Pokémon TCG: Sword and Shield—Brilliant Stars

LostGar Hype Discussion - IN HERE ONLY

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I think the downside to Honchkrow is that it's harder to get into play without it getting Zoned, but other than that, Honchkrow does sound like it would work really well.
 
what about not worrying about Lostgar in Luxchomp and just sniping/spraying stuff?

If anything, just play straight Sablock/Chenlock. They play Krow SV, Krow G, can snipe stuff easier, and won't even let you get into Lost World, let alone get 6 pokes in the Zone.
 
All this from a guy who swears Beedrill G is a tier 1 deck.........


This argument makes me mad.

He might make some good points, but because he plays something "YOU" dont like, its invalid.

Dont discredit people like that, its a fallacy and its just rude.
 
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^Thanks, but I know him irl, and I know he's just kidding.

I'm getting a tad bit sick about the Beedrill jokes however.
 
Wow

RE: WEAVILE G

Apparently I need to learn to read. For some reason, I was hung up on the "10 damage for each SP in play" and didn't even realize the "10+" that comes before it.

I guess that makes the decision a little easier. It also makes me consider subtracting a Call and adding a Dark, as Weavile G serves a similar function to Call (though admittedly not quite as good, as I can't use it to bench a Smeargle or a Q).

Absol G is still intriguing as it allows you to discard an unwanted Pokemon from your hand to avoid getting Hurled, but I'm not sure how it's anything but dead weight in ANY other match-up, whereas Weavile wouldn't be a rotten starter by any means.
 
How about Mightyena+Skuntank G?

Well, yea, that would probably be effective but I was speaking more specifically to counters that can fit into LuxChomp. Most LuxChomp players who had a successful Cities season are likely to take interest in whichever counter takes up the least amount of space and causes the smallest amount of changes.
 
^Thanks, but I know him irl, and I know he's just kidding.

I'm getting a tad bit sick about the Beedrill jokes however.

You kinda brought it on yourself though.

Back on topic: Keep in mind that in OHKOing Gengar, you're not there yet. You won't OHKO on turn 1 (and likely not on turn 2 either), so Gengar can easily get ahead and disrupt you while working to its win condition. What are you going to do about THAT?
 
You kinda brought it on yourself though.

Back on topic: Keep in mind that in OHKOing Gengar, you're not there yet. You won't OHKO on turn 1 (and likely not on turn 2 either), so Gengar can easily get ahead and disrupt you while working to its win condition. What are you going to do about THAT?

Like you always have a Gengar + Energy turn1?

Even Macheap isnt able to do that.
 
Lostgar. Or PrimeZone, The Gengar Zone.

I think "Lostgar" is a great name for the deck that runs Gengar Prime. Other decks will be called other things, true, but Gengar Prime/Lostzone=Lostgar.
 
Honchkrow is two things:
Slow
Stage 1
And in a sp build that doesn't run bebes, it's quite hard to get out

BTS is pretty much the only way to suprize drop it.


EDIT jeez, page ninja much?
 
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No such thing as Middle Class. It is a worn out term that has lost it's meaning. It's only used as a control mechanic to assuage 98% of the population of the U.S. The proper term is the Working Poor.

Not that this doesn't have anything to do with pokemon, but how can you say someone who's income of 5k a year is anywhere near the lifestyle of someone who's join income is 75k a year?
 
you will likely be able to knock out the gastly with energy turn one unless on the bench and you can honchkrow that with a flash bite it will take a average of 12 turns to win and most luxchomp players will be be able to win in 12 turns
 
so like half the techs in this thread?

And LoTad was correct; that was a list of cards that put all of the techs together.

That's why I made it. You CAN NOT tech that much stuff into a Stage 2 deck. Everytime someone suggests a LostGar counter, people suggest a counter to that. HOWEVER when this builds up enough, you just get utter garbage, or the list I posted.

Which is why you only counter the biggest problems and/or things you fear the msot. You can lsoe a couplegames at Worlds and still win.
 
how many gengar primes can u get out in 1 game. 3 even 4. if you have palmers still u have to be lucky as hell to get 4 out in one game
 
Which is why you only counter the biggest problems and/or things you fear the msot. You can lsoe a couplegames at Worlds and still win.

But the thing is, the problems facing lostgar aren't bizarre techs that aren't going to see much play. For the most part, they are commonly played cards meaning that you won't be able to just take 1 or 2 losses in a tournament. If you get lucky with your matchups, maybe, but not for the most part.
 
But the thing is, the problems facing lostgar aren't bizarre techs that aren't going to see much play. For the most part, they are commonly played cards meaning that you won't be able to just take 1 or 2 losses in a tournament. If you get lucky with your matchups, maybe, but not for the most part.

I think it'll deffinately even out the playing field, if anything. As it's been said before, the more you tweek to counter LostGar, the more inconsistant your deck in toher match-ups becomes. So you have one dark counter against LostGar? This may not save you. If you have two you start taking up enough space that it could cost you the game in a match against soemone who didn't worry so much against LostGar.

In a big tournament, who knows what will happen? Who knows who'll knock who out? Even a 1-1 line can make difference in consistancy against a deck you don't need it against, expecially if you start with it.

I think the best counter to LostGar is to know the deck and not worry to much about straight counters to it, or you'll suffer to someone who didn't. Then again, there is always Junk Arm.


Can someone post an SP deck list to counter LostGar? Now, what if you run into VileGar? SP has some issues with VileGar as it is, would teching against LostGar even it out for VileGar?

As someone has already pointed out, Chenlock is probably the best idea as it already counters Vilegar.

VileGar will be even in stronger in the next format as Rare Candy is nerfed and it half of the time doesn't care about going first or second agaisnt a trainer heavy deck.

Really I think that all you'll have to do is know LostGar and it'll be a good match-up. Don't hypervenolate when you're already preparing yourself.
 
@sages training: True, but you can tech against lostgar and vilegar at the same time, keep in mind. Right now, I run a 1-1 dialga in my luxchomp. If I were to change that to 2 weavile g's, It would leave me with a good vilegar matchup, a very good lostgar matchup, and my consistency would actually be increased.

But with lostgar's hypothetical techs, the consistency would be lessened for sure.
 
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