Pokémon TCG: Sword and Shield—Brilliant Stars

Magneboar, BDIF

You are correct, it doesn't. However it does do it and when it does, well, have fun with that.

You say that you RARELY see a T1 Zekrom, and that pretty much makes it not BDIF. Then, turn around and say that you rarely see a T2 Magneboar set up, but all but justify that and say that, "When it does..."

So, I'm missing your logic in how "rarely" seeing a T1 Zekrom pretty much kills the viability, but rarely hitting a T2 Magneboar doesn't only NOT kill the viability, but some how makes it more legit by pulling of the almost impossible feat.

...
Change gears
...

I think as it stands RIGHT NOW, it is the clear front runner. But, as mentioned in so many other threads with this EXACT topic, that puts a big target on its back. That being the case, Samurott/Donphan seems like a very good deck for Nats. If I were going, that is probably what I would play....not saying it's BDIF, but I think it is pretty darn good and counters the obvious meta pretty well.
 
Magneboar really just seems to have everything going for it at the moment. Only has to take 5 prizes, can OHKO, energy accel, draw power.. It honestly reminds me of LBS. Once Magnezone hits the field, it's usually easy to set up from there. Definitely something to consider, and the closest thing we have to a BDIF right now. Looks like I may be breaking out the old Zones.
 
Magneboar really just seems to have everything going for it at the moment. Only has to take 5 prizes, can OHKO, energy accel, draw power.. It honestly reminds me of LBS. Once Magnezone hits the field, it's usually easy to set up from there. Definitely something to consider, and the closest thing we have to a BDIF right now. Looks like I may be breaking out the old Zones.

Agreed! Magnebore can take a min of 3 prizes to win but it usually take 4-5 prizes. I'm guessing that about 15%or > are going to be play this deck. It's easy to use and sets itself up. This also mean it can be teched out to counter weird situations which present themselves.
 
Agreed! Magnebore can take a min of 3 prizes to win but it usually take 4-5 prizes. I'm guessing that about 15%or > are going to be play this deck. It's easy to use and sets itself up. This also mean it can be teched out to counter weird situations which present themselves.

It is can set it self up, but the list has to be pretty tight. This is not a great deck to be teching out. Make it as fast and consistent as possible and pray that you get set up first.

In an unrelated note, I really feel that most people are just asking for trouble with their MagneBoar builds. I have seen so many lists that run 3-1-3 lines of both Emboar and Magnezone. Have fun with that...
 
It is can set it self up, but the list has to be pretty tight. This is not a great deck to be teching out. Make it as fast and consistent as possible and pray that you get set up first.

In an unrelated note, I really feel that most people are just asking for trouble with their MagneBoar builds. I have seen so many lists that run 3-1-3 lines of both Emboar and Magnezone. Have fun with that...

Almost makes me want to play trainer lock.
 
There are a few reasons I hesitate to call Magneboar the BDIF at this point:
1. If any deck denies it resources, it loses. It needs EVERYTHING to work. If two Candies are prized, Magneboar will usually lose. If RDL pieces are prized, it presents a major problem against many matchups. If LostGar Lost Zones anything important early in the game, it is a struggle to set up. That said, LostGar is generally a bad matchup because Magneboar has a high Pokémon count.
2. It loses miserably to Tyranitar running Umbreon.
3. It takes extreme skill to play. Somehow, I took an untested build into a tournament last Saturday and went 4-0. Today at League, I won the mirror and promptly dropped three in a row because I mismanaged my energy. If I am to play Magneboar at Nationals, I need to practice with it a lot more.

Basically, I think Magneboar has the potential to be the BDIF because it has many options and many even to good matchups. Being able to OHKO anything doesn't hurt either. However, I don't want to make that proclamation now because it is only the BDIF in the hands of a skilled player who knows each matchup in and out. With Magneboar, every matchup is different, particularly in terms of energy management. Anyone who thinks "take four prizes with Magnezone and then two with RDL," regardless of the matchup, will not end up at the top tables.

I really agree with this post.
I also find myself having trouble with decking myself late-game.
It could be the BDIF, but at least it's not totally an autopilot deck. *cough* luxchomp *cough*
 
This is sooo stupid. I despise this thread so much, the tones of sarcasm or ear-ringing. Alright here is the truth, ZEKROM IS BDIF. ZEKROM WILL WIN NATIONALS. PLEASE PLEASE QUOTE ME ON THIS.
 
This is sooo stupid. I despise this thread so much, the tones of sarcasm or ear-ringing. Alright here is the truth, ZEKROM IS BDIF. ZEKROM WILL WIN NATIONALS. PLEASE PLEASE QUOTE ME ON THIS.
KK, im gonna put this in my sig until after nationals.
EDIT: Man, not enough room. I'll remember though.
 
Almost makes me want to play trainer lock.


Why would you play trainer lock? It's not good and needs rare candy to get vileplume out quickly anyway. Assuming you aren't going to use rare candy thats still at least 2-3 turns to set up a vileplume. Im so sick of everyone either hyping how good or bad this deck is. And of course people are saying they played x amount of games with this deck, but you haven't played in a large scale tournament such as nationals. As long as it is consistent and can set up fairly quickly which it can do it will be fine. But there is no best deck in the format when there hasn't even been 1 tournament with this format.
 
I really agree with this post.
I also find myself having trouble with decking myself late-game.
It could be the BDIF, but at least it's not totally an autopilot deck. *cough* luxchomp *cough*

Luxchomp was much less autopilot than Magneboar is, especially in SP mirror.

Don't confuse 'needs to set up' with 'more difficult to play'.
 
There are definitely decks that can beat Magneboar with relative consistency, but can they do well anough vs the rest of the field? That is the question.
 
Why would you play trainer lock? It's not good and needs rare candy to get vileplume out quickly anyway. Assuming you aren't going to use rare candy thats still at least 2-3 turns to set up a vileplume. Im so sick of everyone either hyping how good or bad this deck is. And of course people are saying they played x amount of games with this deck, but you haven't played in a large scale tournament such as nationals. As long as it is consistent and can set up fairly quickly which it can do it will be fine. But there is no best deck in the format when there hasn't even been 1 tournament with this format.

You would play it because it is very solid in this format. There are many decks that rely heavily on trainers to set up. Getting out a turn 2/3 Vileplume is not more difficult than getting out a turn 2/3 any other stage 2. Yes you need rare candies and a communicator or two. However, if those six cards are the only trainers in your deck, that is a fair trade. You lose the ability to use 4 cards for the rest of the game (assuming you used two of them to get to Vileplume) and they loose a lot of their deck for the rest of the game.

I am not playing it at Nationals because other decks are more comfortable to me, but I have actually had pretty solid success in testing a Magnezone Prime/ Floatzel/ Vileplume deck. Magnezone allows you to have a big attacker and a solid draw engine. Floatzel is very easy to set up, even under trainer lock, because it is a stage 1. Vileplume cripples so many things it is not even funny. It is a blast watching people who only play 3-1-3 line get stuck because they have lost the ability to use Rare Candy. It is also fun to watch MagneBoar players struggle to get RDL out because they cannot use Communication.

I'm not saying that MFV is the BDIF or anything, but it is solid and surprisingly good.
 
Well, if anything it might be even... but in my testing of Magneboar vs. Mewgar (15+ matches), it was pretty clear to me that Mewgar rips through Magne/Reshiboar, unless the 'boar player gets lucky on draws, ect. In which case, if you have to rely on luck, I personally wouldn't call it even...(or favorable).


Yes, face it, Magneboar is going to lose against Lostgar. The only times I've lost against Magneboar playing lostgar is when I get terrible draws and hands.
 
Lostgar loses to a smart player... and a lot of everything else...

Uuuufff is right, there are counters, but they lose to a lot of everything else. And they don't beat a lucky magnezone player.

Also, chris fullop admitted in the top cut stream that magneboar is bdif.
Posted with Mobile style...
 
Lostgar loses to a smart player... and a lot of everything else...

Uuuufff is right, there are counters, but they lose to a lot of everything else. And they don't beat a lucky magnezone player.

Also, chris fullop admitted in the top cut stream that magneboar is bdif.
Posted with Mobile style...

a good Lostgar should beat a good Magneboar 8-9 times out of 10, according to my testing. The only way I ever got my Magneboar to win was to get out Rayquaza/Deoxys Legend, which just will not happen often enough against Lostgar. There is also the problem that Magneboar often relies on Cleffa early game to set up a Magnezone and Emboar, which against Lostgar is not a smart move. This leaves Magneboar with consistency issues that can really screw it. Finally, there are just to many pokemon in the deck to get rid of, so the deck is screwed before it starts playing. All in all, the only deck I've seen destroy Magneboar worse than Lostgar was a Muk/Vileplume variant that was inconsistent and also got wooped by Lostgar.
 
There are hard counters to Magneboar like Muk Vileplume varients, etc. The problem is that they don't have solid matchups against other things.
 
If Lostgar goes first (assuming you're playing Mew) then it has a chance vs MagneBoar. If not, you're most likely going to lose because it's not difficult to Junk Arm the extra Pokemon in the deck and get an attacker up. You could hit that lucky LZ of an Emboar/Magnezone T2 if you went first, which might hurt a lot.
 
Back
Top