Pokémon Organized Play Tournament Rules
17.5. Randomizers
Players are permitted to use two types of randomizers during a Pokémon TCG match: coins or dice. Players are always permitted to use their opponent’s randomizer.
17.5.1. Coins
Any coin released with any Pokémon TCG product from EX Ruby & Sapphire on should be considered fair and impartial.
Any other coin (such as local currency) brought by a player to be used as a randomizer must be approved by both players. Players should consider whether or not the coin in question is light enough to not damage or mark cards it lands on and whether or not heads or tails can be determine at a glance.
When flipped, a coin should be held at shoulder height, and must flip at least three times in the air before landing on the table.
Coins should land as flat on the table as possible. If both players cannot agree on the result of the flip, a judge may be called to determine whether the result is conclusive or if the coin must be flipped again.
Coin flips that land outside the playing area (off of the table or in another game’s playing area) are considered invalid and must be flipped again.
Once players have agreed on the result of a coin flip, it cannot be redone.
17.5.2. Dice
6-sided dice are permitted for use as randomizers, so long as each die is a cube, where each side has the same surface area.
Dice must have well-rounded corners to ensure that it rolls on the playing surface.
Dice should be of an appropriate size that the result can easily be understood by both the players and the judges. This includes size and lettering or numbering on
the die.
One side may have custom-precision etching in place of the 1 or the 6 as long as all custom dice being used by that player have the same side customized and both players approve the use of the die.
The numbers or pips on the opposite sides of the die must add up to 7 (i.e., 1 must be opposite of 6). A custom-etched side uses the number replaced when determining if the opposite sides add up to 7.
Dice used as randomizers must be transparent or translucent.
When rolling a die, the player should shake the die in an open, cupped palm so that both players can see the die bouncing around in the player’s hand. The die should then be rolled along the table in a manner that forces it to bounce several times before stopping. Alternately, the die can be flipped into the air from shoulder height, so that it spins at least three times before landing.
Dice used as randomizers must be clearly distinguishable, either in size, color, or marking, from dice being used as damage counters by either player.