Pokémon TCG: Sword and Shield—Brilliant Stars

How to Solve the Tropical Beach Dilemma. (And maybe create a more enjoyable game?)

The main issue about the card is that most of us would have to rip ourselves off to trade for them. I asked someone to trade for one and he wanted my legends page ( All my complete sets plus parts, keep in mind I own all of them and 2 RDL) and like 6 of my primes and all my full arts. Then he had another 4. Its not fair for the people who want them. He wanted over 250 bucks worth of cards for his TB when he had another 4 to trade.

I feel the way to solve this is to ether ban the card from use or print another stadium with the same effect and make it a ultra rare in packs or make it a promo in a tin. This way people can use them. Better yet, ban TB and make a card like in in a tin so people can't play TB and the tin card.

The only 'good' thing I can say about the card is that everyone can use it once its in play.
 
It's not fair that someone wants you to overtrade for one? The problem is that those that have beaches already have all of those cards. So when you offer cards people DON'T need, yes you would have to rip yourself off. There's nothing to solve here, either buy one or stop whineing, it's only really needed in Goth/Vileplume anyways.
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Very bad idea. Cards like Weavile, Sharpedo, even Judge, etc. would instantly become unplayable. Would be horrible for the game.

I do agree that there needs to be something done about Tropical Beach, though this is 100% not it.
 
This is a terrible idea as it would make anything with disruption way less viable.





Instead, how about they print a card with the same effect?
 
Banning it now would be unfair to those who already invested in Beaches imo.

I said this once and I still stand by it; One can win games without the card. I've played Vileplume without beach when I have several TB I could use and the deck did fine. Another point, a player should only ever really use 1. I've heard the whispers of 4 in Goth being really good. But frankly, 4 isn't NEEDED to have a good Goth deck. 1 card in a Pokemon format you really only need a single copy of. 4 in a deck is not better by any amount of huge significance from my testing. It's just different, no really better. Anyone who plays Magic or Yugioh at even a basic level knows what 2-4 copy cards can top at. Jace the Mind Sculptor? Crush card virus? Now Pokemon has TB. And unlike those examples, TB isn't even needed in the decks it's used in. And usually it's a 1 of in decks. In more than half the decks at tier 1, it's a 0 copy card.

Call me a jerk if you will, but I think this constant complaining is somewhat unwarranted. I'd be more in favor of knocking beach if it hits 300, right now, no. Yeah sure, I have Beaches to use, but if i didn't, I would have bought one if I felt I needed one. (when it was 80 not 100+) I wouldn't be wanting to ban a single expensive card. The card may be expensive, but competitive players should be willing to pay for it if they think they need it that badly. In this era, decks are cheaper than ever. We're actually really spoiled. The ex era where some decks needed 4+ 20+ dollar cards to work (MSN-BC, Destiny, Mewtrick, Flygon ex) shows this. This is the one card in many years that's approached this dollar ammount. The rest of a deck, minus beach, helps at least balance it's heavyweight cost. My opinion only, don't shoot me.
 
Uhhhh...people who participated in worlds got REWARDED with a good card. if youre serious about the game and feel you NEED this card to be competitive (you absolutely dont considering this format has more playable decks than any in a couple of years) then buy it. If not, stop complaining.
 
I do not understand the "dilemma" over tropical beach. Some people have it, some people don't. The card is popular enough that people will sell it, so they aren't exactly terribly hard to find. The people who have them can play them... no big deal. Trying to advert the specialness of the card would only devalue it. Imagine someone who worked very very hard to get an A on a test (qualifying for worlds). The teacher says that because that student got an A, they got some candy (tropical beach) as a bonus. This candy was very tasty but did not give the student enough of a sugar rush to perform amazingly well on the next test. Then, the teacher gave all of the other students some candy also... in fact... it was the same candy! How would the A students feel? Not very happy... it stopped being special. That being said, the A student could still sell his or her candy if he didn't want it.

Not exactly a perfect metaphor, but it kind of gets the point accross. IMO, there should be no new rules or cards involving tropical beach at all. It is a worlds invitational card, and should stay that way.
 
I dont really care about TB, to be honest; not sure what the hubbub is all about. However, if it's such a problem, then just print out a stadium with the same effect. Bingo-Bango-Bongo. Having it as part of the actual game mechanic would undermine hand discard strategies.

:rolleyes: maybe they should hold worlds in every state of every country then..... right?

my point was: good players are given money by pokemon (travel funds) to go to worlds. those are the players who have deserved the card. they have been "rewarded", as you stated.

Not every good player gets 'rewarded', though, and not every person who received Tropical Beach is a 'good' player. It's a card distributed to players on a makeup of 80% wealth (afford to attend) and 20% skill.
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I have another idea.

Create a general gameplay mechanic in the US with the same effect as Tropical Beach. No extra cards necessary. Just end your turn (before you attack), to draw until you have 7 cards.

This proposal not only solves the Tropical Beach dilemma, but it gives players the chance to get out of terrible draws. Pokemon is full of luck, and being Judged into 4 dead cards should never be the end-all deciding factor of a game the way it often is. We can only work with the cards we are dealt, and being forced to 'Draw, Pass' the first few turns of a game almost always seals your fate. It will continue to give slow, set up decks (The Truth, Gothitelle) a fighting chance in our format.
It also adds an interesting "worst case scenario" to effects of Status Conditions and Beartic's "Sheer Cold" or other such lock attacks. Now, instead of being forced to pass, you can, at the very least, draw 2 or 3 cards and be given a chance to play through the lock.

Obviously this is extremely wishful thinking, but just running it over in my head, I can't think of any downside to a gameplay rule with the same effect as Tropical Beach. I'm curious as to what everyone else thinks.

yeah, it is extremely wishful and getting a bad draw is part of the game. experienced players will be able to play themselves out of a bad hand and come out on top so long as they play the hand they're dealt well. as for making the game more enjoyable, i totally disagree with it.
 
what difference does it make who has the card or not? it's good in two decks, ross.dec and gothdude, and i don't see those decks sweeping any br's. so what's the problem? that you lose to these decks or that you wish you had the card?

---------- Post added 10/22/2011 at 12:06 AM ----------

yeah, it is extremely wishful and getting a bad draw is part of the game. experienced players will be able to play themselves out of a bad hand and come out on top so long as they play the hand they're dealt well. as for making the game more enjoyable, i totally disagree with it.

ooooooooooooohhhhhhhh!!!! sick burn!!!
 
I don't know dude, a guy at our league run's TB in his Reshiphlosion. Keep in mind he's a powerful player.
 
I don't know dude, a guy at our league run's TB in his Reshiphlosion. Keep in mind he's a powerful player.

i can't really keep it in mind if i don't know who the guy is, but it's not like you can't use the stadium either. and putting it in that deck isn't the worst play. seeing as how it's the most stable deck in format but i'm not hearin TB being game winners in reshiphlosion....
 
He just put in into his deck for testing and it helps him a lot when the game get's slow. Sure both players can use it but you have to wait for your opponent to drop it. It's like waiting for your opponent to drop seeker so you can reuse a poke. The problem is the card is over 150. A card still in format should never be that high. I do want one but I don't want to give up 150 bucks for a card or trade off all my stuff to get one.
 
then don't. problem solved. buying it just makes you dependent on it, like i said before it's not having that big an impact on br's and i doubt it'll make any waves at cities.
 
I definitely appreciate op's attempt to offer a solution to the dilemma, but by doing so, we just replace one problem with another (one expensive card ruining the "spirit" of competition in exchange for encouraging PCL's unwanted habit of changing rules once every cycle).

The Tropical Beach problem would be best solved by remaining within the rules; however, some rules are more easily changed than others. Since game play edits have already had so many undesirable consequences as of late (i.e., Sabledonk and the disadvantages of going second in HGSS-on), we should probably start with legalizing certain versions of cards for premier tournaments first. By this I mean:

*Making the 2011 World Championship deck cards legal for tournament play if and only if their users have opaque-backed sleeves (creates its own can of worms, I know)
*Allowing the use of Spanish cards in the United States zone (I don't know how it is elsewhere, but I guarantee you that every event I go to, there will always be at least one player who can read those cards)

...And so on. Due to the "this is how things go" climate we operate in, this is arguably just as hard to pull off as a rules change, but I think it would have the least unintended consequences for the game.

P.S. playability=/=its status as a dilemma. Just the option to use the card in multiples gives certain players an overwhelming advantage over others - one that makes Yanmega blush. ;x
 
Unlike ever before, the World Championship TCG promo is... PLAYABLE!

Tropical Beach is a Stadium card that reads:
"Once during each player's turn, that player may draw cards until he or she has 7 cards in his or her hand. If he or she does, that player's turn ends."

It's playability and exclusivity has drove it up to $140 (Staff print), and to over $500 (Top Cut print). With Staff prints quickly becoming scarce, it is estimated that they, (the most abundant copy), will soar up to $250 by the new year.

Rewarding wealthy players with access to cards that put them at an advantage does not bode will for the company, and is already creating quite a bit of stir in the tight-knit community.

Both sides can use Tropical Beach, so I don't see the problem. If my uber opponent wants to play it, then I can use it too. Plus, it slows him down, at least for a turn.
 
I don't agree with this at all. I got mine, at a hefty cost, and I don't want it going down in price or haveing it reprinted. If u want the card buy it or trade for it. Simple as that. If you dont have the money or don't want trade for it, that's ur problem not mine.
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Complaining about something no one's going to fix seems unnecessary, but there you go.

This mechanic would ruin the game, as those decks that waste their hand on purpose, do so at the risk of having no resources, they shouldn't have the option to just draw until they refill it again.

The best idea is to reprint the card under a different name, or create a less rare version of the card. People who can afford it will still end up going for the more expensive version of the card, as they normally would do. Most commonly seen in people investing in RH of all cards in their deck, and going for ex Emerald energies, to make their deck look that little bit nicer.

This card is just another one of those situations where those who can afford things, are able to do the best.
 
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