GregWebster
New Member
This may be wrong, but I remember reading in Nintendo Power that Gold/Silver would utilize a skateboard before it came out for Gameboy. Does anyone have the old issues to confirm?
I believe it was on the drawing board, but got scrapped.This may be wrong, but I remember reading in Nintendo Power that Gold/Silver would utilize a skateboard before it came out for Gameboy. Does anyone have the old issues to confirm?
They had the bike to use anyways......I think it'd look a little funny seeing the little guy riding a little skateboard.
Unless you use the right wheels, but I don't know anything about skateboards...When you think about it like 99% of the roads in the games aren't even paved so that would be one heck of a bumpy ride.
I recently played through Crystal again. What sucked is that the clock no longer works on my old Crystal Cartridge and I almost forgot what a great game Crystal is. The Odd egg is a must, and I'd love to be able to have an Extremespeed Dratini. Buena's Password would also be a nice bonus to keep in HG/SS.
Also, I hope they add some more move tutors. It also makes me wonder where they'll place the move tutors.
~Cyber~
I know, RPG's must be the simplest games to program. Pretty much a bunch of saved entries and simple addition/subtraction when leveling up/down :lol:I'm sure that with a somewhat different chip they could fit at least 8 gigs on the cartridge like a SDHC card... But to keep the normal format:
Diamond/Pearl are on a 512-megabit card (64 megabytes). The largest DS game made has been on a 256 megabyte card.
Using the already used technology, you could fit 4 Sinnoh-sized regions (each with their own unique 3d objects, and probably fully render every pokemon in 3d as well. (Pokemon Stadium 2 was a 64 megabyte cartridge, overestimating and saying that the entirety of that game was just the pokemon, their animations, and he attack animations, we multiply that by 2 for 128 megabytes (twice the size of the D/P games).
Therefore, using my extremely simplified math here:
1/2 of the cartridge could be the 3d files for the entire game.
The other half would consist of at least two regions.
Granted, the game would run slower than others, but a fix is in order for that:
The DS has 4mb RAM,
The DSi has 16mb RAM.
A 12 or 16mb RAM expansion for the DS's GBA slot would be sufficient to equal the DSi, significantly decreasing load times.
When not rendering 3d, the game would not need this expansion, so for the short procedure of choosing pokemon to transfer up from 3rd gen, a GBA game would be just fine in Slot 2.
Nintendo should hire me as a game designer. Miyamoto had no previous experience in video game design when he was hired... I think I fit that bill just fine!
Why would Nintendo add 4x the amount of RAM to the DSi? The game developers are still making games to accommodate the regular DS obviously so that's like 12MB wasted.
Also, the 3D Pokémon would look REALLY awkward on a 2D canvas. That should wait until the next generation of Nintendo handhelds come out when it would be able to render a completely 3D world (well, I guess it can now but it would look really bad because the background props would take up quite some "hard-disk" space)