Pokémon TCG: Sword and Shield—Brilliant Stars

Gold and Silver Remake?! EDIT: NOW CONFIRMED.

This may be wrong, but I remember reading in Nintendo Power that Gold/Silver would utilize a skateboard before it came out for Gameboy. Does anyone have the old issues to confirm?
 
Wow the new girl trianer looks like strawberry short cakes with the strawberry shortcake hat. The world needs more girls who wear funny hats.

I wonder if Slowpoke can follow you, and if so, how long it would take to get anywhere.

I always liked how you could get Heracross, Scyther and Pinsir early on in GSC. Of course, with their 4th gen moves, they are now actually good up to and beyond the E4. (I remember the best Pinsir/Hera movesets being something like Strength/Fury Cutter/Submission, and both being mediocre until they learned SD/Megahorn respectively.)

http://pokebeach.com/news/0509/famitsu-1.jpg
 
They had the bike to use anyways......I think it'd look a little funny seeing the little guy riding a little skateboard.
 
They had the bike to use anyways......I think it'd look a little funny seeing the little guy riding a little skateboard.

It would be kinda cool however. We have been riding bikes since Red/Blue, and it was kind of getting lame. A skateboard would give us something new. And then there could be a skateboard field where you could do tricks and that stuff. Maybe some minigame involving the touch screen.
 
Dude. I so stand corrected about this whole thing. I wanted a remake as well but I just didn't think they would. Bikes are so much better than Skateboards. If anything they should include in-line skates as a choice. I just hope that with this remake they keep the old school soundtrack. I loved the music for the towns especially Goldenrod City. Luckily for me someone was trying to trade in the first six versions and when he found out they wouldn't accept them I offered to take them and he gave to me for free. The batteries still work :O. I wonder if what Pokémon they are going to use. Are they just going to include the 251 that GSC used or are they going to try and incorporate the RSE and DPP generations into it? I would like to see them just do the 251 to change some things up. Also I think it would be neat if they include the GS Ball in the game as part of the story. Something else kinda off topic but while I was playing Platinum and I got to Hearthome City the Hiker that originally gave an egg talked about how he wondered how Professor Elm was doing. Maybe that gives a lead to them bringing a remake stateside?
 
I loved the music from that Gen.
In-line skates?
They had those in the megamand battle network series.
It looked like running.
(No it was skates)
I think the bike is a keeper.
DSi only techs please!
 
I recently played through Crystal again. What sucked is that the clock no longer works on my old Crystal Cartridge and I almost forgot what a great game Crystal is. The Odd egg is a must, and I'd love to be able to have an Extremespeed Dratini. Buena's Password would also be a nice bonus to keep in HG/SS.

Also, I hope they add some more move tutors. It also makes me wonder where they'll place the move tutors.
~Cyber~
 
I recently played through Crystal again. What sucked is that the clock no longer works on my old Crystal Cartridge and I almost forgot what a great game Crystal is. The Odd egg is a must, and I'd love to be able to have an Extremespeed Dratini. Buena's Password would also be a nice bonus to keep in HG/SS.

Also, I hope they add some more move tutors. It also makes me wonder where they'll place the move tutors.
~Cyber~

#For the tutors they could simply creat a new house, or maybe in the "Sevi Islands" or "Battle Frontier" thingie that they might include in the remakes.
 
I'm sure that with a somewhat different chip they could fit at least 8 gigs on the cartridge like a SDHC card... But to keep the normal format:

Diamond/Pearl are on a 512-megabit card (64 megabytes). The largest DS game made has been on a 256 megabyte card.

Using the already used technology, you could fit 4 Sinnoh-sized regions (each with their own unique 3d objects, and probably fully render every pokemon in 3d as well. (Pokemon Stadium 2 was a 64 megabyte cartridge, overestimating and saying that the entirety of that game was just the pokemon, their animations, and he attack animations, we multiply that by 2 for 128 megabytes (twice the size of the D/P games).

Therefore, using my extremely simplified math here:

1/2 of the cartridge could be the 3d files for the entire game.

The other half would consist of at least two regions.

Granted, the game would run slower than others, but a fix is in order for that:

The DS has 4mb RAM,

The DSi has 16mb RAM.

A 12 or 16mb RAM expansion for the DS's GBA slot would be sufficient to equal the DSi, significantly decreasing load times.

When not rendering 3d, the game would not need this expansion, so for the short procedure of choosing pokemon to transfer up from 3rd gen, a GBA game would be just fine in Slot 2.

Nintendo should hire me as a game designer. Miyamoto had no previous experience in video game design when he was hired... I think I fit that bill just fine!
I know, RPG's must be the simplest games to program. Pretty much a bunch of saved entries and simple addition/subtraction when leveling up/down :lol:

Why would Nintendo add 4x the amount of RAM to the DSi? The game developers are still making games to accommodate the regular DS obviously so that's like 12MB wasted.

Also, the 3D Pokémon would look REALLY awkward on a 2D canvas. That should wait until the next generation of Nintendo handhelds come out when it would be able to render a completely 3D world (well, I guess it can now but it would look really bad because the background props would take up quite some "hard-disk" space)
 
Why would Nintendo add 4x the amount of RAM to the DSi? The game developers are still making games to accommodate the regular DS obviously so that's like 12MB wasted.

DSiWare exclusive games. The additional RAM is irrelevant to store-bought DS games.

Also keep in mind the new built-in features like the camera - image editing requires a lot of memory. The regular DS also requires a RAM expansion in the GBA cartridge port to support the Web Browser. Additional built-in RAM means the DSi can support the browser without needing a RAM expansion in its nonexistant slot-2.

Also, the 3D Pokémon would look REALLY awkward on a 2D canvas. That should wait until the next generation of Nintendo handhelds come out when it would be able to render a completely 3D world (well, I guess it can now but it would look really bad because the background props would take up quite some "hard-disk" space)

Ever played Final Fantasy 7, 8, or 9?

Also, DS can handle full 3D backdrops just fine, at or above N64's output just fine. Pokemon Stadium 2 models would run without issue... it's game card storage that's the bigger concern.
 
(Thread is TLDR, sorry if this question has already been answered.)

So I saw that video of Chikorita following your character around. Do we know yet if that stops when it evolves into Bayleef?
 
For a fantastic example of how the NDS handles fully 3D environments, take a look at FF3 and FF4 on the system. Those are some of the most beautiful games I've ever seen, and I'm not limiting myself to handheld platforms either.
 
Pokemon Heart Gold and Soul Silver

:pokeball::pokeball::pokeball:
Theyre finally doing it! I for one am glad that they waited to remake gold and silver on the ds instead of gba. Maybe that was the plan all along. GS and Crystal were my favorite pkmn games, does anyone disagree that they were the best?
 
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