Just tested this thing twice. Once vs. ausen's Gardevoir and once vs. a Blaziken/Eggs.
First game was a good one, i started with Sentret, beat down his Wynaut with a furret on t3. Followed up by getting out Aggron ex and 0wning with some Boost down and such. Won like 5-0. Against the blaziken... t2 win as I drop a boost on a Training Method'd Wailmer and ko his lone combusken =|
2nd game didn't prove much, but the one thing that's lacking in this is Switch. I need AT LEAST 2, maybe you guys can help me on the rooom. The deck ran perfectly both games though, I love this thing already. Here it is:
FULL METAL AGGRON
||| POKEMON ||| - || 18 ||
3x Aron (Gnaw)
3x Lairon (SS)
2x Aggron ex (You'll never build more than 2... if you even build more than 1)
3x Sentret AQ
2x Furret AQ
3x Wailmer RS
2x Wailord RS
||| TRAINERS ||| - || 26 ||
4x Professor Birch
4x Research
4x Training Method
2x Desert Shaman
3x Net Search
4x Oran berry
3x Potion
2x Power Charge
||| ENERGY ||| - || 17 ||
4x Metal Energy
3x Boost
2x Rainbow
7x Water
----
There it is. Just get furret up and go to work. Depending on what they have you get Wailord up on boosts to take care of fire, and even Aggron ex can tackle fire pretty well when he's got 4 metals on it. Boost energy is just pwnage as it works with EVERY evolution I have. Starting with Sentret seems to be nice as I can get a furret t2 and start attacking with it... not something you see everyday from Furret, eh? If you can, you can start pumping up a wailord for 70 damage antics after you've had the aggron take a beating. I think this is a pretty wicked deck. Like I said, I think I just need to find some room for switch... maybe I'll add one warp energy in place of a water or something.
Thanks in advance...
First game was a good one, i started with Sentret, beat down his Wynaut with a furret on t3. Followed up by getting out Aggron ex and 0wning with some Boost down and such. Won like 5-0. Against the blaziken... t2 win as I drop a boost on a Training Method'd Wailmer and ko his lone combusken =|
2nd game didn't prove much, but the one thing that's lacking in this is Switch. I need AT LEAST 2, maybe you guys can help me on the rooom. The deck ran perfectly both games though, I love this thing already. Here it is:
FULL METAL AGGRON
||| POKEMON ||| - || 18 ||
3x Aron (Gnaw)
3x Lairon (SS)
2x Aggron ex (You'll never build more than 2... if you even build more than 1)
3x Sentret AQ
2x Furret AQ
3x Wailmer RS
2x Wailord RS
||| TRAINERS ||| - || 26 ||
4x Professor Birch
4x Research
4x Training Method
2x Desert Shaman
3x Net Search
4x Oran berry
3x Potion
2x Power Charge
||| ENERGY ||| - || 17 ||
4x Metal Energy
3x Boost
2x Rainbow
7x Water
----
There it is. Just get furret up and go to work. Depending on what they have you get Wailord up on boosts to take care of fire, and even Aggron ex can tackle fire pretty well when he's got 4 metals on it. Boost energy is just pwnage as it works with EVERY evolution I have. Starting with Sentret seems to be nice as I can get a furret t2 and start attacking with it... not something you see everyday from Furret, eh? If you can, you can start pumping up a wailord for 70 damage antics after you've had the aggron take a beating. I think this is a pretty wicked deck. Like I said, I think I just need to find some room for switch... maybe I'll add one warp energy in place of a water or something.
Thanks in advance...