corrupti0n
New Member
If you haven't played against one of these decks at league or on redshark yet, then you don't get how annoying this deck can be. Basically, they set up two gliscors and level them up every turnand use shoot poison for paralysis and poison. Then they use burning poison to retreat into their spiritomb so that you cant warp point/switch out.
The point of this thread is to discuss any viable techs that can help better the match up and prevent yourself from getting locked for time. Its more viable then most people think it is, and if you're not prepared for this match up, you should be prepared to lose very very easily.
To defeat glisctomb the main strategies I believe are,
Destroy their BTS. They need it to evolve right away.
Play Warp Energy. Warp your active out and get rid of paralysis.
Dusknoir DP. Dark Palm their gliscor or tomb to get a couple of turns of reprieve.
Play power lock. Via Mesprits, Power Sprays. Very hard to do unless you're playing Palkia and or SP
Prevent spirtomb from retreating using some sort of lock.
Recover energy. Remove all stats condition
Cyclone energy. Switch out their active tomb. Pray they dont have 2
Play evolutions carefully so that you can get rid of status conditions.
Thats all I could think of on top of my head. Also, which of these techs could be used in stage 2 decks such as flygon so that it doesn't become a dead card in other match ups?
The point of this thread is to discuss any viable techs that can help better the match up and prevent yourself from getting locked for time. Its more viable then most people think it is, and if you're not prepared for this match up, you should be prepared to lose very very easily.
To defeat glisctomb the main strategies I believe are,
Destroy their BTS. They need it to evolve right away.
Play Warp Energy. Warp your active out and get rid of paralysis.
Dusknoir DP. Dark Palm their gliscor or tomb to get a couple of turns of reprieve.
Play power lock. Via Mesprits, Power Sprays. Very hard to do unless you're playing Palkia and or SP
Prevent spirtomb from retreating using some sort of lock.
Recover energy. Remove all stats condition
Cyclone energy. Switch out their active tomb. Pray they dont have 2
Play evolutions carefully so that you can get rid of status conditions.
Thats all I could think of on top of my head. Also, which of these techs could be used in stage 2 decks such as flygon so that it doesn't become a dead card in other match ups?