Carrington388
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DREW'S MISSION
Objective 1:
Main Objective Description: "Rescue Maria!"
Stage: Lost Impact
Mission Character: Drew
Time Limit: 4 Minutes
Goal: Drew's found his way into Shadow's memories from a century ago, and hears a cry for help from Maria. Apparently Maria's been shot by a GUN Soldier before she was supposed to have been and Drew wants you to make sure Maria survives. Grab a Heal Cannon and rush to the only Gun Lift area without a Save Point inside the actual room. Provided time hasn't already run out, Maria is close by. Just fire the Heal Cannon at her and you'll clear the objective. If time runs out, you've failed the main objective and must either resort to the counter-objective or restart the stage to try the main objective again.
Special Notes: Like Morrison in his mission, Maria will not know Drew's present since they're a century apart from where Drew entered Shadow's memories.
Counter-Objective Description: "Bank 200 Rings before the memory fades!"
Mission Character: Doom's Eye
Time Limit: 6 Minutes
Goal: Looks like Black Doom has sent his Doom's Eye into Shadow's memories as well! Since there's no second Mission character for Lost Impact normally, the Doom's Eye will appear to you automatically 30 seconds into the stage. Anyway, he wants you to gather 200 Rings before the memory starts to fade. That will occur in six minutes. If you manage to get 200 Rings in time, you've cleared the counter-objective. If not, you'll lose a life and have to start the mission from scratch.
Special Notes: Maria will also not know the Doom's Eye is there since their existence in this counter-objective is a century apart. The Doom's Eye does know Drew's here, though.
Objective 2:
Main Objective Description: "Destroy the black aliens who block the way to Earth!"
Stage: Black Comet
Mission Character: Drew
Time Limit: None
Goal: Wanting to get to Westopolis as quick as possible, Drew wants you to defeat all of the Black Arms aliens in the stage. This is basically a reverse-side scenario of Black Comet's Dark mission (where you had to take out the GUN Soldiers). This means that every Black Arms alien in the following categories has to go: Soldier, Elite, Giant, Bird, Hawk, Volt, Worm. Even the Black Arms ships have to be taken down! Defeated aliens carry over between lives. Once you've beaten back all aliens, you've cleared the objective.
Special Notes: None.
Counter-Objective Description: "Hunt down the gold Beetle and destroy it!"
Mission Character: Doom's Eye
Time Limit: None
Goal: This mission may seem like a joke, since you have to defeat just one small enemy. Don't be fooled--that one enemy is a gold GUN Beetle. It will be pretty difficult to find, but once you do find it, just destroy it and the counter-objective is clear.
Special Notes: None.
Objective 3:
Main Objective Description: "The Go-Rock Squad has taken Westopolis!"
Stage: Westopolis
Mission Character: Drew
Time Limit: 7 Minutes
Goal: The Go-Rock Squad has made their way into Westopolis! Drew wants you to take every single one of them out and then touch the Goal Ring, all before time runs out! You'll be going through Westopolis's Expert Mode this time around, with four cages added to the stage (they're used in the counter-objective). Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. Once you've defeated all of the Go-Rock Squad's robots, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to the Go-Rock Squad's robots, albeit not as lazy as when it came to the Hoenn-based teams. The Go-Rock Squad's robots are basically Egg Pawns (replace Black Arms soldiers), Egg Jugglers (replace GUN Soldiers), and Flappers (from Sonic Heroes) (replace GUN Beetles and Black Birds), all colored gray and bearing the Go-Rock Squad symbol.
Counter-Objective Description: "The Go-Rock Quads are in trouble! Rescue them!"
Mission Character: Gordor
Time Limit: 7 Minutes
Goal: Apparently Gordor has another idea on what to do in Westopolis. Sometime before the takeover was completed, the Black Arms captured the Go-Rock Quads and locked them in cages. He wants you to rescue all four of them (Tiffany, Billy, Garret, and Clyde) before time runs out. The cages are each guarded by two Black Arms Elites and one Black Arms Giant, whom you must defeat to open the cages, and are in out-of-the-way locations (but not impossible-to-reach ones). If time runs out, you'll have to start the mission from the beginning. Once you've rescued all four Go-Rock Quads, you've cleared the counter-objective.
Special Notes: None.
BOSS: Go-Rock Bull
Condition: 3 Main Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Drew
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: Gordor's in control of a large craft that looks like a robotic version of Black Bull, except gray-colored and bearing the Go-Rock Squad symbol. The craft bears all of Black Bull's attacks from both the Lethal Highway and Death Ruins battles, using Go-Rock Squad-colored Flappers instead of Black Birds, in addition to a new attack called "Deafen Wave", where Gordor will play one of four songs that, if the waves hit Shadow, will cause Shadow to lose rings. The four songs are instrumentals consisting of the instruments each of the Go-Rock Quads are skilled in. Each song has a different duration and radius. The craft moves around the stage like in the Lethal Highway Black Bull battle. Some Go-Rock Squad-colored Egg Pawns will show up both on the outer track and in the Ring Fever recovery area bearing weapons you can use. One thing hasn't changed in the transition between alien and robot: the eye is still the weak point. Keep aiming for it, and once you get health down to zero, you've won the battle.
Reward: Go-Rock Sight.
BOSS: Go-Rock Bull w/Egg Dealer
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Drew
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: Gordor's in control of a large craft that looks like a robotic version of Black Bull, except gray-colored and bearing the Go-Rock Squad symbol. The craft bears all of Black Bull's attacks from both the Lethal Highway and Death Ruins battles, using Go-Rock Squad-colored Flappers instead of Black Birds, in addition to a new attack called "Deafen Wave", where Gordor will play one of four songs that, if the waves hit Shadow, will cause Shadow to lose rings. The four songs are instrumentals consisting of the instruments each of the Go-Rock Quads are skilled in. Each song has a different duration and radius. The craft moves around the stage like in the Lethal Highway Black Bull battle. Some Go-Rock Squad-colored Egg Pawns will show up both on the outer track and in the Ring Fever recovery area bearing weapons you can use. One thing hasn't changed in the transition between alien and robot: the eye is still the weak point. Keep aiming for it, and once you get health down to zero, you've wrecked it. In this battle, there is also an Egg Dealer on the field that you must defeat normally. Once one of the machines is wrecked, that wreckage will not leave the field. Once you've wrecked both machines, you've won the battle.
Reward: None.
BOSS: Giant Roserade
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Gordor
Time Limit: 5 Minutes
Music: Route 110 Theme (from Ruby/Sapphire/Emerald)
Gauge Filled: Hero/Dark
Goal: Watch out! A giant Roserade has struck! This thing can launch two dangerous attacks--a flower punch and a Magical Leaf! And you can't dodge the Magical Leaf! This thing's also got good defense as well! So how do you take it down? Well, at certain intervals, a Black Arms Elite will appear on the stage. Defeat it and take its Refractor. Use this against the Pokémon. Once you get the Roserade to half-health, it will stop using the flower punch and start using a roping attack that will reel Shadow in to get hit by the flower! Keep up the strategy and you'll eventually win! Oh, and one more thing--you only have five minutes to take it down. If time runs out, you'll have to start over. Roserade only keeps one flower ready for a punch/rope at a time. If that flower is red, the Dark gauge will rise when you attack it. If that flower is blue, the Hero gauge will rise when you attack it. Once Roserade is down to zero health, you've won the battle.
Reward: None.
BOSS: Drew
Condition: 3 Counter-Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Doom's Eye
Time Limit: None
Music: Emerald Hill Zone Remix (from Sonic the Hedgehog 2 GEN)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Drew. Drew will utilize several tactics against you. Drew himself can attack by chucking a rose at you. Oddly enough, if the rose doesn't hit, you can pick it up and throw it right back at him! He'll also call out his Roselia and use a Magical Leaf or Petal Dance against you. You can temporarily incapacitate Roselia with one hit and concentrate on Drew. GUN Beetles will also appear during this fight, you can use the Machine Guns they come with against Drew. Once you get Drew to half-health, watch out--he uses a Shiny Stone on Roselia, causing Roselia to evolve! Now a Roserade, its Magical Leaf and Petal Dance attacks are faster and stronger than before, with a wider hit radius! You can still incapacitate it with one hit even after it evolves. Once you get Drew's health meter to zero, you've won the battle.
Reward: None.
HARLEY'S MISSION
Objective 1:
Main Objective Description: "Light all of the torches and stay away from the Goal Ring! And don't worry about the time!"
Stage: Cryptic Castle
Mission Character: Harley
Time Limit: 4 Minutes
Goal: First off, a little word about the main objective descriptions from this mission: Do the opposite of what they say. Harley's trying to trick you into failing the objective. Harley wants you to light every single torch in Cryptic Castle and not go near the Goal Ring, and not to worry about the time. For this objective, your goal is actually to touch the Goal Ring without lighting every single torch, and you have a 4-minute time limit to do it in. If time runs out, you've failed the main objective and must either resort to the counter-objective or restart the mission and try the main objective again. Once you've done that, you've cleared the main objective.
Special Notes: A general note about Harley: His voice may sound a bit different from the Harley voices from the anime. Harley's original voice has left the voice acting business, which leaves either his current voice or an original casting as the only options.
Counter-Objective Description: "Listen to Harley!"
Mission Character: Dr. Eggman
Time Limit: None
Goal: For the counter-objective, Dr. Eggman wants you to listen to what Harley says. Here's the task again for the record: Light every single torch in the stage, including the defense lanterns. And don't worry about the time! Once you've lit all the torches, you've cleared the counter-objective.
Special Notes: None.
Objective 2:
Main Objective Description: "Don't grab all 10 of the secret disks! Just dash for the computer room!"
Stage: Cosmic Fall
Mission Character: Harley
Time Limit: 10 Minutes
Goal: What you're actually supposed to do for the main objective is grab all 10 Top-Secret Disks scattered about the stage. They're, for the most part, in hard-to-reach but not completely inacessible locations. Found disks carry over between lives. Once you've found all 10, you've cleared the objective. If time runs out, you lose a life and must start over from scratch.
Special Notes: None.
Counter-Objective Description: "Listen to Harley!"
Mission Character: Dr. Eggman
Time Limit: 10 Minutes
Goal: For the counter-objective, Dr. Eggman wants you to do what Harley says. Try not to grab the disks and instead make a dash for the computer room. You clear the counter-objective once you reach the computer room's terminal. If time runs out, you lose a life and must start over from scratch.
Special Notes: None.
Objective 3:
Main Objective Description: "Whatever you do, don't go defeating all of the GUN forces! Just get to that Goal Ring before time runs out!"
Stage: Air Fleet
Mission Character: Harley
Time Limit: None
Goal: For this objective, your goal is to destroy every single GUN troop in the stage. This is basically a role-reversal of the Hero mission of Air Fleet (where you had to decimate Black Arms), except there's no escape pod here. Destroyed troops carry overe between lives. Once you've taken down all GUN troops, you've cleared the objective.
Special Notes: None.
Counter-Objective Description: "Listen to Harley!"
Mission Character: The Commander
Time Limit: 6 Minutes
Goal: For the counter-objective, the Commander wants you to do what Harley says. Spare as much of GUN as you can and just dash for the Goal Ring. You only have 6 minutes to do it in. If you run out of time, you fail the counter-objective and must resort to the main objective or restarting the stage to try the counter-objective again. Once you reach the Goal Ring, you've cleared the objective.
Special Notes: None.
BOSS: Grounded Diablon
Condition: 3 Main Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Harley
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: A crippled Diablon prototype is what you fight here. You begin in the second phase of the battle, after the craft is grounded (the health meter even reflects it!). Sonic is not present this time, which means Diablon is all you have to worry about. Use the same tactics you'd normally use on a grounded Diablon. Once you've turned Diablon into spare parts, you've won the battle. Oh, and one more thing: DON'T use Harley's hints. For example, Harley will mention that the backside is the weak point (it's the head), Diablon is only vulnerable while shielded (Diablon isn't vulnerable while shielded), and that the homing attack is the only thing that will harm Diablon (weapons are perfectly usable).
Reward: None.
BOSS: Grounded Diablon
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Harley
Time Limit: 3 Minutes 30 Seconds
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: A crippled Diablon prototype is what you fight here. You begin in the second phase of the battle, after the craft is grounded (the health meter even reflects it!). Sonic is not present this time, which means Diablon and the clock are all you have to worry about. Use the same tactics you'd normally use on a grounded Diablon, except faster. Once you've turned Diablon into spare parts in time, you've won the battle. Oh, and one more thing: DON'T use Harley's hints. For example, Harley will mention that the backside is the weak point (it's the head), Diablon is only vulnerable while shielded (Diablon isn't vulnerable while shielded), and that the homing attack is the only thing that will harm Diablon (weapons are perfectly usable).
Reward: None.
BOSS: Rampant Pokémon Coordinators!
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Dr. Eggman
Time Limit: 2 Minutes
Music: Pokémon Contest Theme (from Ruby/Sapphire/Emerald)
Gauge Filled: Hero
Goal: Many Pokémon coordinators have taken the stage in a weird kind of Pokémon contest! Apparently, the eight people who did the best job in causing you to lose a life are the ones who move on to the main portion of the contest! This battle is all about survival. The coordinators use various punching and kicking attacks. Your best bet is to use the Homing Attack constantly. Once time runs out, you've won the battle.
Reward: None.
BOSS: Harley
Condition: 3 Counter-Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: The Commander
Time Limit: None
Music: "Follow Me" (from Sonic Heroes)
Gauge Filled: Hero
Goal: Harley will reveal the truth at the start of this battle. He tricked you into doing what he said just to battle you, and that Dr. Eggman and the Commander were putty in his hands! Insulted at the remark, the Commander commands you to take Harley down. Question is, which one of the figures on the field is really Harley? Three Shadow Androids are on the field disguised as Harley. If you get rid of all the Shadow Androids, Harley will punch you and call three more disguised Shadow Androids. If you manage to get in a hit on Harley, you have about a second and a half worth of cheap hits before he shrugs you off and calls Shadow Androids to replace those you wrecked before you nailed Harley himself. Once Harley reaches half-health, he'll start putting on disguises himself. He can disguise himself as one of the following female characters: Liza/Johto, Sonrisa, Trixie, Casey, Electra, Milane, Luka, Floreia, May, Samantha, Duplica, Sakura, Solidad, Roxanne, Flannery, Winona, Tate, Liza/Hoenn, Phoebe, Glacia, Greta, Lucy, Anabel, Dawn, Gardenia, Maylene, Fantina, Candice, Bertha, Cynthia, Zoey. The Shadow Androids can also disguise themselves as Harley disguised as one of those. Harley and the Shadow Androids hide behind a puff of smoke before the transformation, so as to hide himself and the androids while the disguises are going on. Harley will do the disguise trick again after each round of hits. Once you get Harley down to zero health, you've won the battle.
Reward: Oak Seeker.
ROBERT'S MISSION
Objective 1:
Main Objective Description: "Ribbon Cups are missing in space!"
Stage: Space Gadget
Mission Character: Robert
Time Limit: None
Goal: Four Ribbon Cups from different lands are lost in Space Gadget's Expert Mode. One's from Hoenn. One's from Kanto. One's from Johto. And one's from Sinooh. They're all in hard-to-find but not impossible-to-reach locations, and are along both of the stage's paths (a line of rings will lead you to the defense unit path). Found Ribbon Cups carry over between lives. Once you've found all four Ribbon Cups, you've cleared the objective.
Special Notes: Robert will mention a special tidbit pertaining to each country when you grab its Ribbon Cup.
Counter-Objective Description: "Smash up everything that moves!"
Mission Character: Cyrus
Time Limit: None
Goal: Cyrus, the head of Team Galactic, has a different idea in mind. He wants you to destroy every single enemy in the stage. This means you have to smash up all of both GUN's robots and all of the Black Arms aliens in the stage. Again, you're going to have to take both of the stage's paths (remember the line of rings). Defeated enemies carry over between lives. Once all of the enemies are destroyed, you've cleared the counter-objective.
Special Notes: None.
Objective 2:
Main Objective Description: "Find the two-century-old Orange League trophy before the memory fades!"
Stage: The Doom
Mission Character: Robert
Time Limit: 8 Minutes
Goal: Robert's now entered Shadow's memories, and he's looking for a 300-year-old Orange League trophy that was believed to have been stashed aboard the ARK during the GUN invasion. Of course, it's only a 300-year-old trophy from Robert entered Shadow's memories, it was only a 200-year-old trophy at the time of the GUN invasion a century ago. You'll be going through The Doom's Expert Mode looking for the trophy, and you have an 8-minute time limit for it. The trophy is stashed in a hard-to-reach but not inaccessible location. If you can't find the trophy within the time limit, you'll fail the objective and either must resort to the counter-objective or restart the stage for another shot at the main objective; or, if in the event you fail the counter-objective first, you'll lose a life and have to start over from scratch. Once you've found the trophy in time, you've cleared the objective.
Special Notes: The switch behind the five-key door will only work in this objective if the trophy is placed on the shortcut it unlocks.
Counter-Objective Description: "Stop the human GUN troops from the attack without harming them! Destroy the others!"
Mission Character: Prof. Gerald Robotnik
Time Limit: None
Goal: Prof. Gerald, however, has a different idea. He was the leading scientist on the ARK when GUN invaded a century ago, and Prof. Gerald wants you to stop the GUN Soldiers from their attack while destroying the GUN Beetles, Big Foots, and GUN Mechs. However, you must not harm the GUN Soldiers, but you also have to keep them from attacking. The answer is simple: Heal Cannon. Grab every Heal Cannon you can find and fire them at the GUN Soldiers. This will keep them from attacking. Once you've stopped the attacks of the GUN Soldiers and destroyed all of the GUN Beetles, Big Foots, and GUN Mechs, you've cleared the counter-objective. If you so much as even harm a GUN Soldier, though, you'll fail the counter-objective and either must resort to the main objective or restar the stage for another shot at the counter-objective; or, if in the event you fail the main objective first, you'll lose a life and have to start over from scratch.
Special Notes: Gerald knows the trophy from the main objective is on board, but he doesn't know Robert's here since Gerald died roughly a century before Robert entered Shadow's memories (he did outlive Maria). Additionally, there are a few added Big Foots that will drop Heal Cannons when you destroy them.
Objective 3:
Main Objective Description: "Team Galactic seizes Black Arms HQ!"
Stage: Final Haunt
Mission Character: Robert
Time Limit: 6 Minutes 40 Seconds
Goal: Team Galactic has seized control of the Black Comet! You'll be going through Final Haunt's Expert Mode, except the barrier switches are back in place. Robert wants you to reactivate all of the barriers to keep Team Galactic from the center as well as defeat at least 40 of Team Galactic's robots, all before time runs out! Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. You're also going to have to trek part of the stage aboard a Team Galactic-colored Black Volt. Once you've met Robert's conditions, the objective is cleared.
Special Notes: The programmers were sort of lazy when it came to the Team Galactic's robots. Team Galactics's robots are based on Black Arms Elites (also replace Black Arms Soldiers), Black Arms Giants, and Black Volts (also replace Black Hawks and Black Birds), all colored purple and bearing the Team Galactic symbol. Also, the time limit of 6:40, or 400 seconds, correlates to episode 400, the episode in which Robert won the Hoenn Grand Festival.
Counter-Objective Description: "Meet the boss at the comet's center!"
Mission Character: Cyrus
Time Limit: 6 Minutes 40 Seconds
Goal: Looks like Cyrus has something else in mind. He wants you to meet him in person where you'd normally meet up with Black Doom in person. Simply put, you've got 6 minutes 40 seconds to make it to the Goal Ring. If time runs out, you'll have to start the mission from the beginning. Once you've reached the Goal Ring, you've cleared the counter-objective.
Special Notes: None.
BOSS: Galactic Doom
Condition: 3 Main Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: 20 Minutes (at least that's what the clock says to start with)
Music: Black Doom Battle
Gauge Filled: Hero/Dark
Goal: Cyrus's in control of a craft that looks like a robotic version of Black Doom, except purple-colored and bearing the Team Galactic symbol. The craft has all of the same attacks and tactics of Black Doom (right down to the teleportation, which in this case is Abra-powered) plus two more. The first new attack, "Time Slash", tears a time hole right above the on-display clock, causing one minute to tick by in just three seconds! In this battle, 20 minutes isn't as long as you'd think it is! The other new attack, "Space Slash", tears a space hole behind you, and a random attack from one of the in-game bosses will be unleashed through that hole! (If the attack chosen by Space Slash is the Egg Dealer's Shadow Fever, Shadow's Dark gauge will be filled completely. If the attack chosen by Space Slash is the Egg Dealer's Ring Fever, a bunch of Rings will appear in the center of the arena.) That attack can be easily dodged provided you do it right. Fight it like you usually would Black Doom (the weak points are the same), but try to go as fast as you can--you never know how often the Time Slash attack will be used to suck away your remaining time! Once you've defeated the menace, you've won the battle.
Reward: Galactic Axe. (If you already have the Galactic Axe, the Galactic Axe becomes Level 2.)
BOSS: Galactic Doom w/Customized Elites
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: 17 Minutes 45 Seconds (at least that's what the clock says to start with)
Music: Black Doom Battle
Gauge Filled: Hero/Dark
Goal: Cyrus's in control of a craft that looks like a robotic version of Black Doom, except purple-colored and bearing the Team Galactic symbol. The craft has all of the same attacks and tactics of Black Doom (right down to the teleportation, which in this case is Abra-powered) plus two more. The first new attack, "Time Slash", tears a time hole right above the on-display clock, causing one minute to tick by in just three seconds! In this battle, 17 minutes 45 seconds (a little less than the fight you get with three main objectives) isn't as long as you'd think it is! The other new attack, "Space Slash", tears a space hole behind you, and a random attack from one of the in-game bosses will be unleashed through that hole! (If the attack chosen by Space Slash is the Egg Dealer's Shadow Fever, Shadow's Dark gauge will be filled completely. If the attack chosen by Space Slash is the Egg Dealer's Ring Fever, a bunch of Rings will appear in the center of the arena.) That attack can be easily dodged provided you do it right. Fight it like you usually would Black Doom (the weak points are the same), but try to go as fast as you can--you never know how often the Time Slash attack will be used to suck away your remaining time! Also watch out for Team Galactic robots based on Black Arms Elites throughout this battle--you can also try using their Refractors. Once you've defeated the menace, you've won the battle.
Reward: None.
BOSS: Black Doom, Egg Dealer, Sonic and Diablon
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: None
Music: "Sonic Heroes" (from Sonic Heroes)
Gauge Filled: Hero/Dark
Goal: For this fight, you're going to have to take out all three of the final bosses with just one life. That's right, you fight Black Doom, Egg Dealer, and Diablon all at once on this stage! Try to fight them like you normally would--just be sure to dodge those you're not trying to take down! Also, for this fight, a boss's attack can also harm another boss--for example, Black Doom's meteor attack just might be the finishing blow for Egg Dealer, or Diablon's antimatter cannon can spell the end of Black Doom! Sometimes one of the bosses will aim for another of the bosses--for example, Eggman could stop the third reel for Missile Fever and you'll be scared, except it could be aimed at Diablon instead! Diablon still can't harm Sonic and vice versa, though. If Egg Dealer or Diablon wrecks, that wreckage will not leave the field, although Sonic will if Diablon wrecks. If you take out Black Doom, it will vanish upon being defeated as per Black Arms custom. Once you manage to take down all three bosses, you've won the battle.
Reward: None.
BOSS: Robert
Condition: 3 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Cyrus
Time Limit: 5 Minutes (After Robert Hits Half-Health)
Music: "It Doesn't Matter" (the Sonic Adventure 2 Battle rendition)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Robert. He'll attack mainly through combination attacks with Milotic and Claydol. Milotic's attacks are Water Pulse, Dragonbreath, and Ice Beam. Claydol's attacks are Psychic, Earthquake, and Rock Tomb. They'll each use one attack in combination, and there are many combinations! You'll never predict which combination is up next! You're going to have to strike Robert from range, since the combination attacks make direct strikes impossible. If you run out of weapon crates, you'll find a few Black Arms Elites ready to give you their weapon if you defeat it. Once you get Robert to half-health, Robert senses the comet is entering the atmosphere and a 5-minute countdown will begin! You have to finish the fight within those five minutes or you lose a life and have to start the whole battle over! Once you get Robert's meter down to zero, you've won the battle.
Reward: None.
RITCHIE'S MISSION
Objective 1:
Main Objective Description: "Triple Mission Threat!"
Stage: Westopolis
Mission Character: Ritchie
Time Limit: None
Goal: To clear the objective, you must make it through Westopolis...three times. The first time, you must simply cross the Goal Ring, which will read Back and start the next lap, additionally automatically failing the counter-objective. The second lap requires you to defeat all the GUN Soldiers, and you'll go and start the final lap after doing do. The final lap requires you to defeat all the Black Arms in the stage, and once you do during this lap, the objective is clear.
Special Notes: None.
Counter-Objective Description: "Recover the pack of tickets!"
Mission Character: Casey
Time Limit: 13 Minutes 30 Seconds (After Meeting Casey)
Goal: Toting the Electabuzz spirit, Casey's come to this dangerous city because she lost a package of 75 tickets she was supposed to deliver to Central City! For the counter-objective, Casey wants you to recover them. With the mission's three-lap structure, there's 25 tickets on each lap, and different ways to recover them on each lap. On the first lap, 25 select GUN Soldiers hold the tickets and you'll get the ticket back once the soldier's down. Once you've reached 25 tickets recovered, the main objective will automatically fail and you'll automatically start the second lap from there. On the second lap, 25 select Black Arms aliens hold the tickets and you'll get the ticket back once the alien's down. Once you've reached 50 tickets recovered, you'll automatically start the third lap from there. Finally, the third lap--Expert Mode in the counter-objective--has the tickets just lying around. In this case, just touch the ticket to pick it up. The 75th and final ticket is in the Goal Ring, which is in a case that can only be opened by gathering the other 74 tickets, and once you touch it, you've cleared the counter-objective. However, Casey can't wait forever. If you don't recover all 75 tickets within a span of 13 minutes 30 seconds, you'll fail the counter-objective and, if you're on the second or third laps, lose a life and start over the mission from scratch. Also, you can use the 2P controller to control Casey here.
Special Notes: None.
Objective 2:
Main Objective Description: "Who's the copy?!"
Stage: Lethal Highway
Mission Character: Ritchie
Time Limit: None
Goal: Shadow is pitted against two Shadow Androids in this mission. To clear this objective, you have to cross the Goal Ring before either Shadow Android does so. Not an easy task. If either Shadow Android crosses the Goal Ring first, you fail the main objective. If you fail both the main objective and the counter-objective, you lose a life and must start over from scratch. You clear the objective upon crossing the Goal Ring first.
Special Notes: None.
Counter-Objective Description: "Get those GUN Soldiers out of the way, but don't hurt the Black Arms!"
Mission Character: Plasmae
Time Limit: 8 Minutes
Goal: GUN is impeding Team Plasma's progress to Central City, and Plasmae wants you to get them out of the way while protecting the Black Arms. For the counter-objective, your goal is to destroy every single GUN Soldier in the stage, as well as all the GUN robots. However, you must not harm a single Black Arms alien that you can get by without harming. If you even so much as touch a Black Arms alien, you'll fail the counter-objective unless you must beat aliens to continue on in the stage (such as opening a Black Arms case that contains your only way out). Plasmae will tell you which aliens are OK to attack should you face them. If you fail both the main objective and the counter-objective, you lose a life and must start over from scratch. Once you've beaten down GUN, you've cleared the counter-objective.
Special Notes: None.
Objective 3:
Main Objective Description: "Team Plasma's taken the Capital!"
Stage: Central City
Mission Character: Ritchie
Time Limit: 8 minutes
Goal: Team Plasma's overrun Central City! You have 8 minutes to defeat every last Team Plasma robot, which are found all over Central City's Expert Mode. They replace both Black Arms and GUN troops in the stage. At points where you would normally find a massive bomb, keep defeating the robots that drop down until the small cage holding an item capsule opens up. Defeated robots carry over between lives. If time runs out, you have to start over from the beginning. Once all of Team Plasma's robots are defeated, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to Team Plasma's robots. Team Plasma's robots are basically GUN Mechs (also replace Black Arms soldiers and GUN soldiers), GUN Beetles (replace Black Hawks), and Big Foots, all colored yellow and bearing the Team Plasma symbol.
Counter-Objective Description: "Take 200 Rings and run!"
Mission Character: Plasmae
Time Limit: 4 Minutes
Goal: Plasmae wants you to protect Central City during their raid. She offers a counter-objective of banking 200 Rings before the halfway point. If you can bank 200 Rings before 4 minutes passes, you've cleared the counter-objective. If you fail both the main objective and the counter-objective, you'll lose a life and have to start over from scratch.
Special Notes: The Save Points are disabled until the 4 minute mark.
BOSS: Plasma Seeker
Condition: 3 Main Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Ritchie
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Hero
Goal: Plasmae's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's yellow-colored and bears the Team Plasma symbol. Also, the Plasma Seeker possesses the attacks and tactics of both Heavy Dog and Blue Falcon. The Plasma Seeker will move across the streets similar to Heavy Dog. To make matters worse, there is a new attack called "Hyper Laser", in which Plasmae will charge up and fire a Power Laser-esque blast from the front. The laser will then move around the craft in order to hit you. Try running to dodge it. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Plasmae.
Reward: Cipher Launcher.
BOSS: Plasma Seeker
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Ritchie
Time Limit: 3 Minutes
Music: Heavy Dog Battle
Gauge Filled: Hero
Goal: Plasmae's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's yellow-colored and bears the Team Plasma symbol. Also, the Plasma Seeker possesses the attacks and tactics of both Heavy Dog and Blue Falcon. The Plasma Seeker will move across the streets similar to Heavy Dog. To make matters worse, there is a new attack called "Hyper Laser", in which Plasmae will charge up and fire a Power Laser-esque blast from the front. The laser will then move around the craft in order to hit you. Try running to dodge it. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Plasmae. You must complete the battle within 3 minutes or you must start the battle over from the beginning.
Reward: None.
BOSS: Black Bull
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Casey
Time Limit: 1 Minute 15 Seconds
Music: Black Bull Battle
Gauge Filled: Hero
Goal: In this battle, your goal is to beat Black Bull before time runs out. When the time limit is just 75 seconds, it ain't that easy. Fight Black Bull like you normally would, but faster. Once Black Bull is defeated, you've won the battle. Also, you can use the 2P controller to control Casey here.
Reward: None.
BOSS: Ritchie
Condition: 3 Counter-Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Plasmae
Time Limit: None
Music: King Boom Boo/Egg Golem Boss Theme (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Ritchie. The battle begins with both Shadow and Ritchie riding Air Saucers, with Shadow holding a Pistol. Ritchie has Sparky (his Pikachu) alongside him, and Sparky does most of the offensive attacking. Your main concern should be Sparky's Volt Tackle. Sparky also attacks with Thunderbolt. Ritchie can also send out Rose (his Taillow) to attack with Aerial Ace. Finally, Ritchie himself can ram you using his Air Saucer while he's still mounted. You also have to watch out for Black Arms Elites that will appear during the battle. They're dangerous, but they're also your best source for ammunition (their Refractors are more powerful than the Pistol). For the most part, you'll spend most of the battle chasing Ritchie through the streets. Once you hit Ritchie once, he'll be knocked off his Air Saucer and it'll become a footrace. If Ritchie suddenly turns around while not aboard an Air Saucer, he'll dash toward you and launch a punch! Once you get Ritchie down to half-health, he'll stop attacking and board a GUN motorcycle. You'll find a GUN motorcycle near you as well, so you can give chase and attack Ritchie. While Ritchie himself stops attacking once he's on the GUN motorcycle, Sparky and Rose will not! Ritchie's health will continue to fall while aboard the GUN motorcycle, and once you get that meter down to zero, it's over, you've won. If your GUN motorcycle is on the verge of breaking, Casey will throw a powerup that will restore its health from off-screen, referring to Ritchie as a Starmies fan in the process. Casey will also try to give pointers, but get constantly interrupted by Plasmae.
Reward: None.
HARRISON'S MISSION
Objective 1:
Main Objective Description: "Bring down the ruins before it's too late!"
Stage: Sky Troops
Mission Character: Harrison
Time Limit: 6 Minutes
Goal: The Black Arms' flying ruins are only miles away from Central City, and there's no time to waste! The 5 power jewels keeping the ruins afloat must be destroyed before it's too late! Simply put, you have 6 minutes to do the Hero Mission of this stage. If time runs out before you've done so, you lose a life and have to start over from the beginning. Once you've destroyed all 5 jewels, the objective is cleared.
Special Notes: None.
Counter-Objective Description: "Reach the transport to the comet before it's too late!"
Mission Character: Silver the Hedgehog
Time Limit: 3 Minutes 55 Seconds
Goal: Looks like Silver's got a different idea. He wants you to reach a transport bound for the Black Comet instead of going after the power jewels. However, the transport leaves before the ruins reach Central City--in 3 minutes 55 seconds to be exact--which means you need to get there before that time runs out. You board the transport by grabbing the Goal Ring. If you fail to make it to the Goal Ring in time, you fail the counter-objective. If you fail both the main objective and the counter-objective, you lose a life and have to start over from the beginning. Once you've reached the Goal Ring, you've cleared the counter-objective. And yes, you can use the 2P controller to control Silver.
Special Notes: None
Objective 2:
Main Objective Description: "STH-4, Shadow the Hedgehog Day!"
Stage: Black Comet
Mission Character: Harrison
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Black Comet...three times. The first two times, you must make it to the Goal Ring, which will read Back and start the next lap. The third lap is done in Expert Mode, and once you reach the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: None.
Counter-Objective Description: "Take 1000 Rings from their initial points!"
Mission Character: Silver the Hedgehog
Time Limit: 15 Minutes
Goal: Apparently, Silver isn't interested in simple games of chase. He wants the Rings on the stage taken off. You have to grab 1000 of them over the course of the three laps as detailed in the main objective. The main word is grab--if you get hit, you'll lose 10 Rings you have banked but the total you've grabbed will not change. However, rings scattered by a hit don't count toward the grabbed total when regrabbed. If you don't get enough Rings in time, you'll lose a life and have to start over (since you fail both the main objective and counter-objective simultaneously). Once you've taken 1000 Rings off of the stage, you've cleared the counter-objective. Again, you can control Silver with the 2P controller.
Special Notes: None.
Objective 3:
Main Objective Description: "Save Morrison and Tyson from the Black Arms!"
Stage: Final Haunt
Mission Character: Harrison
Time Limit: None
Goal: Morrison and Tyson, trying to defeat the aliens, have been captured and taken to the Black Comet. For this objective, you'll be required to head through Final Haunt's Expert Mode, except the barrier switches have been put back, except this time, the barriers guarding the inner sanctum are already up. This time, you have to activate the switches to lower the barriers guarding the Goal Ring where Morrison and Tyson are. Once you reach them, you've cleared the objective.
Special Notes: Enemies aside from ridable Black Volts will respawn in this stage. Any trigger stays triggered even if the enemies involved respawn (for example, if you open a case that requires defeating enemies, the case will remain open even if the enemies respawn). This is used for the counter-objective.
Counter-Objective Description: "The Black Arms are after Nando! Make sure he survives!"
Mission Character: Nando
Time Limit: 10 Minutes 5 Seconds (After Meeting Nando)
Goal: For some reason, a travelling bard known as Nando has shown up in this timeframe, hoping to take on the Black Arms. However, the Black Arms quickly targeted him, and now Nando needs help. You'll be guiding Nando through the level. Nando has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Nando takes damage, the meter decreases. If the meter reaches zero, you fail the counter-objective and you'll have to either return to the main objective or restart the stage to try the counter-objective again. If the clock hits zero, the Black Arms will give up on Nando and you've cleared the counter-objective. Also, you can use the 2P controller to control Nando here.
Special Notes: You can't switch your Mission Character while Nando's following you. You can still take the main objective, but unless you fail the counter-objective, you can't see the specifics of the main objective.
BOSS: Black Doom x3
Condition: 3 Main Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Harrison
Time Limit: None
Music: Black Doom Battle
Gauge Filled: Hero
Goal: Watch out! Shortly after the battle begins, Black Doom makes two copies of himself! You're going to have to beat not one, not two, but THREE Black Dooms with the same life! All three Black Dooms use the same tactics as one usually does, which makes the battle a bit difficult. There are three life meters, one for Black Doom #1 (top), one for Black Doom #2 (middle), and one for Black Doom #3 (bottom). Like his underlings, a Black Doom will vanish upon being defeated. Again, Harrison joins you in this fight while Morrison and Tyson give you pointers and cheer you on from off-screen. Again, the weapons crates have been removed, requiring you to use homing attacks to defeat each Black Doom. Once all three Black Dooms are defeated, you've won the battle.
Reward: None.
BOSS: Black Doom w/Black Arms Elites and Black Arms Giants
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Black Doom Battle)
Mission Character: Nando
Time Limit: 5 Minutes
Music: Black Doom Battle
Gauge Filled: Hero
Goal: This battle is basically the same as a typical battle with the leader of the Black Arms, except this time, before the battle, Black Doom calls a multitude of Black Arms Elites (toting Refractors) and Black Arms Giants (toting either Black Swords or Black Barrels) and announces the Black Comet's atmospheric entry. In other words, you have 5 minutes to defeat him or else you lose a life. Wanting revenge, Nando joins you in this fight and can be controlled by the 2P controller. The weapons crates have been removed, but you can get weapons off the Black Arms Elites and Black Arms Giants (although taking weapons from the Giants isn't recommendable, since most of them wield Black Swords). One more thing--you can use the 2P controller to control Nando here.
Reward: None.
BOSS: Black Doom
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Harrison
Time Limit: 5 Minutes
Music: Black Doom Battle
Gauge Filled: Hero
Goal: This battle is basically the same as a typical battle with the leader of the Black Arms, except this time, before the battle, Black Doom announces the Black Comet's atmospheric entry. In other words, you have 5 minutes to defeat him or else you lose a life. Harrison joins you in this fight while Morrison and Tyson give you pointers and cheer you on from off-screen. However, the weapons crates have been removed, requiring you to use homing attacks to defeat Black Doom, which are the sole key to defeating him this time.
Reward: Snagem Vacuum. (If you already have the Snagem Vacuum, the Snagem Vacuum becomes Level 2.)
BOSS: Harrison
Condition: 3 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Silver the Hedgehog
Time Limit: None
Music: "Live and Learn" (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Harrison. Harrison uses the terrain to his advantage and is difficult to find. Black Doom will point you toward him, but if you get even close, Harrison will start puncing and kicking wildly. The weapons crates are NOT removed here, so try to hit Harrison from range. Once Harrison's hit, he'll start to look for another hiding spot. Once Harrison's down to half-health, he'll jump into one of four Big Foots. For the rest of the battle, you'll be fighting Big Foots. Only one Big Foot at a time has Harrison in it. If you destroy a Big Foot that Harrison's not in, nothing will happen (aside from its Rifle, Bazooka, or 4-Shot RPG dropping)--until you do it three times in a row. If that happens, Harrison will call out his Blaziken and launch a Blaze Kick! Once Blaze Kick has been executed, three more Big Foots will appear and Harrison will choose another Big Foot to get into. If you do destroy the Big Foot Harrison's in (it doesn't drop a weapon), his meter will go down, more Big Foots will appear so there's four on the field, and Harrison will choose another Big Foot to get into. Once Harrison's meter is down to zero, you've won the battle. And yes, you can control Silver with the 2P controller here.
Reward: None.
BONUS MISSION
NOTE: All counter-objective characters in this mission are controllable using the 2P controller.
Objective 1:
Main Objective Description: "Find the lures!"
Stage: Glyphic Canyon
Mission Character: Big
Time Limit: None
Goal: Just great. Big's lost his fishing lures among the ruins, and he wants you to find them. There's 15 lures total, most of which are in hard-to-find but not impossible-to-reach locations, such as power jewel locations or on the Black Volt path behind the five-key door. Found lures carry over between lives. Once you've found all of the lures, you've cleared the main objective.
Special Notes: Lures will not appear on the Black Volt path if you don't have all five keys for the door that leads to it.
Counter-Objective Description: "Score 30 tracking worm hits!"
Mission Character: Solidad
Time Limit: None
Goal: In the counter-objective, Solidad wants you to find the Black Volt and then use it to hit 30 targets using its tracking worms. You need to have access to the five-key door, as the Black Volt is behind it. Once you're aboard the Black Volt, start firing tracking worms in the hope of hitting 30 different targets. Hit targets carry over between lives. If you make it to the end of the Black Volt path, you can warp back to a Save Point prior to the Black Volt and get aboard another Black Volt and attempt to hit the remainder of your targets. Once you've nailed 30 targets with the tracking worm, you've cleared the counter-objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Solidad will help you find them.
Objective 2:
Main Objective Description: "Two Sol Emeralds are lost in the stormclouds!"
Stage: Sky Troops
Mission Character: Blaze
Time Limit: None
Goal: Blaze has lost two of the Sol Emeralds from her home dimension in the stormclouds. She wants you to find and recover both of them. One of them's in the Black Hawk flight path. The other is in the Black Volt flight path. Since the Black Volt is behind the five-key door, you need access to that door to complete this objective. Fly both creatures through their flight paths and grab the Emeralds along those paths. Once you've finished with one creature, use the Save Point to warp back to the stormclouds and hop aboard the other one. Found Emeralds carry over between lives. Once you've recovered both Sol Emeralds, you've cleared the objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Blaze will help you find them.
Counter-Objective Description: "The Frontier Brains need your help! Rescue them from Black Arms!"
Mission Character: Scott
Time Limit: 7 Minutes (After Meeting Scott)
Goal: In the counter-objective, Scott will tell you that the Frontier Brains, trying to fight back Eggman's robots, are now in trouble with the Black Arms. You have just 7 minutes to beat back each and every single one of the aliens (excluding those on the Black Volt path behind the five-key door). Defeated aliens carry over between lives. If you run out of time, you fail the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Once you've defeated all the aliens in time, you've cleared the counter-objective.
Special Notes: None.
Objective 3:
Main Objective Description: "Every single rail needs grinding!"
Stage: Death Ruins
Mission Character: Silver the Hedgehog
Time Limit: None
Goal: Now this is an odd objective. Silver wants you to grind on every single rail available in the stage, in the Expert Mode environment no less! Not only do you have to grind all of the rails on the normal path, you also have to grind on all of the rails on the path behind the five-key door as well! This means you're going to have to use the Save Points to your advantage. Rails you've grinded on carry over between lives. Once you've grinded on every single rail in the stage, you've cleared the main objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Silver will help you find them.
Counter-Objective Description: "Protect GUN from the Black Arms assault!"
Mission Character: Samantha
Time Limit: None
Goal: The counter-objective is played similar to the Hero mission of Death Ruins, with an additional twist. You have to defeat all of the Black Arms aliens in the stage, but you also have to make sure all of the GUN troops survive. That's not a particularly easy task, but that's what you've got to do. If you destroy even one GUN troop, you fail the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Defeated aliens carry over between lives. Once you've purged the aliens and protected GUN, you've cleared the counter-objective.
Special Notes: None.
Objective 4A:
Condition: 3 Main Objectives
Objective Description: "There's some more Sol Emeralds lost here..."
Stage: Prison Island
Mission Character: Blaze
Time Limit: 8 Minutes
Goal: Three more Sol Emeralds from Blaze's home dimension are lost in the Expert Mode environment on Prison Island, and she wants you to find them in order for her to return to her own dimension. These Emeralds are in hard-to-find but not impossible-to-reach locations, such as the location of a key or Top-Secret Disk, or down a toxic river. Found Emeralds carry over between lives. Once you've found them all, Blaze will return to her own dimension and you've completed the mission.
Special Notes: None.
Objective 4B:
Condition: 2 Main Objectives and 1 Counter-Objective
Objective Description: "Silver's about to return to the future. Make sure he gets there safely."
Stage: Lethal Highway
Mission Character: Silver the Hedgehog
Time Limit: 15 Minutes
Goal: For this objective, your goal is to protect Silver and make sure he gets back to his own time safe and sound. That's not easy, since both GUN and Black Arms forces in Lethal Highway's Expert Mode are gunning for him! Silver has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Silver takes damage, the meter decreases. Each time you reach the Goal Ring, you'll be sent back to the beginning of the stage. If the meter reaches zero, you lose a life and have to start the mission over from scratch. If the clock hits zero, the time-warp will be successful, Silver will return to the future, and you've completed the mission.
Special Notes: You can restore Silver's health by using the Heal Units.
Objective 4C:
Condition: 1 Main Objective and 2 Counter-Objectives
Objective Description: "Locate the Frontier Brains in this fortress!"
Stage: GUN Fortress
Mission Character: Scott
Time Limit: None
Goal: In this objective, Scott wants you to find each of the Frontier Brains of Hoenn's Battle Frontier scattered about GUN Fortress's Expert Mode. For the most part, they're in hard-to-find but not impossible-to-reach locations, such as right behind a computer where you might not otherwise look. Found Frontier Brains carry over between lives. Once you've found all seven, you've completed the mission.
Special Notes: The Frontier Brains are always randomly placed in this order: Noland, Greta, Tucker, Lucy, Spenser, Anabel, Brandon.
Objective 4D:
Condition: 3 Counter-Objectives
Objective Description: "Evolution stones on the Black Comet? Well, someone had to lose them!"
Stage: Final Haunt
Mission Character: Samantha
Time Limit: None
Goal: Looks like Samantha's lost a collection of evolution stones she was carrying around on a trip to the Black Comet, namely the Final Haunt area. Your goal is to look for them in Final Haunt's Expert Mode with the Black Volts available. The stones you're seeking are the Fire Stone, the Leaf Stone, the Thunderstone, the Moon Stone, the Sun Stone, the Dusk Stone, the Shiny Stone, and the Dawn Stone. The stones are in hard-to-find but not impossible-to-reach locations, such as on a Black Volt flight path. Found stones carry over between lives. Once you've found all of the evolution stones, you've completed the mission.
Special Notes: If you've been paying attention to the Pokémon anime, you'll probably see why there's no Water Stone in the collection. For those of you who have no clue, watch episode 382, "Once in a Mawile".
GARY'S MISSION
Objective 1:
Main Objective Description: "Team Rocket versus GUN! Purge the Rockets from the Fortress!"
Stage: GUN Fortress
Mission Character: Gary
Time Limit: None
Goal: As the objective description states, countless numbers of Team Rocket Grunts have overtaken the GUN Fortress, even taking control of GUN's robots! There are armed Team Rocket Grunts, Grunts piloting Big Foots, and even GUN Mechs being controlled by Team Rocket! Your mission is to destroy every last one of them. Once you've done so, the objective is complete.
Special Notes: The Team Rocket Grunts will say stuff similar to what GUN Soldiers tend to say. Such quotes include "Intruder spotted!", "Agent Tyson is all right!", and "Team Rocket's got control of the base!" The Rocket Grunts use the same VA's as the GUN soldiers.
Counter-Objective Description: "Deliver the status report to Giovanni before the deadline!"
Mission Character: Tyson-TR
Time Limit: 8 Minutes
Goal: Apparently, Tyson of Team Rocket needs to deliver a status report on the GUN Fortress takeover mission quickly. He needs you to simply reach the Goal Ring in this stage to do it. If time runs out, you fail the counter-objective as Tyson questions his employment. Once you've reached the Goal Ring, you've cleared the counter-objective.
Special Notes: None.
Objective 2:
Main Objective Description: "Extreme Endurance!"
Stage: Lava Shelter
Mission Character: Gary
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Lava Shelter...three times. The first two times, you must make it to the Goal Ring, which will read Back and start the next lap. At the end of the first lap, the counter-objective is automatically failed. The third lap is done in Expert Mode, and once you reach the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: If you did the counter-objective for Objective 1, you must complete this objective to go to Objective 3.
Counter-Objective Description: "Increase the defenses on the course!"
Mission Character: Tyson-TR
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Lava Shelter...three times. The first two times, you must turn on all five defense units in the stage, and you'll move on to the next lap after it's fulfilled. At the end of the first lap, the main objective is automatically failed. The third lap is done in Expert Mode, where you're trying to get to the Goal Ring. Once you reach the Goal Ring on lap 3, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: If you did the counter-objective for Objective 1, completing this objective will send you to a boss battle instead of Objective 3.
BOSS: Gary
Condition: 2 Counter-Objectives
Stage: Lava Shelter 2P Battle Stage
Mission Character: Tyson-TR
Time Limit: None
Music: FireRed/LeafGreen Rival Battle Theme
Gauge Filled: Dark
Goal: Having betrayed him to the end of his rope, you now have to fight Gary. Gary is rather tough to beat, as he'll summon Egg Jugglers, GUN Mechs (with Chain Guns), and Black Arms Giants (with Black Swords) to face you. Use the weapons you get off these monsters to fight off the other monsters. Try to thin, but not completely eliminate, a wave of monsters. This makes targeting Gary easier to drop his health meter. If you defeat a whole wave of monsters, Gary will summon another wave within one second. Gary will himself attack you with a barrage of punches and Pokéball throws, so watch for that. Once Gary falls to half-health, he'll summon another wave of monsters, and the waves of monsters he summons will get bigger, making thinning it tougher. When you get Gary down to zero health, you win the battle.
Reward: None.
Objective 3:
Access Condition: 2 Main Objectives OR 1 Main Objective, 1 Counter-Objective
Objective Description: "The Final Conflict!"
Stage: The Last Way
Mission Character: Liza, Sonrisa, Trixie, Casey, Morrison, Tyson-HL, Electra, Milane, Luka, Shingo, Eusine, Floreia, Drew, Harley, Robert, Ritchie, Harrison, Gary
Time Limit: 10 Minutes
Goal: The mission here is the same as The Last Way's Expert Mode, except this time, the 10 minute time limit has been put back in place and this time you're also cheered on by everyone used in the main objectives of these missions (not counting the bonus mission). Reach the Goal Ring to clear the objective.
Special Notes: If you did the counter-objectives for both Objective 1 and Objective 2, you can't do this objective or face the boss afterward.
No counter-objective for this objective exists.
BOSS: Devil Doom
Condition: Clear Objective 3
Stage: Devil Doom Battle
Mission Character: Liza, Sonrisa, Trixie, Casey, Morrison, Tyson-HL, Electra, Milane, Luka, Shingo, Eusine, Floreia, Drew, Harley, Robert, Ritchie, Harrison, Gary
Time Limit: 4 Minutes
Music: Devil Doom Battle
Gauge Filled: Hero/Dark
Goal: For a final boss, this sure looks familiar...Anyway, you'll begin the battle with a 4:00:00 timer. You must beat Devil Doom before the clock hits zero or you lose a life, regardless of how many rings Super Shadow has remaining. Also, each character seen in the main objectives of these missions (not counting the bonus mission) cheers you on during this battle.
Reward: Rocket Satellite
Now here's a description of the weapons you acquire through these missions. Each weapon bears that team's symbol on the side. (You can see this symbol when Shadow uses Chaos Blast.) 7 of these weapons also have a Level 2, meaning they can be made stronger. First off, here's a chart on the set-up of the weapons, followed by the weapons themselves.
Type: The type that the weapon is. (Gun, Cannon, Lock-On, Laser, Close, Vacuum.)
Power: The strength of the weapon. 1=lowest, 5=greatest.
Magazine: The number of shot the weapons will add every time you pick it up.
Rate: How fast each shot will come out after the last shot. 1=lowest, 5=greatest.
Average: How good this weapon is all around.
Description: A small description of the weapon, including appearance and effects.
Magma Bazooka (Level 1)
Type: Cannon
Power: 2
Magazine: 6
Rate: 1
Average: 3
Description: Created by Team Magma, the Magma Bazooka fires molten blasts at a target. However, it may be hard to aim and the shots travel slowly. The Magma Bazooka looks like a large, red-colored pipe bazooka with a laser target on the top.
Magma Bazooka (Level 2)
Type: Cannon
Power: 5
Magazine: 12
Rate: 2
Average: 6
Description: Once at Level 2, the Magma Bazooka packs a lot more power. The molten blasts are bigger and even leave behind a puddle of magma upon impact. However, the shots still travel slow.
Aqua Gun (Level 1)
Type: Gun
Power: 1
Magazine: 20
Rate: 3
Average: 3
Description: Created by Team Aqua, the Aqua Gun is a rapid-fire machine gun that drills water bullets straight into a target. The Aqua Gun looks like a long blue-gattling gun, similar to the regular gattling gun.
Aqua Gun (Level 2)
Type: Gun
Power: 3
Magazine: 50
Rate: 5
Average: 6
Description: Much better than at Level 1, a Level 2 Aqua Gun takes down enemies much faster and more efficiently. It also packs a lot of ammo and thus makes its lasting durability great. Awesome for rapid damage.
Flora Bow (Level 1)
Type: Gun
Power: 1
Magazine: 10
Rate: 2
Average: 3
Description: Created by Team Flora, the Flora Bow fires high-tech arrows at a target. The arrows also send out a small shockwave that damages other enemies. Sadly, these enemies must be really close together for such effectiveness. The Flora Bow looks like a green modern arrow bow, equipped with dead-on accuracy and auto-fire.
Flora Bow (Level 2)
Type: Gun
Power: 2
Magazine: 30
Rate: 4
Average: 6
Description: A stronger Flora Bow, the arrows soot out faster and create larger shockwaves. Think of this weapon as a long-range Samurai Blade, allowing you to take down groups of enemies faster.
Plasma Rifle (Level 1)
Type: Laser
Power: 2
Magazine: 15
Rate: 2
Average: 3
Description: Created by Team Plasma, the Plasma Rifle is the organization's greatest achievement in laser refraction and reflection. The weapon fires laser shots that bounce off of walls, allowing you to hit multiple enemies close by. The Plasma Rifle looks like a yellow version of the Linear Launcher from Resident Evil: Code Veronica.
Plasma Rifle (Level 2)
Type: Laser
Power: 3
Magazine: 30
Rate: 3
Average: 6
Description: The enhanced version of the Plasma Rifle fire more powerful laser blasts. This time, when a shot hits a wall, it splits into two shots, which then may bounce into more walls and split into two more shots.
Draco Wave (Level 1) (Wii Exclusive)
Type: Gun
Power: 2
Magazine: 15
Rate: 2
Average: 3
Description: Created by Team Draco, the Draco Wave fires large energy rings similar to those from the Black Arms' ring gun. These rings are medium-sized and travel somewhat fast, allowing you to hit two enemies at once. The Draco Wave looks like a teal-colored rail gun with a ring generator cluster making up the front of the gun.
Draco Wave (Level 2)
Type: Gun
Power: 3
Magazine: 30
Rate: 4
Average: 6
Description: The enhanced version of the Draco Wave fires energy rings that are larger and travel faster than before, allowing you to hit quite a few enemies at once.
Cipher Launcher
Type: Lock-On
Power: 4
Magazine: 24
Rate: 1
Average: 6
Description: Created by Team Cipher, The Cipher Launcher locks onto targets and fires blasts of shadow energy at them. You can lock up to eight blasts at a time, allowing for damage to large clusters of enemies. The Cipher Launcher looks like a black quad missile launcher, but is wider and has eight slots for 8 lock-ons.
Snagem Vacuum (Level 1) (Wii Exclusive)
Type: Vacuum
Power: 0
Magazine: 20
Rate: 0
Average: 3
Description: The Snagem Vacuum is Team Snagem's answer to the Egg Vacuum. Like the Egg Vacuum, this weapon can suck up rings, objects, and even enemies. Once you fill up the bag (run out of ammo), the vacuum will disperse into one special weapon (Ex: Heal Cannon, Aqua Gun) other than a Shadow Rifle, Rocket Satellite, Go-Rock Sight, Oak Seeker, or another Snagem Vacuum.
Snagem Vacuum (Level 2)
Type: Vacuum
Power: 0
Magazine: 30
Rate: 0
Average: 6
Description: The enhanced version of the Snagem Vacuum has a bigger bag that can hold more stuff. When you fill up the bag on this version, the vacuum will disperse into several special weapons (as opposed to one at level 1). However, the Snagem Vacuum still cannot disperse into a Shadow Rifle, Rocket Satellite, Go-Rock Sight, Oak Seeker, or another Snagem Vacuum.
Rocket Satellite
Type: Lock-On
Power: 5
Magazine: 20
Rate: 1
Average: 6
Description: The Rocket Satellite is a network of satellites under control of Team Rocket. Once activated, you can lock onto up to 4 enemies at once and blast them with lasers from the satellites. The Rocket Satellite looks like a black remote control, much like the Satellite Laser.
Go-Rock Sight (Wii Exclusive)
Type: Gun
Power: 2
Magazine: 10 (Each Shot Costs 10 Rings)
Rate: 1
Average: 6
Description: The Go-Rock Sight at first looks like an ordinary gray-colored rifle with a sight developed by the Go-Rock Squad. However, this sight is not to be underestimated. If you press X when not in position to do another action, you can see through doors and walls and even shoot through them. The stage and Shadow will turn black-and-white while the sight's on and the visible area when using the sight is only about the area of the wolf's sense view in The Legend of Zelda: Twilight Princess. The shots aren't the most powerful you can fire, though, and they don't travel very fast, but it can come in handy when trying to trigger stuff behind the walls...But this comes at a premium price. You can't fire the weapon unless you have at least 10 Rings available. Each time you fire this weapon, 10 Rings are consumed, so you'd better have a steady source of Rings before you try some sniping with this weapon!
Galactic Axe (Level 1) (Wii Exclusive)
Type: Close
Power: 2
Magazine: 2
Rate: 0
Average: 3
Description: Created by Team Galactic, this purple-colored axe that looks similar to a Black Hammer until you get to the head waves in a wide arc and throws any enemy it finishes off into a tear through time. Its durability is rather lacking, however.
Galactic Axe (Level 2) (Wii Exclusive)
Type: Close
Power: 5
Magazine: 4
Rate: 0
Average: 6
Description: The enhanced version of the Galactic Axe still lacks durability, but it makes up for it with a new power. This new power uses the power of space to allow the axe to move through walls and doors as if they weren't even there. While this is handy for triggering stuff behind doors, it's unable to actually break breakable walls...
Oak Seeker (Wii Exclusive)
Type: Laser
Power: 0
Magazine: Infinite
Rate: 8
Average: 6
Description: Created by Prof. Oak himself, this device isn't an offensive weapon. What this device does is it seeks out something that's part of your mission. Whatever mission you have turned on at the time is what the Oak Seeker seeks--for example, if you're using it in the Dark mission of Iron Jungle, it will seek out GUN soldiers, whereas if you're using it in the Hero mission of the same stage, it will seek out Eggman's blimp, and it will seek out the Goal Ring in the Normal mission there. While you hold the B button, a thin pink laser will point toward what it's seeking, and if it's not in the screen's range, Prof. Oak will give a hint as to how far away it is when you press B. If you don't have a Mission Character enabled in a stage where there's no Normal mission, no laser will appear and Prof. Oak will ask you to choose a mission before he can give a hint. The Oak Seeker is not perfect, however, as you'll see in the next post. How does this even qualify as a weapon? Well, for one, you can't wield this device and an actual weapon at the same time. It's not wise to use this on missions that require heavy weapon usage, such as the Hero mission of Lethal Highway. Oh, and one more thing--in addition to levels that lack Poké Ball crates, the Oak Seeker will also not appear in The Last Way.
Here's a full list of what the Oak Seeker can seek out in the main missions:
Westopolis: GUN Troops (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Digital Circuit: The Computer Program (Dark), the Goal Ring (Hero/Expert)
Glyphic Canyon: Power Jewels (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Lethal Highway: The Goal Ring (Dark/Expert), the Alien Tank (Hero)
Cryptic Castle: Defense Lanterns (Dark), the Goal Ring (Normal/Expert), Cream and Cheese (Hero)
Prison Island: GUN Troops (Dark), the Goal Ring (Normal/Expert), Top-Secret Disks (Hero)
Circus Park: GUN Troops (Dark), the Goal Ring (Normal/Expert), Gongs and Shooting Galleries (Hero)
Central City: Large Bombs (Dark/Expert), Small Bombs (Hero)
The Doom: GUN Troops (Dark), Goal Ring (Normal), ARK Researchers (Hero/Expert)
Sky Troops: Eggman's Airships (Dark), the Goal Ring (Normal/Expert), Power Jewels (Hero)
Mad Matrix: Bombs (Dark), the Goal Ring (Normal), Data Terminals (Hero/Expert)
Death Ruins: The Goal Ring (Dark/Expert), Black Arms Aliens (Hero)
The ARK: Defense Units (Dark), the Goal Ring (Normal/Expert)
Air Fleet: The Escape Pod (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Iron Jungle: GUN Troops (Dark), the Goal Ring (Normal/Expert), the Egg Balloon (Hero)
Space Gadget: Defense Units (Dark), the Goal Ring (Normal/Hero/Expert)
Lost Impact: Goal Ring (Normal/Expert), Artificial Chaos (Hero)
GUN Fortress: Defense Units (Dark), the Goal Ring (Hero/Expert)
Black Comet: GUN Troops (Dark), the Goal Ring (Hero/Expert)
Lava Shelter: Defense Units (Dark), the Goal Ring (Hero/Expert)
Cosmic Fall: The Goal Ring (Dark/Expert), the Computer Room (Hero)
Final Haunt: Shield Switches (Dark), the Goal Ring (Hero/Expert)
The Last Way: You can't use the Oak Seeker in this level (Oak Seekers won't appear in this stage's Poké-Ball crates)
If Oak Seekers were to appear in the crates here, it would point out the Goal Ring.
And here's the list for each of the objectives:
Liza 1: Clair (Main), Black Arms Giants (Counter)
Liza 2: Giant Black Hawks (Main), Charizard (Counter)
Liza 3: Magma Robots or Goal Ring (Main), Defense Systems (Counter)
Sonrisa 1: Sunflora or Defense Lanterns (Main), Any Enemy (Counter)
Sonrisa 2: The Goal Ring (Main), Black Arms Aliens (Counter)
Sonrisa 3: Flora Robots (Main), Sunflora Transport (Counter)
Trixie 1: Defense Units (Main), the Goal Ring (Counter)
Trixie 2: The Switch or the Goal Ring (Main), Uplink Terminals (Counter)
Trixie 3: The Computer Room (Main), Ribbons (Counter)
Casey 1: The Alien Tank (Main), the Goal Ring (Counter)
Casey 2: Electabuzz players (Main), fake Goal Rings (Counter)
Casey 3: Egg Pawns and Egg Jugglers (Main), Gongs (Counter)
Morrison 1: The Goal Ring (Main), GUN Turrets (Counter)
Morrison 2: GUN Troops (Main), Artificial Chaos (Counter)
Morrison 3: GUN Troops (Main), GUN-mark crates (Counter)
Tyson-HL 1: Torches, Defense Lanterns, or the Scarf (Main), Chao (Counter)
Tyson-HL 2: Egg Pawns, Shadow Androids, or the Oversized GUN Mech (Main), the Goal Ring (Counter)
Tyson-HL 3: The Boots (Main), the Goal Ring (Counter)
Electra 1: Bombs (Main), Inactive Computer Program (Counter)
Electra 2: Bombs (Main), Team Draco Data Rings (Counter)
Electra 3: Defense Units (Main), the Goal Ring (Counter)
Milane 1: Fake Goal Rings (Main), Shadow Androids (Counter)
Milane 2: Gongs and Shooting Galleries (Main), GUN Troops (Counter)
Milane 3: Bombs (Main), the Goal Ring (Counter)
Luka 1: Lugia Statues (Main), Suicune Statues (Counter)
Luka 2: The Goal Ring (Main), Black Arms Aliens (Counter)
Luka 3: The Escape Pod (Main), Black Arms Aliens (Counter)
Shingo 1: GUN Troops (Main), Black Arms Aliens (Counter)
Shingo 2: Egg Pawns (Main), Black Arms Aliens (Counter)
Shingo 3: The Goal Ring (Main), Black Arms Aliens (Counter)
Eusine 1: Suicune's Data Rings (Main), Lugia's Data Rings (Counter)
Eusine 2: The Tent (Main), Shooting Galleries (Counter)
Eusine 3: The Goal Ring (Main), Uplink Terminals (Counter)
Floreia 1: Hula Dancers (Main), the Top-Secret Disk (Counter)
Floreia 2: The Orange Crew (Main), GUN Troops (Counter)
Floreia 3: Aqua Robots (Main), Aqua Admins (Counter)
Drew 1: Maria (Main), Clusters of rings (Counter)
Drew 2: Black Arms Aliens (Main), the Gold GUN Beetle (Counter)
Drew 3: Go-Rock Robots (Main), Go-Rock Quads (Counter)
Harley 1: The Goal Ring (Main), Torches and Defense Lanterns (Counter)
Harley 2: Top-Secret Disks (Main), the Computer Room (Counter)
Harley 3: GUN Troops (Main), the Goal Ring (Counter)
Robert 1: Ribbon Cups (Main), Any Enemy (Counter)
Robert 2: The trophy (Main), GUN Troops (Counter)
Robert 3: Shield Switches and Galactic Robots (Main), the Goal Ring (Counter)
Ritchie 1 (Lap 1): The Goal Ring (Main), GUN Troops (Counter)
Ritchie 1 (Lap 2): GUN Troops (Main), Black Arms Aliens (Counter)
Ritchie 1 (Lap 3): Black Arms Aliens (Main), the Tickets (Counter)
Ritchie 2: The Goal Ring (Main), GUN Troops (Counter)
Ritchie 3: Plasma Robots (Main), Clusters of Rings (Counter)
Harrison 1: Power Jewels (Main), the Goal Ring (Counter)
Harrison 2 (All 3 Laps): The Goal Ring (Main), Clusters of Rings (Counter)
Harrison 3: Shield Switches and the Goal Ring (Main), Activate for Oak's Message (Counter)
If you try using the Oak Seeker while doing the counter-objective, no laser will appear and Prof. Oak will comment on how close you are to completing the objective.
Bonus 1: Lures (Main), Secret Keys and the Black Volt (Counter)
Bonus 2: Secret Keys and the Sol Emeralds (Main), Black Arms Aliens (Counter)
Bonus 3: Secret Keys and Rails (Main), Black Arms Aliens (Counter)
Bonus 4A: Sol Emeralds
Bonus 4B: Activate for Oak's Message
If you try using the Oak Seeker while doing the objective, no laser will appear and Prof. Oak will comment on how close you are to completing the objective.
Bonus 4C: Frontier Brains
Bonus 4D: Evolution Stones
Gary 1: Team Rocket Members (Main), the Goal Ring (Counter)
Gary 2 (Laps 1 and 2): The Goal Ring (Main), Defense Units (Counter)
Gary 2 (Lap 3): The Goal Ring (Both)
Gary 3: The Oak Seeker can't be used here (Poké-Ball Crates in The Last Way can't have Oak Seekers)
If Oak Seekers were to appear in the crates in The Last Way, it would seek out the Goal Ring.
Objective 1:
Main Objective Description: "Rescue Maria!"
Stage: Lost Impact
Mission Character: Drew
Time Limit: 4 Minutes
Goal: Drew's found his way into Shadow's memories from a century ago, and hears a cry for help from Maria. Apparently Maria's been shot by a GUN Soldier before she was supposed to have been and Drew wants you to make sure Maria survives. Grab a Heal Cannon and rush to the only Gun Lift area without a Save Point inside the actual room. Provided time hasn't already run out, Maria is close by. Just fire the Heal Cannon at her and you'll clear the objective. If time runs out, you've failed the main objective and must either resort to the counter-objective or restart the stage to try the main objective again.
Special Notes: Like Morrison in his mission, Maria will not know Drew's present since they're a century apart from where Drew entered Shadow's memories.
Counter-Objective Description: "Bank 200 Rings before the memory fades!"
Mission Character: Doom's Eye
Time Limit: 6 Minutes
Goal: Looks like Black Doom has sent his Doom's Eye into Shadow's memories as well! Since there's no second Mission character for Lost Impact normally, the Doom's Eye will appear to you automatically 30 seconds into the stage. Anyway, he wants you to gather 200 Rings before the memory starts to fade. That will occur in six minutes. If you manage to get 200 Rings in time, you've cleared the counter-objective. If not, you'll lose a life and have to start the mission from scratch.
Special Notes: Maria will also not know the Doom's Eye is there since their existence in this counter-objective is a century apart. The Doom's Eye does know Drew's here, though.
Objective 2:
Main Objective Description: "Destroy the black aliens who block the way to Earth!"
Stage: Black Comet
Mission Character: Drew
Time Limit: None
Goal: Wanting to get to Westopolis as quick as possible, Drew wants you to defeat all of the Black Arms aliens in the stage. This is basically a reverse-side scenario of Black Comet's Dark mission (where you had to take out the GUN Soldiers). This means that every Black Arms alien in the following categories has to go: Soldier, Elite, Giant, Bird, Hawk, Volt, Worm. Even the Black Arms ships have to be taken down! Defeated aliens carry over between lives. Once you've beaten back all aliens, you've cleared the objective.
Special Notes: None.
Counter-Objective Description: "Hunt down the gold Beetle and destroy it!"
Mission Character: Doom's Eye
Time Limit: None
Goal: This mission may seem like a joke, since you have to defeat just one small enemy. Don't be fooled--that one enemy is a gold GUN Beetle. It will be pretty difficult to find, but once you do find it, just destroy it and the counter-objective is clear.
Special Notes: None.
Objective 3:
Main Objective Description: "The Go-Rock Squad has taken Westopolis!"
Stage: Westopolis
Mission Character: Drew
Time Limit: 7 Minutes
Goal: The Go-Rock Squad has made their way into Westopolis! Drew wants you to take every single one of them out and then touch the Goal Ring, all before time runs out! You'll be going through Westopolis's Expert Mode this time around, with four cages added to the stage (they're used in the counter-objective). Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. Once you've defeated all of the Go-Rock Squad's robots, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to the Go-Rock Squad's robots, albeit not as lazy as when it came to the Hoenn-based teams. The Go-Rock Squad's robots are basically Egg Pawns (replace Black Arms soldiers), Egg Jugglers (replace GUN Soldiers), and Flappers (from Sonic Heroes) (replace GUN Beetles and Black Birds), all colored gray and bearing the Go-Rock Squad symbol.
Counter-Objective Description: "The Go-Rock Quads are in trouble! Rescue them!"
Mission Character: Gordor
Time Limit: 7 Minutes
Goal: Apparently Gordor has another idea on what to do in Westopolis. Sometime before the takeover was completed, the Black Arms captured the Go-Rock Quads and locked them in cages. He wants you to rescue all four of them (Tiffany, Billy, Garret, and Clyde) before time runs out. The cages are each guarded by two Black Arms Elites and one Black Arms Giant, whom you must defeat to open the cages, and are in out-of-the-way locations (but not impossible-to-reach ones). If time runs out, you'll have to start the mission from the beginning. Once you've rescued all four Go-Rock Quads, you've cleared the counter-objective.
Special Notes: None.
BOSS: Go-Rock Bull
Condition: 3 Main Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Drew
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: Gordor's in control of a large craft that looks like a robotic version of Black Bull, except gray-colored and bearing the Go-Rock Squad symbol. The craft bears all of Black Bull's attacks from both the Lethal Highway and Death Ruins battles, using Go-Rock Squad-colored Flappers instead of Black Birds, in addition to a new attack called "Deafen Wave", where Gordor will play one of four songs that, if the waves hit Shadow, will cause Shadow to lose rings. The four songs are instrumentals consisting of the instruments each of the Go-Rock Quads are skilled in. Each song has a different duration and radius. The craft moves around the stage like in the Lethal Highway Black Bull battle. Some Go-Rock Squad-colored Egg Pawns will show up both on the outer track and in the Ring Fever recovery area bearing weapons you can use. One thing hasn't changed in the transition between alien and robot: the eye is still the weak point. Keep aiming for it, and once you get health down to zero, you've won the battle.
Reward: Go-Rock Sight.
BOSS: Go-Rock Bull w/Egg Dealer
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Drew
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: Gordor's in control of a large craft that looks like a robotic version of Black Bull, except gray-colored and bearing the Go-Rock Squad symbol. The craft bears all of Black Bull's attacks from both the Lethal Highway and Death Ruins battles, using Go-Rock Squad-colored Flappers instead of Black Birds, in addition to a new attack called "Deafen Wave", where Gordor will play one of four songs that, if the waves hit Shadow, will cause Shadow to lose rings. The four songs are instrumentals consisting of the instruments each of the Go-Rock Quads are skilled in. Each song has a different duration and radius. The craft moves around the stage like in the Lethal Highway Black Bull battle. Some Go-Rock Squad-colored Egg Pawns will show up both on the outer track and in the Ring Fever recovery area bearing weapons you can use. One thing hasn't changed in the transition between alien and robot: the eye is still the weak point. Keep aiming for it, and once you get health down to zero, you've wrecked it. In this battle, there is also an Egg Dealer on the field that you must defeat normally. Once one of the machines is wrecked, that wreckage will not leave the field. Once you've wrecked both machines, you've won the battle.
Reward: None.
BOSS: Giant Roserade
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Gordor
Time Limit: 5 Minutes
Music: Route 110 Theme (from Ruby/Sapphire/Emerald)
Gauge Filled: Hero/Dark
Goal: Watch out! A giant Roserade has struck! This thing can launch two dangerous attacks--a flower punch and a Magical Leaf! And you can't dodge the Magical Leaf! This thing's also got good defense as well! So how do you take it down? Well, at certain intervals, a Black Arms Elite will appear on the stage. Defeat it and take its Refractor. Use this against the Pokémon. Once you get the Roserade to half-health, it will stop using the flower punch and start using a roping attack that will reel Shadow in to get hit by the flower! Keep up the strategy and you'll eventually win! Oh, and one more thing--you only have five minutes to take it down. If time runs out, you'll have to start over. Roserade only keeps one flower ready for a punch/rope at a time. If that flower is red, the Dark gauge will rise when you attack it. If that flower is blue, the Hero gauge will rise when you attack it. Once Roserade is down to zero health, you've won the battle.
Reward: None.
BOSS: Drew
Condition: 3 Counter-Objectives
Stage: Cosmic Fall (Egg Dealer Battle)
Mission Character: Doom's Eye
Time Limit: None
Music: Emerald Hill Zone Remix (from Sonic the Hedgehog 2 GEN)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Drew. Drew will utilize several tactics against you. Drew himself can attack by chucking a rose at you. Oddly enough, if the rose doesn't hit, you can pick it up and throw it right back at him! He'll also call out his Roselia and use a Magical Leaf or Petal Dance against you. You can temporarily incapacitate Roselia with one hit and concentrate on Drew. GUN Beetles will also appear during this fight, you can use the Machine Guns they come with against Drew. Once you get Drew to half-health, watch out--he uses a Shiny Stone on Roselia, causing Roselia to evolve! Now a Roserade, its Magical Leaf and Petal Dance attacks are faster and stronger than before, with a wider hit radius! You can still incapacitate it with one hit even after it evolves. Once you get Drew's health meter to zero, you've won the battle.
Reward: None.
HARLEY'S MISSION
Objective 1:
Main Objective Description: "Light all of the torches and stay away from the Goal Ring! And don't worry about the time!"
Stage: Cryptic Castle
Mission Character: Harley
Time Limit: 4 Minutes
Goal: First off, a little word about the main objective descriptions from this mission: Do the opposite of what they say. Harley's trying to trick you into failing the objective. Harley wants you to light every single torch in Cryptic Castle and not go near the Goal Ring, and not to worry about the time. For this objective, your goal is actually to touch the Goal Ring without lighting every single torch, and you have a 4-minute time limit to do it in. If time runs out, you've failed the main objective and must either resort to the counter-objective or restart the mission and try the main objective again. Once you've done that, you've cleared the main objective.
Special Notes: A general note about Harley: His voice may sound a bit different from the Harley voices from the anime. Harley's original voice has left the voice acting business, which leaves either his current voice or an original casting as the only options.
Counter-Objective Description: "Listen to Harley!"
Mission Character: Dr. Eggman
Time Limit: None
Goal: For the counter-objective, Dr. Eggman wants you to listen to what Harley says. Here's the task again for the record: Light every single torch in the stage, including the defense lanterns. And don't worry about the time! Once you've lit all the torches, you've cleared the counter-objective.
Special Notes: None.
Objective 2:
Main Objective Description: "Don't grab all 10 of the secret disks! Just dash for the computer room!"
Stage: Cosmic Fall
Mission Character: Harley
Time Limit: 10 Minutes
Goal: What you're actually supposed to do for the main objective is grab all 10 Top-Secret Disks scattered about the stage. They're, for the most part, in hard-to-reach but not completely inacessible locations. Found disks carry over between lives. Once you've found all 10, you've cleared the objective. If time runs out, you lose a life and must start over from scratch.
Special Notes: None.
Counter-Objective Description: "Listen to Harley!"
Mission Character: Dr. Eggman
Time Limit: 10 Minutes
Goal: For the counter-objective, Dr. Eggman wants you to do what Harley says. Try not to grab the disks and instead make a dash for the computer room. You clear the counter-objective once you reach the computer room's terminal. If time runs out, you lose a life and must start over from scratch.
Special Notes: None.
Objective 3:
Main Objective Description: "Whatever you do, don't go defeating all of the GUN forces! Just get to that Goal Ring before time runs out!"
Stage: Air Fleet
Mission Character: Harley
Time Limit: None
Goal: For this objective, your goal is to destroy every single GUN troop in the stage. This is basically a role-reversal of the Hero mission of Air Fleet (where you had to decimate Black Arms), except there's no escape pod here. Destroyed troops carry overe between lives. Once you've taken down all GUN troops, you've cleared the objective.
Special Notes: None.
Counter-Objective Description: "Listen to Harley!"
Mission Character: The Commander
Time Limit: 6 Minutes
Goal: For the counter-objective, the Commander wants you to do what Harley says. Spare as much of GUN as you can and just dash for the Goal Ring. You only have 6 minutes to do it in. If you run out of time, you fail the counter-objective and must resort to the main objective or restarting the stage to try the counter-objective again. Once you reach the Goal Ring, you've cleared the objective.
Special Notes: None.
BOSS: Grounded Diablon
Condition: 3 Main Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Harley
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: A crippled Diablon prototype is what you fight here. You begin in the second phase of the battle, after the craft is grounded (the health meter even reflects it!). Sonic is not present this time, which means Diablon is all you have to worry about. Use the same tactics you'd normally use on a grounded Diablon. Once you've turned Diablon into spare parts, you've won the battle. Oh, and one more thing: DON'T use Harley's hints. For example, Harley will mention that the backside is the weak point (it's the head), Diablon is only vulnerable while shielded (Diablon isn't vulnerable while shielded), and that the homing attack is the only thing that will harm Diablon (weapons are perfectly usable).
Reward: None.
BOSS: Grounded Diablon
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Harley
Time Limit: 3 Minutes 30 Seconds
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: A crippled Diablon prototype is what you fight here. You begin in the second phase of the battle, after the craft is grounded (the health meter even reflects it!). Sonic is not present this time, which means Diablon and the clock are all you have to worry about. Use the same tactics you'd normally use on a grounded Diablon, except faster. Once you've turned Diablon into spare parts in time, you've won the battle. Oh, and one more thing: DON'T use Harley's hints. For example, Harley will mention that the backside is the weak point (it's the head), Diablon is only vulnerable while shielded (Diablon isn't vulnerable while shielded), and that the homing attack is the only thing that will harm Diablon (weapons are perfectly usable).
Reward: None.
BOSS: Rampant Pokémon Coordinators!
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: Dr. Eggman
Time Limit: 2 Minutes
Music: Pokémon Contest Theme (from Ruby/Sapphire/Emerald)
Gauge Filled: Hero
Goal: Many Pokémon coordinators have taken the stage in a weird kind of Pokémon contest! Apparently, the eight people who did the best job in causing you to lose a life are the ones who move on to the main portion of the contest! This battle is all about survival. The coordinators use various punching and kicking attacks. Your best bet is to use the Homing Attack constantly. Once time runs out, you've won the battle.
Reward: None.
BOSS: Harley
Condition: 3 Counter-Objectives
Stage: Cryptic Castle (Egg Breaker Battle)
Mission Character: The Commander
Time Limit: None
Music: "Follow Me" (from Sonic Heroes)
Gauge Filled: Hero
Goal: Harley will reveal the truth at the start of this battle. He tricked you into doing what he said just to battle you, and that Dr. Eggman and the Commander were putty in his hands! Insulted at the remark, the Commander commands you to take Harley down. Question is, which one of the figures on the field is really Harley? Three Shadow Androids are on the field disguised as Harley. If you get rid of all the Shadow Androids, Harley will punch you and call three more disguised Shadow Androids. If you manage to get in a hit on Harley, you have about a second and a half worth of cheap hits before he shrugs you off and calls Shadow Androids to replace those you wrecked before you nailed Harley himself. Once Harley reaches half-health, he'll start putting on disguises himself. He can disguise himself as one of the following female characters: Liza/Johto, Sonrisa, Trixie, Casey, Electra, Milane, Luka, Floreia, May, Samantha, Duplica, Sakura, Solidad, Roxanne, Flannery, Winona, Tate, Liza/Hoenn, Phoebe, Glacia, Greta, Lucy, Anabel, Dawn, Gardenia, Maylene, Fantina, Candice, Bertha, Cynthia, Zoey. The Shadow Androids can also disguise themselves as Harley disguised as one of those. Harley and the Shadow Androids hide behind a puff of smoke before the transformation, so as to hide himself and the androids while the disguises are going on. Harley will do the disguise trick again after each round of hits. Once you get Harley down to zero health, you've won the battle.
Reward: Oak Seeker.
ROBERT'S MISSION
Objective 1:
Main Objective Description: "Ribbon Cups are missing in space!"
Stage: Space Gadget
Mission Character: Robert
Time Limit: None
Goal: Four Ribbon Cups from different lands are lost in Space Gadget's Expert Mode. One's from Hoenn. One's from Kanto. One's from Johto. And one's from Sinooh. They're all in hard-to-find but not impossible-to-reach locations, and are along both of the stage's paths (a line of rings will lead you to the defense unit path). Found Ribbon Cups carry over between lives. Once you've found all four Ribbon Cups, you've cleared the objective.
Special Notes: Robert will mention a special tidbit pertaining to each country when you grab its Ribbon Cup.
Counter-Objective Description: "Smash up everything that moves!"
Mission Character: Cyrus
Time Limit: None
Goal: Cyrus, the head of Team Galactic, has a different idea in mind. He wants you to destroy every single enemy in the stage. This means you have to smash up all of both GUN's robots and all of the Black Arms aliens in the stage. Again, you're going to have to take both of the stage's paths (remember the line of rings). Defeated enemies carry over between lives. Once all of the enemies are destroyed, you've cleared the counter-objective.
Special Notes: None.
Objective 2:
Main Objective Description: "Find the two-century-old Orange League trophy before the memory fades!"
Stage: The Doom
Mission Character: Robert
Time Limit: 8 Minutes
Goal: Robert's now entered Shadow's memories, and he's looking for a 300-year-old Orange League trophy that was believed to have been stashed aboard the ARK during the GUN invasion. Of course, it's only a 300-year-old trophy from Robert entered Shadow's memories, it was only a 200-year-old trophy at the time of the GUN invasion a century ago. You'll be going through The Doom's Expert Mode looking for the trophy, and you have an 8-minute time limit for it. The trophy is stashed in a hard-to-reach but not inaccessible location. If you can't find the trophy within the time limit, you'll fail the objective and either must resort to the counter-objective or restart the stage for another shot at the main objective; or, if in the event you fail the counter-objective first, you'll lose a life and have to start over from scratch. Once you've found the trophy in time, you've cleared the objective.
Special Notes: The switch behind the five-key door will only work in this objective if the trophy is placed on the shortcut it unlocks.
Counter-Objective Description: "Stop the human GUN troops from the attack without harming them! Destroy the others!"
Mission Character: Prof. Gerald Robotnik
Time Limit: None
Goal: Prof. Gerald, however, has a different idea. He was the leading scientist on the ARK when GUN invaded a century ago, and Prof. Gerald wants you to stop the GUN Soldiers from their attack while destroying the GUN Beetles, Big Foots, and GUN Mechs. However, you must not harm the GUN Soldiers, but you also have to keep them from attacking. The answer is simple: Heal Cannon. Grab every Heal Cannon you can find and fire them at the GUN Soldiers. This will keep them from attacking. Once you've stopped the attacks of the GUN Soldiers and destroyed all of the GUN Beetles, Big Foots, and GUN Mechs, you've cleared the counter-objective. If you so much as even harm a GUN Soldier, though, you'll fail the counter-objective and either must resort to the main objective or restar the stage for another shot at the counter-objective; or, if in the event you fail the main objective first, you'll lose a life and have to start over from scratch.
Special Notes: Gerald knows the trophy from the main objective is on board, but he doesn't know Robert's here since Gerald died roughly a century before Robert entered Shadow's memories (he did outlive Maria). Additionally, there are a few added Big Foots that will drop Heal Cannons when you destroy them.
Objective 3:
Main Objective Description: "Team Galactic seizes Black Arms HQ!"
Stage: Final Haunt
Mission Character: Robert
Time Limit: 6 Minutes 40 Seconds
Goal: Team Galactic has seized control of the Black Comet! You'll be going through Final Haunt's Expert Mode, except the barrier switches are back in place. Robert wants you to reactivate all of the barriers to keep Team Galactic from the center as well as defeat at least 40 of Team Galactic's robots, all before time runs out! Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. You're also going to have to trek part of the stage aboard a Team Galactic-colored Black Volt. Once you've met Robert's conditions, the objective is cleared.
Special Notes: The programmers were sort of lazy when it came to the Team Galactic's robots. Team Galactics's robots are based on Black Arms Elites (also replace Black Arms Soldiers), Black Arms Giants, and Black Volts (also replace Black Hawks and Black Birds), all colored purple and bearing the Team Galactic symbol. Also, the time limit of 6:40, or 400 seconds, correlates to episode 400, the episode in which Robert won the Hoenn Grand Festival.
Counter-Objective Description: "Meet the boss at the comet's center!"
Mission Character: Cyrus
Time Limit: 6 Minutes 40 Seconds
Goal: Looks like Cyrus has something else in mind. He wants you to meet him in person where you'd normally meet up with Black Doom in person. Simply put, you've got 6 minutes 40 seconds to make it to the Goal Ring. If time runs out, you'll have to start the mission from the beginning. Once you've reached the Goal Ring, you've cleared the counter-objective.
Special Notes: None.
BOSS: Galactic Doom
Condition: 3 Main Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: 20 Minutes (at least that's what the clock says to start with)
Music: Black Doom Battle
Gauge Filled: Hero/Dark
Goal: Cyrus's in control of a craft that looks like a robotic version of Black Doom, except purple-colored and bearing the Team Galactic symbol. The craft has all of the same attacks and tactics of Black Doom (right down to the teleportation, which in this case is Abra-powered) plus two more. The first new attack, "Time Slash", tears a time hole right above the on-display clock, causing one minute to tick by in just three seconds! In this battle, 20 minutes isn't as long as you'd think it is! The other new attack, "Space Slash", tears a space hole behind you, and a random attack from one of the in-game bosses will be unleashed through that hole! (If the attack chosen by Space Slash is the Egg Dealer's Shadow Fever, Shadow's Dark gauge will be filled completely. If the attack chosen by Space Slash is the Egg Dealer's Ring Fever, a bunch of Rings will appear in the center of the arena.) That attack can be easily dodged provided you do it right. Fight it like you usually would Black Doom (the weak points are the same), but try to go as fast as you can--you never know how often the Time Slash attack will be used to suck away your remaining time! Once you've defeated the menace, you've won the battle.
Reward: Galactic Axe. (If you already have the Galactic Axe, the Galactic Axe becomes Level 2.)
BOSS: Galactic Doom w/Customized Elites
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: 17 Minutes 45 Seconds (at least that's what the clock says to start with)
Music: Black Doom Battle
Gauge Filled: Hero/Dark
Goal: Cyrus's in control of a craft that looks like a robotic version of Black Doom, except purple-colored and bearing the Team Galactic symbol. The craft has all of the same attacks and tactics of Black Doom (right down to the teleportation, which in this case is Abra-powered) plus two more. The first new attack, "Time Slash", tears a time hole right above the on-display clock, causing one minute to tick by in just three seconds! In this battle, 17 minutes 45 seconds (a little less than the fight you get with three main objectives) isn't as long as you'd think it is! The other new attack, "Space Slash", tears a space hole behind you, and a random attack from one of the in-game bosses will be unleashed through that hole! (If the attack chosen by Space Slash is the Egg Dealer's Shadow Fever, Shadow's Dark gauge will be filled completely. If the attack chosen by Space Slash is the Egg Dealer's Ring Fever, a bunch of Rings will appear in the center of the arena.) That attack can be easily dodged provided you do it right. Fight it like you usually would Black Doom (the weak points are the same), but try to go as fast as you can--you never know how often the Time Slash attack will be used to suck away your remaining time! Also watch out for Team Galactic robots based on Black Arms Elites throughout this battle--you can also try using their Refractors. Once you've defeated the menace, you've won the battle.
Reward: None.
BOSS: Black Doom, Egg Dealer, Sonic and Diablon
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Robert
Time Limit: None
Music: "Sonic Heroes" (from Sonic Heroes)
Gauge Filled: Hero/Dark
Goal: For this fight, you're going to have to take out all three of the final bosses with just one life. That's right, you fight Black Doom, Egg Dealer, and Diablon all at once on this stage! Try to fight them like you normally would--just be sure to dodge those you're not trying to take down! Also, for this fight, a boss's attack can also harm another boss--for example, Black Doom's meteor attack just might be the finishing blow for Egg Dealer, or Diablon's antimatter cannon can spell the end of Black Doom! Sometimes one of the bosses will aim for another of the bosses--for example, Eggman could stop the third reel for Missile Fever and you'll be scared, except it could be aimed at Diablon instead! Diablon still can't harm Sonic and vice versa, though. If Egg Dealer or Diablon wrecks, that wreckage will not leave the field, although Sonic will if Diablon wrecks. If you take out Black Doom, it will vanish upon being defeated as per Black Arms custom. Once you manage to take down all three bosses, you've won the battle.
Reward: None.
BOSS: Robert
Condition: 3 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Cyrus
Time Limit: 5 Minutes (After Robert Hits Half-Health)
Music: "It Doesn't Matter" (the Sonic Adventure 2 Battle rendition)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Robert. He'll attack mainly through combination attacks with Milotic and Claydol. Milotic's attacks are Water Pulse, Dragonbreath, and Ice Beam. Claydol's attacks are Psychic, Earthquake, and Rock Tomb. They'll each use one attack in combination, and there are many combinations! You'll never predict which combination is up next! You're going to have to strike Robert from range, since the combination attacks make direct strikes impossible. If you run out of weapon crates, you'll find a few Black Arms Elites ready to give you their weapon if you defeat it. Once you get Robert to half-health, Robert senses the comet is entering the atmosphere and a 5-minute countdown will begin! You have to finish the fight within those five minutes or you lose a life and have to start the whole battle over! Once you get Robert's meter down to zero, you've won the battle.
Reward: None.
RITCHIE'S MISSION
Objective 1:
Main Objective Description: "Triple Mission Threat!"
Stage: Westopolis
Mission Character: Ritchie
Time Limit: None
Goal: To clear the objective, you must make it through Westopolis...three times. The first time, you must simply cross the Goal Ring, which will read Back and start the next lap, additionally automatically failing the counter-objective. The second lap requires you to defeat all the GUN Soldiers, and you'll go and start the final lap after doing do. The final lap requires you to defeat all the Black Arms in the stage, and once you do during this lap, the objective is clear.
Special Notes: None.
Counter-Objective Description: "Recover the pack of tickets!"
Mission Character: Casey
Time Limit: 13 Minutes 30 Seconds (After Meeting Casey)
Goal: Toting the Electabuzz spirit, Casey's come to this dangerous city because she lost a package of 75 tickets she was supposed to deliver to Central City! For the counter-objective, Casey wants you to recover them. With the mission's three-lap structure, there's 25 tickets on each lap, and different ways to recover them on each lap. On the first lap, 25 select GUN Soldiers hold the tickets and you'll get the ticket back once the soldier's down. Once you've reached 25 tickets recovered, the main objective will automatically fail and you'll automatically start the second lap from there. On the second lap, 25 select Black Arms aliens hold the tickets and you'll get the ticket back once the alien's down. Once you've reached 50 tickets recovered, you'll automatically start the third lap from there. Finally, the third lap--Expert Mode in the counter-objective--has the tickets just lying around. In this case, just touch the ticket to pick it up. The 75th and final ticket is in the Goal Ring, which is in a case that can only be opened by gathering the other 74 tickets, and once you touch it, you've cleared the counter-objective. However, Casey can't wait forever. If you don't recover all 75 tickets within a span of 13 minutes 30 seconds, you'll fail the counter-objective and, if you're on the second or third laps, lose a life and start over the mission from scratch. Also, you can use the 2P controller to control Casey here.
Special Notes: None.
Objective 2:
Main Objective Description: "Who's the copy?!"
Stage: Lethal Highway
Mission Character: Ritchie
Time Limit: None
Goal: Shadow is pitted against two Shadow Androids in this mission. To clear this objective, you have to cross the Goal Ring before either Shadow Android does so. Not an easy task. If either Shadow Android crosses the Goal Ring first, you fail the main objective. If you fail both the main objective and the counter-objective, you lose a life and must start over from scratch. You clear the objective upon crossing the Goal Ring first.
Special Notes: None.
Counter-Objective Description: "Get those GUN Soldiers out of the way, but don't hurt the Black Arms!"
Mission Character: Plasmae
Time Limit: 8 Minutes
Goal: GUN is impeding Team Plasma's progress to Central City, and Plasmae wants you to get them out of the way while protecting the Black Arms. For the counter-objective, your goal is to destroy every single GUN Soldier in the stage, as well as all the GUN robots. However, you must not harm a single Black Arms alien that you can get by without harming. If you even so much as touch a Black Arms alien, you'll fail the counter-objective unless you must beat aliens to continue on in the stage (such as opening a Black Arms case that contains your only way out). Plasmae will tell you which aliens are OK to attack should you face them. If you fail both the main objective and the counter-objective, you lose a life and must start over from scratch. Once you've beaten down GUN, you've cleared the counter-objective.
Special Notes: None.
Objective 3:
Main Objective Description: "Team Plasma's taken the Capital!"
Stage: Central City
Mission Character: Ritchie
Time Limit: 8 minutes
Goal: Team Plasma's overrun Central City! You have 8 minutes to defeat every last Team Plasma robot, which are found all over Central City's Expert Mode. They replace both Black Arms and GUN troops in the stage. At points where you would normally find a massive bomb, keep defeating the robots that drop down until the small cage holding an item capsule opens up. Defeated robots carry over between lives. If time runs out, you have to start over from the beginning. Once all of Team Plasma's robots are defeated, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to Team Plasma's robots. Team Plasma's robots are basically GUN Mechs (also replace Black Arms soldiers and GUN soldiers), GUN Beetles (replace Black Hawks), and Big Foots, all colored yellow and bearing the Team Plasma symbol.
Counter-Objective Description: "Take 200 Rings and run!"
Mission Character: Plasmae
Time Limit: 4 Minutes
Goal: Plasmae wants you to protect Central City during their raid. She offers a counter-objective of banking 200 Rings before the halfway point. If you can bank 200 Rings before 4 minutes passes, you've cleared the counter-objective. If you fail both the main objective and the counter-objective, you'll lose a life and have to start over from scratch.
Special Notes: The Save Points are disabled until the 4 minute mark.
BOSS: Plasma Seeker
Condition: 3 Main Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Ritchie
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Hero
Goal: Plasmae's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's yellow-colored and bears the Team Plasma symbol. Also, the Plasma Seeker possesses the attacks and tactics of both Heavy Dog and Blue Falcon. The Plasma Seeker will move across the streets similar to Heavy Dog. To make matters worse, there is a new attack called "Hyper Laser", in which Plasmae will charge up and fire a Power Laser-esque blast from the front. The laser will then move around the craft in order to hit you. Try running to dodge it. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Plasmae.
Reward: Cipher Launcher.
BOSS: Plasma Seeker
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Ritchie
Time Limit: 3 Minutes
Music: Heavy Dog Battle
Gauge Filled: Hero
Goal: Plasmae's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's yellow-colored and bears the Team Plasma symbol. Also, the Plasma Seeker possesses the attacks and tactics of both Heavy Dog and Blue Falcon. The Plasma Seeker will move across the streets similar to Heavy Dog. To make matters worse, there is a new attack called "Hyper Laser", in which Plasmae will charge up and fire a Power Laser-esque blast from the front. The laser will then move around the craft in order to hit you. Try running to dodge it. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Plasmae. You must complete the battle within 3 minutes or you must start the battle over from the beginning.
Reward: None.
BOSS: Black Bull
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Casey
Time Limit: 1 Minute 15 Seconds
Music: Black Bull Battle
Gauge Filled: Hero
Goal: In this battle, your goal is to beat Black Bull before time runs out. When the time limit is just 75 seconds, it ain't that easy. Fight Black Bull like you normally would, but faster. Once Black Bull is defeated, you've won the battle. Also, you can use the 2P controller to control Casey here.
Reward: None.
BOSS: Ritchie
Condition: 3 Counter-Objectives
Stage: Lethal Highway (Black Bull Battle)
Mission Character: Plasmae
Time Limit: None
Music: King Boom Boo/Egg Golem Boss Theme (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Ritchie. The battle begins with both Shadow and Ritchie riding Air Saucers, with Shadow holding a Pistol. Ritchie has Sparky (his Pikachu) alongside him, and Sparky does most of the offensive attacking. Your main concern should be Sparky's Volt Tackle. Sparky also attacks with Thunderbolt. Ritchie can also send out Rose (his Taillow) to attack with Aerial Ace. Finally, Ritchie himself can ram you using his Air Saucer while he's still mounted. You also have to watch out for Black Arms Elites that will appear during the battle. They're dangerous, but they're also your best source for ammunition (their Refractors are more powerful than the Pistol). For the most part, you'll spend most of the battle chasing Ritchie through the streets. Once you hit Ritchie once, he'll be knocked off his Air Saucer and it'll become a footrace. If Ritchie suddenly turns around while not aboard an Air Saucer, he'll dash toward you and launch a punch! Once you get Ritchie down to half-health, he'll stop attacking and board a GUN motorcycle. You'll find a GUN motorcycle near you as well, so you can give chase and attack Ritchie. While Ritchie himself stops attacking once he's on the GUN motorcycle, Sparky and Rose will not! Ritchie's health will continue to fall while aboard the GUN motorcycle, and once you get that meter down to zero, it's over, you've won. If your GUN motorcycle is on the verge of breaking, Casey will throw a powerup that will restore its health from off-screen, referring to Ritchie as a Starmies fan in the process. Casey will also try to give pointers, but get constantly interrupted by Plasmae.
Reward: None.
HARRISON'S MISSION
Objective 1:
Main Objective Description: "Bring down the ruins before it's too late!"
Stage: Sky Troops
Mission Character: Harrison
Time Limit: 6 Minutes
Goal: The Black Arms' flying ruins are only miles away from Central City, and there's no time to waste! The 5 power jewels keeping the ruins afloat must be destroyed before it's too late! Simply put, you have 6 minutes to do the Hero Mission of this stage. If time runs out before you've done so, you lose a life and have to start over from the beginning. Once you've destroyed all 5 jewels, the objective is cleared.
Special Notes: None.
Counter-Objective Description: "Reach the transport to the comet before it's too late!"
Mission Character: Silver the Hedgehog
Time Limit: 3 Minutes 55 Seconds
Goal: Looks like Silver's got a different idea. He wants you to reach a transport bound for the Black Comet instead of going after the power jewels. However, the transport leaves before the ruins reach Central City--in 3 minutes 55 seconds to be exact--which means you need to get there before that time runs out. You board the transport by grabbing the Goal Ring. If you fail to make it to the Goal Ring in time, you fail the counter-objective. If you fail both the main objective and the counter-objective, you lose a life and have to start over from the beginning. Once you've reached the Goal Ring, you've cleared the counter-objective. And yes, you can use the 2P controller to control Silver.
Special Notes: None
Objective 2:
Main Objective Description: "STH-4, Shadow the Hedgehog Day!"
Stage: Black Comet
Mission Character: Harrison
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Black Comet...three times. The first two times, you must make it to the Goal Ring, which will read Back and start the next lap. The third lap is done in Expert Mode, and once you reach the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: None.
Counter-Objective Description: "Take 1000 Rings from their initial points!"
Mission Character: Silver the Hedgehog
Time Limit: 15 Minutes
Goal: Apparently, Silver isn't interested in simple games of chase. He wants the Rings on the stage taken off. You have to grab 1000 of them over the course of the three laps as detailed in the main objective. The main word is grab--if you get hit, you'll lose 10 Rings you have banked but the total you've grabbed will not change. However, rings scattered by a hit don't count toward the grabbed total when regrabbed. If you don't get enough Rings in time, you'll lose a life and have to start over (since you fail both the main objective and counter-objective simultaneously). Once you've taken 1000 Rings off of the stage, you've cleared the counter-objective. Again, you can control Silver with the 2P controller.
Special Notes: None.
Objective 3:
Main Objective Description: "Save Morrison and Tyson from the Black Arms!"
Stage: Final Haunt
Mission Character: Harrison
Time Limit: None
Goal: Morrison and Tyson, trying to defeat the aliens, have been captured and taken to the Black Comet. For this objective, you'll be required to head through Final Haunt's Expert Mode, except the barrier switches have been put back, except this time, the barriers guarding the inner sanctum are already up. This time, you have to activate the switches to lower the barriers guarding the Goal Ring where Morrison and Tyson are. Once you reach them, you've cleared the objective.
Special Notes: Enemies aside from ridable Black Volts will respawn in this stage. Any trigger stays triggered even if the enemies involved respawn (for example, if you open a case that requires defeating enemies, the case will remain open even if the enemies respawn). This is used for the counter-objective.
Counter-Objective Description: "The Black Arms are after Nando! Make sure he survives!"
Mission Character: Nando
Time Limit: 10 Minutes 5 Seconds (After Meeting Nando)
Goal: For some reason, a travelling bard known as Nando has shown up in this timeframe, hoping to take on the Black Arms. However, the Black Arms quickly targeted him, and now Nando needs help. You'll be guiding Nando through the level. Nando has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Nando takes damage, the meter decreases. If the meter reaches zero, you fail the counter-objective and you'll have to either return to the main objective or restart the stage to try the counter-objective again. If the clock hits zero, the Black Arms will give up on Nando and you've cleared the counter-objective. Also, you can use the 2P controller to control Nando here.
Special Notes: You can't switch your Mission Character while Nando's following you. You can still take the main objective, but unless you fail the counter-objective, you can't see the specifics of the main objective.
BOSS: Black Doom x3
Condition: 3 Main Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Harrison
Time Limit: None
Music: Black Doom Battle
Gauge Filled: Hero
Goal: Watch out! Shortly after the battle begins, Black Doom makes two copies of himself! You're going to have to beat not one, not two, but THREE Black Dooms with the same life! All three Black Dooms use the same tactics as one usually does, which makes the battle a bit difficult. There are three life meters, one for Black Doom #1 (top), one for Black Doom #2 (middle), and one for Black Doom #3 (bottom). Like his underlings, a Black Doom will vanish upon being defeated. Again, Harrison joins you in this fight while Morrison and Tyson give you pointers and cheer you on from off-screen. Again, the weapons crates have been removed, requiring you to use homing attacks to defeat each Black Doom. Once all three Black Dooms are defeated, you've won the battle.
Reward: None.
BOSS: Black Doom w/Black Arms Elites and Black Arms Giants
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Black Doom Battle)
Mission Character: Nando
Time Limit: 5 Minutes
Music: Black Doom Battle
Gauge Filled: Hero
Goal: This battle is basically the same as a typical battle with the leader of the Black Arms, except this time, before the battle, Black Doom calls a multitude of Black Arms Elites (toting Refractors) and Black Arms Giants (toting either Black Swords or Black Barrels) and announces the Black Comet's atmospheric entry. In other words, you have 5 minutes to defeat him or else you lose a life. Wanting revenge, Nando joins you in this fight and can be controlled by the 2P controller. The weapons crates have been removed, but you can get weapons off the Black Arms Elites and Black Arms Giants (although taking weapons from the Giants isn't recommendable, since most of them wield Black Swords). One more thing--you can use the 2P controller to control Nando here.
Reward: None.
BOSS: Black Doom
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Harrison
Time Limit: 5 Minutes
Music: Black Doom Battle
Gauge Filled: Hero
Goal: This battle is basically the same as a typical battle with the leader of the Black Arms, except this time, before the battle, Black Doom announces the Black Comet's atmospheric entry. In other words, you have 5 minutes to defeat him or else you lose a life. Harrison joins you in this fight while Morrison and Tyson give you pointers and cheer you on from off-screen. However, the weapons crates have been removed, requiring you to use homing attacks to defeat Black Doom, which are the sole key to defeating him this time.
Reward: Snagem Vacuum. (If you already have the Snagem Vacuum, the Snagem Vacuum becomes Level 2.)
BOSS: Harrison
Condition: 3 Counter-Objectives
Stage: Final Haunt (Black Doom Battle)
Mission Character: Silver the Hedgehog
Time Limit: None
Music: "Live and Learn" (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Harrison. Harrison uses the terrain to his advantage and is difficult to find. Black Doom will point you toward him, but if you get even close, Harrison will start puncing and kicking wildly. The weapons crates are NOT removed here, so try to hit Harrison from range. Once Harrison's hit, he'll start to look for another hiding spot. Once Harrison's down to half-health, he'll jump into one of four Big Foots. For the rest of the battle, you'll be fighting Big Foots. Only one Big Foot at a time has Harrison in it. If you destroy a Big Foot that Harrison's not in, nothing will happen (aside from its Rifle, Bazooka, or 4-Shot RPG dropping)--until you do it three times in a row. If that happens, Harrison will call out his Blaziken and launch a Blaze Kick! Once Blaze Kick has been executed, three more Big Foots will appear and Harrison will choose another Big Foot to get into. If you do destroy the Big Foot Harrison's in (it doesn't drop a weapon), his meter will go down, more Big Foots will appear so there's four on the field, and Harrison will choose another Big Foot to get into. Once Harrison's meter is down to zero, you've won the battle. And yes, you can control Silver with the 2P controller here.
Reward: None.
BONUS MISSION
NOTE: All counter-objective characters in this mission are controllable using the 2P controller.
Objective 1:
Main Objective Description: "Find the lures!"
Stage: Glyphic Canyon
Mission Character: Big
Time Limit: None
Goal: Just great. Big's lost his fishing lures among the ruins, and he wants you to find them. There's 15 lures total, most of which are in hard-to-find but not impossible-to-reach locations, such as power jewel locations or on the Black Volt path behind the five-key door. Found lures carry over between lives. Once you've found all of the lures, you've cleared the main objective.
Special Notes: Lures will not appear on the Black Volt path if you don't have all five keys for the door that leads to it.
Counter-Objective Description: "Score 30 tracking worm hits!"
Mission Character: Solidad
Time Limit: None
Goal: In the counter-objective, Solidad wants you to find the Black Volt and then use it to hit 30 targets using its tracking worms. You need to have access to the five-key door, as the Black Volt is behind it. Once you're aboard the Black Volt, start firing tracking worms in the hope of hitting 30 different targets. Hit targets carry over between lives. If you make it to the end of the Black Volt path, you can warp back to a Save Point prior to the Black Volt and get aboard another Black Volt and attempt to hit the remainder of your targets. Once you've nailed 30 targets with the tracking worm, you've cleared the counter-objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Solidad will help you find them.
Objective 2:
Main Objective Description: "Two Sol Emeralds are lost in the stormclouds!"
Stage: Sky Troops
Mission Character: Blaze
Time Limit: None
Goal: Blaze has lost two of the Sol Emeralds from her home dimension in the stormclouds. She wants you to find and recover both of them. One of them's in the Black Hawk flight path. The other is in the Black Volt flight path. Since the Black Volt is behind the five-key door, you need access to that door to complete this objective. Fly both creatures through their flight paths and grab the Emeralds along those paths. Once you've finished with one creature, use the Save Point to warp back to the stormclouds and hop aboard the other one. Found Emeralds carry over between lives. Once you've recovered both Sol Emeralds, you've cleared the objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Blaze will help you find them.
Counter-Objective Description: "The Frontier Brains need your help! Rescue them from Black Arms!"
Mission Character: Scott
Time Limit: 7 Minutes (After Meeting Scott)
Goal: In the counter-objective, Scott will tell you that the Frontier Brains, trying to fight back Eggman's robots, are now in trouble with the Black Arms. You have just 7 minutes to beat back each and every single one of the aliens (excluding those on the Black Volt path behind the five-key door). Defeated aliens carry over between lives. If you run out of time, you fail the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Once you've defeated all the aliens in time, you've cleared the counter-objective.
Special Notes: None.
Objective 3:
Main Objective Description: "Every single rail needs grinding!"
Stage: Death Ruins
Mission Character: Silver the Hedgehog
Time Limit: None
Goal: Now this is an odd objective. Silver wants you to grind on every single rail available in the stage, in the Expert Mode environment no less! Not only do you have to grind all of the rails on the normal path, you also have to grind on all of the rails on the path behind the five-key door as well! This means you're going to have to use the Save Points to your advantage. Rails you've grinded on carry over between lives. Once you've grinded on every single rail in the stage, you've cleared the main objective.
Special Notes: If you don't have all five keys to open the five-key door, you're going to have to find those keys before trying the main part of the objective. Silver will help you find them.
Counter-Objective Description: "Protect GUN from the Black Arms assault!"
Mission Character: Samantha
Time Limit: None
Goal: The counter-objective is played similar to the Hero mission of Death Ruins, with an additional twist. You have to defeat all of the Black Arms aliens in the stage, but you also have to make sure all of the GUN troops survive. That's not a particularly easy task, but that's what you've got to do. If you destroy even one GUN troop, you fail the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Defeated aliens carry over between lives. Once you've purged the aliens and protected GUN, you've cleared the counter-objective.
Special Notes: None.
Objective 4A:
Condition: 3 Main Objectives
Objective Description: "There's some more Sol Emeralds lost here..."
Stage: Prison Island
Mission Character: Blaze
Time Limit: 8 Minutes
Goal: Three more Sol Emeralds from Blaze's home dimension are lost in the Expert Mode environment on Prison Island, and she wants you to find them in order for her to return to her own dimension. These Emeralds are in hard-to-find but not impossible-to-reach locations, such as the location of a key or Top-Secret Disk, or down a toxic river. Found Emeralds carry over between lives. Once you've found them all, Blaze will return to her own dimension and you've completed the mission.
Special Notes: None.
Objective 4B:
Condition: 2 Main Objectives and 1 Counter-Objective
Objective Description: "Silver's about to return to the future. Make sure he gets there safely."
Stage: Lethal Highway
Mission Character: Silver the Hedgehog
Time Limit: 15 Minutes
Goal: For this objective, your goal is to protect Silver and make sure he gets back to his own time safe and sound. That's not easy, since both GUN and Black Arms forces in Lethal Highway's Expert Mode are gunning for him! Silver has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Silver takes damage, the meter decreases. Each time you reach the Goal Ring, you'll be sent back to the beginning of the stage. If the meter reaches zero, you lose a life and have to start the mission over from scratch. If the clock hits zero, the time-warp will be successful, Silver will return to the future, and you've completed the mission.
Special Notes: You can restore Silver's health by using the Heal Units.
Objective 4C:
Condition: 1 Main Objective and 2 Counter-Objectives
Objective Description: "Locate the Frontier Brains in this fortress!"
Stage: GUN Fortress
Mission Character: Scott
Time Limit: None
Goal: In this objective, Scott wants you to find each of the Frontier Brains of Hoenn's Battle Frontier scattered about GUN Fortress's Expert Mode. For the most part, they're in hard-to-find but not impossible-to-reach locations, such as right behind a computer where you might not otherwise look. Found Frontier Brains carry over between lives. Once you've found all seven, you've completed the mission.
Special Notes: The Frontier Brains are always randomly placed in this order: Noland, Greta, Tucker, Lucy, Spenser, Anabel, Brandon.
Objective 4D:
Condition: 3 Counter-Objectives
Objective Description: "Evolution stones on the Black Comet? Well, someone had to lose them!"
Stage: Final Haunt
Mission Character: Samantha
Time Limit: None
Goal: Looks like Samantha's lost a collection of evolution stones she was carrying around on a trip to the Black Comet, namely the Final Haunt area. Your goal is to look for them in Final Haunt's Expert Mode with the Black Volts available. The stones you're seeking are the Fire Stone, the Leaf Stone, the Thunderstone, the Moon Stone, the Sun Stone, the Dusk Stone, the Shiny Stone, and the Dawn Stone. The stones are in hard-to-find but not impossible-to-reach locations, such as on a Black Volt flight path. Found stones carry over between lives. Once you've found all of the evolution stones, you've completed the mission.
Special Notes: If you've been paying attention to the Pokémon anime, you'll probably see why there's no Water Stone in the collection. For those of you who have no clue, watch episode 382, "Once in a Mawile".
GARY'S MISSION
Objective 1:
Main Objective Description: "Team Rocket versus GUN! Purge the Rockets from the Fortress!"
Stage: GUN Fortress
Mission Character: Gary
Time Limit: None
Goal: As the objective description states, countless numbers of Team Rocket Grunts have overtaken the GUN Fortress, even taking control of GUN's robots! There are armed Team Rocket Grunts, Grunts piloting Big Foots, and even GUN Mechs being controlled by Team Rocket! Your mission is to destroy every last one of them. Once you've done so, the objective is complete.
Special Notes: The Team Rocket Grunts will say stuff similar to what GUN Soldiers tend to say. Such quotes include "Intruder spotted!", "Agent Tyson is all right!", and "Team Rocket's got control of the base!" The Rocket Grunts use the same VA's as the GUN soldiers.
Counter-Objective Description: "Deliver the status report to Giovanni before the deadline!"
Mission Character: Tyson-TR
Time Limit: 8 Minutes
Goal: Apparently, Tyson of Team Rocket needs to deliver a status report on the GUN Fortress takeover mission quickly. He needs you to simply reach the Goal Ring in this stage to do it. If time runs out, you fail the counter-objective as Tyson questions his employment. Once you've reached the Goal Ring, you've cleared the counter-objective.
Special Notes: None.
Objective 2:
Main Objective Description: "Extreme Endurance!"
Stage: Lava Shelter
Mission Character: Gary
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Lava Shelter...three times. The first two times, you must make it to the Goal Ring, which will read Back and start the next lap. At the end of the first lap, the counter-objective is automatically failed. The third lap is done in Expert Mode, and once you reach the Goal Ring during this lap, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: If you did the counter-objective for Objective 1, you must complete this objective to go to Objective 3.
Counter-Objective Description: "Increase the defenses on the course!"
Mission Character: Tyson-TR
Time Limit: 15 Minutes
Goal: To clear the objective, you must make it through Lava Shelter...three times. The first two times, you must turn on all five defense units in the stage, and you'll move on to the next lap after it's fulfilled. At the end of the first lap, the main objective is automatically failed. The third lap is done in Expert Mode, where you're trying to get to the Goal Ring. Once you reach the Goal Ring on lap 3, the objective is clear. In addition to the normal checkpoints, time will carry over between laps should you lose a life between the start of a lap and the first checkpoint of that lap.
Special Notes: If you did the counter-objective for Objective 1, completing this objective will send you to a boss battle instead of Objective 3.
BOSS: Gary
Condition: 2 Counter-Objectives
Stage: Lava Shelter 2P Battle Stage
Mission Character: Tyson-TR
Time Limit: None
Music: FireRed/LeafGreen Rival Battle Theme
Gauge Filled: Dark
Goal: Having betrayed him to the end of his rope, you now have to fight Gary. Gary is rather tough to beat, as he'll summon Egg Jugglers, GUN Mechs (with Chain Guns), and Black Arms Giants (with Black Swords) to face you. Use the weapons you get off these monsters to fight off the other monsters. Try to thin, but not completely eliminate, a wave of monsters. This makes targeting Gary easier to drop his health meter. If you defeat a whole wave of monsters, Gary will summon another wave within one second. Gary will himself attack you with a barrage of punches and Pokéball throws, so watch for that. Once Gary falls to half-health, he'll summon another wave of monsters, and the waves of monsters he summons will get bigger, making thinning it tougher. When you get Gary down to zero health, you win the battle.
Reward: None.
Objective 3:
Access Condition: 2 Main Objectives OR 1 Main Objective, 1 Counter-Objective
Objective Description: "The Final Conflict!"
Stage: The Last Way
Mission Character: Liza, Sonrisa, Trixie, Casey, Morrison, Tyson-HL, Electra, Milane, Luka, Shingo, Eusine, Floreia, Drew, Harley, Robert, Ritchie, Harrison, Gary
Time Limit: 10 Minutes
Goal: The mission here is the same as The Last Way's Expert Mode, except this time, the 10 minute time limit has been put back in place and this time you're also cheered on by everyone used in the main objectives of these missions (not counting the bonus mission). Reach the Goal Ring to clear the objective.
Special Notes: If you did the counter-objectives for both Objective 1 and Objective 2, you can't do this objective or face the boss afterward.
No counter-objective for this objective exists.
BOSS: Devil Doom
Condition: Clear Objective 3
Stage: Devil Doom Battle
Mission Character: Liza, Sonrisa, Trixie, Casey, Morrison, Tyson-HL, Electra, Milane, Luka, Shingo, Eusine, Floreia, Drew, Harley, Robert, Ritchie, Harrison, Gary
Time Limit: 4 Minutes
Music: Devil Doom Battle
Gauge Filled: Hero/Dark
Goal: For a final boss, this sure looks familiar...Anyway, you'll begin the battle with a 4:00:00 timer. You must beat Devil Doom before the clock hits zero or you lose a life, regardless of how many rings Super Shadow has remaining. Also, each character seen in the main objectives of these missions (not counting the bonus mission) cheers you on during this battle.
Reward: Rocket Satellite
Now here's a description of the weapons you acquire through these missions. Each weapon bears that team's symbol on the side. (You can see this symbol when Shadow uses Chaos Blast.) 7 of these weapons also have a Level 2, meaning they can be made stronger. First off, here's a chart on the set-up of the weapons, followed by the weapons themselves.
Type: The type that the weapon is. (Gun, Cannon, Lock-On, Laser, Close, Vacuum.)
Power: The strength of the weapon. 1=lowest, 5=greatest.
Magazine: The number of shot the weapons will add every time you pick it up.
Rate: How fast each shot will come out after the last shot. 1=lowest, 5=greatest.
Average: How good this weapon is all around.
Description: A small description of the weapon, including appearance and effects.
Magma Bazooka (Level 1)
Type: Cannon
Power: 2
Magazine: 6
Rate: 1
Average: 3
Description: Created by Team Magma, the Magma Bazooka fires molten blasts at a target. However, it may be hard to aim and the shots travel slowly. The Magma Bazooka looks like a large, red-colored pipe bazooka with a laser target on the top.
Magma Bazooka (Level 2)
Type: Cannon
Power: 5
Magazine: 12
Rate: 2
Average: 6
Description: Once at Level 2, the Magma Bazooka packs a lot more power. The molten blasts are bigger and even leave behind a puddle of magma upon impact. However, the shots still travel slow.
Aqua Gun (Level 1)
Type: Gun
Power: 1
Magazine: 20
Rate: 3
Average: 3
Description: Created by Team Aqua, the Aqua Gun is a rapid-fire machine gun that drills water bullets straight into a target. The Aqua Gun looks like a long blue-gattling gun, similar to the regular gattling gun.
Aqua Gun (Level 2)
Type: Gun
Power: 3
Magazine: 50
Rate: 5
Average: 6
Description: Much better than at Level 1, a Level 2 Aqua Gun takes down enemies much faster and more efficiently. It also packs a lot of ammo and thus makes its lasting durability great. Awesome for rapid damage.
Flora Bow (Level 1)
Type: Gun
Power: 1
Magazine: 10
Rate: 2
Average: 3
Description: Created by Team Flora, the Flora Bow fires high-tech arrows at a target. The arrows also send out a small shockwave that damages other enemies. Sadly, these enemies must be really close together for such effectiveness. The Flora Bow looks like a green modern arrow bow, equipped with dead-on accuracy and auto-fire.
Flora Bow (Level 2)
Type: Gun
Power: 2
Magazine: 30
Rate: 4
Average: 6
Description: A stronger Flora Bow, the arrows soot out faster and create larger shockwaves. Think of this weapon as a long-range Samurai Blade, allowing you to take down groups of enemies faster.
Plasma Rifle (Level 1)
Type: Laser
Power: 2
Magazine: 15
Rate: 2
Average: 3
Description: Created by Team Plasma, the Plasma Rifle is the organization's greatest achievement in laser refraction and reflection. The weapon fires laser shots that bounce off of walls, allowing you to hit multiple enemies close by. The Plasma Rifle looks like a yellow version of the Linear Launcher from Resident Evil: Code Veronica.
Plasma Rifle (Level 2)
Type: Laser
Power: 3
Magazine: 30
Rate: 3
Average: 6
Description: The enhanced version of the Plasma Rifle fire more powerful laser blasts. This time, when a shot hits a wall, it splits into two shots, which then may bounce into more walls and split into two more shots.
Draco Wave (Level 1) (Wii Exclusive)
Type: Gun
Power: 2
Magazine: 15
Rate: 2
Average: 3
Description: Created by Team Draco, the Draco Wave fires large energy rings similar to those from the Black Arms' ring gun. These rings are medium-sized and travel somewhat fast, allowing you to hit two enemies at once. The Draco Wave looks like a teal-colored rail gun with a ring generator cluster making up the front of the gun.
Draco Wave (Level 2)
Type: Gun
Power: 3
Magazine: 30
Rate: 4
Average: 6
Description: The enhanced version of the Draco Wave fires energy rings that are larger and travel faster than before, allowing you to hit quite a few enemies at once.
Cipher Launcher
Type: Lock-On
Power: 4
Magazine: 24
Rate: 1
Average: 6
Description: Created by Team Cipher, The Cipher Launcher locks onto targets and fires blasts of shadow energy at them. You can lock up to eight blasts at a time, allowing for damage to large clusters of enemies. The Cipher Launcher looks like a black quad missile launcher, but is wider and has eight slots for 8 lock-ons.
Snagem Vacuum (Level 1) (Wii Exclusive)
Type: Vacuum
Power: 0
Magazine: 20
Rate: 0
Average: 3
Description: The Snagem Vacuum is Team Snagem's answer to the Egg Vacuum. Like the Egg Vacuum, this weapon can suck up rings, objects, and even enemies. Once you fill up the bag (run out of ammo), the vacuum will disperse into one special weapon (Ex: Heal Cannon, Aqua Gun) other than a Shadow Rifle, Rocket Satellite, Go-Rock Sight, Oak Seeker, or another Snagem Vacuum.
Snagem Vacuum (Level 2)
Type: Vacuum
Power: 0
Magazine: 30
Rate: 0
Average: 6
Description: The enhanced version of the Snagem Vacuum has a bigger bag that can hold more stuff. When you fill up the bag on this version, the vacuum will disperse into several special weapons (as opposed to one at level 1). However, the Snagem Vacuum still cannot disperse into a Shadow Rifle, Rocket Satellite, Go-Rock Sight, Oak Seeker, or another Snagem Vacuum.
Rocket Satellite
Type: Lock-On
Power: 5
Magazine: 20
Rate: 1
Average: 6
Description: The Rocket Satellite is a network of satellites under control of Team Rocket. Once activated, you can lock onto up to 4 enemies at once and blast them with lasers from the satellites. The Rocket Satellite looks like a black remote control, much like the Satellite Laser.
Go-Rock Sight (Wii Exclusive)
Type: Gun
Power: 2
Magazine: 10 (Each Shot Costs 10 Rings)
Rate: 1
Average: 6
Description: The Go-Rock Sight at first looks like an ordinary gray-colored rifle with a sight developed by the Go-Rock Squad. However, this sight is not to be underestimated. If you press X when not in position to do another action, you can see through doors and walls and even shoot through them. The stage and Shadow will turn black-and-white while the sight's on and the visible area when using the sight is only about the area of the wolf's sense view in The Legend of Zelda: Twilight Princess. The shots aren't the most powerful you can fire, though, and they don't travel very fast, but it can come in handy when trying to trigger stuff behind the walls...But this comes at a premium price. You can't fire the weapon unless you have at least 10 Rings available. Each time you fire this weapon, 10 Rings are consumed, so you'd better have a steady source of Rings before you try some sniping with this weapon!
Galactic Axe (Level 1) (Wii Exclusive)
Type: Close
Power: 2
Magazine: 2
Rate: 0
Average: 3
Description: Created by Team Galactic, this purple-colored axe that looks similar to a Black Hammer until you get to the head waves in a wide arc and throws any enemy it finishes off into a tear through time. Its durability is rather lacking, however.
Galactic Axe (Level 2) (Wii Exclusive)
Type: Close
Power: 5
Magazine: 4
Rate: 0
Average: 6
Description: The enhanced version of the Galactic Axe still lacks durability, but it makes up for it with a new power. This new power uses the power of space to allow the axe to move through walls and doors as if they weren't even there. While this is handy for triggering stuff behind doors, it's unable to actually break breakable walls...
Oak Seeker (Wii Exclusive)
Type: Laser
Power: 0
Magazine: Infinite
Rate: 8
Average: 6
Description: Created by Prof. Oak himself, this device isn't an offensive weapon. What this device does is it seeks out something that's part of your mission. Whatever mission you have turned on at the time is what the Oak Seeker seeks--for example, if you're using it in the Dark mission of Iron Jungle, it will seek out GUN soldiers, whereas if you're using it in the Hero mission of the same stage, it will seek out Eggman's blimp, and it will seek out the Goal Ring in the Normal mission there. While you hold the B button, a thin pink laser will point toward what it's seeking, and if it's not in the screen's range, Prof. Oak will give a hint as to how far away it is when you press B. If you don't have a Mission Character enabled in a stage where there's no Normal mission, no laser will appear and Prof. Oak will ask you to choose a mission before he can give a hint. The Oak Seeker is not perfect, however, as you'll see in the next post. How does this even qualify as a weapon? Well, for one, you can't wield this device and an actual weapon at the same time. It's not wise to use this on missions that require heavy weapon usage, such as the Hero mission of Lethal Highway. Oh, and one more thing--in addition to levels that lack Poké Ball crates, the Oak Seeker will also not appear in The Last Way.
Here's a full list of what the Oak Seeker can seek out in the main missions:
Westopolis: GUN Troops (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Digital Circuit: The Computer Program (Dark), the Goal Ring (Hero/Expert)
Glyphic Canyon: Power Jewels (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Lethal Highway: The Goal Ring (Dark/Expert), the Alien Tank (Hero)
Cryptic Castle: Defense Lanterns (Dark), the Goal Ring (Normal/Expert), Cream and Cheese (Hero)
Prison Island: GUN Troops (Dark), the Goal Ring (Normal/Expert), Top-Secret Disks (Hero)
Circus Park: GUN Troops (Dark), the Goal Ring (Normal/Expert), Gongs and Shooting Galleries (Hero)
Central City: Large Bombs (Dark/Expert), Small Bombs (Hero)
The Doom: GUN Troops (Dark), Goal Ring (Normal), ARK Researchers (Hero/Expert)
Sky Troops: Eggman's Airships (Dark), the Goal Ring (Normal/Expert), Power Jewels (Hero)
Mad Matrix: Bombs (Dark), the Goal Ring (Normal), Data Terminals (Hero/Expert)
Death Ruins: The Goal Ring (Dark/Expert), Black Arms Aliens (Hero)
The ARK: Defense Units (Dark), the Goal Ring (Normal/Expert)
Air Fleet: The Escape Pod (Dark), the Goal Ring (Normal/Expert), Black Arms Aliens (Hero)
Iron Jungle: GUN Troops (Dark), the Goal Ring (Normal/Expert), the Egg Balloon (Hero)
Space Gadget: Defense Units (Dark), the Goal Ring (Normal/Hero/Expert)
Lost Impact: Goal Ring (Normal/Expert), Artificial Chaos (Hero)
GUN Fortress: Defense Units (Dark), the Goal Ring (Hero/Expert)
Black Comet: GUN Troops (Dark), the Goal Ring (Hero/Expert)
Lava Shelter: Defense Units (Dark), the Goal Ring (Hero/Expert)
Cosmic Fall: The Goal Ring (Dark/Expert), the Computer Room (Hero)
Final Haunt: Shield Switches (Dark), the Goal Ring (Hero/Expert)
The Last Way: You can't use the Oak Seeker in this level (Oak Seekers won't appear in this stage's Poké-Ball crates)
If Oak Seekers were to appear in the crates here, it would point out the Goal Ring.
And here's the list for each of the objectives:
Liza 1: Clair (Main), Black Arms Giants (Counter)
Liza 2: Giant Black Hawks (Main), Charizard (Counter)
Liza 3: Magma Robots or Goal Ring (Main), Defense Systems (Counter)
Sonrisa 1: Sunflora or Defense Lanterns (Main), Any Enemy (Counter)
Sonrisa 2: The Goal Ring (Main), Black Arms Aliens (Counter)
Sonrisa 3: Flora Robots (Main), Sunflora Transport (Counter)
Trixie 1: Defense Units (Main), the Goal Ring (Counter)
Trixie 2: The Switch or the Goal Ring (Main), Uplink Terminals (Counter)
Trixie 3: The Computer Room (Main), Ribbons (Counter)
Casey 1: The Alien Tank (Main), the Goal Ring (Counter)
Casey 2: Electabuzz players (Main), fake Goal Rings (Counter)
Casey 3: Egg Pawns and Egg Jugglers (Main), Gongs (Counter)
Morrison 1: The Goal Ring (Main), GUN Turrets (Counter)
Morrison 2: GUN Troops (Main), Artificial Chaos (Counter)
Morrison 3: GUN Troops (Main), GUN-mark crates (Counter)
Tyson-HL 1: Torches, Defense Lanterns, or the Scarf (Main), Chao (Counter)
Tyson-HL 2: Egg Pawns, Shadow Androids, or the Oversized GUN Mech (Main), the Goal Ring (Counter)
Tyson-HL 3: The Boots (Main), the Goal Ring (Counter)
Electra 1: Bombs (Main), Inactive Computer Program (Counter)
Electra 2: Bombs (Main), Team Draco Data Rings (Counter)
Electra 3: Defense Units (Main), the Goal Ring (Counter)
Milane 1: Fake Goal Rings (Main), Shadow Androids (Counter)
Milane 2: Gongs and Shooting Galleries (Main), GUN Troops (Counter)
Milane 3: Bombs (Main), the Goal Ring (Counter)
Luka 1: Lugia Statues (Main), Suicune Statues (Counter)
Luka 2: The Goal Ring (Main), Black Arms Aliens (Counter)
Luka 3: The Escape Pod (Main), Black Arms Aliens (Counter)
Shingo 1: GUN Troops (Main), Black Arms Aliens (Counter)
Shingo 2: Egg Pawns (Main), Black Arms Aliens (Counter)
Shingo 3: The Goal Ring (Main), Black Arms Aliens (Counter)
Eusine 1: Suicune's Data Rings (Main), Lugia's Data Rings (Counter)
Eusine 2: The Tent (Main), Shooting Galleries (Counter)
Eusine 3: The Goal Ring (Main), Uplink Terminals (Counter)
Floreia 1: Hula Dancers (Main), the Top-Secret Disk (Counter)
Floreia 2: The Orange Crew (Main), GUN Troops (Counter)
Floreia 3: Aqua Robots (Main), Aqua Admins (Counter)
Drew 1: Maria (Main), Clusters of rings (Counter)
Drew 2: Black Arms Aliens (Main), the Gold GUN Beetle (Counter)
Drew 3: Go-Rock Robots (Main), Go-Rock Quads (Counter)
Harley 1: The Goal Ring (Main), Torches and Defense Lanterns (Counter)
Harley 2: Top-Secret Disks (Main), the Computer Room (Counter)
Harley 3: GUN Troops (Main), the Goal Ring (Counter)
Robert 1: Ribbon Cups (Main), Any Enemy (Counter)
Robert 2: The trophy (Main), GUN Troops (Counter)
Robert 3: Shield Switches and Galactic Robots (Main), the Goal Ring (Counter)
Ritchie 1 (Lap 1): The Goal Ring (Main), GUN Troops (Counter)
Ritchie 1 (Lap 2): GUN Troops (Main), Black Arms Aliens (Counter)
Ritchie 1 (Lap 3): Black Arms Aliens (Main), the Tickets (Counter)
Ritchie 2: The Goal Ring (Main), GUN Troops (Counter)
Ritchie 3: Plasma Robots (Main), Clusters of Rings (Counter)
Harrison 1: Power Jewels (Main), the Goal Ring (Counter)
Harrison 2 (All 3 Laps): The Goal Ring (Main), Clusters of Rings (Counter)
Harrison 3: Shield Switches and the Goal Ring (Main), Activate for Oak's Message (Counter)
If you try using the Oak Seeker while doing the counter-objective, no laser will appear and Prof. Oak will comment on how close you are to completing the objective.
Bonus 1: Lures (Main), Secret Keys and the Black Volt (Counter)
Bonus 2: Secret Keys and the Sol Emeralds (Main), Black Arms Aliens (Counter)
Bonus 3: Secret Keys and Rails (Main), Black Arms Aliens (Counter)
Bonus 4A: Sol Emeralds
Bonus 4B: Activate for Oak's Message
If you try using the Oak Seeker while doing the objective, no laser will appear and Prof. Oak will comment on how close you are to completing the objective.
Bonus 4C: Frontier Brains
Bonus 4D: Evolution Stones
Gary 1: Team Rocket Members (Main), the Goal Ring (Counter)
Gary 2 (Laps 1 and 2): The Goal Ring (Main), Defense Units (Counter)
Gary 2 (Lap 3): The Goal Ring (Both)
Gary 3: The Oak Seeker can't be used here (Poké-Ball Crates in The Last Way can't have Oak Seekers)
If Oak Seekers were to appear in the crates in The Last Way, it would seek out the Goal Ring.
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