Pokémon TCG: Sword and Shield—Brilliant Stars

Magneboar, BDIF

Rew

Active Member
After all my testing, I've definitely found out this is the best deck in the format. Once you get set up, there's no stopping it. This is probably definitely the deck I am playing for Nationals and I kinda hate to say it. I think it wins.
 
I cannot disagree with this post at all. I've had the same issues against it. Every time it's up and going, it is simply NOT going down.
 
I usually don't like to play what everyone expects to play against, but I built several counters and played other metagame decks and this almost always runs through them easily.
 
I somewhat agree. Huge problem I find is that it dies in trainer lock. I have a pretty solid/standard list and I have yet to beat a friends trainer lock deck.
 
How much trainer lock is out there, though? Not really any.. And even that, it takes them a little bit to get it out and by then you probably have a Magnezone and can just ohko stuff.
 
If the deck gets set up - You win.

Fail to do so and Die, a well built speed Zerkom or a consistent straight Donphan deck will be able to get ahead 3 or 4 Prizes before Zone gets a proper attack force going.
 
The list I tested with got magnezone out consistantly turn 2-3.

Baby flips end up being a deciding factor against some of those decks, but after their first attacker is gone, it tends to slow down a lot.
 
Magnebore is def a force to be reckoned with!Shishio is right, put the early game pressure on it to even have a chance of winning
 
Problem is to get early game pressure.... Just possible with very fast snipers (that we don't really have yet) or lucky flips on Pokemon Reversals....

However a skilled player even will be able to manage a bad start, because with the babies randomness and with a little bit of luck everything's possible.

I wouldn't call MagneBoar BDIF as this format is filled with skillfull decks that can be able to handle it, but it is going to be the most played Tier 1 deck.
 
But, if MagneBoar can outlast that early game pressure, then what good does that said early game pressure actually accomplish? Nothing. This deck is THE deck to play. Mark my words, it's winning Nationals.
 
But, if MagneBoar can outlast that early game pressure, then what good does that said early game pressure actually accomplish? Nothing. This deck is THE deck to play. Mark my words, it's winning Nationals.

I wouldn't underestimate lucky Donphan players with 4 Reversal and 4 junk Arm ;D

xD 17171717
 
Yanmega variants with early trainer lock can ruin this. Fortunately you won't see too many of those. I playmaggie at league and have had success against everything exept yanmega/trainer lock. It's the only deck to beat me multiple times. Unfortunately there is no real counter to trainer lock other than to reversal up oddish/gloom before it becomes vileplume. It gets even more annoying when they rare candy T2 into vileplume. I've also tested against Zekrom donk and found that the early "disruption" of losing pokemon on T1 AND T2 can give it fits as it tries to recover. Also, the lower basic count means it can get donked a little easier. I'm sure my list isn't perfect, but these are the problems I've encountered so far with it. You are correct though, if it sets up; it's BEAST!

Best deck, probably. Unstoppable, definitely not.
 
I had pretty good succes vs Trainerlockdecks....
went something like 5 or 6-1 vs. them.
I even play 1-1 Yanmega as a tech, because it can snipe over babies, kill oddish, whatever and has resistance to fighting ;D
 
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