Pokémon TCG: Sword and Shield—Brilliant Stars

MewGar

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My current list:

19 Pokémon
3x Gastly
2x Haunter
4x Gengar Prime
4x Mew Prime
2x Mr. Mime
2x Spiritomb
2x Cleffa

29 Trainers
4x Dual Ball
4x Pokégear 3.0
3x Pokémon Communicator
3x Rare Candy
2x Lost World

2x Professor Juniper
4x Professor Oaks' New Theory
4x Seeker
3x Twins

12 Energy
12x Psychic Energy
 
I had 4x Judge in there before. But Pokemaster1970 convinced me to try the deck without Judge and turns out he was right.

You run Judge to make your opponent shuffle their hand in to their deck and draw 4 new cards in the hope they hit a pokémon. In that other thread I calculated they will hit a pokémon about 80% of the time, which is quite good.
Spiritomb has a very similar effect; it makes you opponent shuffle their hand in to their deck and draw 6 cards. With 6 cards they will almost certainly hit a pokémon (I calculated 98%). If you can play a Seeker in the same turn, you're almost guaranteed to Hurl two pokémon.

Pokégear 3.0 helps a lot in pulling off that combo reliably.
 
Playing a single alph #4 is good to use in a deck like this. U can twins for it and set ur prizes just in case you have to take 1. It allows u to get the prized card you want by sniping a benched baby or other weak guy. U also still get a pke in the LZ with the gengar body. win-win
 
this current build of the deck WILL lose the mirror match. you have to play gastly and haunter in order to win. the 1st to use see off in the mirror loses.
 
this current build of the deck WILL lose the mirror match. you have to play gastly and haunter in order to win. the 1st to use see off in the mirror loses.

that is a loaded statement and kind of wrong, while it is true that you need a gengar to win the mirror match the one to lose the mirror match is the one who misplays pokemon more or has very unlucky spiritomb drops
 
Zekrom absolutely rips this deck apart. They won't be able to keep up. Heres an example of a list that does well against it.

Hello all, I would like to inform you of a good zekrom build. Say what you must but this is quite possibly the most consistent and competitive deck in any given situation. This is how zekrom should be, the list is similar to most peoples list at first so bear with me and my analysis/explanation. Low basics means no lost zone worries and there is hand refreshers like juniper and judge if you need pokemon out of your hand.


4 Zekrom
2 Pachurisu
2 Shaymin
2 Cleffa
1 Unown Dark
1/1 Suicune Entei Legend

4 Pokemon collector
2 Professor Juniper
2 Judge
2 Seeker
4 Dual Ball
2 Pokemon Communication
2 Junk Arm
2 Super scoop up
2 energy retrieval
3 pluspower
1 defender
2 Switch

15 Electric
2 fire
1 rainbow
1 dark

Alright so heres how it is. 2 cleffas are such a good play. They are free retreaters meaning that you pretty much can get a zekrom out turn 1 even if you don't start with him in your opening hand. Also the hand refresher is always awesome. The big deal is Suicune Entei legend!!!!!!!!! This card has 160hp and ohko's reshiram, donphan. This card kills donphan absolutely. This card should be in all zekrom builds. It helps you beat the one autoloss you have. I cant believe people don't play unown dark in the deck, it is an amazing card. everything else is self explanatory. Give me a REAL REASON as to why suicune entei legend isnt the best play in zekrom.
 
^

That deck has no strategy beyond the first few turns, it will burn out in no time. Most Zekrom decks run more pokémon than that in order to balance its more challenging matchups. Sure, it will crush pretty much any LostGar varient due how few pokémon it runs. Combined with the increased consistency cards to get the T1 bolt strike. However, there is little chance it can do well against any Emboar varient and Donchamp deck which are bigger threats in the current metagame. You'll never be able to use SEL consistently enough to counter your deck's weakness with that build.
 
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