Pokémon TCG: Sword and Shield—Brilliant Stars

HGSS-on Top decks

Status
Not open for further replies.
When did he ever state he was in top 20?

when did i ever say that he said that? key word thinks. gg

On topic, a lot of the ideas you guys are posting are good, and I don't mean to sound like I once sound by implying that your opinions don't matter but let's be realistic here. The true decks won't be discussed about on a public forum. If they were, everyone would start netdecking them and playtesting them/against them. Therefore, while a lot of people can see the obvious combos, they don't see the harder combos. Which in turn leads to give an edge to those harder combos as they will have playtested against what everyone else is expecting to be good and making sure their broken/hidden combo does well against the metagame, while still keep it's SD advantage.I personally have 2 ideas that I haven't seen mentioned. One idea that I do mention no one has taken serious as everyone keeps posting about Emboar with Reshiram when clearly Typhlosion is the better partner for Reshiram.
 
Last edited:
^I think you have that backwards....

I think not... It's very easy to 'burn' through your deck with our current format and rules. BTS and Rare Candy, Pokedex, Drawer, Uxie, Foretress LA to win.. In HGSS-On the speed isn't entirely there and it's hard to 'spark the fire' so to speak. I get Shuckle's validity, but as of right now I think it is more gimmick than good. (in hgss format)
 
For all you hating on energy search:

Playing 1 energy search over an energy: really no difference. However, its like playing with a 59 card deck. That isn't neccisarily a abd thing in itself.

Playing 1 in a deck with max junk arm: even LESS of a bad thing. Turn 1 energy into situationally 5.
 
Has anyone really tested the match up of Emboar/Reshiram vs. Typhlosion/Reshiram?

I still think Typhlosion has the advantage, on paper it looks faster. Once you've hit the Reshiram for 120 you could really come in a with a Cyndaquil and KO with 10 damage. With Emboar you have to worry about too many things IMO.

1: Getting energy into your hand so you can start off accelerating from the beginning.

2: Once you've discarded after one Blue Flare, you have to make sure you have the two energy in play to keep dropping on Reshiram, AND most likely have a third energy to keep your engine going with Ninetales.

3a: Once most of your energy are gone, you have to worry about getting them back from the discard pile. Sure there are many ways to get them, but those ways come at a very high price.

3b: Deck space. Probably the biggest one of them all. You need extra deck space to run those recycle cards, which I don't valid an argument "Oh it's just 1 or 2 Fisherman". EVERY CARD IN YOUR DECK COUNTS in a format that we are about to go into. Some format you can get away with playing tech cards as those formats are limited so you really don't have to tech against much. So the tech you put in will normally help against a couple of the other top decks and really won't be needed against the rest of the metagame as you already beat it. Example: Dragonite FB in Luxchomp. But when your against a much wider metagame those consistency cards or tech cards could win or lose you a lot of match-ups. In Emboar case vs. Typhlosion, it will lose you those games as Typhlosion will have the room for tech/consistency.

3c: Besides getting them from discard pile, if you send them to your deck and not directly into your hand you now have to worry about how your going to get them into your hand.
 
^ Doing the 10 damage to yourself in mirror match is way to dangerous. Now you get returned one shot without them having to use their pluspower.

Now instead of replacing your energy retreivals for something usefull, you're forced to replace it with healings cards.
 
^ Doing the 10 damage to yourself in mirror match is way to dangerous. Now you get returned one shot without them having to use their pluspower.

Now instead of replacing your energy retreivals for something usefull, you're forced to replace it with healings cards.

Like I said I honestly don't see how it's as one side as you guys are making it to be. Even at that, if it's one side it's in Typhlosion's favor.

Why would I use heal cards in Reshiram in the first place, that's a horrible assumption.

Let's see here:

Typhlosion powers up faster, is a better attacker. Not to mention the prime which could disrupt a lot by making you discard your energies ahead of time and putting Emboar in a check/almost mate situation and still 2HKOs the Reshiram while it can't get OHKO either, possible but with Plus Powers which you really can't bring into an argument. Just like I thought you could never bring Expert Belt into an argument.

Speaking of Plus Powers since Typhlosion does have more room it could easily fit Plus Powers into it's list, I have 2 could be 3 PPs in mine. So while I just said we shouldn't bring those into arguments, this one is a different as I'm not using it in an in-game argument, but a list vs. list argument.

Like I mentioned before, what's the big deal of doing 10 damage to yourself? So what you get OHKO, you can KO right back with something as simple as a Cyndaquil while in the mean time your already powering your next Reshiram. On top of that, that Cyndaquil could easily become a Typhlosion that can also deal 120. Sure Emboar has it's own big hitter but it takes a lot more to power it up. Once it's powered up you've wasted all those energies on it, which won't be good. On top of that, you would most likely have to discard all your energies with Emboar, while with Typhlosion it's only 2. So if your opponent can't respond with a KO, and you can just keep going with Typhlosion as if it were another Reshiram.

Pound for pound Typhlosion is better. Both have high HP, but Typhlosion is faster, lower retreat cost (which I see can come in useful in games where you don't have the greatest start) and just overall a better stat to have, better attacks and more room for techs/consistency.

GG Emboar followers but Typhlosion is better
 
Typhlosion is SOOO much better than Emboar. Every time I tested Emboar, it felt so much slower. Then I gave Typhlosion a spin, and I gotta say, Typhlosion is just much more reliable.

Emboar < Typhlosion. Accept it. ;x
 
For all you hating on energy search:

Playing 1 energy search over an energy: really no difference. However, its like playing with a 59 card deck. That isn't neccisarily a abd thing in itself.

Playing 1 in a deck with max junk arm: even LESS of a bad thing. Turn 1 energy into situationally 5.

If you only play 1 energy search in the deck, the odds that you have it early game when you use Junk Arm are slim. By the time its in the discard, Energy Retrieval would be much more viable since it's more likely that you'll have energy in your discard. Instead of 1 energy, you would now be getting 2. Plus, Energy Retrieval effectively increases your energy count (unlike Energy Search) for however many you play because it allows you to recycle your energy.
 
this turned from a popular future deck thread to an emboar vs typhlosion thread.
 
Last edited by a moderator:
For all you hating on energy search:

Playing 1 energy search over an energy: really no difference. However, its like playing with a 59 card deck. That isn't neccisarily a abd thing in itself.

Playing 1 in a deck with max junk arm: even LESS of a bad thing. Turn 1 energy into situationally 5.

THANK YOUUUU.

Junk Arm Junk Arm Junk Arm Junk Arm

If you only play 1 energy search in the deck, the odds that you have it early game when you use Junk Arm are slim. By the time its in the discard, Energy Retrieval would be much more viable since it's more likely that you'll have energy in your discard. Instead of 1 energy, you would now be getting 2. Plus, Energy Retrieval effectively increases your energy count (unlike Energy Search) for however many you play because it allows you to recycle your energy.

You'd be surprised. With further testing, perhaps I will drop the Search for a Retrieval, but at the moment I'm convinced it's the better play.
 
Energy Retrieval does give you 2 cards instead of 1, however, Energy Search thins out your deck, so that you dont draw that energy when you need something else. That alone should be considered important enough to warrant a try.
 
I really think that emboar is superior for a few reasons:
1. you don't put damage on your self, and after testing for a while, trust me, this loses you the zekrom/mirror match in one fell swoop.
2. it has a much better attack, and it has ridiculous hp.
3. The other emboar is great against donphan. you one shot they, they 3 shot you.
4. Shuckle is ridiculous. Really, i am not exaggerating at all, it is really really good. Late game, it will give you access to your entire deck if necessary.
5. If you run emboar, you can surprise drop a reshiram, while with typhlosion you have to always keep one on the bench with an energy.
6. you can run techs like tangrowth to make your water match-ups easier.

I hope that gave you a view of the other side chriscobi.
 
Well, I can see that with ty prime, you can power up outrage. You will allways be able to at least do outrage because of it. Ty prime works better with ninetales too. The only 2 restrictions I see are attaching an energy for the turn, and taking 1 damage.

Now if you're facing off against the mirror, or zekrom decks, the 1 damage could be a problem. I predict that there will be alot of them. They wouldn't need plus powers, because you've allready done the work for them.

The one thing I like about ability Emboar, is that you can get alot of energies in your hand and just start powering up all of your pokemon at once, in one turn. With Ty prime, you're only powering up the active, which leaves nothing on your bench reshirams. Once that reshiram gets KO'ed you'll have to bring out another one that doesn't have an energy on it. You attatch 1 for the turn, and you get 1 with Ty prime. The best you could do is Outrage for 20, and that's not good.

So, Emboar gets a plus for attaching multiple energies, vs Typhlosion prime which can power outrage. Now cons for Emboar is that you have to run energy recovey stuff to get back those energy's to keep attaching them, Vs Ty prime's add 1 energy from the discard pile, and 1 for the turn. You're not always going to have an energy to attatch for the turn, so you're at a disadvantage there.

In conclusion, I'd take Emboar over Ty prime for the simple fact that you can power up so many at one time. Sure, you have to run more recovery, but in this case, I think it's worth it.

---------- Post added 05/02/2011 at 07:23 AM ----------

I really think that emboar is superior for a few reasons:
1. you don't put damage on your self, and after testing for a while, trust me, this loses you the zekrom/mirror match in one fell swoop.
2. it has a much better attack, and it has ridiculous hp.
3. The other emboar is great against donphan. you one shot they, they 3 shot you.
4. Shuckle is ridiculous. Really, i am not exaggerating at all, it is really really good. Late game, it will give you access to your entire deck if necessary.
5. If you run emboar, you can surprise drop a reshiram, while with typhlosion you have to always keep one on the bench with an energy.
6. you can run techs like tangrowth to make your water match-ups easier.

I hope that gave you a view of the other side chriscobi.

I might have to try #4.
 
Yeah, amphy said it for me, if you play Typhlosion you basically lose the mirror, and Zekrom, which is not at all desirable.
 
Status
Not open for further replies.
Back
Top