pick up with action button. Mission object.
Drum Set: Appears in Meteor Base. Pick up with action button. Mission object.
Microphone: Appears in Meteor Base. Pick up with action button. Mission object.
Violin: Appears in Meteor Base. Pick up with action button. Mission object.
Target Dummy: Appears in Techno Gadget and Central Core Area 2. Uses vary by mission. Mission object.
Dynamite Pack: Appears in Star Database. Pick up and throw with action button. Explodes upon contact with environment. Destroys destructible objects on contact. The only thing capable of damaging a Data Station (destroys a Data Station in one use).
Rescue Vacuum: Appears in Central Core Area 3. Attached to the Star Shuttle. Can be destroyed by several strong Cosmic Phoenix attacks. Mission fails if destroyed.

Additionally, you'll be able to find a disc for the Original Soundtrack in a crate in Space Metropolis when playing that stage in Jenny Mode. Here are the contents on that disc:

DISC THREE
Event: Glory of Star City
Event: What We Build To Protect
Event: The Fight Continues
Event: Our Planet's Ultimate Protection
Event: Something's Approaching
Event: Team Draco's Glorious Return
Event: Seizing Star City
Event: Emergency Evacuation
Event: Professor Captured
Event: Message to the World
Event: The Squad Never Surrenders!
Event: Out Into Space
Event: Arriving At Star City
Event: Let's Split Up!
Futuristic City (Space Metropolis)
Event: It's You Again?!
Boss: Chaos 0/2/4 (Versus Cissy/Danny)
Event: Get Out of There!
Energy Reaction (Electrochemical Reactor)
Boss: Star City Sub-Boss
Event: But I Love You, Erika!
Feelings for this track come from Brock only. As expected, Erika doesn't even give him the time of day before the two battle.
Boss: Suitable Opponent (Versus Brock/Erika)
Event: Intruder Alert!
Boss: Star City Boss Battle
Event: A nice, quiet place?
Space Serenity (Star Gardens)
Event: A Secret Passage
Hovering Highway (Starlight Expressway)
Event: Ready to Rumble?
Space Battle (Astro Platform)
Event: Let's Settle This!
Event: Virtual Electronic Robotic Intelligence Computing Artificial System
Colossal Planetarium (Space Shuffle)
Event: Sinooh Now Is Back!
Soarin' Over The Space (Star Flight)
Event: Proceed To Destroy
Laser Light Show (Laser Station)
Event: Why Must You Cross Me?!
Boss: Searcher Conflict (Versus Eusine/Luka)
Dimensional Space (Space Deck)
Event: Cutting This Interview Short
Highway In the Sky (Cosmic Highway)
Event: Start Up Your Gear!
Extreme Gravity (Cosmic Gadget)
What U Need (Space Plant)
Event: I Don't Like Your Attitude!
Boss: Vs Team Battle (Versus Misty/Bugsy)
Puzzling Challenge (Star Maze)
Event: Maze Defense System Activates!
Boss: Versus Atomic Complex
Event: You've Crossed The Line!
Boss: GUN-Mobile (Versus Ritchie/Casey)
Event: Please Rescue Me!
Inverted City (Techno Gadget)
Event: Please Save My Father!
Event: There's Something To Stop Them
Abandoned Research (Meteor Base 1)
Rebooting Defense Systems (Meteor Base 2)
Event: What Happened Here
Event: The Discontinued Experiment
Event: A Colossal Garden
Holographic Anxiety (Cosmic Flower)
Event: Performers' Quarrel
Boss: Still More Fighting (Versus Trixie/Samantha)
Event: Space Defense Entry
Boss: Versus Space Genesis
Digital Storage (Star Database)
Event: Shut Your Mouth!
Boss: Electric Battle (Versus Volkner/Electra)
Event: We've Made It!
Robotic Tower (Automation Tower)
Event: We're Here To Rescue You!
Boss: Versus Murphy
Event: Reunion of Father and Daughter
Event: Now Witness Our Power!
Event: We Can Stop Them
Event: Road To The Solaris Cannon
Final Countdown (Final Cannon)
Event: You're Behind This!
Boss: Versus Vikki
Event: It's Not Over Yet
Event: Before Heading Out
Event: Into The Core
Hot As The Sun (Central Core Area 1)
Event: Tell Me I'm Pretty… Powerful!
Boss: Versus Rachel
Event: The Last Defenses
Critical Mass (Central Core Area 2)
Event: The Ultimate Power
Boss: Versus Dralene
Event: Another Ultimate Weapon
Event: It's Out Of Our Control!
Event: Collision With Earth Imminent!
Event: The Means To Catch It!
Wrapped In Black (Central Core Area 3/Versus Cosmic Phoenix)
Wrapped In Black Part 2 (Central Core Area 3/Star City's Descent)
Event: The Satellites Fire
Event: We Will Return!
Event: You're Our Hero!
Event: Please Come Back
Event: A Strange Car
Event: Goon Race
Mach 101's Theme (Star City Raceway)
Event: Stowaways
Event: A Mother's Worry
Event: The Transport
Event: Team Galactic Returns
Event: Return to Star City?
Event: Birth of Artificial Perfect Chaos
Event: Sol Power
Open Your Heart (Galactic Chaos/Versus Artificial Perfect Chaos 1)
Boss: Versus Artificial Perfect Chaos 2
Event: Death of Artificial Perfect Chaos
Event: Royal Death Sentence
Special Mission: Spurt! (Instrumental) (Cosmic Gadget)
Special Mission: Together (Instrumental) (Space Plant)
Special Mission: Star Fox Medley (Central Core Area 3)
Special Mission: Mezase Pokémon Master (Instrumental) (Star City Raceway)
Special Mission: Message of the Wind (Instrumental) (Star City Raceway)
Special Mission: Advance Adventure (Instrumental) (Galactic Chaos)
Space Shield Crisis^
Bonus: Red Hot Reactor (Magma Asteroid)
Bonus: Ice Cold Heart (Space Glacier)
Bonus: Calm of Team Galactic (Galactic Invasion)
^--The track differs between the Japanese/Asian versions and the versions from the rest of the world. Although all versions have the exact same content, there are differences in presentation order between the two main versions.

Upon completing all of the normal missions in the Special Mission Mode for The Space Shield Crisis sidestory, you'll unlock another mode of play for the Arena multiplayer component. (If the component hasn't yet been transmitted, this multiplayer mode will be available upon that mode's transmission.) Here's the rundown on it:

(Note that the control schemes listed are for the Wii Classic Controller. Refer to the Timerunners expansion in EX: Diamond & Pearl: The Gyms to see how they correlate to other controller setups.)

Hold the GS Ball: Only available with two, four, six, or eight players. The player who starts the game selects the number of points needed to win the game or the number of minutes the game will last. The GS Ball is placed at a random location, and a player can pick it up with Y. Once a player has the GS Ball, their goal is to defend it. Players can pass the GS Ball to a teammate by having the player with the ball walking up to a teammate and the teammate pressing Y. A team scores a point for every consecutive 30 seconds the GS Ball remains in their possession. The GS Ball is dropped whenever the holder is "killed", at which point anyone can retrieve it. The first team to get the specified number of points, or the team with the most points when time is up, wins. A tie is decided by a sudden-death scenario where the first team to one point wins.
Special Notes: If the GS Ball leaves the stage, such as falling out the bottom of the Nintendo Wii or taking an off-ramp on Rocket Highway, it will respawn in a new random location.


Additionally, upon clearing every single objective, including all split objectives, in every stage in the Mission 1s in the Special Mission Mode for the sidestory, the Rewards section will list a password for "a fighting game" and asks for transmission to "an unfamiliar server". The secret will unlock if you use the Wii as the transmission device and there's a Super Smash Bros. Brawl game disc inside. Take the password you're given and try transmitting it to each of the four known servers: Tajiri, Naka, Uematsu, and Inafune. Each server will tell you the password is wrong. However, once all four servers reject this password, a fifth server will appear on the list: the Sakurai server. Once the Sakurai server appears on the list, transmit the password to that server and a transmission will begin! The transmission will download two stages and fifteen trophies based on the Pokémon Peace Squad saga for use in Super Smash Bros. Brawl. Here's what to expect from the stages:

Mad Train: This is based off the Mad Train stage from episode 6 in the original 10 episodes. The stage is pretty straightforward. It goes through the whole train, but only one car length is fightable at a time. The view is from one of the sides of the train, and there's no interaction with either the seats in the seating cars or the doors in the coach cars; however, luggage in the baggage car, tables in the dining car, the engine in the head car, and some stuff Team Plasma put there are interactive and can affect play. (The order of the cars is the same here as it was in episode 6.) The stage scrolls from left to right at the rate of three cars per minute, until the head car is reached where the scrolling stops for 20 seconds. There's a small pit, single occupancy, between each car; fall down these and you're off the stage. The scrolling will start up again by going from bottom to top for 10 seconds, at which the head car will transform in order to take the fight outside and to the top of the train. Once the fight is on the top of the train, the scrolling will then move from right to left at the rate of ten cars a minute until the rearmost car is reached, at which point the scrolling moves from top to bottom for 10 seconds as the fight returns to the inside of the train, then stops for 20 seconds. The cycle will begin all over again once the scrolling starts again. Unlike in episode 6, there is no possibility for a crash and, even if there were, nobody would die since there are no passengers aboard (there were passengers in every car except the luggage car in the story). The stage's normal music is the same as that from the episode 6 stage, with the Kart theme from Sonic Adventure 2 Battle, an instrumental of "Spurt!" (10th Japanese anime opening theme) and an instrumental of "Type: Wild!" (5th Japanese anime ending theme) as alternate tracks.

Cosmic Flower: This is based off the Cosmic Flower stage from the Space Shield Crisis sidestory. Many natural elements of the stage are here--the enormous plants, the Star City rapeseed, the sun-sphere, both sets of platforms that run on the sun-sphere, and even the biospherical units. Aside from the platforms, most of the stage's elements are in the foreground or the background. The stage has no solid floor, something the foreground masks, so the timing of the platforms based on the sun-sphere is essential to survival. The stage's normal music is the same as that from the Space Shield Crisis stage, with the Crazy Gadget theme from Sonic Adventure 2 Battle, an instrumental of "Mezase Pokémon Master" (1st Japanese anine opening theme) and an instrumental of "Type: Wild!" (5th Japanese anime ending theme) as alternate tracks.

The trophies unlocked through this transmission are as follows (first appearance is also listed):

Hindsight Scope (Original 10: Forest Highway)
Captain (Original 10: Emerald Coast)
Rocket Vehicle (Original 10: Rocket Chase)
Battle Cube (Original 10: Plasma Power Plant)
Miror MP3 (Original 10: Mystic Cave)
Miror MP3 depicts an MP3 player tied to Miror B.'s appearances.
Draco Spacelab (Original 10: Space Station)
Timerunner (Timerunners Expansion: Capital Highway)
Connect Cord (Timerunners Expansion: Go-Rock Cave)
Spacerider (Timerunners Expansion: Crashed Colony Eurasia)
Double Heavy Weight (Timerunners Expansion: Crazy Gadget)
Type: Wild! (Special Mission Mode: Capital City 2B)
This trophy depicts both one of the shoe ads from the special mission as well as an actual pair of Type: Wild brand shoes.
Solaris Cannon (Space Shield Crisis: Intro)
Limonada Shake (Space Shield Crisis: Star Gardens)
The trophy actually depicts all varieties of the shakes, not just the standard Limonada Shake.
V.E.R.I.C.A.S. (Space Shield Crisis: Third Stages)
Yuriko Hartache (Space Shield Crisis: Meteor Base)


Upon clearing all of the Special Missions for the sidestory, another password for the Sakurai server will be revealed. After unlocking the above piece and transmitting the new password, ten additional trophies will be transmitted along with the ability to summon V.E.R.I.C.A.S. with the Assist Trophy item. Here's the list of trophies from this transmission:

Metal Waterfall (Original 10: Metal Rapids)
Mad Diner (Original 10: Mad Train)
This depicts the dining car from Mad Train. Passengers not included. Part of the outside of the car can be viewed on this trophy, and the company logo for "Fedtrak" (a company that runs only passenger trains) is visible on one side of the car.
Trixie Gate (Original 10: Midgar City)
Figure Chamber (Timerunners Expansion: Abandoned Lab)
This depicts a part of the stage where players were spun like figures in the Pokémon Trading Figure game. Occupant not included.
Jump Tank (Timerunners Expansion: Wily Tower)
Electabuzz Bus (Special Mission Mode: Green Hill 4)
Skarmory Electromagnet Jet (Special Mission Mode: Launch Bay 4)
Astro Platform (Space Shield Crisis: Astro Platform)
Sunsphere (Space Shield Crisis: Cosmic Flower)
This actually depicts the entire transmittable Cosmic Flower stage used by SSBB. The trophy can be turned to depict both sides. Fighters not included.
Star Shuttle (Space Shield Crisis: Central Core Area 3)

As for V.E.R.I.C.A.S.'s use as an Assist Trophy, she'll begin following the summoner and give out spoken advice about one of the other opponents, vanishing from the scene after one hint. Note that V.E.R.I.C.A.S. targets Zelda and Sheik separately and Samus and Zero Suit Samus separately but the Pokémon Trainer's Pokémon as one unit.
 
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Now for the final piece of data for this set. If you transmit the passwords of a Trainer's {CRY} Pokémon to the Tajiri server, you will be able to watch Pokémon episodes in which that character made an appearance! You'll watch the episode on the top screen while the bottom screen offers some play options. The episodes are presented with crisp, Advance Generation-quality color, lighting, and sound and there is no screen clutter, such as logos on the screen. Here's more on the episodes.

For the episode layouts, they actually in this case all happen to be as it started with Season 4 (the first episode of which, episode 160, is one of those presented here). In other words, regardless of which episode you're watching, the beginning of the episode comes first, then the Pokémon Diamond and Pearl opening (This is regardless of which episode you're watching.), the episode title (The title is represented like the titles are in the Diamond and Pearl Saga, regardless of which episode you're watching), the first half of the episode, a Trainer's Choice question (regardless of which episode you're watching), the second half of the episode, a Pokémon Diamond and Pearl logo commercial entry and exit (created specifically for DS transmission), and the episode ending.

You can use the stylus like a VCR remote control to play, stop, pause, rewind, or fast-forward the episode. For those who'd rather use buttons than the bottom screen, A is both play and pause, B is rewind, X is fast forward, Y is stop. There is also a Closed Captioning option that can be turned on or off.

Now for the episodes themselves, each one has a Trainer's Choice question of their own. When a Trainer's Choice question is asked, there will be 1-minute intermission between the question and the answer. Also, some character's cards actually download two episodes instead of one. Now, here are the episodes:

Casey: Episode 120, "The Double Trouble Header"; and Episode 163, "The Bug Stops Here"
Trainer's Choice (120): Trainers, which of these Pokémon is not considered yellow? (Choices: Meowth, Lunatone, Alakazam. Answer: Alakazam.)
Trainer's Choice (163): Trainers, which Pokémon is not a Bug-type? (Choices: Gligar, Skorupi, Pineco. Answer: Gligar.)

Morrison: Episode 403, "Saved by the Beldum"; and Episode 404, "From Brags to Riches"
Trainer's Choice (403): Trainers, which of these Pokémon is not in the same egg group as the others? (Choices: Electabuzz, Persian, Hitmonlee. Answer: Persian.)
Trainer's Choice (404): Trainers, which Pokémon is the best fit for the gym leader Gardenia? (Choices: Yanmega, Tropius, Mantine. Answer: Tropius.)

Tyson-HL: Episode 405, "Shocks and Bonds"; and Episode 406, "A Judgement Brawl!"
Trainer's Choice (405): Trainers, which Pokémon cannot learn Water Pulse? (Choices: Aggron, Golduck, Venomoth. Answer: Venomoth.)
Trainer's Choice (406): Trainers, which of these Pokémon is capable of evolving in the fourth generation? (Choices: Misdreavus, Scizor, Dugtrio. Answer: Misdreavus.)

Drew: Episode 439, "Spontaneous Combusken!", and Episode 458, "Channeling the Battle Zone"
Trainer's Choice (439): Trainers, which of these Pokémon was not yet known as of this episode? (Choices: Budew, Mime Jr., Munchlax. Answer: Budew.)
Trainer's Choice (458): Trainers, which of these Pokémon can learn Overheat? (Choices: Palkia, Giratina, Dialga. Answer: Dialga.)

Harley: Episode 450, "New Plot--Odd Lot!", and Episode 451, "Going for Choke!"
Trainer's Choice (450): Trainers, which Pokémon has Jessie never borrowed for a contest? (Choices: Aipom, Masquerain, Banette. Answer: Masquerain.)
Trainer's Choice (451): Trainers, which Pokémon is the best fit for Team Magma? (Choices: Empoleon, Probopass, Heatran. Answer: Heatran.)

Robert: Episode 398, "Hi Ho Silver Wind!", and Episode 399, "Deceit and Assist!"
Trainer's Choice (398): Trainers, which Pokémon has Meowth never imitated? (Choices: Slakoth, Kirlia, Sunflora. Answer: Slakoth.)
Trainer's Choice (399): Trainers, which Pokémon is the best choice to battle Cacturne? (Choices: Bulbasaur, Beautifly, Skitty. Answer: Beautifly.)


As for the Weather Cubes, you can use those to transmit two certain linked groups of episodes at once. Just transmit the passwords for both groups of episodes along with the corresponding Weather Cube to the Tajiri server. You'll watch the episodes in the same way as before, except the previous episodes still use the previously-assigned setups. Here's the groupings:

Weather Cube [Storm]: Used only for Drew; this set linked to the Janine cards with Drew's set above
Drew's Order: 309, 416, 439, 458

Weather Cube [Sand]: Used for Morrison and Harley; Morrison’s pair here* with Morrison's set above; this set linked to the Aeris-K cards with Harley's set above
*--Use just one character's cards. The Weather Cube [Sand] will recognize you want Morrison's set and download those episodes.
The episode numbers listed in Morrison's other set are wrong. The episode listed as episode 393 is actually episode 395, while the episode listed as episode 405 is actually episode 407.
Morrison's Order: 395, 403, 404, 407
Harley's Order: 380, 420, 450, 451

Weather Cube [Hail]: Used for Tyson and Robert; Tyson’s pair here* with Tyson's set above; this set linked to the Karen cards with Robert's set above
*--Use just one character's cards. The Weather Cube [Hail] will recognize you want Tyson's set and download those episodes.
The episode numbers listed in Tyson's other set are wrong. The episode listed as episode 400 is actually episode 402, while the episode listed as episode 406 is actually episode 408.
Tyson's Order: 402, 405, 406, 408
Robert's Order: 311, 398, 399, 400

(While the technology used for video viewing is compatible with the Wii, transmission to the Wii is blocked to keep from hindering DVD sales.)



Unless Sunflorazumarill has other data to add, that does it for the EX: Diamond & Pearl: Retrotrainer block.
 
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