danhialation
New Member
Ok so i'm trying to build a realy good dark fire deck within a team plasma theme. The current strategy at the moment is to get the plasmas monferno and scrafty out as quick as possible and use torment to lock down big attacks or use scraftys kick away to send big guys back and also using darkrai ex's power to retreat for free and obviously K.O and take a prize or 2. it runs pretty well but needs to run faster. All input is welcome
deck list:
pokemon:
4x chimchar
3x monferno
2x team plasma infernape
3x scraggy
2x team plasma scrafty
2x zorua
2x zoroark
1x darkrai ex
1x team plasma moltres ex
1x team plasma lugia
trainers:
3x colress
3x plasma grunt
3x cheren
2x pokemon comm.
1x rocky helmet
1x prof. Juniper
2x colress machine
2x skyla
1x scramble switch
Special energy:
2x plasma energy
2X blend energy
basic energy:
7x dark energy
9X fire energy
please help as this deck seems promising
deck list:
pokemon:
4x chimchar
3x monferno
2x team plasma infernape
3x scraggy
2x team plasma scrafty
2x zorua
2x zoroark
1x darkrai ex
1x team plasma moltres ex
1x team plasma lugia
trainers:
3x colress
3x plasma grunt
3x cheren
2x pokemon comm.
1x rocky helmet
1x prof. Juniper
2x colress machine
2x skyla
1x scramble switch
Special energy:
2x plasma energy
2X blend energy
basic energy:
7x dark energy
9X fire energy
please help as this deck seems promising
Last edited: