Pokémon TCG: Sword and Shield—Brilliant Stars

Mew Prime Potential!

You can use Mew Prime to copy your mew prime in the lost zone to copy your mew prime in the lost zone to copy your mew prime in the lose zone to ....
 
Did you seriously just shoot down everyone's ideas and then say yours is better without stating what it is? :nonono:



Anyway :/ Mew is terrible. Against some decks, no amount of Mew-rushing will allow you to not get OHKO'ed pretty much every turn. So in order to keep up, you need to be OHKO'ing back every turn. And Mew can't do that against everything. In fact, he can only do it against basics, as Machamp is your only guaranteed KO. And God forbid, Dialga G lv.X hits the table.
Also, every time you decide you need a different attacker in the Lost Zone, you forfeit another turn (and another prize). And the same attacker isn't going to fit every job except in the case of Machamp versus SP.

Rather than playing Gyarados in Mew, just run Gyarados.
He swings for almost as much with a belt (110 vs Mew's 120), and he has 150 HP with a belt instead of Mew's 60.
Gyarados is also faster (since you don't have to waste a turn lost zoning something) and recovers almost as well.
So many decks can do 60 for 1 energy.


If you are seriously consider playing Mew, you need to achieve the following or your deck will not win a tournament:
1. You must consider each match-up separately. For each different match-up, you must have a game plan that allows you to take a prize every turn starting turn 2 (turn 3 against some slower decks, but really, what decks are this slow any more?).
---For match-ups you've identified that will have difficulty KO'ing Mew every turn (very few) you can let rule 1 slip a little.
2. You must have an unshakable Dialga G lv.X tech, because Dialga could potentially show up in a number of decks, not just DialgaChomp. If your deck folds to Dialga, you're running a pretty thin line and it will probably bite you, if not in Swiss, then in t4 or t2, and you will not win when it happens.
3. You must find some way to make yourself faster than your opponent. You already have the advantage that you are a basic and attack for 0-1 energy. But this will probably not be enough. Luckily your deck has tons of space. You should run some form of trainer based disruption. If you hit them hard with disruption at the right time, they might miss that 60 dmg hit they need to deliver every turn, handing you the win.

i dotn see how i shot down everyother persons idea if only thing i said was dont overlook other cards.
i dont recall saying my ideas are better either. where do you see that? please tell me
all i said was i came up with INTERESTING TECHS. nowhere in the post did i say my ideas are better.
if anything i did shotdown gyarados idea since gdos should return to your hand anyways, and with help of junk arm SSU are now re usable more often. so why not just run gdos as gdos?

i think the deck has favorable match ups with the right techs. i have around 50-50 match ups across the board with exception of gyarados and dialga. gyarados match up is actually more of 65 35 their favor while dialga is around 30-70 their favor. it all depends on how fast you can set up CORRECTLY.

you sir have not infact tested with mew, and put words in my mouth (or in my keyboard i guess)
i suggest you actually think before you speak
 
Mew and Celebi Prime both have horrible HP of only 60. At least Mew can't be 1 shotted with Shadow Room the way Celebi can. Mew Prime is only good for being a part of the collection. It has NO potential. Who wants to purposely drop 1 of their own Pokemon into the Lost Zone just to use Mew's Pokebody? Also, how you know what Pokemon you're gonna be facing for when you gonna be using their attacks? You'd need a LOT of energies of each in order to be prepared for whatever opposing Pokemon is in the Lost Zone. Sad card. Very sad. Mew Prime can be 1 shotted by almost anything because of it's low HP.
 
no potential?
really?
i actually see at least some potential. dont kid yourself trying to make a stronger point.
the point is mew actually has potential, it might not be as big of a potential to some but some potential regardless.
to comment on your statement,

"how you know what Pokemon you're gonna be facing for when you gonna be using their attacks?"

well thats simple. in a machamp deck, what would they attack with, hmmmmmm idk, MACHAMP?
in vilegar, what would be active, hmmm GENGAR? of course it wont always be champs and gengar but my point being is that if you know what your playing against, all you need is the right "see off" to set yourself up for the game. being low on hp means that you can easily abuse, twins and being basic allows you to collector for 3.

" You'd need a LOT of energies of each in order to be prepared for whatever opposing Pokemon is in the Lost Zone."
well not really, i see your point but fact is you really only need few energies. you obv wont be running, 1 pluff, 1 kingdra, 1 machamp, 1 donphan etc... but you would be running types that are similar. i have my list down to 4 energies and its working well. its not 4 of each but it is logically sorted, rainbow energy being one of them. so energy is BASED on what pokemon you are willin to see off, therefore easily controllable.

"Who wants to purposely drop 1 of their own Pokemon into the Lost Zone just to use Mew's Pokebody?"

i dont see how this is a arguement at all. it tells me that you dont understand the concept of the deck, this arguement would be more viable when lost world stadium is out (idk if it will). so really, statement is not a strong or even an argument

"Sad card. Very sad"

something truly sad will be someone who didnt test the card has the audacity (did i spell that right?) to say the card has no potential. yet, another ignorant post.

so basically, i just gave you reasons why mew prime HAS potential.
im not going to be "you-know-who" and post Palkia lock is the bdif or mew is the bdif on every post but it deserves to be looked at (although i do enjoy reading "you-know-who"'s posts)
 
So, every word is wrong is a bit extreme. Near as I can tell most of them are perfectly good English words. Every PHRASE wrong, however, might be correct. Bold is my contributions.

However, I just kinda realized that Mew takes care of Gyrados's biggest weakness fairly well now: it can help against trainer lock by running more supporters and fewer trainers.

---------- Post added 11/08/2010 at 01:05 AM ----------



So 120 doesn't 1HKO all of these except Gyarados, which won't be run without Mew by anyone with a brain thanks to Trainer-lock? Did you just start playing or did you never play a Jumpluff deck? Mew might not be Tier 1, but it'd be foolish to ignore it.

---------- Post added 11/08/2010 at 01:07 AM ----------

And finally, not in response to anyone, this deck is really funny with a Pichu HS starter.

Well it's hard to respond inline to someone who responded inline... but let's see what I can do.

So you cited Jumpluff as one other deck that Mew one-shots. This contains the premise that Jumpluff is a tournament worthy deck that is worth playtesting against, a premise that I reject.

Your point about sizing up your matchup and most likely only needing Machamp or Gyarados is definitely true. I'll give you that.

My next point however was entirely on point. Putting a Belt on Mew is an absolutely awful idea, so it is perfectly valid to compare Gyarados's belted damage with Mew's unbelted. Also, Mew only ever has 100 HP against decks that don't run stadiums. Snowpoint is a passive effect that gets negated on your opponent's turn when it really matters because they counter it and then knock you out. While many SP decks don't have stadiums, they have little trouble knocking you out at 60/80 HP without hitting for weakness and can save their psychic type tech for when you are foolish enough to ever belt a Mew, giving them an easy two prizes.

"So many decks..." I didn't have a list in mind, but off the top of my head, there's Donphan, Machamp (a KO is as good as 60 dmg), your very own Jumpluff, Kingdra Prime/LA. That's 4.
If you're willing to stretch it a bit, there's also Luxray like you said, and Sableye with a Special Dark and a Flash Bite.

As for the rest, you bring up valid points.


Question though. On what turn do you generally get your first KO?
Since you only need Psychic energy on the first turn, it seems like a waste of space that Gyarados doesn't have to spare to run a bunch of Psychic energy to maximize your turn 1 odds. And if you don't do that, then going first you're stuck getting out a turn late unless you start with Mew and a Psychic. I guess you just suck it up in that case? Or is there a better way to handle going first?
 
Sorry, I didn't get my point across: 120 damage is enough to OHKO anything in SP (if they don't have a belt). You'd only belt Mew if they were belted (still prize for prize).

My point with Jumpluff is that it was fairly viable taking KO for KO at 120 damage (max) as a stage 2 for 1 energy when Claydol was still legal. Now we have a basic that can do 120 per turn for free. Both usually die in one turn, Mew is just faster to set up and reset up.

As far as first KO is concerned, I'd say on average it's T2(went second)-T3(went first), since I actually run a partial Cyrus engine to pull the energy. I also run the obvious Sableye so that helps too with disruption or pulling the energy/Karps. Twins also helps if I start with Pichu and go second and it gets OHKO'd.
 
a belted gyarados can hit for 110 without getting 1hko.
plus it consistantly comes back to the hand since it has rescue energy, pokemon rescue, and junk arm.
why would you need mew? so you can hit for 120? that is completely unnecessary.
with crobats turns and belts. you can now hit 120.
not to mention the obvious abuse of ssu with junk arm so dmg gdos can just pop back up to your hand.
mew would need all the set up gyarados does plus one turn to lost zone gdos so that it can do 120 and get 1hkoed?
mew it self is a great deck, mew with gyarados sounds terrble.
not to mention that mew needs psyhic energy. that also will hurt the consistancy or potential of the deck as well.

off topic: darthtace- how is the sun tzu quote justify ur reason to play rogue? it just means know ur self and the enemy to win. playing rogue has nothing to do with knowing yorself and knowing your enemy. would you please explain since i am little confused :p
 
a belted gyarados can hit for 110 without getting 1hko.
plus it consistantly comes back to the hand since it has rescue energy, pokemon rescue, and junk arm.
why would you need mew? so you can hit for 120? that is completely unnecessary.
with crobats turns and belts. you can now hit 120.
not to mention the obvious abuse of ssu with junk arm so dmg gdos can just pop back up to your hand.
mew would need all the set up gyarados does plus one turn to lost zone gdos so that it can do 120 and get 1hkoed?
mew it self is a great deck, mew with gyarados sounds terrble.
not to mention that mew needs psyhic energy. that also will hurt the consistancy or potential of the deck as well.

off topic: darthtace- how is the sun tzu quote justify ur reason to play rogue? it just means know ur self and the enemy to win. playing rogue has nothing to do with knowing yorself and knowing your enemy. would you please explain since i am little confused :p

On topic: It's not like I went "hmm... i think I'll throw in 4 mew and 3 psychic energies into my Gyarados deck and call it done" :nonono: there's modifications. It's just Gyarados is a strong attacker for free, and with Machamp SF, Mew can fight pretty much any deck as a strong glass cannon, and the arguments for Gyarados vs SP would be if fighting energy were not around. I also have Garchomp Lv. X just for fun with Restore if I need it. Mew recovers faster because it doesn't rely on trainers near as much as Gyarados, and since trainer lock will be played (a lot) a heavier supporter base is pretty good. Rescue is nice, but Mew is a much emptier list (running a bit of recovery and Cyrus's Conspiracy, I can make it work with only 6 energy) so I can more easily fit them in.

Mainly the reason I say Gyarados with Mew is that Gyrados can still stand alone in the deck as a counter to Dialga G Lv. X since there's still a skeleton Gyarados build in it.

Also, what Mew deck is great without Gyarados? I know Champ is good, but there isn't another attacker that can A. Be run on its own within the deck to counter Dialga G B. Hit for 110+ for a low (0-1) energy cost C. Not require a 3rd type of energy (Fighting/Psychic already a must for MewChamp).

Off topic: It's a warning to my opponents. It's them that don't know me, but odds are they're playing a deck I'm semi familiar with. *shrugs* In reality, I just really hate playing what everyone else is.
 
if you want i can always send you a list of what im working on.
it has favorable match ups across the board.
it loses to some random decks though.
 
I ran into some questions about this card the other day...

Does mew have to be active to use the attacks of the lost zoned pokes?
Does that count for your attack for the turn?

Might be stupid questions but because it's its poke body it just got us a little confused.
 
Mew is, as was mentioned before, a tech. A deck in which the main attacker packs a whopping 60 HP won't last long, regardless of how much damage it can do. It gets donked by, like, everything, and really isn't sustainable. Especially because you'll probably have to sacrifice one just to get a Pokémon in the lost zone.

I still sort of like it and will probably play around with it, possibly with Rhyperior Lv.X or Absol Prime, but I doubt it will be tournament-worthy. More to say on this topic, but I'm tired and am going to bed. *yawn*
 
I ran into some questions about this card the other day...

Does mew have to be active to use the attacks of the lost zoned pokes?
Does that count for your attack for the turn?

Might be stupid questions but because it's its poke body it just got us a little confused.

You can't use an attack from anywhere except the active position... And yes, it counts as your attack for the turn.
 
Mew Prime

Pros:

Fast
Free Retreat
Basic
Splashable

Cons:

Horrible Weakness
Low HP

Who cares if it has low hp? after you send a pokemon for the situation, it can take a prize a turn. Thats the tradeoff!!! Its not supposed to be a long lasting attacker, its rinse and repeat at its basis. Play it as such.
 
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