Pokémon TCG: Sword and Shield—Brilliant Stars

It's the make an, or as many eeveelutions or eevees or eevee lv.X's as you want place

You don't have to put the tails. For example:

[L] Thundershock 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
 
Umbreon - :dark: - 80HP
Stage 1

:dark::dark: Frustration 10+
This attack does 10+10 more damage for each different type of Stage 1 that evolves from Eevee in your Discard Pile.

Weakness::fighting:+20
Resistance::psychic:-30
Retreat::colorless

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Umbreon LV.X- :dark: - 120HP
Level Up

:ppower: Moon Reaction
Once during your turn, when you put this card on your Active Pokemon, you may use this power.
Remove 1 damage counter from each of your Pokemon in play. Then, put 1 damage counter on each of your opponents Pokemon in play.

:dark::dark::dark::dark: Dark Spread 30
The Defending Pokemon can't retreat during your opponents next turn. At the end of your opponents turn, put 3 damage counters on each of his or her Pokemon in play.

Weakness: :fighting:+30
Resistance: :psychic:-40
Retreat: :colorless:colorless
 
Jolteon Lv.X HP 110 :lightning
Level-Up:put on your active Jolteon

:ppowr:Lightning Bond
Once during your turn (before you attack) You may put 2 damage counter on Jolteon, if you do, you may attach a basic :lightning energy card to 1 of your pokemon from your discard pile. You cannot use this power if Jolteon is affected by a special condition.

:colorless:colorless:colorless-Needle Shot 40x
Flip 3 coins. This attack does 40 damage times the number of heads.

:lightning:lightning:lightning:lightning:colorless-Raging Storm
Flip a coin for each pokemon in play (both your's and your opponent's, and excluding any Jolteon) If that coin is heads, this attack does 60 damage to that pokemon (do not apply weakness or resistance for benched pokemon) If any of your pokemon were Knocked Out by this attack, you opponent may take an extra prize card (this effect only takes place once during this attack) If any of your opponent's pokemon were Knocked Out by this attack, you may take an extra prize card (this effect only takes place once during this attack)

W-:fighting:x2
R-:metal:-20
RC:None
 
Flareon - :fire: - 80HP
Stage 1

:fire: Kind Ember 30
Flip a coin. If heads, search your Discard Pile for a :fire: energy and attach it to Flareon.
If tails, discard a :fire: energy attached to Flareon.

:fire::fire::fire: Flash Fire 50
Flip a coin. If heads, the Defending Pokemon is Burned. If tails, Flareon is Burned.

Weakness: :water:+20
Resistance: :metal:-20
Retreat: :colorless:colorless

-------------------------
Flareon LV.X - :fire: - 110HP
Poke-Body Healing Burn
As long as Flareon is Burned, you don't have to flip for it's Burn and you may remove 2 damage counters at the end of your turn. This does not work if Flareon is effected by another Special Condition besides Burned.

:fire::fire::fire: Flare Blitz 90
Flareon does 20 damage to itself and discard 2 Basic :fire: energy attached to Flareon.

Weakness: :water:+30
Resistance: :metal:-30
Retreat: :colorless:colorless
 
Flareon Lv.X HP 110 :fire:
Level-Up:put on your active Flareon

:fire::fire::fire::colorless-Angry Flames 80+
If Flareon is Burned, you may discard 2 :fire: energy attached to Flareon, if you do, this attack does 80 damage plus 40 more damage and discard an energy card attached to the defending pokemon.

:fire::fire::fire::fire:pillars of Flame
Discard 3 :fire: energy attached to Flareon. This attack does 40 damage to each of your opponent's pokemon and the defending pokemon is now burned
 
Mystereon Lv.58 HP90?
STAGE 1 Evolves from Eevee

:ppowr:-Rainbow of Mystery
Mystereon is now the same type as the defending pokemon and this does 10 damage to all benched pokemon. Mystereon still has no weakness or resistance.

:colorless:colorless Solve Mystery -
This attack does 10 damage for each energy in your discard pile. Then, put those energy into your hand.

:colorless:colorless Commit Crime -
This attack does 100 damage to all of your opponents benched pokemon in play. Then, discard Mystereon. You cannot use this attack if Mystereon is your only pokemon in play, or if your opponent has less than 2 pokemon on his/her bench.

Weakness:
Resistance:
Retreat Cost::colorless:colorless
 
Minereon - :metal: - 90HP
Stage 1

:ppwr: Mineral Medicine
If one of your Active Pokemon is effected by a Special Condition, you may flip a coin.
If heads, remove all Special Conditions from that Pokemon.

:metal::colorless:colorless Heavy Metal 40+
This attack does 30+20 more damage for each :metal: attached to Minereon but that is not used to pay
this attack's costs. You can't add more than 40 damage this way.

"Minereon Evolved from Eevee from touching a strange mineral substance. Minereons eat certain minerals found deep under the ground. It's fur is flexible but extremeley hard and are sometimes used to shave diamonds."

Weakness: :fire:+20
Resistance: :grass:-20
Retreat: :colorless:colorless

-------------------------
Minereon LV.X - :metal: - 120HP
Level Up

:metal::metal::metal::metal: Steel Skull 80
During your opponents next turn, any damage done to Minereon is reduced by 30.
This attack can't be used if you have 3 or more Special :metal: energy's attached to Minereon.

Weakness: :fire:x2
Resistance: :grass:-30
Retreat: :colorless:colorless:colorless
 
Muscleon - :fighting: - 80HP
Stage 1

:fighting::fighting: 1,2 Punch 20+
Flip 2 coins. If 1 is heads, this attack does 20+20 more damage.
If both are heads, this attack does 20+40 damage.

"Muscleon Evolves from Eevee when it has enough Fighting Spirit. This strange Eeveelution is capable of standing and fighting on it's hind legs for 5 minutes. It's front paws have a fist like shape and pack quite a punch."

Weakness: :psychic:+20
Resistance: :dark:-20
Retreat: :colorless
--------------------------------------
Muscleon LV.X - :fighting: - 100HP
Level Up

:ppowr: Fighting Spirit
For each 2 damage counters on Muscleon, Muscleon's attacks do 10 more damage to the Defending Pokemon. (Before applying Weakness and Resistance.)

:fighting::fighting::fighting::fighting: Draining Uppercut 100
Remove 5 damage counters from Muscleon. This attack can't be used if Muscleon has 30 or more HP left.

Weakness: :psychic:x2
Resistance: :dark:- 30
Retreat: :colorless
 
Hey now, i didn't know we were getting this creative

Bouldereon HP 100 :fighting:
Stage 1-Evolves from Eevee

:pbody:-Granite Structure
Whenever your opponent damages Bouldereon, you may discard up to 4 cards from you hand, for each card discarded, reduce the damage done to Bouldereon by 10 (after applying weakness and resistance)

:fighting::fighting:-Dual Rock Throw
This attack does 20 damage to 2 of your opponent's pokemon

:fighting::fighting::fighting::colorless-Mountain Attack 80
This attack does 30 damage to all of your opponent's benched pokemon that do not have energy cards attached to them. The next time you use this attack, this attack does not do any damage to any of your opponent's benched pokemon. You cannot use Mountain Attack for 1 turn after you have used it twice

W-:water::grass:+20
R-:lightning-20
RC::colorless:colorless:colorless

"Bouldereon evolves from Eevee when it has gained enough battle experience within mountainous regions. It's Granite-like Body Structure allows it to endure harsh climates and attacks during battle. It has the capability to lift large boulders and throw them at opponent's."
 
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ah, touche. I'll get those done in a bit, and it's only weak to 2 types +20, it's not that bad.

EDIT:Bouldereon has been edited and...here is a new Lv.X from me.

Espeon Lv.X HP 120 :psychic:
Stage 1-Evolves from Eevee

:psychic::fire:psycho Flame 30
You may discard a :fire: energy card attached to Espeon. If you do the defending pokemon is now Burned

:psychic::dark:psycho Lull 30
You may discard a :dark: energy card attached to Espeon. If you do, the defending pokemon is now Asleep.

:psychic::psychic:psycho Toxin 30
You may discard a :psychic: energy card attached to Espeon. If you do, the defending pokemon is now Poisoned

W-:psychic:x2
R-
RC::colorless
 
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Still, I think that the Double Weakness should only be on Dual Type Pokemon. This is TCG and the fact that it's 100HP should 'compensate' for it's Double Weakness is a bit odd to say the least.

And why is Psycho Flame the only attack where you have to flip a coin?
 
Arachneon LV.34 HP80 [G]
STAGE 1: Evolves from Eevee

[.] Bug Storm 10x
Does 10 damage times the number of Benched Pokemon you have in play. If you have 3 or more Benched Pokemon, Arachneon is now Confused.

[G][G][C] Bug Bite 60
At the end of each of your opponent's turns, place 1 damage on the Defending Pokemon. At the end of your turns, remove 1 damage counter from Arachneon (Retreating, Evolving, or Leveling Up either the Defending Pokemon or Arachneon ends this effect).

W:[R]+20
R:
RC:[C]

Arachneon LV.X HP90 [G]
LEVEL UP: Put on Arachneon

[Poke-POWER] Web Trap
Once during your turn (before you attack), you may place 2 damage counters on 1 of your opponent's Benched Pokemon. This Power cannot be used if Arachneon is affected by a Special Condition.

[G][C] Rampage 10x
Flip 8 coins. This attack does 10 damage times the number of heads.

W:[R]x2
R:
RC:

"Arachneon can evolve from Eevee if it becomes bitten by a Spinerak. It can climb vertical walls, and shoot webbing."
 
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:lol: @ [G][C] Rampage 10x
Flip 8 coins. This attack does 8 damage times the number of heads.



Eartheon - :fighting: - 90HP
Stage 1

:pbdy: Sand Veil
Any damage done to Eartheon is reduced by 10 for each 2 Basic :fighting: energy attached to Eartheon.
(After applying Weakness and Resistance.)

:fighting::fighting: Sand Touch 40
At the end of your opponents turn, this attack does 10 damage to each Pokemon that
has the same name as the Defending Pokemon.

"Eartheon Evolves from Eevee when it's trained at certain Desert places. It has Evolved to perfectly blend in with the sand like Vaporeon with water. It can freely control all sand around it."

Weakness: :grass:+20
Resistance: :lightning-30
Retreat: :colorless:colorless
-----------------------------------
Eartheon LV.X - :fighting: - 110HP

:fighting::fighting::fighting::fighting::fighting::fighting: Earthbound 80
You may discard all Basic :fighting: Energy in order to use this attack. If you do,
this attack does 80 damage to each non :fighting: Pokemon on your opponents Bench.
And any damage done to Eartheon during your opponents next turn is reduced by 40. (Before applying Weakness and Resistance.)

Weakness: :water:x2
Resistance: :lightning-40
Retreat: (C)(C)(C)
 
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why is Psycho Flame the only attack you have to flip on, i dunno *edited* my bad.

Another Lv.X

Umbreon Lv.X HP 110 :dark:
Level-Up:put on your active Umbreon

:ppowr:-Moonlight Shadowing
Once during your turn (before you attack) you may use this power. Flip a coin, if heads, prevent all effects of attacks, including damage, done to Umbreon during your opponent's next turn by their :psychic: pokemon. This power cannot be used if Umbreon is affected by a Special Condition

:colorless-Dire Call
This attack can only be used if you have more prize cards remaining than your opponent. Search your deck for either 3 Basic Pokemon or 1 Evolution Card and put that/those card(s) into your hand. You cannot use Dire Call during your next turn

:dark::dark::dark::dark::dark:-Utter Darkness
The defending pokemon is now Knocked Out. Umbreon does 80 damage to its self

W-:fighting:x2
R-:psychic:-20
RC::colorless
 
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