Pokémon TCG: Sword and Shield—Brilliant Stars

Magnezone - UFO

I recall Magnezone seeing play at BRs. Lol.

And yah, that was what i mean G-Dog.
There weren't many that had faith in it at the time. I was going to go to one, but I was unable to. So my friend took my Magnezone deck and went alone and ended up getting 2nd place. It was still amazing before Stormfront. People just didn't seem to want to run with it when there were more Magnezones about to come out. I suppose people thought that because there were two yet to be released there was something innately lacking in the current one available that made it inadequate. That wasn't the case.
 
@ MrMeches

I didn't intend to bash anyone, I just don't want you to play uneffective cards. A discussion board is there to tell your opinion, and this is mine about Heatran. Maybe my kind of expression and the last sentence were a bit harsh, but therefore I put a smiley behind it. =)

But now back to the topic, why do you need Heatran to save energy if you can recover it with Super Connectivity? Even Electivire SW is easier to build up and helps more.

Of course Heatran can be useful in some situations. I could play Potion, this is also very useful in some situations. But you have to look what's better for your deck, since you have only 60 deck slots, 3-5 bench slots and limited setup capacities. And if you could have things like Palkia Lv.X, Electivire, 1-0-1 Dusknoir or other stuff with similar efforts, why choose Heatran? Magnezone doesn't have energy problems with the new one from Stormfront. The facts that you can switch around your energy and attach up to 2 each turn are enough, you don't need to save energy, but rather add some additional abilities to your deck.

  • Because connectivity only brings back one energy and it pings you for 10, where heatran nabs both back for no dmg. But I do agree that Heatran would not be my top pick in a MZone deck, unless I was indeed playing T2 Mag.LvX Then he is awsome. :3
 
  • Because connectivity only brings back one energy and it pings you for 10, where heatran nabs both back for no dmg. But I do agree that Heatran would not be my top pick in a MZone deck, unless I was indeed playing T2 Mag.LvX Then he is awsome. :3

  • And since T2 Magnezone Lv X is terrible, we can conclude that Heatran is bad
 
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