Pokémon TCG: Sword and Shield—Brilliant Stars

Glisctomb Counter

Here is the strong point of the deck that EVERYONE is overlooking.

Yes you can break the lock, yes you may take a prize, but the deck is a control deck

I will always be ahead at least 1 prize so when you do break the lock, that one time, the only thing you can do is take a prize and even the game up.
I'll repeat the lock, and from there take another prize while you fish through 60 cards to find the 1-2 counters


YES SP IS AN AUTO WIN!
But what does beedrill do? dawns is a great idea...til i counter the 1 that you have in your deck
Flygon...free retreat yes...but you cant retreat if you're paralyzed
Gyrados, you'll have to MAX out your special energys, which means less chance to sableye

point is unless you have SP you have limited options, and if you tech for gliscor you'll lose to everything else
 
Actually, Gliscor won't always be ahead in prizes, which is a downfall of the infinite lock strategy the deck is founded on.

Something fast like Kingdra can get around an opening Spiritomb with Broken Time Space, take an easy prize turn 1, and then another one after that on the next Pokemon that is sent up while the lock is being built (it'll take two turns minimum before you can Shoot Poison). Mr. Mime is one way to stop Kingdra, provided you have two in play so they can't just Warp out of it, but unless you open with it, you won't be able to prevent the turn 1 KO that will delay your lock.

Locking does nothing if the opponent has 5 prizes to your 6, unless you can arrange for Poison to KO their active and also guarantee that you'll be able to KO one other Pokemon after that when time is called, likely via Pokeblower. If you get down 2 prizes at the beginning, even this won't work.

If you spend time trying to catch up in prizes after the initial deficit, you will give your opponent the chance to attack, which, in turn, gives them the chance to maintain their lead.
 
Baby Mario, Bad Glisctombs use this style...

Good Glisctombs have a lot more at their disposal, and you all oversimplify the deck, which is frankly what I would expect.

Won a nice one in St. Louis this weekend.

Vince
 
Why are people putting Unown K into the deck in the first place? I though the point of the game was to knock things out. If you're KO'ing things through the poison damage, won't you not be behind on prizes when time's called?
 
Baby Mario, Bad Glisctombs use this style...

Good Glisctombs have a lot more at their disposal, and you all oversimplify the deck, which is frankly what I would expect.

Won a nice one in St. Louis this weekend.

Vince

Uh, yeah, I was giving a BASIC explanation of the combo in answer to a question, not an advanced strategy guide to the intricacies of the deck.

Perhaps you would care to enlighten us further rather than just criticise me for trying to be helpful?
 
Dang I guess I have a bad Glisctomb then =/ Baby Mario pretty much summed up my build, lol.

As a note, Unown K usually never hits the field until prizes are tied... or if Gliscor is already ahead.
 
Sorry, I saw that deck try and fail for a few weekends, and then a really nice version hit the field with a player, who after 3 weeks, really seemed to have this thing down.

The use of Gliscor actually attacking, instead of jumping to maximize damage, cripple an opponent.

The use of a backup attacker to actually attack, and threaten the board, forcing the opponent to choose when to use their counters, and to have the lock ready to set the moment they were out.

Our area right now, after 3 weeks of facing Gliscor, is CRAWLING with counters, and for a Gliscor to win despite all the warp energy/Xatu/recover energy/zangoose/other techs being played was really something to see.

A well timed Blower combo is devastating. Just devastating.

Vince
 
Sorry, I saw that deck try and fail for a few weekends, and then a really nice version hit the field with a player, who after 3 weeks, really seemed to have this thing down.

The use of Gliscor actually attacking, instead of jumping to maximize damage, cripple an opponent.

The use of a backup attacker to actually attack, and threaten the board, forcing the opponent to choose when to use their counters, and to have the lock ready to set the moment they were out.

Our area right now, after 3 weeks of facing Gliscor, is CRAWLING with counters, and for a Gliscor to win despite all the warp energy/Xatu/recover energy/zangoose/other techs being played was really something to see.

A well timed Blower combo is devastating. Just devastating.

Vince

Thats very vague. If you want to critisize others, have a good explanation why their build is inferior or how this varient works in more detail.
 
For SP decks: Roserade C and Infernape 4 LvX for intimidating roar. Not sure if these have been mentioned yet, but they are possibilities.
 
For SP decks: Roserade C and Infernape 4 LvX for intimidating roar. Not sure if these have been mentioned yet, but they are possibilities.

roserade C wont work if youre paralyzed and infernape 4 we just set up 2 spiritomb so you cant cyclone out of the lock
 
^ What? You can't attach an energy if you're paralyzed?

How's it going to get Active to be affected by a special condition in the first place? What is it doing in an SP deck that's tight enough as it is without having to fit in something that probably won't even see much play?
 
Roserade will work, Poke-bodies aren't affected by special conditions.

If you're playing SP, I'd Power Spray Shoot poison, then KO the waiting Gliscor with something like Dragon Rush.

It also seems to rely on BTS like Gyarados...
 
Roserade will work, Poke-bodies aren't affected by special conditions.

The problem with Roserade C is that in order for it to be affected by a special condition, it has to be Active. If it is to get Active, you would need to get your original Active out of it's special condition. This makes it kind of a dud card, since it could only be sent up after a KO. And an Expert Belt-d Night Slash + Shoot Poison KO's the thing off the bat, which buys you one un-locked turn. Warp Energy makes for a much better tech, since there is a case that it could also be useful in Flygon/Memory Berry matchups.

It has been agreed that SP in general is a bad matchup for Gliscor/Spiritomb, since you can Spray the Shoot Poison, though. Nothing to be done there, unless the Gliscor player is willing to sacrifice consistency for the sake of Cyrus's Initiative/Looker's Investigation.
 
^ Or you have Luxray active, Level up and say bye to special conditions or have Garchomp C active, Level up and same thing. Then retreat for free and move Roserade active. I'm not saying it's perfect, but I've tested it and it's far from a "dud" card. It's been a very useful tech for me against Psychic decks that need a quick KO. Yes, it is a bit flippy, but it can work well.
 
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