Pokémon TCG: Sword and Shield—Brilliant Stars

Is the TCG going downhill?

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Glaceon LV.X > Mesprit > Power Spray. With Floatzel GL LV.X, Glaceon should have a shot again, even without the strangely feeble HP amount for this format.

Ya ya, we've all thought about that. And then we all remembered what Dialga does to Glaceon. Just the Basic Dialga G ruins it, the LV.X just sits there laughing at you.
 
It went downhill when they released Power Spray. This format would have been SO GOOD, if it hadn't been for Spray. Though, I do like it in my Palkia build ;)
 
It isn't just PowerSpray, it's the whole SP concept in general. Spray is definitely one of the major components of the SP strategy (ugh, I hate calling it strategy, but it is there), and Energy Gain, Poketurn, and SP Radar are all just as bad when you consider how strong the SP Pokemon are. Seriously, it's like they forgot about all of the ridiculous trainers that were in Platinum when they were making the Rising Rivals cards. Now you have a pretty easy 60 for 1 or 100 for 2. Mesprit only amplifies the effect of PowerSpray when you combine them. I have had a T2 Claydol start with Magnezone being ready to hit T3, but I couldn't pull it off due to a PowerSpray. Then instead of having a decent match where it would be a close finish, I had a blowout where I was locked out of Claydol for 7 turns through a constant trade off between being shut out by PowerSpray and being shut out by SSU (another flip card) with Mesprit. It didn't even need to last that long, but I got some lucky Rare Candy top decks just so I could drag it out. It is when you are so easily able to stop a game from being a good one and make it a bad one that neither player enjoys is when the game is getting lousy.
 
still i think they should limit BTS to 1 per deck like lux ball same with candy, limit candies to 2 per deck versus 4
i still dare people to run decks without BTS, candies, claydol, uxie...
3 out 4 of my deck run without these, one of my decks do run with claydol but i only run a 1-1 line
 
still i think they should limit BTS to 1 per deck like lux ball same with candy, limit candies to 2 per deck versus 4
i still dare people to run decks without BTS, candies, claydol, uxie...
3 out 4 of my deck run without these, one of my decks do run with claydol but i only run a 1-1 line

G decks are the problem, if you really want to restrict rare candy these will become even worse :/
 
It isn't just PowerSpray, it's the whole SP concept in general. Spray is definitely one of the major components of the SP strategy (ugh, I hate calling it strategy, but it is there), and Energy Gain, Poketurn, and SP Radar are all just as bad when you consider how strong the SP Pokemon are. Seriously, it's like they forgot about all of the ridiculous trainers that were in Platinum when they were making the Rising Rivals cards. Now you have a pretty easy 60 for 1 or 100 for 2. Mesprit only amplifies the effect of PowerSpray when you combine them. I have had a T2 Claydol start with Magnezone being ready to hit T3, but I couldn't pull it off due to a PowerSpray. Then instead of having a decent match where it would be a close finish, I had a blowout where I was locked out of Claydol for 7 turns through a constant trade off between being shut out by PowerSpray and being shut out by SSU (another flip card) with Mesprit. It didn't even need to last that long, but I got some lucky Rare Candy top decks just so I could drag it out. It is when you are so easily able to stop a game from being a good one and make it a bad one that neither player enjoys is when the game is getting lousy.


The SP Basics would get no play without the SP Support. Tank Dialga without PokeTurn? Useless. Infernape's Fire Spin without Energy Gain? Too slow. SP decks without Cyrus? Not consistent enough.

I don't think Power Spray was needed, but without the other support people would be moaning about how SP was a failed concept. Try building an SP deck without any TGIs and Cyrus . . . it's rubbish.
 
You guys should really take a look at the next few sets before complaining that SP are too good. There are quite a few very good non SP cards coming out.
 
You guys should really take a look at the next few sets before complaining that SP are too good. There are quite a few very good non SP cards coming out.

The next set doesn't change how much this format sucks and how this World's will be completely boring deck and competition-wise

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And look at Japanese nats. More SP and Machamp..
 
It seems like some of Pokemon's current problems are not really that current. Read this article from back in the WotC days.

http://www.pojo.com/CardofTheDay/110400FlawedGame.html

You could change the names of the Trainers and Pokemon and publish the same article today.

I'm not suggesting banning as a solution to the donk and short game problem that many don't like.

I do think that the core rule about losing if you have no Pokemon in play should be changed. Instead of losing when you have no Pokemon in play at the end of your opponent's turn, I think your opponent should just get to draw an extra prize card. On your turn, if you can put a new Pokemon from your hand into the active position, you play your turn normally. If you can't, your turn is over and your opponent draws one more prize card. On his/her turn your opponent would still draw and play any cards normally - other than attacking. At the end of his/her turn your opponent would then get to draw another prize card. You then start a new turn following the same procedure.

You only lose when your opponent has drawn all of his/her prizes or if you deck out.

Some may try to play with a limited or no bench and keep Pokemon in their hand. I don't think this would be a very effective strategy though, as there is still a significant penalty for having your active Pokemon in play knocked out, and none on the bench to replace it.
 
It seems like some of Pokemon's current problems are not really that current. Read this article from back in the WotC days.

http://www.pojo.com/CardofTheDay/110400FlawedGame.html

You could change the names of the Trainers and Pokemon and publish the same article today.

I'm not suggesting banning as a solution to the donk and short game problem that many don't like.

I do think that the core rule about losing if you have no Pokemon in play should be changed. Instead of losing when you have no Pokemon in play at the end of your opponent's turn, I think your opponent should just get to draw an extra prize card. On your turn, if you can put a new Pokemon from your hand into the active position, you play your turn normally. If you can't, your turn is over and your opponent draws one more prize card. On his/her turn your opponent would still draw and play any cards normally - other than attacking. At the end of his/her turn your opponent would then get to draw another prize card. You then start a new turn following the same procedure.

You only lose when your opponent has drawn all of his/her prizes or if you deck out.

Some may try to play with a limited or no bench and keep Pokemon in their hand. I don't think this would be a very effective strategy though, as there is still a significant penalty for having your active Pokemon in play knocked out, and none on the bench to replace it.


That was when you could play trainers even if you went first, you had DCE, Professor Oak, Computer Search, Item Finder, etc. The reason those cards weren't reprinted is because we don't want that happening in today's game. The problem is...is that it IS happening.
 
More on the Power SPray,.... I besides adding a broken element to an already broken trainer / deck type...

I HATE THE MECHANIC of having to play a card during your opponents turn. You have to ask for permission and/or clearly state each power with a pause to allow your opponent ample time to annouce a spray is just a mechanic that doesn't work for me. We all know that it has and will generate issues during the game, again these issues are avoidable if everyone is clearly announcing powers and such, but we know that isn't and can't be a reality.
 
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Kingdra, Machamp, Gengar, Poketurn. Those are the cards killing the format, not Power Spray. Power Spray is actually one of the most skill intensive cards in the format. Kingdra has no drawbacks. Machamp has no drawbacks. Gengar has no drawbacks. They all have broken attacks or powers. Poketurn is the worst. It makes games a lot longer and gives SPs a free healing card, a free switch card, and a free card to abuse a power the next turn (or even the same turn). Those are what's wrong with the game.
 
Power Spray skill??? Sure, but only when it comes to screwing 1 time off powers like Hipp(just got)o(n)don . It's too easy to Spray Cosmic Power.
 
Just use your head then and make them waste their spray one something else. Most SP players are REALLY bad with using their Power Sprays at the right time.
 
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