Pokémon TCG: Sword and Shield—Brilliant Stars

Lame-U (L-AMU): Testing the Pixies

1 Azelf MT
2 Azelf LA----------> draw power, with it's poke-power
1 Azelf lv.X
1 Mesprit MT
1 Mesprit LA
2 Mesprit lv.X
0 Uxie MT
2 Uxie LA
2 Uxie lv.X
2 Rotom (Majestic Dawn)----> energy acceleration
TOTAL: 14 (9 Basics, 2 Evolutions, 5 Lv.X)

2 Call Energy (Majestic Dawn)----> gets you set up to level up your lvl. X's the next turn
12 Psychic Energy
TOTAL: 14

3 Roseanne's Research---> gets out basics and energy
2 Professor Oak's Visit---> draw power
2 Bebe's Search----> used less of this, because quick ball can get the evolutions out faster
3 Premier Ball--------> so you can get your Pixie lv. X's
2 Super Scoop Up ----> reusing poke-powers is great with Super Scoop Up-- also heals your pokemon
3 Quick Ball (Mysterious Treasures)-----> so you can top deck your Pixies
4 Felicity's Drawing (Great Encounters)---> draw power and discard, so you can use Rotom's first attack
2 Pokedex 910-------------> so you can topdeck a supporter
2 Plus Power---> helps KO those big pokemon, when you normally can't
2 Snowpoint Temple---> adds hp to the Pixies
2 Warp Point
1 Night Maintenance
1 TSD or another Night Maintenance----> good recovery in case a Pixie gets KOed, because you could play it down the next turn
TOTAL: 30

Maybe this might work....
 
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Would you mind explaining why you chose certain cards? Remember, this thread is here for people to learn.
 
Added reasons on previous post. :)

Not like I have the deck, but that is how I might run it--something should be used to counter Mewtwo lv. x though.
 
I like the idea of Rotom. It brings back the energy you discarded, so you can 200 dmg the next turn too. But I think the main reason for another Pokemon is what butlerforhire said:

Honestly I don't think it sounds silly. Recharging is obviously great, but being a buffer between big Pixie attacks is another thing the card would have going for it.

There were many times where I would have to send up a pixie with no energy (or baltoy) to stall while I setup the pixies on the bench. When late game comes, you have plenty of energy on your pixies, but early game, it can be hard to power all the pixies with 2 energy so they can attack.

Alazor: I don't know if I agree with some of your choices.

I found Plus Power to be absolutely needed since the two highest amounts of damage the deck can pull off are 200 and 60. Since one of those discards all the energy on it, and another makes it impossible to use the same attack twice, you have to sometime use the other attacks.

I definitely think Premier ball should be maxed out. Time-Space Distortion is a useful card, but it is very flippy. Premier Ball can do the same job of getting the lv.X out of the discard, and it can grab it in the deck too, making it more useful overall than TSD.

I don't like the idea of Felicity in the deck. Rotom is not going to be active that often, so discarding for it won't help that much. And so many cards are important to setup that it might hurt to discard anything. I will say that 4 draw is nice though.

I like Pokedex. I will try it. Super Scoop Up is an interesting idea. Re-using the poke-powers would be great.
 
It seems to me like AMU has been overstated because of its 200 damage. I mean 200 is great, but it's not a consistent amount. If your not hitting it everyother turn then your in a bit of a difficult situation. The rotom is an interesting idea. Leafeon Lv X would be another one seeing as how your so Lv. X heavy already it'd just be one more to add. I'd like to see some type of lightning card in there that can do damage. Maybe electrode?
 
The deck is good....for the first 3 turns. After that it starts to lose its edge even with the best list. A good list can get them all out the third to forth turn but after that first supreme blast the game just goes down hill from there. They just don't have the hp/damage output to consistently handle the stage 2 beasts that we see in the game now. You can't put all your hope in mespirit, dusknoir is also a pokemon that will wreck this deck along with the mr.mime, who in my opinion, is not over-hyped for next season at all.
 
But Rotom IS a part of the pixie deck.. that's already an established norm. You guys are talking about it like its some new idea.

I have not seen any AMU lists on the Gym with Rotom, nor have I seen that card mentioned in conjunction with AMU in any of the threads in this forum devoted to this deck. Granted, it would be silly to think the Gym somehow represents the whole wide world of the Pokemon TCG, but a "mega site" like it is however probably the best way to judge whether or not something is an "established norm" considering that AMU hasn't even seen Battle Roads action yet (outside Japan).

Anyway it doesn't matter. Prime's list did not have Rotom and nobody else was suggesting it, including the people who claim to have experience with this deck, so when Noir brought it up it officially entered the discussion in this thread.

PROPS TO NOIR.
 
You NEED either froslass or mightyena or something like that in here, otherwise you will have a very un-fun time with any deck deciding to run either Mewtwo X or Mightyena themselves.
 
Black Mamba and others: I don't NEED any of those right now because nobody in my area has any LA cards and none of them print out the scans like I do. For basic testing, I don't NEED any techs.

To remind everyone, I am not trying to make a battle-road winning deck here. I am testing it out to see how it works and functions and relaying that information to this thread so that people can discuss the deck.
 
vs. Mewtwo ... he only really swings the matchup if they have no bench. Otherwise Warp Point & Deep Balance are reasonable counters.

vs. Mightyena, Warp Point or Switch works even if they have no bench.

Teching in a stage 1 isn't a horrible idea, but you could possibly counter these things other ways such as using Palkia level X's power.
 
Anyway it doesn't matter. Prime's list did not have Rotom and nobody else was suggesting it, including the people who claim to have experience with this deck, so when Noir brought it up it officially entered the discussion in this thread.

PROPS TO NOIR.

Thanks :p


Mewtwo X still stops deep balance, it is the only thing you really need to "tech" something in for as theres no way around it for this deck.

You can also try the new delcatty, gets by mightyena/mewtwo, and does damage + energy retrieval from discard to the bench plus it can confuse the opponent.

Also, i know this is going into the future, but when we get the new set in November or whenever, No one will run/should pixies with machamp around.
 
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Why? I think AMU has the advantage.

Firstly, there is weakness. Machamp is weak to it. I could see AMU teching in an LB on top of their Snowpoints to combat it.

Secondly, what is the big deal about it's attack that KO's the Pixies in one hit? Why is that such a problem? Considering nobody uses Pachi anymore, and Windstorm will be rotated out, 2 or 3 Unown G's would be extremely wise to tech into AMU.

I was going to run AMU, but I think I am going to decide against it because it costs so much. I know that if it is Tier 1 at Autumn BR's, it won't stay that way all season, as with any deck.
 
Why? I think AMU has the advantage.

Firstly, there is weakness. Machamp is weak to it. I could see AMU teching in an LB on top of their Snowpoints to combat it.

Secondly, what is the big deal about it's attack that KO's the Pixies in one hit? Why is that such a problem? Considering nobody uses Pachi anymore, and Windstorm will be rotated out, 2 or 3 Unown G's would be extremely wise to tech into AMU.

I was going to run AMU, but I think I am going to decide against it because it costs so much. I know that if it is Tier 1 at Autumn BR's, it won't stay that way all season, as with any deck.

even with a LB, the only moves in AMU that can OHKO a Machamp are Mesprit LA's attack with equal cards in both hands, and god blast.
 
Unown G is a very good idea yoyofsho16, but teching in a stadium that nothing in the deck can search for probably wouldn't be consistent at all. If you follow what half the people in this thread are demanding me to do, the deck wouldn't even have Claydol to refill my hand every turn in hopes of getting the stadium...eventually.

Who cares what is Tier 1 at Battle Roads? It's Battle Roads...worthless point-wise, and really just there for new ideas to be played and new players to get introduced to competitive tournaments. I wouldn't worry about Tier 1 until States, maybe cities.

edit: Black Mamba makes a good point. You'd have to either Plus Power a weaker attack, or use the 60 dmg attack (that might not do it on it's own either...can't remember if it has 120 or 130HP) or the 200 dmg attack to OHKO Machamp. What's the use of using the 200 dmg attack with LB in play?

Thanks for the conversation everyone.
 
Black Mamba and others: I don't NEED any of those right now because nobody in my area has any LA cards and none of them print out the scans like I do. For basic testing, I don't NEED any techs.

To remind everyone, I am not trying to make a battle-road winning deck here. I am testing it out to see how it works and functions and relaying that information to this thread so that people can discuss the deck.

ya but Prime, you aren't going to prove any of the headstrong AMU hypers wrong if you don't test a good AMU list against decks like kingdra with another person.

In fact, I don't see why everyone is paying and tading so much for AMU Lv.Xs when they won't be able to do that well at all for cites and so on

JMO,
BloodDraek
 
I'm not trying to prove anything to anyone, BloodDraek. Have you read any of my posts in this thread? I'm trying to learn how the deck works, and relay my experiences and problems to the online community. I don't think most of the people that have posted in this thread have understood that. They've turned this thread into every other thread that discusses Lame-U.

This community has gotten so far away from communication and conversations, it's not even funny. Now, people just come into a thread and throw their ego around. Nobody learns and grows as a player by telling them their list sucks but not explaining why and giving ideas on how to fix it. Nobody benefits from threads like these if I am the only one posting my results and experiences.

What is wrong with this picture? I wish people would just put their ego and tournament self behind them and talk about a topic for a change!
 
I'm currently testing with this deck, and it's working fine for me. Supreme Blast does 200 damage, yes, and it gets the most Prizes out of all the attacks in my games. I play Energy Pickup, so I can use it twice in a row. It can usually net me around 2-3 Prizes. Zen Blade is for smaller opponents, and after a big Supreme Blast, I usually use Zen Blade, hopefully for another KO, and Trade Off is a very nice draw source. Azelf is only really used against decks like Leafeon, Blissey, etc. for sniping up to 100 damage easily. No Weakness greatly helps this deck.

Sometimes I'll use smaller attacks, like regular Uxie's attack, to be followed by a Zen Blade next turn. However, this is rare, because often I'll find that Pixies either get OHKO'd or 2HKO'd. Neither are very appealing. I need to do the same to my opponent.

Dusknoir would be a major problem, I think. You'd have to really limit your Bench to something like Uxie-Uxie-Azelf-Mesprit as Active, or something like that. Then you don't have room to play techs. In your build, I'd put a Claydol on the Bench instead of 1 of the Uxie.

I don't know if AMU will work consistently. I'd like it to, and it seems like it has potential, but I think 3 Lv.Xs are a bit much. I have had limited testing with it, but only against myself, so it's not the same as a real battle. It's worked so far, but solitaire games can't really test a deck like real games can. So, I don't know how it will work.


I do like the idea of Unown G in this deck once IFDS comes out, for Machamp. Dpending on how big Machamp is, I'd tech in 1-3 Unown Gs in AMU. Lake Boundary won't work so well, unless you really want to go for that 400 damage God Blast... :rolleyes:
 
I'm currently testing with this deck, and it's working fine for me. Supreme Blast does 200 damage, yes, and it gets the most Prizes out of all the attacks in my games. I play Energy Pickup, so I can use it twice in a row. It can usually net me around 2-3 Prizes. Zen Blade is for smaller opponents, and after a big Supreme Blast, I usually use Zen Blade, hopefully for another KO, and Trade Off is a very nice draw source. Azelf is only really used against decks like Leafeon, Blissey, etc. for sniping up to 100 damage easily. No Weakness greatly helps this deck.

Sometimes I'll use smaller attacks, like regular Uxie's attack, to be followed by a Zen Blade next turn. However, this is rare, because often I'll find that Pixies either get OHKO'd or 2HKO'd. Neither are very appealing. I need to do the same to my opponent.

Dusknoir would be a major problem, I think. You'd have to really limit your Bench to something like Uxie-Uxie-Azelf-Mesprit as Active, or something like that. Then you don't have room to play techs. In your build, I'd put a Claydol on the Bench instead of 1 of the Uxie.

I don't know if AMU will work consistently. I'd like it to, and it seems like it has potential, but I think 3 Lv.Xs are a bit much. I have had limited testing with it, but only against myself, so it's not the same as a real battle. It's worked so far, but solitaire games can't really test a deck like real games can. So, I don't know how it will work.

I do like the idea of Unown G in this deck once IFDS comes out, for Machamp. Dpending on how big Machamp is, I'd tech in 1-3 Unown Gs in AMU. Lake Boundary won't work so well, unless you really want to go for that 400 damage God Blast... :rolleyes:


I'm not sure Dusknoir will even see that much play early on in the season. Think about it, its a stage 2 pokemon, that just sits on your bench. I think Dusknoir will only be a problem is once IFDS comes out.
 
I'm not sure Dusknoir will even see that much play early on in the season. Think about it, its a stage 2 pokemon, that just sits on your bench. I think Dusknoir will only be a problem is once IFDS comes out.

Yeah... And with all the fancy new Pokemon coming out of LA, why would some one play something that came out in DP? But, then, it worked this season, I think some people will try it next season. It would also be a useful surprise tech in something like Kingdra, because not many people will think Dusknoir will be played.
 
Good to see someone debunk this deck (L-AMU, good one! :lol:).

But, the list could be improved. Another WP, maybe a switch. And I don't see why Claydol is needed that much. You need a Mewtwo counter.
 
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