mew has alot of potential i believe.
people are overlooking other cards.
dont just focus on pluff, kingdra or gyarados( why would u even look at a gyarados? its so stupid)
take 30 mins of your time and go through scans on pokebeach
i have come up with several interesting techs myself.
it does have alot of trouble against gyarados decks however
Did you seriously just shoot down everyone's ideas and then say yours is better without stating what it is? :nonono:
Anyway :/ Mew is terrible. Against some decks, no amount of Mew-rushing will allow you to not get OHKO'ed pretty much every turn. So in order to keep up, you need to be OHKO'ing back every turn. And Mew can't do that against everything. In fact, he can only do it against basics, as Machamp is your only guaranteed KO. And God forbid, Dialga G lv.X hits the table.
Also, every time you decide you need a different attacker in the Lost Zone, you forfeit another turn (and another prize). And the same attacker isn't going to fit every job except in the case of Machamp versus SP.
Rather than playing Gyarados in Mew, just run Gyarados.
He swings for almost as much with a belt (110 vs Mew's 120), and he has 150 HP with a belt instead of Mew's 60.
Gyarados is also faster (since you don't have to waste a turn lost zoning something) and recovers almost as well.
So many decks can do 60 for 1 energy.
If you are seriously consider playing Mew, you need to achieve the following or your deck will not win a tournament:
1. You must consider each match-up separately. For each different match-up, you must have a game plan that allows you to take a prize every turn starting turn 2 (turn 3 against some slower decks, but really, what decks are this slow any more?).
---For match-ups you've identified that will have difficulty KO'ing Mew every turn (very few) you can let rule 1 slip a little.
2. You must have an unshakable Dialga G lv.X tech, because Dialga could potentially show up in a number of decks, not just DialgaChomp. If your deck folds to Dialga, you're running a pretty thin line and it will probably bite you, if not in Swiss, then in t4 or t2, and you will not win when it happens.
3. You must find some way to make yourself faster than your opponent. You already have the advantage that you are a basic and attack for 0-1 energy. But this will probably not be enough. Luckily your deck has tons of space. You should run some form of trainer based disruption. If you hit them hard with disruption at the right time, they might miss that 60 dmg hit they need to deliver every turn, handing you the win.