Pokémon TCG: Sword and Shield—Brilliant Stars

Japan's BW7 set: Plasma Gale

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I really like the artwork for cobalion . Looks like the better giratina
his first attack can helps a lot and adds some extra spots in the deck instead e hammers
the second attack breaks sigi and other abillitys is great and will be even greater if there will be worth resistent to metal pokemon
 
Also interesting that it isn't a Plasma Pokemon unlike the 4 Birds.

Honestly looking at the whole franchise, the birds seem to be pretty pathetic at this kind of thing. Team Rocket (Special), Lawrence III , Societea and now Plasma have all taken them over.

Get it together guys
 
Honestly looking at the whole franchise, the birds seem to be pretty pathetic at this kind of thing. Team Rocket (Special), Lawrence III , Societea and now Plasma have all taken them over.

Get it together guys

And Shadow Lugia and the 3 birds being owned by Cipher in Pokemon XD: Gale of Darkness.
 
Terrakion EX, Keldeo EX, now Cobalion EX. Virizions sad :(

I've noticed a pattern of 1 musketeer per set since DRX. So it stands to reason that Virizion EX will be released the set after.
There is also the possibility of Virizion being the last EX in Plasma Gale.

It's all theory but totally possible.

---------- Post added 09/09/2012 at 10:53 AM ----------

On to Cobalion EX. I love this card. Not just because it's my favorite musketeer. It has mild donk potential which is always good, as well as disruption. It's second attack does 100 damage. Period. Obvious Klinklang Plasma partner with Shift Gear Klinklang of course.
2 retreat cost isn't terrible. It's nothing SAB or Darkrai can't fix. Psychic resistance is always helpful, of course with all it's assets Psychic won't be a problem anyway.

Overall its a fantabulous card, and I'm definitely gonna play it when it comes out.
 
Cobalion-EX is interesting. Klinklang becomes all the more viable but now we have another EX whose best counter is itself -.- . I personally plan to run the next klinklang deck, but of course the better a deck is the more it is used and the more people decide to include counters against it, so whatever.

And I'll be right back gotta go edit my Klinklang decklist.
 
So...

Split Klinklang line (two normal, two Plasma?) and maxed out Cobalion? With Blend Energy WFLM we can even cover the Fire Weakness reasonably (Kyurem EX I would think is much more effective when you're able to drop it, trans/manually attach all the Energy you need to swing in a single shot, and with Weakness doubling damage), besides having access to some clutch Terrakion (for anti-Darkness and anti-Lightning) and... perhaps Rayquaza ("plain", not the Pokémon EX version) to harass non-Pokémon EX dragon decks (um... that is to say Garchomp).
 
Anyone else notice a shift? Like the power creep is slowly changing from Electric, Dark, and Dragon to Water, Fighting, and Metal?
 
So...

Split Klinklang line (two normal, two Plasma?) and maxed out Cobalion? With Blend Energy WFLM we can even cover the Fire Weakness reasonably (Kyurem EX I would think is much more effective when you're able to drop it, trans/manually attach all the Energy you need to swing in a single shot, and with Weakness doubling damage), besides having access to some clutch Terrakion (for anti-Darkness and anti-Lightning) and... perhaps Rayquaza ("plain", not the Pokémon EX version) to harass non-Pokémon EX dragon decks (um... that is to say Garchomp).

That plan covers types nicely, but with Cobalion as the only metal type, the Plasma Klinklang may take up space better spent elsewhere. That's ~7 cards you would save (2 PZ Klinklang, 2 Rare Candy, 2 Klink, 1 Klang) by adding more helpful trainers, another BW KK line, or whatnot. What I'm thinking of for the new Klinklang would be maybe 2 or so Cobalion, 2 Cobalion-EX, 2 Registeel-EX, and perhaps a couple of DRX Durants for recovery. If you're going to be including 2 lines of a stage 2, you may as well get your use out of them. Another neat idea would be Klinklang PZ with NV Durant, and maybe Swoobat FBCF or something if it fights right. Not to say that you're idea is wrong or wouldn't work, but I'm just stating my opinion :thumb:.
 
The problem that Klinklang has compared to Hydreigon is that there is no non-attack Metal energy acceleration. Unless there's something I'm unaware of.

BTW, I'd like to see more type-themed sets like Dark Explorers and Dragons Exalted. It makes mutant drafting so much more interesting.
 
The problem that Klinklang has compared to Hydreigon is that there is no non-attack Metal energy acceleration. Unless there's something I'm unaware of.

that is why people run hydreigon now. With the added effect of immunity to all damage from EX, I need not remind you that few pose a threat, though attaching may be slow. The only ones that can keep up as far as sheer damage output that are commonly used and aren't EXs are Garchomp, Zekrom, Terrakion, and Hydreigon. Out of those, Terrakion and Zekrom seem to be losing popularity (at least in my area), and hydreigon itself can't consistently attack because of discarding. Everything else uses EXs (unless I'm forgetting something), and that is why Sigilyph even works at all. None of the above can OHKO an EX (such as Registeel and Cobalion), so unless people play Reshiram again, the new Klinklang is pretty darn good.

So basically what I'm trying to get at is that protection from such a huge part of the format should end up being worth the lack of acceleration, at least how I see it.
 
So...

Split Klinklang line (two normal, two Plasma?) and maxed out Cobalion? With Blend Energy WFLM we can even cover the Fire Weakness reasonably (Kyurem EX I would think is much more effective when you're able to drop it, trans/manually attach all the Energy you need to swing in a single shot, and with Weakness doubling damage), besides having access to some clutch Terrakion (for anti-Darkness and anti-Lightning) and... perhaps Rayquaza ("plain", not the Pokémon EX version) to harass non-Pokémon EX dragon decks (um... that is to say Garchomp).
Kyurem takes too much effort to set up for what it's worth. You're almost better off just using Basculin or something if it's only purpose is to kill non-EX Fire types.
 
The problem that Klinklang has compared to Hydreigon is that there is no non-attack Metal energy acceleration. Unless there's something I'm unaware of.

BTW, I'd like to see more type-themed sets like Dark Explorers and Dragons Exalted. It makes mutant drafting so much more interesting.

Ether, lol.

17accleratingcharmanders
 
I did make an error earlier; I said "maxed out Cobalion EX" when even I should have said "two or three". I rarely like maxing out any Pokémon EX, even though some decks call for it.

Would Articuno (NEX) be worth it? Its only 120 HP, so I worry about a retaliatory OHKO, but if it has an Eviolite it would likely survive (140 for non-Metal to OHKO). If it does go down, it only needed one Blend WLFM (unless you were just short Energy anyway). Won't OHKO an Entei EX or Reshiram EX that has Eviolite or Giant Cape (who knows what Moltres EX will be like), but anything less can be dealt with.
 
Articuno and Basculin worked for me in my old Retreat Gear deck (Klinklang and Dodrio UD). Cards like these that use mostly :colorless: Energy are perfectly viable IMO.
 
Articuno would probably work pretty well, but the problem is that when it dies it gives up 3 energy. If your deck is fine with that, then go ahead knock yourself out :)biggrin:), but if your deck runs as few as 7-8 energy, it might not be the best idea. If you're looking to hit with water, I personally would go with Keldeo-EX. It's got 170 HP, is weak to grass, doesn't need switch to enter play, and can use colorless or prisms to its benefit quite nicely. I'd say it's the perfect choice.
 
I forgot how high the base damage of the attack was for Keldo EX; it does seem the obvious solution. If you have to, you can attack with no source of Water Energy, and as we are talking only about a Fire Pokemon counter (not even Pokemon-EX) then 100 for (CCC) on a 170 HP body is great.

Though I recommend making room for more basic Energy cards or else Prism Energy. Eight Energy is so low that Hammer Spam can basically cripple the deck. The older Klinklang builds got away with this... I really don't know how. I can only presume that most players ran only a single Lost Remover or Crushing Hammer, if that. So when I have a Sableye using deck that can recycle two Crushing Hammer or a Crushing Hammer and Enhanced Hammer per turn (and that isn't even the ones meant to thrive on Hammer Spam), you can drain your opponent dry pretty easily.
 
Though I recommend making room for more basic Energy cards or else Prism Energy. Eight Energy is so low that Hammer Spam can basically cripple the deck. The older Klinklang builds got away with this... I really don't know how. I can only presume that most players ran only a single Lost Remover or Crushing Hammer, if that.

Yep, you're right.

There wasn't much Lost Remover at US Nats and we all know what happened there. At Worlds a lot of decks were running 2 (and had tested the match up more thoroughly). Result is that Klinklang pretty much bombed.
 
so what amount of energy would be necessary? A 4-of stage 2 like Klinklang takes up 14 spaces alone, which already means that the list will have to be pretty tight, unless you run a very small line of other Pokemon. If using 1-2 Keldeo, then at least 2-4 prisms are needed to fuel attack costs for both Keldeos (although running 1 makes more sense to me), provided you don't run other non-metal types, correct? Would it be necessary to use 4 because of Enhanced Hammer, or would that add the extra danger of Cobalion-EX or Garchomp discarding energy from your active non-Keldeo, thereby messing with your energy balance, or is it not enough of a danger to adress? If you only need 5 metal energy (+3 Prism) to fuel attacks, how many more would be necessary to suffice for the Hammer danger? 8 Metal and 4 Prism perhaps? How then is it possible to fit in the other Pokemon and other necessary trainers? I just have problem seeing how room for a larger energy line can be found.
 
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