Pokémon TCG: Sword and Shield—Brilliant Stars

Gengar, a beast for Nats??

i've been testin alot of decks with my free time(dont have alot of it) for Nats. so far i've tested Machamp Kingdra Flygon Flygon/Rampardos Flygon/Champ Flygon/Gengar Gechamp Mismagius GL Legos T-Tar Play-Doh and Gengar. Gengar has had the best results. the problem is... is that its game turning power is a 50/50 chance. its 2 attacks are broken. Lookers, see all of your opponents Supporters, and have a gengar with 2 energy on it. Poltergiest anyone?? and Shadow room SNIPES AND DONKS for 1 energy. Shadow Room is definetly one of the best attacks in the format IMO. IMO Gengar's only "autoloss" is Manectric PT, but its winnable. I can beat T-Tar with my gengar, but i still admit its a bad matchup. Discuss Gengars Viability 4 nats
 
Gengar can be played around by so many decks. Be smart with your hand, the trainers that are in them. Guard every poke necessary. Use Uxie/Crobat/Skuntank/Regular KO/other method to finish off Gengars. Good choice, but not the best.
 
Gengar, while it was good, has a lot of problems now thanks to RR. There are a lot of tricks around to stop him now, including well teched Flygons, good SP builds, and being smart with your G'd Claydol (I'll draw 1 for Lookers lololololol)

atm, doubt its a huge threat.
 
Manetric prevents damage, shadow room put damage counters, and that is an effect of an attack not damage

manectrics attack is the reason i said its an auto loss. it damages Gengars Uxies Claydols Azelfs and Crobat Gs.

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Gengar, while it was good, has a lot of problems now thanks to RR. There are a lot of tricks around to stop him now, including well teched Flygons, good SP builds, and being smart with your G'd Claydol (I'll draw 1 for Lookers lololololol)

atm, doubt its a huge threat.

Dont forget trapinch has a poke power. gives an advantage to gengar.

Back to back posts merged. The following information has been added:

Gengar can be played around by so many decks. Be smart with your hand, the trainers that are in them. Guard every poke necessary. Use Uxie/Crobat/Skuntank/Regular KO/other method to finish off Gengars. Good choice, but not the best.

most decks cant afford to play more than one unown g. it takes too much space and cuts consistency.
 
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Dont forget trapinch has a poke power. gives an advantage to gengar.

This is assuming you ever catch it off guard. Which did not happen today.

And duh, there is a SW Trapinch too, y'know.
 
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Dont forget trapinch has a poke power. gives an advantage to gengar.

most decks cant afford to play more than one unown g. it takes too much space and cuts consistency.

Any Flygon deck with SW Flygon eats Gengar for lunch.

As for decks not playing Unown G... it's called metagame. You can't just assume a deck will play 1 Unown G. They will play a lot more if their deck has problems w/o it.
 
(If you see a manectric, DON"T EVOLVE INTO GENGAR. Leave it as a haunter until you need to evolve)

Lol thats a horrible idea because then you just draw like a couple less cards before your claydol dies.
 
I know a reason why Gengar is not that big for Nats.

"Finds a Sableye in the garage", hmmmm, I could use this. Remember when SF was out and people overused it to go against Dusknoir/Gengar?
 
Lol thats a horrible idea because then you just draw like a couple less cards before your claydol dies.

Are you kidding? You'd rather let your main attackers take unnecessary damage than draw one card less with your claydol? You could have gengars with full health, or let them come out with 60 damage or something on them just so you can draw another card?
 
I will never build a deck without two Unown G in it. They are simply too good to pass up. I'm definitely not alone on this one.
 
Are you kidding? You'd rather let your main attackers take unnecessary damage than draw one card less with your claydol? You could have gengars with full health, or let them come out with 60 damage or something on them just so you can draw another card?

Just a question... Are we talking about manectric.dek or a manectric tech because manectric.dek should play at least a lookers or wager or soemthing so when claydol dies your gengars go away. A teched manectric just does nothing really. One of the best techs in gengar is a manectric tech anyways because not only does it take away a lot of hard matchups like manectric.dek and ttar and obama but if you run rainbow energies you can still kill claydols with it along with saving crobat drops on all of those uxies and everything. It's a great attacker in gengar.
 
Just a question... Are we talking about manectric.dek or a manectric tech because manectric.dek should play at least a lookers or wager or soemthing so when claydol dies your gengars go away. A teched manectric just does nothing really. One of the best techs in gengar is a manectric tech anyways because not only does it take away a lot of hard matchups like manectric.dek and ttar and obama but if you run rainbow energies you can still kill claydols with it along with saving crobat drops on all of those uxies and everything. It's a great attacker in gengar.

yeh, manectric is good in gengar. *Power wave: 30 on all of your pokemon with powers*(my nxt turn)*-drops 3 crobats- flash bite flash bite flash bite, on uxie uxie and azelf, power wave KO them all*:biggrin: yeh people dont like it when you do that... its also good if you just let it sit benched against a Manectric deck so that your opponent only damages the active gengar.
 
If you're playing gengar against a deck that uses like a 2-2 or 3-3 line of Manectric I'm not saying you have a very good matchup, but you'll be in better shape if you leave haunters on the bench and only evolve when you have to attack as opposed to letting them sit on the bench and take damage.
 
I think Gengar is definitely one of the best options.

I think I'm a relatively apt player, but Gengar is probably my hardest matchup..regardless of the deck I'm using. It isn't as easy to play around as you make it sound. You get behind on energy attachments when you attack with Uxie and then you have to somehow get your active out of the active position when you want to attack with that Uxie.

Gengar players are also aware of the tricks out there to get around Fainting Spell and can respond with their own counters. I think having a Nidoqueen tech in a Gengar deck answers many of the "problems" the deck faces (such as poison and Crobat).

I think it's a very good choice.

~Colin
 
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