zerophenx_chaos
New Member
Here is the deck that i modified after Regionals, particularly after loosing to 2 Gardivoir/Gallade decks. Some of the cards are new additions, but overall I've had fast setup with almost any hand i could pull.
If there are any other changes i could work with i'd love to hear them. Thank you in advance for your time. (one of the primary changes is the removal of Felicity's Drawing in favor of more Island Hermit)
NRG
10 Water
2 DRE
POKE
3 Mudkip (ge)
2 Marshtomp (n/a)
3 Swampert (ge)
2 Swampert EX (cg)
2 Palkia
2 Palkia lvX
3 Mantyke (dp)
3 Mantine (mt)
2 Lapras (ge)
2 Suicune (sw)
TRAINER/SUPPORTER
1 Amulet Coin (for lapras)
3 Rare Candy
2 Dusk Ball
2 Master Ball
2 Windstorm
1 Night Maintenance
2 Glacia's Stadium
2 Holon Mentor
3 Roseanne's Research
3 Island Hermit
3 Galactic's Wager
SETUP
Starting with Mantyke or Lapras is an automatic setup, since 'tyke can search lapras, then lapras for an instant mentor, giving me instant access to my entire line of basics to control the field.
Amulet coin gets used only on lapras for a few extra cards without relying on the pesky supporters that benefit the gardi' decks that wiped me clean.
I actually removed one night maintinence since the suicune and EX swampert pretty much do the job for me.
BATTLE
Lv X Palkia's Restructure allows me to pick out my target, and with 2 Mantines baby evo'd on the bench that's free retreat for any of my pokemon.
Whatever seems most fit to attack with at the time, Swampert (ge) moves energy to it after retreating, moving the sparce yet effective water and DRE, essentially leaving my opponent defenseless.
As mentioned, Gardevoir/Gallade posed one of the biggest threats to this deck, with psychic lock (on restructure, wash out, baby evolution, aqua recover, and energy recycle), but even more so with Gardi's Telepass copying my Felicity's for heavy drawing power, thence the removal...
But against those decks especially i'm looking for ways around those difficulties.
If there are any other changes i could work with i'd love to hear them. Thank you in advance for your time. (one of the primary changes is the removal of Felicity's Drawing in favor of more Island Hermit)
NRG
10 Water
2 DRE
POKE
3 Mudkip (ge)
2 Marshtomp (n/a)
3 Swampert (ge)
2 Swampert EX (cg)
2 Palkia
2 Palkia lvX
3 Mantyke (dp)
3 Mantine (mt)
2 Lapras (ge)
2 Suicune (sw)
TRAINER/SUPPORTER
1 Amulet Coin (for lapras)
3 Rare Candy
2 Dusk Ball
2 Master Ball
2 Windstorm
1 Night Maintenance
2 Glacia's Stadium
2 Holon Mentor
3 Roseanne's Research
3 Island Hermit
3 Galactic's Wager
SETUP
Starting with Mantyke or Lapras is an automatic setup, since 'tyke can search lapras, then lapras for an instant mentor, giving me instant access to my entire line of basics to control the field.
Amulet coin gets used only on lapras for a few extra cards without relying on the pesky supporters that benefit the gardi' decks that wiped me clean.
I actually removed one night maintinence since the suicune and EX swampert pretty much do the job for me.
BATTLE
Lv X Palkia's Restructure allows me to pick out my target, and with 2 Mantines baby evo'd on the bench that's free retreat for any of my pokemon.
Whatever seems most fit to attack with at the time, Swampert (ge) moves energy to it after retreating, moving the sparce yet effective water and DRE, essentially leaving my opponent defenseless.
As mentioned, Gardevoir/Gallade posed one of the biggest threats to this deck, with psychic lock (on restructure, wash out, baby evolution, aqua recover, and energy recycle), but even more so with Gardi's Telepass copying my Felicity's for heavy drawing power, thence the removal...
But against those decks especially i'm looking for ways around those difficulties.