Pokémon TCG: Sword and Shield—Brilliant Stars

Heavy Metal

Status
Not open for further replies.
I'm fairly certain Unown G is completely undiscardable, or something (I remember hearing it somewhere). It blocks all effects of attacks, and the discarding effect of Pulse Barrier is an effect of an attack...

unown g blocks additional effects down TO the pokemon it is attached to so therefore yes it would not be discarded. the invincibility is an effect on electivire. but here's the catch: the following turn the opponent would still have a tool in play (unown g) which means electivire level x would get to attack for 50 +invincibility until the pokemon with unown g attached is no longer in play which might be many, many turns.

in short, electivire LOVES unown g more than any other tool.
 
youre both stupid.



magnezone isn't complete without a palkia. you dont need luxray in this, you beat amu 80% of the time anyway. why only 3 roseannes? why electivire lvl x. who needs a counter stadium in this deck? call > pachi. 2-2 vire? come on.
 
hahahahahahahahahahahahahahahahahahahahaha

let me pick this apart.

first thing that stands out, since when did warp point become a gust?

if you don't start with pachi wtf is he doing on your bench

lets all go out and build decks with 1-1-1 lines or else they will be wasted cards in our deck

lets all quit playing the game because rev's awesome math says that the percent of starting with the preferred starter is less than 50%.

if i didn't play things because of luck, I would not play this card game but I do, maybe you should rethink playing this game dude.

stop presuming to speak for me or to pretend to know what i think. it's kinda embarassing and it makes me feel sorry for you. and oh yeah, quote me precisely or not at all. i will not deign to refute any of your points because you quite clearly did not understand a single thing i wrote. i state facts and statistics, you reply with nonsequiters and insults.

i am done trying to communicate with you.
 
youre both stupid.



magnezone isn't complete without a palkia. you dont need luxray in this, you beat amu 80% of the time anyway. why only 3 roseannes? why electivire lvl x. who needs a counter stadium in this deck? call > pachi. 2-2 vire? come on.

orly?

Palkia is a cool idea, but to be honest, I don't like it. When I say I don't like it, I know it is decent, i hate it cause its ugly and water, ewww.

And well i built this deck before testing ..... so I didn't know it beat amu so much, cool beans. But I just figured god blast > metals.

3 roseannes cause i have pachi so .... yeah only 5 bench slots and all

i dont have a counter stadium?

if i could trans call i would play it. Also, pachi is just sooo cute, who doesn't want to just tickle him while he smiles at me on my bench late game

2-2 vire ... yah, cause he doesnt get metals back and i have four lightning energy in the deck .... so uhh ... ya

but gengar and revd, I don't know why you feel the need to insult me or take a mocking tone with me, I did not disrespect you in any manner i hope

Ror
 
wasnt bashing you roary was bashing revd and 607 sorry. hit me up on aim (restock m0use) and we'll appr ill show u my magnezone
 
ugh, i have a crap mac and am UNABLE to apprentice or redshark, i can hop on aim if u want or u can pm me
 
unown g blocks additional effects down TO the pokemon it is attached to so therefore yes it would not be discarded. the invincibility is an effect on electivire. but here's the catch: the following turn the opponent would still have a tool in play (unown g) which means electivire level x would get to attack for 50 +invincibility until the pokemon with unown g attached is no longer in play which might be many, many turns.

in short, electivire LOVES unown g more than any other tool.

This is incorrect. Electivire Lv. X's attack says to discard all your opponents tools and stadiums in play. If you do this, all effects of attacks on Electivire Lv. X, including damge, are negated. It doesn't say negate damage if your opponent has tools in play; you have to discard it to get the effect.

On the other hand, that hardly even matters in the long run. Unown G isn't commonly played, and when it is all you need to do is GOW it away (with either Palkia or Metagross) it doesn't represent much of a threat.
 
Or just outright KO the pokemon. Luxray will likely have the capability to pull it off. I too am sceptical about using Electivire Lv.X in most Magnezone decks. This one is not most Magnezone decks however because it runs Pachirisu, which takes care of tools by itself for the most part. I would say if you want to attack with it or use it in some part of the strategy, do it. But right now, I don't see much use for it.

By the way, Pachirisu does not discard Unown G, but it can still look in your opponent's hand and discard the other tools with the same name. But then you can't discard them anyway because they are still Pokemon while in the hand.
 
This is incorrect. Electivire Lv. X's attack says to discard all your opponents tools and stadiums in play. If you do this, all effects of attacks on Electivire Lv. X, including damge, are negated. It doesn't say negate damage if your opponent has tools in play; you have to discard it to get the effect.

On the other hand, that hardly even matters in the long run. Unown G isn't commonly played, and when it is all you need to do is GOW it away (with either Palkia or Metagross) it doesn't represent much of a threat.

wow, good point. i had not read the full text of electivire level x's attack in a while and you are right, i had it 100% backwards. so actually unown g is a very good anti electivire tech.
i think unown g will be much more prevalent when people realize how good it is against status inflictors (frosslass, gliscor etc.), pokemon who place damage counters (gallade) and, maybe most importlantly, against the devolutor tm. it keeps rare candy a very safe play.
 
wow, good point. i had not read the full text of electivire level x's attack in a while and you are right, i had it 100% backwards. so actually unown g is a very good anti electivire tech.
i think unown g will be much more prevalent when people realize how good it is against status inflictors (frosslass, gliscor etc.), pokemon who place damage counters (gallade) and, maybe most importlantly, against the devolutor tm. it keeps rare candy a very safe play.

also when they see it attached to gengar ifds and dusknoir X ifds ... :(
 
magnezone isn't complete without a palkia.

There is too much truth in this post for a simple QFT.

why electivire lvl x. who needs a counter stadium in this deck?

Well, there's the obvious Dawn Stadium issue, where your paralysis is instantly ruined with a single energy attachment. Not to mention Snowpoint Temple- you'll whiff on a lot of OHKOs against AMU with it out.

And well i built this deck before testing ..... so I didn't know it beat amu so much, cool beans. But I just figured god blast > metals.

It does, don't be fooled- a -20 Resist doesn't help Zone much against a 200 damage attack. However, if you can kill off the pixies before they start swarming everywhere like all heck, you can win fairly easily- the problem is that they can swarm so fast that you won't be able to kill them quickly enough.

i dont have a counter stadium?

No you do not, sir.
 
Well i put in a 1-1 palkia by taking out a 1-1 buzz/vire. I like the change cause vire is not SUPER needed but i still have it late game and still have vire X as a counter stadium.


I worry about consistency and speed with this deck, can annyone put those fears to rest?

Ror
 
Well, there's the obvious Dawn Stadium issue, where your paralysis is instantly ruined with a single energy attachment. Not to mention Snowpoint Temple- you'll whiff on a lot of OHKOs against AMU with it out.

dawn stadium is only played in leafeon/scep torterra/scep variants which shouldnt be a problem anyway considering once u gust up and kill their sceptile, they cant do diddly squat. its 3 or 4 extra slots in the deck imo.
 
My decklist looks a lot like this. In fact, our lists are almost identical. o_0 Wierd.

This is especially true now that you have Palkia. I love that card in this deck.

Running this deck, I have a ton of trouble against Magmalutions and Infernape. Does anyone have any tips or good techs for the matchup?
 
Maybe 1-1 Gyarados to counter them fires? "Gyarados used Flail! It's Super-effective!" :D Lol idk.. Try it.
 
I have a very similiar deck, which runs well. My difference is that instead of pachi, I run 4 jirachi with a few amulet coins for my starter. this seems to work well so far
 
Status
Not open for further replies.
Back
Top