Pokémon TCG: Sword and Shield—Brilliant Stars

Magmortar lv x, baby!

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a 2-1-2 nidoqueen line will ensure better chances of not having the line prized. whereas 1-1-1 is a little risky. i do agree with the aforementioned statement.

my argument for a 1-1-1 line is : i do have 4 celios. and 2 bebe's. so that should buy me some time to setup my pokes. then i'll score a few ko's and then i'll be able to set up my queenie.

but a 2-1-2 line is also correct.
 
Random question, why Typlosion over FS Blaziken?
Typlosion discard a Water Energy attached to the Defending Pokemon. Can slow down Water Deck or discard Double Rainbow, Multi, and Castform. Also 10 more HP and doesnt have X2 Weakness. So make Typlosion better than Blaziken
 
Manectric won't see a ton of play but you can't just say you will snipe something before it becomes a threat. Since stage 1 decks will move much faster than this at the start.
 
jay, i challenge you to a duel.

i know magmortar can be slow to setup compared to fast stage 1 decks. but there's 6 prizes to be taken. magmortar has big enough HP to sustain early hits.

once set up it has so many things going for it. smogscreen. turn off active pokepower via burn. burn itself will nearly force the opponent to retreat because they dont want to keep that burn. sniping key benchers like delcats, nidoqueens, etc. anything that is 100hp or less.

typhlosion provides opportunities for players to put in different techs.

and since we are passing on magby. you can rc into magmortar on t1.
 
As far as testing has gone, I've found a 2 (1's iffy, but it could work) Magby-3 Magmar-3 Magmortar-1 LV.X line has worked fairly well here. The ability to just do straight 80 without need for a big hand has been rather big, at least that I've seen thus far. ((Admittedly, the SW Magmortar doesn't need Magby at all. However, I would still keep 1 MT Magmortar and 1 Magby, since straight 80 is NICE to have))

And you don't run Magneton or anything like that, so you won't be pulling 80 damage out of your hat every turn until late game. Additionally, it's not difficult to find the magbys with Holon Mentor/Nidoqueen/whatever.

Just my thoughts. There are enough moments where pure 80 damage is better then being stuck choosing between 30 or 100, especially if the latter causes Magmortar to lose half his energy AND requires you to have found the LV.X.
 
jay, i challenge you to a duel.

Fine but I'm useing Monarchs

i know magmortar can be slow to setup compared to fast stage 1 decks. but there's 6 prizes to be taken. magmortar has big enough HP to sustain early hits.

I never said it would lose, I said you won't out speed it.

once set up it has so many things going for it. smogscreen. turn off active pokepower via burn. burn itself will nearly force the opponent to retreat because they dont want to keep that burn. sniping key benchers like delcats, nidoqueens, etc. anything that is 100hp or less.

Your right that burn adds up, its to bad that fast stage 1 decks without powers don't have a way to turn powers and Bodies off easly

typhlosion provides opportunities for players to put in different techs.

and since we are passing on magby. you can rc into magmortar on t1.

Corrections on the 1st Turn you can't play trainers, Noob :wink:

Keep in mind these responses are jokes, so no angry emails

Read my post again all I said was you wouldn't out speed it. As far sa winning, you should beat Manectric, But some stage 1 decks will tear a slow setup deck apart/
 
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ugh yes i can play trainers on my first turn. as long as i'm playing against jay hornung and it's nats :)

j/k man. but i'll send you angry emails anyways. i know what you meant originally when you first posted it jay.

and rai, you are right. magby is pretty good. i dont think every single magmortar needs a magby under it. but there should be maybe around 2 magby's in this deck. to give it some versatility.

i'll make the edits right now.

oh and keep the fixes coming.
 
Okay, so I ran it as promised. And just to make sure it saw plenty of action, I brought an MT booster box with me and made an offer -- play me, you get a pack, beat me, you get two. A line to play me formed rather quickly.

The conclusion? Yes, it is way too good. I went 6-2, but could have easily gone 8-0. I changed one card, -1 Copycat (because I apparently only have two?!?), +1 Time-Space Distortion. Other than that I played the deck as printed.

One loss shouldn't even have counted. It was the first game of the day, and I never drew a single energy card. And this wasn't like a one basic donk game, this actually went for nine or ten turns. Nothing. We will place this result on the edge of the bell curve and disregard it.

Second loss, ironically, was to the same guy, but this time we actually had a match. He starts with Latios ex δ :)water: type == bad). I begin with Magby and burn him. He is fairly energy dry, and by the time he finally gets Latios powered and takes out Magby, Latios succumbs to the burn...lol. But it ends with me just not paying attention -- I had my winning move completely planned out, and just failed to notice he had whittled me down to one prize. He donks MagX with 2x weakness (didn't have the luck of getting a FF on it), gg. Really should have won this one.

There was one epic game in the midst of all the action. Ironically, it was against another Magmortar deck. The game involved me playing MagX three different times, along with some of the worst coin flip luck I have ever witnessed -- like, 8 heads in a row for opponent's burn, then me playing TSD to pull back MagX and getting three tails. A grueling victory, but a victory still.

Anyway, adding the Magbys was the play. Being able to unload 80 per turn with no discard cost is sheer brutality. Half the games did not even require MagX thanks to that. Also, Scorch can be an early game-breaker, as illustrated above.

The only disappointing part of the day? The booster box had two LvX's (Electivire and Lucario) -- and they both went in the packs I gave out. /sadpanda. Rest of the box wasn't too bad, though :biggrin:
 
but... prized %?

a 2-1-2 nidoqueen line will ensure better chances of not having the line prized. whereas 1-1-1 is a little risky. i do agree with the aforementioned statement.

my argument for a 1-1-1 line is : i do have 4 celios. and 2 bebe's. so that should buy me some time to setup my pokes. then i'll score a few ko's and then i'll be able to set up my queenie.

but a 2-1-2 line is also correct.

Serious Q: what percentage of the time are you seeing the solo Nidoqueen prized?
 
:) wow. cool league report, mr chairman kaga. thanks for posting it. yeah water is a little bit hard to deal with but its not a serious autoloss. and yeah. bad flips will hurt. was typhlosion helpful to you at all?

btmancer... ug about 10-20 percent of the time. 1 part of the line is going to be prized. if i go aggro early. maybe i'll draw it in the prizes. but i just feel kinda risky sometimes that' why i run a thin queen line. surely when you set up the one queenie. that's all you need. so the other queen line is just a wasted space in the deck. because its attack is situational and i'd rather attack with magmortar.
 
Serious Q: what percentage of the time are you seeing the solo Nidoqueen prized?

Out of 8 games, I had Nidoran prized once. That was it. Even with 1-1-1 the odds are in your favor. I wouldn't increase it because it's not a big loss if it's prized...but boy, it's a huge game-breaker if you can get it out.

yeah water is a little bit hard to deal with but its not a serious autoloss.

No, definitely not an autoloss -- unlike Mario vs. Bandoom :biggrin: :lol:

and yeah. bad flips will hurt,

Ugh. I was actually throwing dice in frustration by the middle of the game.

Oh, and I mentioned that it was another Mag deck, and he kept using Smoke Bomb. Guess what I kept rolling :mad: He just kept donking MagX for 30 while it sat there, completely impotent. All I had to do was get one stupid attack off and it was gg, but noooooooooooo.

I guess the thing that tops it off was that the opponent was my nephew :smile:

was typhlosion helpful to you at all?

Oh my, yes. Getting two of those out is an autowin. Magmortar w/Magby on bench, attach from hand, Firestarter x2, next turn Switch, LvX, attach DRE, snipe for 90 then start sweeping with Flame Drum. And while your opponent is dealing with that, you can easily have another Mag fully powered when the active one falls. A good bench sniper is the only counter to that.

The deck honestly surprised me with how well it works with comparatively little basic energy. I definitely want to play this at BR.
 
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