Pokémon TCG: Sword and Shield—Brilliant Stars

Fun UNLIMITED format - 150!

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Ah, I see where you are coming from with the Gyrados thing. Good idea about the Eevee. Would Eevee δ count as a different one? Technically it has a different name.
 
Ah, I see where you are coming from with the Gyrados thing. Good idea about the Eevee. Would Eevee δ count as a different one? Technically it has a different name.

Delta species has never counted as a different name. It simply denotes that the card is a different type than usual.
 
Unfallible is right, delta isn't part of it's name. You could squeeze more Eeveelutions in the deck though by using a Pokemon "Star" version and any SPs of them.
It's testing day again tomorrow and we're planning on doing another article for SixPrizes, are there any topics anyone would like covering? Let me know ASAP and we can research and test ideas for it over the next week or so. Perhaps tips on deck building?
 
Here's a fossil deck for anyone wanting to see how they work :D
http://pokegym.net/forums/showthread.php?p=2274976#post2274976


EDIT: Rulings question:
If I have Omanyte FO in play, and I use Persian HS's attack (or Hooligan's Jim & Cass or another card like that), can I choose from the face-up cards or will I have to close my eyes or something?

Omanyte
Pokemon Power: Clairvoyance
Your opponent plays with his or her hand face up. This power stops working when Omanyte is Asleep, Confused or Paralyzed

Persian HS
:colorless:Sharpen Claws
Flip 3 coins. For each heads, discard a card from your opponent's hand without looking
 
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EDIT: Rulings question:
If I have Omanyte FO in play, and I use Persian HS's attack (or Hooligan's Jim & Cass or another card like that), can I choose from the face-up cards or will I have to close my eyes or something

If I remember correctly, I think that because you can't combine effects, if the attack says to choose randomly (or without looking) your opponent gets to hide his or her hand, shuffle it, and then reveals after you've finished the effect. Couldn't find it in the compendium, though.
 
If I remember correctly, I think that because you can't combine effects, if the attack says to choose randomly (or without looking) your opponent gets to hide his or her hand, shuffle it, and then reveals after you've finished the effect. Couldn't find it in the compendium, though.

It was in a thread in ask the rules team but i don't think it ever made it to compendium. @The person who asked; as I was thinking about this format as well, I got something else clarified.

Q: If my opponent uses mankey (base) peek to see one of my prizes; and then I use Azelf (Legends Awakened) (which allows one to re-arrange their own prizes when done) do I have to keep the one my opponent saw in the same location?

The short answer I got: Yes.
The long answer I got: You have to maintain information known to your opponent, so if they ask which one it is, you must be able to correctly tell them.


Let's just say I have a very cool lock deck planned.
 
In any Unlimited format, Trainers go by the latest print with the same name.

So Rare Candy would go by Dark Explorers print, Bill would go by HGSS print, etc.
 
'Destroyer is right about Rare Candy, any card with errata on new printings uses the latest rules. Though not official, cards which have been completley changed in rules or type are usually treated as different cards in 150 only. So, Trainer Bill and Supporter Bill count as 2 different things. This is to preserve classic cards that people love. Weirdly, in B+W series they've given old cards totally new effects. Old Great Ball was a good card but they've now given it the effect of Master Ball :s
 
I want to try making a deck. maybe tommorow
EDIT- when you say about bw holos being ex, do you literally treat them as exs(eg. for safeguard powers) or only take 2 prizes?
EDIT again- unowns. I beleive the the normal rule for neo ones is that you can have 4 in total(they have different names but this is mentioned on the cards), Ex era ones that you can have only 4(they are all called unown) and newer ones that you can have 4 of each one (they have different names, and this rule is mentioned in some rulebook). what is the rules for this confusing subject in 150?
EDIT for the last time- The deck is now posted.
 
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Hey wobbuffet, nice list you got going. To answer your questions:

*BW holos are treated as ex in every way, just as if they had ex printed on the card.
(Not allowed to link outside :S but on the SixPrizes 150 thread there's a photo of a cool way to make your holos stand out! I'm also thinking of getting some stickers printed to put on sleeves, some people have had problems remembering what's ex and what isn't.)

*Ignore the Neo small print, you can have up to 4 different versions of any Unown name. So for example, that's 4 Unown D (Neo, D&P and any others that may get printed with that name) and 4 different versions of any simply called Unown.
 
Right, still not sure I understand unowns. So you can play up to 4 different ones of each letter, but is there a total limit to how many unowns of all kinds you can play, or is it as many as you want provided none are the same and you only have 4 of each name?
 
There's no real limit to how many Unown you can play beyond how many are printed. As long as the name is different, you can have up to 4 different ones of it.
The same goes for any other Pokemon. I know a person who runs 4 Gardevoir and 3 Gardevoir ex in his deck. As long as they're all different cards this is fine. If you're wondering where the third Gardevoir ex comes from, it's the NXD one, the 150 ex rule counts for deck building purposes too! Gallade included the line goes 4-4-8! It's a really good deck, inverted pyramid lines ftw apparently :p
 
ERRATA / BALANCE.
* Abilities and Pokémon Powers are split into Poke-Powers and Poké-bodies in order to interact with other cards correctly. If it requires activating (uses "you may") it's a Poke-Power, otherwise it's a Poke-Body. If a card mentions Abilities or Pokémon Powers (eg. "all Pokémon Powers stop working...") this covers Poke-Powers and Poké-bodies.

There's no need for this. There are already rulings in place which establish how they interact.
 
There's no need for this. There are already rulings in place which establish how they interact.

The ruling that says they don't particularly interact you mean? :confused:
I think most players can tell the difference between an activated ability and a static ability. Do you not find it strange that, for example, an Emboar can use Inferno Fandango and not be punished by Aerodactyl's (Majestic Dawn) Primal Claw? The official ruling is obviously meant to keep things simple for the time the 2 terminologies overlapped in Modified, not for satisfying Unlimited play. The 150 ruling helps keep more cards relevant and usable regardless of what era of cards your opponent is using.
 
Hey, sorry for the double post but there's been a few quite large rules updates recently.
Firstly, after much testing and discussion the infinite heal combo has proven to be overpowered. We want to avoid card errata as they complicate things in-game and also full bans are unwanted as we don't want to limit what cards you can use if possible. The following rules have been added:

*You cannot have Mismagius GL LV.X / Porygon 2 (Unseen Forces) in the same deck as Alakazam (Base) / Reuniclus (Black & White). This includes reprints of these cards.

To clarify:
A:http://pokegym.net/gallery/showimage.php?i=45545&c=205
A:http://pokegym.net/gallery/showimage.php?i=1307&c=41
Cannot be in the same deck as
B:http://pokegym.net/gallery/showimage.php?i=45696&c=120
B:http://pokegym.net/gallery/showimage.php?i=51851&c=261

Combined with any "Tool" Unown, (e.g.http://pokegym.net/gallery/showimage.php?i=34956&c=175) this heal combo proved to be too strong as it can easily be inserted into the strongest control decks. We hope this will help promote diversity in the format.

Also, there's a slight change in the Arceus ruling. No ones running them at all at the moment so we've lifted the singleton restriction to see if anyone can make an interesting deck with them. I can't see anything broken that may happen but please comment if you know of anything we haven't spotted! So:

* You may use as many Arceus cards as you like in your deck.

So there you have it! Energy Removal and Super Energy Removal are currently on the suspect radar but as such an old and iconic part of the game's history (I'm personally hoping) they shouldn't be going anywhere anytime soon.
Join the official "Pokemon TCG 150" Facebook page (see sig.) for rules updates as and when they happen.
 
Odd, I don't remember Eviolite being banned.

In fact, it's a ban I disagree with. -20 damage to a Basic when we don't have some of the ridiculous Basic Pokemon we have today isn't that bad. In fact, Tool Scrapper/Windstorm ends up making it even worse, because you can only have 1 in the deck.
 
Odd, I don't remember Eviolite being banned.

It's not any more, I updated the OP shortly after my last post with all the latest rulings. It was banned originally due to a misunderstanding relating to Jungle Mr.Mime.
It is still one of the most powerful cards I've come across though, especially considering it can go on Basic Lv.X. Had to deal with an Eviolite Kyurem the other week that was nasty, the dam thing lasted ALL game :/
It's going to be good on the new Bouffalant! (What's the deal with that being Uncommon now anyway? :S)

What do you think about the most recent ban (Mismagius GL etc), has anyone found any other infinite combos that need looking into?
 
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