Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS News on Pokebeach: Scans, Data, etc!

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Not as of yet. However, it's an EX/DPt era card that may or may not persist into the LEGEND block. We're just speculating that maybe Great Pokémon will take the same route as Pokémon-EX and not be able to use certain trainers, like Rare Candy (or equivalent). Since as far as we can see, Great Pokémon are just powerful Stage 2 Pokémon, we're hoping that some sort of vulnerability is built into them.
 
To me a lot of these changes make sense - HG/SS is a remake, thus the largest target audience pokemon have are the people who played the original G/S, who are now 15+. This is why we're seeing a return to a lot of original concepts like x2 weakness, ex-like cards, reprints of popular base set powers etc as well as the introduction of awesome realistic art.

The whole 2 card legend thing to me seems more like pokeblower/pokedrawer, except you have to play both at the same time. This new idea is so there's still something new in the set and not a complete return to the basics.

I also agree with changing the name of trainers to items/goods. Admittedly it will cause more confusion at first, but in the long term it will be easier to rule on I think.
 
Not as of yet. However, it's an EX/DPt era card that may or may not persist into the LEGEND block. We're just speculating that maybe Great Pokémon will take the same route as Pokémon-EX and not be able to use certain trainers, like Rare Candy (or equivalent). Since as far as we can see, Great Pokémon are just powerful Stage 2 Pokémon, we're hoping that some sort of vulnerability is built into them.

But the great pokemon aren't that more powerful as they are made out to be. I mean look at meganium. That card is terrible compared to some of the cards we have now. I guess gatr is a lot better but still it's nothing too special compared to what we have now. Also I don't think we'll be loosing rare candy anytime soon. The next format is PT-on which we should have rare candy in due to pop 8. Other wise most S2 decks will just be bad.

I like the change of trainers into goods because trainers, supporter, stadiums were all labeled into the category of trainers which can be confusing but if it's goods, supporters, and stadiums it's probably better because it won't be as confusing.
 
To me a lot of these changes make sense - HG/SS is a remake, thus the largest target audience pokemon have are the people who played the original G/S, who are now 15+. This is why we're seeing a return to a lot of original concepts like x2 weakness, ex-like cards, reprints of popular base set powers etc as well as the introduction of awesome realistic art.

The whole 2 card legend thing to me seems more like pokeblower/pokedrawer, except you have to play both at the same time. This new idea is so there's still something new in the set and not a complete return to the basics.

I also agree with changing the name of trainers to items/goods. Admittedly it will cause more confusion at first, but in the long term it will be easier to rule on I think.

Not sure if the bolded part is completely true. I'm below 15, and Gold was my second Pokemon game. Well, I did start Pokemon pretty young (3).

P.S. There's something wrong with PokeGym's spellcheck. It doesn't know how to spell bolded or teleporter o_O.
 
It interests me how the new cards obviously try to mimic the electronic game more, from "Goods" to having legendaries that don't eveolve, you can't start with, but are still good.

I speculate that the x2 weakness is a part of that effort to get back to the video roots ... but I hate it. Having x2 weakness on everything is going to be bad for the game.

Some of these other new mechanics & the overall feel of things might work out well. But that x2 weakness just makes me so sad.
 
I'm more interested in the Great Pokemon and how they work. I noticed there is a space between their last attack and their weakness, but they lack the line all the other pokemon have that separates the two. This is also the area where they had the rules for playing the Lv. X cards, so I believe that something goes there and they have not included this thus far because they want to keep it a secret for now.

I hope no one has brought this up before and I missed it!
 
I believe that what we see on the cards is what we are going to get in terms of text. I doubt that the great pokemon will have limitations such as rare candy as while they are "good" they are not ridiculously good and they have x2 weakness. Feraligatr looks to be the only one reallllly worth while here.
 
I'm excited for these cards because, despite all this complaining about them reimplementing concepts from the original sets, they're fixing things they messed up. Now that Trainer cards aren't going to be called Trainers any more, does anybody know if there's anywhere where I could find the original articles from Wizards, like the one that first classified Supporters?
 
Seriously, how old are the majority of posters to this topic? Yes the Legend cards use a vaguely similar mechanic to fusion cards in Yu-Gi-Oh, but I haven't seen anyone in here post anything even remotely sensible as to why that is in any way a bad idea other than "oh its like Yu-Gi-Oh...it must be bad!!" THAT is not a sufficient argument, that is a statement with no basis to it. Nobody's really given a reason WHY that's a bad mechanic, and you know why? Because its not a bad mechanic. "I don't like Yu-Gi-Oh so this is a bad mechanic" is not a good enough reason to dislike it. I mean seriously, lol.


[Edit] I noticed most of the hating stopped around page 2, that's what I get for posting before reading all the way through. But my point still stands for all the Yu-Gi-Oh whiners. Sorry to bring us back to page one, lol.

[Edit again] The artwork for the Legend cards is absolutely gorgeous. Period. Yes its more realistic and anatomical looking than your average pokemon card art, but that in no way makes it "horrible" looking. If you can't see that the artwork on the Lugia and Ho-Oh Legend cards is amazing, you need your brain checked.
 
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Although I've never paid much attention to YGO and it's mechanics, and I wasn't one of the people complaining, I think most of the YGO-related complaints were about how the game is in a "transition" phase right now (or something), and how it might not be the best idea to use the same mechanics as a game that is failing?

Again, I dunno if the game really is failing or in a transition phase or what have you, but that's how I understood the argument.
 
There are no Yugioh mechanics being taken over anyway. They were afraid we're gonna get some sort of fusion/synchro or something, this is not the case. As for why Yugioh fails, ever since the 7th set they've been constantly adding broken stuff to counter other broken stuff, banning cards while they were at it turning it into a random draw/topdeckfest.

But nothing so far in HGSS resembles anything YGO-Esque.
 
Exactly, this is not fusion in the slightest. It just resembles Legends being Rare/harder to obtain/special. Its really not TOO different from basic Lv.Xs if you actually think about it in practice. Just a little bit more flexible.

Also:

Medaforcer said:
I'm more interested in the Great Pokemon and how they work. I noticed there is a space between their last attack and their weakness, but they lack the line all the other pokemon have that separates the two. This is also the area where they had the rules for playing the Lv. X cards, so I believe that something goes there and they have not included this thus far because they want to keep it a secret for now.
This is a very good point - well observed! If these "Great" Pokémon really are a specific card classification type, then you'd expect to see something printed on the card stating so. Otherwise how will there be any limitations put upon them?

As I said if this is not the case, then it could just be an aesthetic like the alternate colour Pokémon we've seen in recent sets, "Great" could just be a descriptive, like "Dragon", etc. But I do suspect there will be more than (at present) meets the eye.
 
Hate to see someone send one part of LEGEND cards to the lost zone.
 
There is something designating Great Pokemon. There is a U-like shape next to there name. Just pointing this out.
 
Without a rule written on the cards, I doubt 'Great' pokemon are going to have any downside minus the double weakness, which may be the standard in LEGEND-on sets.
 
Without a rule written on the cards, I doubt 'Great' pokemon are going to have any downside minus the double weakness, which may be the standard in LEGEND-on sets.

It sure seems like all the Pokemon will have a x2 weakness when Dunsparce has one.

That is, unless they consider Dunsparce and the starters such an incredible fighting force they need some balance to them.
 
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