I'll be honest (not bitter) when i say i'm not a very big fan of our current format and i will be very honest on when i say why, and it's for two reasons, one being Mewtwo Ex, and the other, being Pokemon Catcher...what was that? did i hear someone yell out "change the record", ok ok, i may not be the first person to ever have these thoughts, but i want to elaborate and express why i personally think Mewtwo and Catcher are both good and bad for the game.
It's not so much the fact that mewtwo ex and pokemon catcher exsist it's more about the number of mewtwo ex and pokemon catcher you are allowed to have in your deck, if you were only allowed to have 1 mewtwo ex and 1 catcher per deck (treated like if they were aspec cards) then i believe the format right now would be at least somewhat more balanced and more diverse then what it it is now. Look at what the format is now...a lot of games are decided by how many mewtwo you play and who got the last kill in a mewtwo war, players are even sometimes able to just power up a mewtwo and mow through their opponents field if the opponent doesn't play mewtwo, which is another think i believe is just plain wrong in todays format, that being that if you do not mewtwo ex, whether to choose not to run him or just don't have him, then theres a very good, if not absolute possibility that you will not win that battle. A broken card is a broken card, and theirs nothing wrong with broken abilitys broken combos etc, but i do believe when a single card, defines a format, then something should be done about it, especially since all thats going to mean is that you either run mewtwo or you lose. It's almost like in todays format you run mewtwo's and alternative attackers, forget your entire deck concept because the majority of the time you're going to be attacking with mewtwo, hell i mean we got eels that went from having electric attackers to now all mewtwos and a few alternative attackers, mewtwo is overpowered and theres nothing wrong with that i just think that what actually makes him broken is the fact that you can run 4, not so much x-ball.
Now lets move on and talk about pokemon catcher, i believe this card would be fair if you were only allowed to run 1, even with junk arm not being legal anymore, given the option to bring out any of your opponents pokemon for no cost what so ever other then to play a trainer, and almost always get a free prize if not two is just wrong, and even though junk arm isn't legal, it doesn't really feel like it matters when sableye is legal, and there is still a way to get back your catchers. If catcher was restricted to 1 a deck, then it wouldn't really matter too much if sableye could still fish it out of your discard, because you would only run one copy anyway and wasting a turn trying to get a catcher with a sableye might not be worth the risk given situation you might be in, you'd be forced to think your moves a lot more instead of just autopiloting throughout the entire game. That's my biggest problem with Mewtwo ex and pokemon catcher, is the fact that you almost don't really have to know how to play well you just have to have mewtwos some dce's and catchers and you're good to go and you'll probably win the entire game if you win the mewtwo war, i mean what's there to think about there? i can see how someone would just autopilot the entire game and forget they were even playing at all, but if mewtwo and catcher were restricted you'd have to actually think about when you'd ever want to play mewtwo or your one catcher because given the fact that everyone would run 1 mewtwo, that would mean putting down mewtwo first, would probably not be the wisest decision.
Even with mewtwo ex restricted to one you'd still have super rod, rescue scarf, revive, whatever other way to get him back, and that's perfectly fine, no problem if you want to be able to bring back mewtwo i just think you should have to work for that kind of power, because if it's just an easy process then theres no real skill involved there, and that makes for a boring "catcher out so and so and my mewtwo is going to kill it because it has over 9000 energy on it" format.
(well what about darkrai Geo? you don't think he's broken?, why are you talking bad about mewtwo?!)
Don't take this article wrong i don't mean to pick on mewtwo ex and pokemon catcher like there the only broken cards in todays format, i mean i acknowledge darkrai but i really don't think darkrai is that broken, he's only good because of dark patch, and because he gives your pokemon free retreat, darkrai is OHKO'd by terrakion all day, gets his ability shut down by garbador, and 90 to active 30 to bench is cute and all but it really isn't that broken considering that you have to have dark energy in your discard, you have to have dark patches in your hand, and guess what? smeargle isn't legal anymore so no more playing more then one supporter in a turn which means T1 darkrai is pretty rare. Darkrai is easy to counter however Mewtwo is not because he's only weak to psychic and i'm not sure if you're noticed but theres not that many heavy hitting psychic pokemon in todays format, and if there is they're not basics, and they're not easy to power up, mewtwo is splashable because x-ball is a colorless attack and though sigilyph is a card, doesn't mean your opponent isn't going to catcher out something.
All in all i feel that restrictions on mewtwo ex and pokemon catcher would give way to a more open and diverse format and bring an end to a mewtwo warzone where you win solely by having the last say in a mewtwo war. Now notice i didn't mention the word banned toward mewtwo and catcher at all and theres reasoning for that, and that is that i don't believe these cards should be banned, they're great cards, and they have great power that we should be allowed to play with, it makes the format exciting, and top decking that one catcher or getting a mewtwo ex from your prizes and planning your winning move for your next turn, these are things that the format definately should have because it makes the game fun, but where that fun turns to shame is not when you are given power to use, but when you are given power to abuse, and this is all i really tried to explain within this article, Like putting too much sugar in your kool-aid too much of a sweet thing isn't really good for you, and it isn't really good for the format
and these are my thoughts
don't agree? please comment
and let your opinion known!
and if you have the time what card
would you want restricted?
thanks for reading! - Geoedge
It's not so much the fact that mewtwo ex and pokemon catcher exsist it's more about the number of mewtwo ex and pokemon catcher you are allowed to have in your deck, if you were only allowed to have 1 mewtwo ex and 1 catcher per deck (treated like if they were aspec cards) then i believe the format right now would be at least somewhat more balanced and more diverse then what it it is now. Look at what the format is now...a lot of games are decided by how many mewtwo you play and who got the last kill in a mewtwo war, players are even sometimes able to just power up a mewtwo and mow through their opponents field if the opponent doesn't play mewtwo, which is another think i believe is just plain wrong in todays format, that being that if you do not mewtwo ex, whether to choose not to run him or just don't have him, then theres a very good, if not absolute possibility that you will not win that battle. A broken card is a broken card, and theirs nothing wrong with broken abilitys broken combos etc, but i do believe when a single card, defines a format, then something should be done about it, especially since all thats going to mean is that you either run mewtwo or you lose. It's almost like in todays format you run mewtwo's and alternative attackers, forget your entire deck concept because the majority of the time you're going to be attacking with mewtwo, hell i mean we got eels that went from having electric attackers to now all mewtwos and a few alternative attackers, mewtwo is overpowered and theres nothing wrong with that i just think that what actually makes him broken is the fact that you can run 4, not so much x-ball.
Now lets move on and talk about pokemon catcher, i believe this card would be fair if you were only allowed to run 1, even with junk arm not being legal anymore, given the option to bring out any of your opponents pokemon for no cost what so ever other then to play a trainer, and almost always get a free prize if not two is just wrong, and even though junk arm isn't legal, it doesn't really feel like it matters when sableye is legal, and there is still a way to get back your catchers. If catcher was restricted to 1 a deck, then it wouldn't really matter too much if sableye could still fish it out of your discard, because you would only run one copy anyway and wasting a turn trying to get a catcher with a sableye might not be worth the risk given situation you might be in, you'd be forced to think your moves a lot more instead of just autopiloting throughout the entire game. That's my biggest problem with Mewtwo ex and pokemon catcher, is the fact that you almost don't really have to know how to play well you just have to have mewtwos some dce's and catchers and you're good to go and you'll probably win the entire game if you win the mewtwo war, i mean what's there to think about there? i can see how someone would just autopilot the entire game and forget they were even playing at all, but if mewtwo and catcher were restricted you'd have to actually think about when you'd ever want to play mewtwo or your one catcher because given the fact that everyone would run 1 mewtwo, that would mean putting down mewtwo first, would probably not be the wisest decision.
Even with mewtwo ex restricted to one you'd still have super rod, rescue scarf, revive, whatever other way to get him back, and that's perfectly fine, no problem if you want to be able to bring back mewtwo i just think you should have to work for that kind of power, because if it's just an easy process then theres no real skill involved there, and that makes for a boring "catcher out so and so and my mewtwo is going to kill it because it has over 9000 energy on it" format.
(well what about darkrai Geo? you don't think he's broken?, why are you talking bad about mewtwo?!)
Don't take this article wrong i don't mean to pick on mewtwo ex and pokemon catcher like there the only broken cards in todays format, i mean i acknowledge darkrai but i really don't think darkrai is that broken, he's only good because of dark patch, and because he gives your pokemon free retreat, darkrai is OHKO'd by terrakion all day, gets his ability shut down by garbador, and 90 to active 30 to bench is cute and all but it really isn't that broken considering that you have to have dark energy in your discard, you have to have dark patches in your hand, and guess what? smeargle isn't legal anymore so no more playing more then one supporter in a turn which means T1 darkrai is pretty rare. Darkrai is easy to counter however Mewtwo is not because he's only weak to psychic and i'm not sure if you're noticed but theres not that many heavy hitting psychic pokemon in todays format, and if there is they're not basics, and they're not easy to power up, mewtwo is splashable because x-ball is a colorless attack and though sigilyph is a card, doesn't mean your opponent isn't going to catcher out something.
All in all i feel that restrictions on mewtwo ex and pokemon catcher would give way to a more open and diverse format and bring an end to a mewtwo warzone where you win solely by having the last say in a mewtwo war. Now notice i didn't mention the word banned toward mewtwo and catcher at all and theres reasoning for that, and that is that i don't believe these cards should be banned, they're great cards, and they have great power that we should be allowed to play with, it makes the format exciting, and top decking that one catcher or getting a mewtwo ex from your prizes and planning your winning move for your next turn, these are things that the format definately should have because it makes the game fun, but where that fun turns to shame is not when you are given power to use, but when you are given power to abuse, and this is all i really tried to explain within this article, Like putting too much sugar in your kool-aid too much of a sweet thing isn't really good for you, and it isn't really good for the format
and these are my thoughts
don't agree? please comment
and let your opinion known!
and if you have the time what card
would you want restricted?
thanks for reading! - Geoedge