x2 weakness is awful! Matchups become autowins just because you have the right type.
what is W&R referring to?
my only problem with the legends is there artwork goes to the edge of the card which if done right will allow you to know where it is in the deck.
As far as I can make out they aren't considered Basics.Sevus said:Rosanne's into Lugia LEGEND
The Legend cards...well, I can appreciate the idea, and can safely say that no other game I know of uses the mechanic,
I can't wait. IMO we are going to see the rise of the old power decks again. I really have missed the days of metanite/rgon/LBS. I had only started playing shortly before those were rotated, so I'm really excited that I'll finally be able to really have some fun with the big stage 2s.
This is bad for the game!! Yugioh is dead, why bring failed mechanics from that game into Pokemon. the lost zone was one thing but Morphing two monsters into a new one is not a step in the right direction. Please dont mess up Pokemon bu turning it into annother version of Yugioh or Magic. I mean whats next energy cards that you play on the field and all your pokemon in play access it for attacks.
Rain Dance? Seriously? And weakness against the almost never-played Grass type instead of the traditional Lightning? I'm...really really surprised. Still, at least now you have the type-trumping circle.
It looks like the only downside to Great Pokémon is their rarity, they're meant off the bat to be really competitive, highly valued cards, and there's a really no-nonsense approach to that in the Great Pokémon series.
The Legend cards...well, I can appreciate the idea, and can safely say that no other game I know of uses the mechanic, but I just see the nightmare of trying to get a 2-2 set. And at least they're not unplayable. Rosanne's into Lugia LEGEND, Ocean Glow, Retreat/Warp Point/etc to Elemental Blast for 200 damage? Could work. Ho-oh LEGEND of course is just a better Base Set Charizard, and maybe could benefit from Energy Trans much the same way that Charizard did.
I like the change from "Trainer" to "Goods" (probably "Item" here), since all the people and places got taken out of the Trainer group, the Items were really all that was left.
The Legend cards...well, I can appreciate the idea, and can safely say that no other game I know of uses the mechanic, but I just see the nightmare of trying to get a 2-2 set. And at least they're not unplayable.
That's exactly my view on why they changed it from double damage.I have 0 idea why they changed everything over to x2 weakness.
I thought Magic: The Gathering used the idea of split cards, which were essentially two spells on one physical card.