Pokémon TCG: Sword and Shield—Brilliant Stars

It's the make an, or as many eeveelutions or eevees or eevee lv.X's as you want place

meisadude

New Member
No, I'm not changing the name of the thread (however, I can't fit thread at the end, so I put place). Now that that's said and done...

Flareon Lv.X
HP110:fire:
LEVEL UP
PUT ON FLAREON

:ppowr: - Internal Heat
Once during your turn, before you attack, you may flip a coin. If heads, put one damage counter on each of your opponents pokemon. If tails, remove one damage counter from Flareon.

:fire::fire::fire::colorless Inferno Build-up - 80+
Flip a coin. If heads, this attack does 80 damage plus 40 more damage. If tails, this attack does 80 damage plus 20 more damage, and discard the top five cards of each players deck.
____________________________________________________
It's heated body is impossible to cool when FLAREON losses it's temper.

Weakness: :water:+30
Resistance:
Retreat Cost:
:colorless:colorless
1/100:pokeball:

Sorry that I took such a long break, I just didn't have time to be on pokegym because I'm moving.
 
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Espeon Lv X :psychic: 110 hp

:pbody: Seek Out
The pokemon with the least remaining hp is the defending pokemon for all of Espeon's attacks

:ppowr: Mind Control
For the duration of your turn, all :pbody:s are turned off.

:psychic::psychic::psychic: Psychic 70


w: :psychic: +30
r:
ret:
 
Umbreon LV.X - :dark: - 130HP

:pbody: Synchronyze
Whenever Umbreon gets affected by a Special Condition, the Defending Pokemon is now
affected by that same Special Condition too.

:dark::dark::colorless:colorless Eclipsed Moon 70
This attack does 10+10 more damage to each of your opponents Benched Pokemon for each :dark: Pokemon you have on the Bench excluding Umbreon.

Weakness: :fighting:+30
Resistance: :psychic:-30
Retreat: :colorless:colorless
 
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True, edited that.

Vaporeon LV.X - :water: - 140HP

:ppower: Aqua Ring
Anytime between turns, you may remove 1 damage counter from 1 of your Active Pokemon.
This :ppower: can't be use if Vaporeon is affected by a Special Condition.
You can't use more than 1 Aqua Ring :ppower: between turns.

:water::water::colorless:colorless Acid Armor
You must discard 2 :water: energy's in order to use this attack.
Any damage done to Vaporeon during your opponents next turn, is reduced by half.
(Rounded up to the nearest 10) Then, put damage counters on the Defending Pokemon equal to the amount of damage that has been reduced.

Weakness: :lightning+40
Resistance: :water:-20
Retreat: :colorless:colorless:colorless
 
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Jolteon LV.X - :lightning - 110HP

:pbody: Volt Absorb
When Jolteon is attacked by a :lightning Pokemon, that damage is reduced by
half. (Rounded down to the nearest 10)

:lightning:lightning:colorless:colorless Recharge
Choose up to 4 Basic :lightning energy from your discard pile and attach them to your Pokemon
in any way you like. Then, this attack does 10 damage to each of your opponents Pokemon that has
energy attached, for each energy you attached from the Discard Pile this way.
You can't use this attack if you don't have 4 Basic :lightning energy in your Discard Pile.

Weakness: :fighting:+30
Resistance: :metal:-30
Retreat:
 
Hmm, i'll give this a try.

Eevee HP 60 :colorless

:ppowr:Evolutionary Genes
Once during your turn (before you attack) you may flip a coin, if heads, search your deck for a Pokemon that evolves from Eevee, and place it onto Eevee (this counts as evolving Eevee) Shuffle your deck afterward

:water::lightning:fire::dark::psychic::grass:-Evolutionary Breakthrough
Search your deck for Pokemon that evolve from all of your pokemon in play, then, place those Pokemon onto the pokemon you currently have in play (this counts as evolving those pokemon) Shuffle your deck afterwards.

W-:fighting:+10
R-
RC::colorless

Vaporeon HP 70 :water:
Stage 1-Evolves from Eevee

:pbody:Whirlpool Aura
Whenever your opponent tries to attack Vaporeon, flip a coin, if heads, after the attack deals damage to Vaporeon (even if Vaporeon is knocked out) Your opponent must switch their active pokemon with 1 of their benched pokemon

:water:-Sufficient Energy 10
You may attach up to 2 basic energy cards from your hand to 1 of your pokemon

:water::water::colorless-Aqua Cannon 60
Discard all :water: energy attached to Vaporeon. This attack does 40 damage to 1 of your opponent's benched pokemon.

W-:lightning+20
R-
RC:None

Jolteon HP 80 L
Stage 1-Evolves from Eevee

Poke-Body:Static Spikes
Whenever your opponent deals damage to Jolteon (even if Jolteon is Knocked Out) Flip a coin, if heads, the defending pokemon is paralyzed

[.]-Supercharge
Flip a coin, if heads, search your deck for up to 3 basic L energy cards and attach them to your pokemon in anyway you like, then, put 1 damage counter for each energy attached to your pokemon in this way, If tails, put 2 damage counters on Jolteon.

LLLL-Jolt of Rage 100+
Discard all L energy attached to Joleton. This attack does 100 damage plus 10 more damage times the number of damage counters on Jolteon, you cannot add more than 50 damage in this way. This attack does 20 damage to each of your opponent's benched pokemon.

W-F+20
R-M-20
RC:None

Flareon HP 90 R
Stage 1-Evolves from Eevee

Poke-Body:Flame Sac
Whenver you attach a basic :fire: energy card from your hand to Flareon, you may attach a basic :fire: energy card to Flareon from your discard pile, if you do, Flareon is now Burned.

C-Feint & Shift 20
This attack can only be used if Flareon is Burned. Flip a coin, if tails, this attack does nothing, if heads, Flareon is no longer Burned and the defending pokemon is now Burned.

RR-Giant Sear 40
The defending pokemon is now Burned.

W-W+20
R-
RC:CC

More coming at some point in time later
 
Cool!

Eevee Lv.18 HP60
BASIC

:ppowr:-Family Teachings
If there are any pokemon that evolve from Eevee on your bench (including Lv.X/ex), you may choose one of them and that is now Eevee's new type. You may change Eevee's type back to colorless at any time during your turn. Eevee's Weakness and Resistance are the same as the pokemon's type that it copied.

:colorless:colorless Elemental Blast - 10+
This attack does 10 damage plus 10 more damage for each different energy attached to Eevee that are the same type as a pokemon on your bench, and plus 20 for each basic energy attached to Eevee that is the same type as Eevee.
___________________________________________________________

EEVEE'S genetic structure is formed into many different patterns, thus giving it the ability to evolve into many different formes.

Weakness::fighting:+10
Resistance:
Retreat Cost::colorless

Also, PokePockets, in Jolt of Rage, you spelled Jolteon "Joleton". You might want to fix that. :smile:
 
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Ooh, YES. Time to make 10 different Eevees...

Eevee Lv.1 10 HP {C}
BASIC

RULE: You may play only 2 copies of each different Eevee with the Poke-Body BABY POWA

Poke-Body: BABY POWA! Lv.1
No Pokemon in play can attack.

Weakness: {F} +10
Resistance:
Retreat Cost: {C}

Eevee Lv.2 20 HP {C}
BASIC

RULE: You may play only 2 copies of each different Eevee with the Poke-Body BABY POWA!

Poke-Body: BABY POWA! Lv.2
All of your Eevees in play with the Poke-Body BABY POWA! can use any attack from any other Eevee with BABY POWA! in play.

[.] LV.2 POWA! 10
Search your deck for an Eevee Lv.3 with the Poke-Body BABY POWA! and replace it with this Pokemon. Shuffle this Pokemon and all cards attached to it into your deck.

Weakness: [F] +10
Resistance:
Retreat Cost: [C]

Eevee Lv.3 30 HP {C}
BASIC

RULE: You may play only 2 copies of each different Eevee with the BABY POWA Poke-Body.

Poke-Body: BABY POWA! Lv.3
If you have Eevee Lv.2 and Eevee Lv.4 in play, all of Eevee Lv.3's attacks do 10 more damage to the Defending Pokemon.

[.] LV.3 POWA! 10
Search your deck for an Eevee Lv.4 with the Poke-Body BABY POWA! and replace it with this Pokemon. Shuffle this Pokemon and all cards attached to it into your deck.

Weakness: {F} +10
Resistance:
Retreat Cost: {C}

Eevee Lv.4 40 HP {C}
BASIC

RULE: You may play only 2 copies of each different Eevee with the Poke-Body BABY POWA!

Poke-Body: BABY POWA! Lv.4
If Eevee Lv.4 gets damaged by your opponent's Pokemon, search your deck for as many Eevee cards with the BABY POWA! Poke-Body as you like and put them onto your Bench.

[.] LV.4 POWA! 10
Search your deck for an Eevee Lv.5 with the Poke-Body BABY POWA! and replace it with this Pokemon. Shuffle this Pokemon and all cards attached to it into your deck.

Weakness: {F} +10
Resistance:
Retreat Cost: {C}

Eevee Lv.5 50 HP {C}
BASIC

RULE: You may play only 2 copies of each different Eevee with the Poke-Body BABY POWA!

Poke-Body: BABY POWA! Lv.5
If your opponent has any Supporter cards in his or her discard pile, all of your Eevees with the Poke-Body BABY POWA in play get +20 HP.

[.] LV.5 POWA! 10
Search your deck for an Eevee Lv.6 with the Poke-Body BABY POWA! and replace it with this Pokemon. Shuffle this Pokemon and all cards attached to it into your deck.

Weakness: {F} +10
Resistance:
Retreat Cost: {C}

Eevees Lv.6-10 will be coming soon!

Note: You'll notice a difference when the next 5 Eevees come...
 
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Eevee LV.X - :colorless: - 70HP

Energized Evolution
Whenever you attach a Basic :fire:, :grass:, :water:, :lightning, :psychic: or :dark: to Eevee, you may
search your deck for an Evolution of that same type and put it onto 1 of your Bneched Eevee.

:colorless:colorless:colorless Eeveelutionary Power 10+
This attack does 10+20 more damage for each Pokemon in play that Evolved from Eevee.

Weakness: :fighting:+20
Resistance:
Retreat: :colorless:
 
Leafeon * :grass: 70hp

:ppowr: growth search
when leafeon is played from your hand on to your bench, you may use this power, search your deck for up to 6 grass energy cards and attach them to leafeon *. Then put that many damage counters in Leafeon *. shuffle your deck afterwards.

:grass::grass::grass::grass::grass: Leaf Dazzle 20x
does 20 damage times the number of damage counters on Leafeon*

W: :fire: +10
R:
ret: :colorless:colorless
 
Glaceon - :water: - 80HP
Stage 1

:water: Icy Wind 20
Any damage done to the Defending Pokemon during your next turn is increased by 20. (Before applying weakness and Resistance)

:water::water::colorless Cold Heart 30+
Does 30+20 more damage if the Defending Pokemon's remaining HP is less than Glaceon.

Weakness: :metal:+20
Resistance: :water:-20
Retreat: :colorless


Glaceon LV.X - :water: - 110HP
Level Up

:ppower: Defensive Cold
Any damage done to to each Pokemon in play, is reduced by 10. (Before applying Weakness and Resistance.)
:water::water::water::water: Glacial Barrier 60
Any damage done to Glaceon during your opponents next turn, is reduced by 30. (After Applying Weakness and Resistance)

Weakness: :metal:x2
Resistance: :water:-30
Retreat: :colorless:colorless
 
Alright, here are some more Eeveelutions from me

Espeon HP 80 :psychic:
Stage 1-Evolves from Eevee

:ppowr:Seer of Sunlight
Once during your turn (before you attack) you may flip a coin, if heads, you may look at all of your prize cards, if tails, you may look at the top 3 cards of your deck, take 1 of those and put it into your hand, and put the other 2 cards on the bottom of your deck.

:psychic:-Foresee Opposition
The next time 1 of your opponent's pokemon attacks Espeon, flip a coin, if heads, the attack does nothing, if tails, the attack does half of it's damage (rounded up) Espeon cannot use Forsee Opposition the next time it attacks

:psychic::psychic::colorless-Psycho Flash 70
The defending pokemon is now Paralyzed. Flip a coin, if heads, after your opponent finishes their next turn, the defending pokemon is now Confused

W-:psychic:+20
R-
RC::colorless

Umbreon HP 80 :dark:
Stage 1-Evolves from Eevee

:pbody:Dark Patterns
Any damage done to Umbreon by your opponent's :psychic: pokemon is reduced by 20

:dark::dark::dark::colorless-Dark Overshadowing 80
During the next 3 turns of play, anytime a pokemon tries to attack (both your's and your opponent's) Flip a coin, if tails, that attack does nothing.

W-:fighting:+20
R-:psychic:-20
RC::colorless
 
Jolteon LV.X 120 HP
:ppowr:Energy Absorb
Once during your your turn,Put a powercut counter on the defending pokemon.A pokemon with a powercut counter cant have any more energy attached to it.

:lightning:lightning:lightning:lightning Thunder Flash 140
Discard all energy attached to Jolteon and search your deck for a card and put it into your hand.


Weakness-:fighting:+40
Resistence-
Retreat Cost-:colorless
 
Glaceon HP 80 :water:
Stage 1-Evolves from Eevee

:ppowr:Chilled Wind
When you play this card from your hand to evolve 1 of your pokemon, you may use this power. The defending pokemon is now Asleep

:water::colorless-Hail Storm
This attack does 20 damage to each of your opponent's pokemon. Glaceon cannot use Hail Storm during your next turn.

:water::water::colorless-Ice Shards 70
This attack does 10 damage to each of your opponent's benched pokemon that has damage counters on it.

W-:metal:+20
R-
RC::colorless

Leafeon HP 90 :grass:
Stage 1-Evolves from Eevee

:pbody:Leaf Shield
As long as Leafeon is your active pokemon, any damage done to your benched pokemon is reduced by 20 damage.

:grass::grass:-Mega Drain 40
Remove 2 damage counters from Leafeon

:grass::grass::grass:-Giga Drain 60
Remove 4 damage counters from Leafeon

W-:fire:+20
R-:water:-20
RC::colorless:colorless

Lv.X's are next
 
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Leafeon - :grass: - 80HP
Stage 1

:pbody: Leaf Guard
Leafeon can't be effected by Special Conditions.

:grass::grass: Green Cut 20+
This attack does 20+20 more damage if the Defending Pokemon already has 2 damage counters on it.

Weakness: :fire:+20
Resistance: :fighting:-20
Retreat: :colorless

---------------------------------------
Leafeon LV.X - :grass: - 120HP
Level Up

:ppower: Power of Nature
Every attack of your :grass: Pokemon, now do 10 more damage for each Basic :grass: energy they have attached but that is not used to pay the attack.

:grass::grass::grass::grass: Frenzy Grass 80
Move 4 Energy attached to Leafeon to any of your Benched Pokemon in any way you like.

Weakness: :fire:x2
Resistance: :fighting:-30
Retreat: :colorless:colorless
 
Eevee LV 42
Type: :colorless
HP: 70

:ppowr: RegiCall
Once during your turn, you may search your deck for Regice, Regirock, Registeel, or Regigigas and place them on your bench. This power can't be used if Eevee is affected by a special condition.

:colorless:colorless RegiPower
Eevee can use any attack from Regice, Regirock, Registeel, or Regigigas that is in play.

Weakness: :fighting: +20
Retreat Cost: :colorless
 
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^interesting concept, kinda cool

Vaporeon Lv.X HP 100 :water:

:ppowr: Fresh Torrent
You may use this Power when you play this card from your hand to level up your active pokemon. Shuffle your hand into your deck, and draw a new hand of the same amount of cards you had in your previous hand.

:water::water::water::water:-Violent Pull-In
Flip a coin, if heads, discard 1 of your opponent's benched pokemon (this does not count as Knocking Out that pokemon) If you do, discard 3 :water: energy attached to Vaporeon. Vaporeon cannot use Violent Pull-In during your next turn.

W-:lightningx2
R-
RC::colorless
 
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