Gobbledydook
New Member
Pokemon: 13
4 Celebi Prime
2 Mewtwo EX
3 Tornadus
1 Shaymin EX
1 Terrakion NV
1 Shaymin
1 Regigigas EX
Energy: 14
8 Grass
4 Double Colorless
2 Fighting
Trainer: 33
4 Dual Ball
4 Junk Arm
3 Pokemon Catcher
2 PlusPower
2 Eviolite
3 Switch
2 PokeGear 3.0
1 Super Rod
4 Professor Juniper
3 Professor Oak's New Theory
2 N
3 Skyarrow Bridge
Strategy:
Start with Celebi if possible. Use Celebi Prime's power to speed up energy attachments. Generally Tornadus will be the first attacker because it hits 80 for 3 energy versus 60 for Mewtwo which also has a 2-prize risk.
Steal prizes with Pokemon Catcher, use Mewtwo to destroy your opponent's main attackers (or sweep if there isn't one).
Finish up with Shaymin-EX, dealing 150+ for 2 energy lategame and taking the last prizes.
Terrakion is there as an answer to Zekrom EX and Magnezone, particularly the former. Being able to 1-hit a Zekrom EX, otherwise very hard to deal with, is huge.
There aren't any Pokemon Collector in the deck because Dual Ball suffices. I rather have a draw-card supporter that can get me the energy and Catchers/Junk arms I need.
Cautions:
1. Don't play Mewtwo or Shaymin unless you need to. Played one turn too early it could cost you the game.
2. Don't stack all your energy on a Mewtwo without thinking. Tornadus is often the better attacker, or you may be better off stealing your 6 prizes.
IMPROVEMENTS:
I need a more reliable way to find the Fighting Energy other than to just draw into it.
Not cutting PlusPower - the versatility it gives makes it worth the 2 spaces it occupies.
4 Celebi Prime
2 Mewtwo EX
3 Tornadus
1 Shaymin EX
1 Terrakion NV
1 Shaymin
1 Regigigas EX
Energy: 14
8 Grass
4 Double Colorless
2 Fighting
Trainer: 33
4 Dual Ball
4 Junk Arm
3 Pokemon Catcher
2 PlusPower
2 Eviolite
3 Switch
2 PokeGear 3.0
1 Super Rod
4 Professor Juniper
3 Professor Oak's New Theory
2 N
3 Skyarrow Bridge
Strategy:
Start with Celebi if possible. Use Celebi Prime's power to speed up energy attachments. Generally Tornadus will be the first attacker because it hits 80 for 3 energy versus 60 for Mewtwo which also has a 2-prize risk.
Steal prizes with Pokemon Catcher, use Mewtwo to destroy your opponent's main attackers (or sweep if there isn't one).
Finish up with Shaymin-EX, dealing 150+ for 2 energy lategame and taking the last prizes.
Terrakion is there as an answer to Zekrom EX and Magnezone, particularly the former. Being able to 1-hit a Zekrom EX, otherwise very hard to deal with, is huge.
There aren't any Pokemon Collector in the deck because Dual Ball suffices. I rather have a draw-card supporter that can get me the energy and Catchers/Junk arms I need.
Cautions:
1. Don't play Mewtwo or Shaymin unless you need to. Played one turn too early it could cost you the game.
2. Don't stack all your energy on a Mewtwo without thinking. Tornadus is often the better attacker, or you may be better off stealing your 6 prizes.
IMPROVEMENTS:
I need a more reliable way to find the Fighting Energy other than to just draw into it.
Not cutting PlusPower - the versatility it gives makes it worth the 2 spaces it occupies.