Scyther_trainer
New Member
Now that all the pre-releases are done, and Hidden Legends is officially released, I'd like to see what player's opinions are on how Modified will change.
First of all, this is not a poll. I want in depth discussion of what cards will change the environment and which cards are a near miss.
Here are my opinions:
Crobat: wow. Triple Poison for GC with no flips... OMG! This thing can really start laying on the hurt turn two!
Electrode: When I saw Electrode in the Translations, I thought this would be a very playable card. Just bring it out against an Ex and BOOM! 2 prizes for 1. you could even use it to take down normal pokes if you were ahead in prizes. However, I've heard talk on the board that this is one of those cards that's only good "on paper" and not practical. Costing 5 cards to do Mass Destruction (voltorb, electrode, 3 NRG) might not be very economical. It would've been a LOT more deadly if you could use Boost, but you can't. a cost of CCC means you can splash it in most any deck, and a 30 damage Swift for L isn't too bad either.
Jirachi: This is a pretty neat card. Make a wish reminds me of good 'ol Dark Dragonair (I miss him ); however, it's an attack. So that means he must be active and using it ends your turn. It might find a niche.
Machamp: Machamp starts off this sets theme of being an anti-ex set. If your opponent has any Pokemon-ex in play (and who doesn't these days), all machamp's attacks get boosted by 30. That means that instead of doing 40 and 60/90. He's now doing 70 and 90/120! What a beast! He is weak to Psychic though, so he still has to look out for Gardy.
Metagross: Kinda like an Ampharos for Metal types. I'm sure there's a metal-themed deck in this set somewhere. I just have to find it....
Milotic: Now here's a fire-killer. Distorted Wave will KO any fire type in the format today. Other than that, this pokemon reminds me of the Light pokemon from Neo Destiny. Are the benefits worth the risk of helping your opponent?
Walrein: There are some nice combos here. While Oracle is still in the format, you can guaruntee 2 extra energy attachments per turn. After Modified rotates, you might be able to use Pokenav for this. Its attack is solid. Not as damaging a Milotic, but it costs one less energy. I could see these 2 together.
Chimecho: Another cute little tech card. First attack reminds me of Sabrina's Psychic Control, but I think this is better.
Gorebyss: This is that card that was the powerhouse in out pre-release. We've dubbed Gorebyss "Gardevoir-in-Training". This card has obvious uses for tech in GEX decks. (Although BEX is weak to P and W.... <shrugs>)
Ninetails: Yes! I've been waiting for this one. Now we have another choice instead of Wobby for anti-ex tech. I can just imagine the Wobby-Nintails anti-ex decks that will surface from this.
Relicanth: I'm going to make a 2-on-2 deck with Relicanth and AQ Hypno. Just watch the fun.... He'll also work well in 2-on-2 with a Hypno coming out in the next set.
Corsola: yay, more Techy cards. It's like Steven's advice as an attack. This was also a beast at our pre-release.
Igglybuff: It ain't no Dunsparce, but it tries hard.
Swalot: This is the Pokemon that everyone went gaga over when the translations came out. So how does it stack up? Well, it has the potential to do that magical 80 damage, the only problem is, Swalot has to have more HP than the Defending pokemon, which means it won't be OHKOing any ex's anytime soon.
Tentacruel: Man, if this thing isn't splashable, I don't know what is! C for either Confusion or an ER, then CC for toxic! wow!No retreat cost either (notice how the Stage 1's are now the pokemon that get the 0 retreat cost?)
Vulpix: The great thing about this Vulpix is its Acension attack. Now no matter which Ninetails your playing with. you know you'll have it out turn two every time!
Ancient TM [Rock]: Yeah, people have been talking about this for a while. People tried to make Omastar decks to take advantage of all the Candies floating around. Now (almost) anything can do a Pull Down. This will definitely cause an increase in the number of Stage 1's put into evo decks.
Ancient Tomb: Hmmmm, a "no Weakness" gym. I think any Metal deck is going to need this to guard against the rampant fire. Dragon decks can use it to guard against the random Crystal shards. This is a good 'default' gym.
Desert Ruins: This would definitely be in a Wobby-Ninetails anti EX deck. How well it does depends on how soon it get into play.
Steven's Advice: This is a much-anticipated Trainer. It is a little situational, but it can turn a game if played at the right time. Gardy ex will love it when it's opponent plays this one!
Ninetails ex: Hello Base Set Ninetails! at least a significantly pumped up version. Lure can be deadly, and its second attack is nothing to scoff at either. The only problem with this one it it's low HP. At least it gets around Desert Ruins....
Wigglytuff ex: Wiggly is back! People want to use it, but will they be able to?
Overall, I think the Hidden Legends goes a long way towards trying to balance the current Modified Environment. There is a decent amount of anti-ex cards in here and lots of positive effects that exclude ex pokemon.
Only time will tell if this set it the answer to a balanced modified.
I want to know what everyone else thinks. Agree? Disagree? Did I miss something?
First of all, this is not a poll. I want in depth discussion of what cards will change the environment and which cards are a near miss.
Here are my opinions:
Crobat: wow. Triple Poison for GC with no flips... OMG! This thing can really start laying on the hurt turn two!
Electrode: When I saw Electrode in the Translations, I thought this would be a very playable card. Just bring it out against an Ex and BOOM! 2 prizes for 1. you could even use it to take down normal pokes if you were ahead in prizes. However, I've heard talk on the board that this is one of those cards that's only good "on paper" and not practical. Costing 5 cards to do Mass Destruction (voltorb, electrode, 3 NRG) might not be very economical. It would've been a LOT more deadly if you could use Boost, but you can't. a cost of CCC means you can splash it in most any deck, and a 30 damage Swift for L isn't too bad either.
Jirachi: This is a pretty neat card. Make a wish reminds me of good 'ol Dark Dragonair (I miss him ); however, it's an attack. So that means he must be active and using it ends your turn. It might find a niche.
Machamp: Machamp starts off this sets theme of being an anti-ex set. If your opponent has any Pokemon-ex in play (and who doesn't these days), all machamp's attacks get boosted by 30. That means that instead of doing 40 and 60/90. He's now doing 70 and 90/120! What a beast! He is weak to Psychic though, so he still has to look out for Gardy.
Metagross: Kinda like an Ampharos for Metal types. I'm sure there's a metal-themed deck in this set somewhere. I just have to find it....
Milotic: Now here's a fire-killer. Distorted Wave will KO any fire type in the format today. Other than that, this pokemon reminds me of the Light pokemon from Neo Destiny. Are the benefits worth the risk of helping your opponent?
Walrein: There are some nice combos here. While Oracle is still in the format, you can guaruntee 2 extra energy attachments per turn. After Modified rotates, you might be able to use Pokenav for this. Its attack is solid. Not as damaging a Milotic, but it costs one less energy. I could see these 2 together.
Chimecho: Another cute little tech card. First attack reminds me of Sabrina's Psychic Control, but I think this is better.
Gorebyss: This is that card that was the powerhouse in out pre-release. We've dubbed Gorebyss "Gardevoir-in-Training". This card has obvious uses for tech in GEX decks. (Although BEX is weak to P and W.... <shrugs>)
Ninetails: Yes! I've been waiting for this one. Now we have another choice instead of Wobby for anti-ex tech. I can just imagine the Wobby-Nintails anti-ex decks that will surface from this.
Relicanth: I'm going to make a 2-on-2 deck with Relicanth and AQ Hypno. Just watch the fun.... He'll also work well in 2-on-2 with a Hypno coming out in the next set.
Corsola: yay, more Techy cards. It's like Steven's advice as an attack. This was also a beast at our pre-release.
Igglybuff: It ain't no Dunsparce, but it tries hard.
Swalot: This is the Pokemon that everyone went gaga over when the translations came out. So how does it stack up? Well, it has the potential to do that magical 80 damage, the only problem is, Swalot has to have more HP than the Defending pokemon, which means it won't be OHKOing any ex's anytime soon.
Tentacruel: Man, if this thing isn't splashable, I don't know what is! C for either Confusion or an ER, then CC for toxic! wow!No retreat cost either (notice how the Stage 1's are now the pokemon that get the 0 retreat cost?)
Vulpix: The great thing about this Vulpix is its Acension attack. Now no matter which Ninetails your playing with. you know you'll have it out turn two every time!
Ancient TM [Rock]: Yeah, people have been talking about this for a while. People tried to make Omastar decks to take advantage of all the Candies floating around. Now (almost) anything can do a Pull Down. This will definitely cause an increase in the number of Stage 1's put into evo decks.
Ancient Tomb: Hmmmm, a "no Weakness" gym. I think any Metal deck is going to need this to guard against the rampant fire. Dragon decks can use it to guard against the random Crystal shards. This is a good 'default' gym.
Desert Ruins: This would definitely be in a Wobby-Ninetails anti EX deck. How well it does depends on how soon it get into play.
Steven's Advice: This is a much-anticipated Trainer. It is a little situational, but it can turn a game if played at the right time. Gardy ex will love it when it's opponent plays this one!
Ninetails ex: Hello Base Set Ninetails! at least a significantly pumped up version. Lure can be deadly, and its second attack is nothing to scoff at either. The only problem with this one it it's low HP. At least it gets around Desert Ruins....
Wigglytuff ex: Wiggly is back! People want to use it, but will they be able to?
Overall, I think the Hidden Legends goes a long way towards trying to balance the current Modified Environment. There is a decent amount of anti-ex cards in here and lots of positive effects that exclude ex pokemon.
Only time will tell if this set it the answer to a balanced modified.
I want to know what everyone else thinks. Agree? Disagree? Did I miss something?