I really hope they don't reprint Cursed Stone. Desert Ruins was indeed a counter to ex Pokemon, but it was fair because 1) ex Pokemon generally have a lot of HP and 2) it had a limitation on what Pokemon took damage (only ex Pokemon with 100 HP or more).
That's true that it did have a limitation (100HP or more), but many basic pokemon that were ex's had 100HP or 110 and after 4 turns of Desert Ruins, they'd still only have like 7/10 or 6/10 of their life left. What I'm saying is even with the high HP, they will still be hurt by the stadium after a few turns.
Having a Cursed Stone in play for four turns (consider the opponent that counters it every turn after it's been played) means you basically attached four Pluspowers on your active Pokemon every time you hit a Pokemon with a Pokepower. This doesn't take into account KO's made by benched Pokemon taking damage.
You could say almost the same exact thing in today's environment if Desert Ruins was around. The only ex's that wouldn't get hurt in today's environment would be Mew ex, Jirachi ex, and Celebi ex. Pretty much everything else would get hurt, and the above statement would apply 100% to Desert Ruins. They aren't that much different from each other. The only real difference is the hp 100 or more clause.
Honestly, that card was so annoying. Having Cessation Crystal in the format is enough in my opinion; otherwise, you'd have people nearly stop playing with Pokepowers all together
I think if you ask most professional players in this game, Cursed Stone was NEEDED to play anti-powers. I think Chuck made a comment a while back in another thread. He said something to the effect of, you lay down a BF and have it stick for 2 turns. The opponent counters it and there's been no effect at all to the field other than slowing your opponent down a little. He made the point that Cursed Stone was needed to actually end up with some effect on the field when facing poke-power decks. Because shutting down poke-powers just isn't enough in today's environment. People can still get semi-setup with supporters, and can still win the game without poke-powers. But once you actually start laying damage counters on their pokemon, the game suddenly picks up and they have to beat you before you KO their pokemon. BF/Cessation Crystal annoys powers, Cursed Stone hurts them.
Look how useful safeguard has been in the past years? Latios ex d has been about the most successful safeguard pokemon in history and people still can play around it. I read a comment recently in a banette deck about how the safeguard banette wasn't needed, even to counter latios ex d, because latios ex d can still be played around and beaten. Safeguard pokemon are like the BF/Cessation Crystal of ex's. You slow them down, until they get a non-ex up attacking you or just KO you by other means. Desert Ruins was needed to effectively counter those ex's. What makes Desert Ruins almost more evil than Cursed Stone was that you couldn't briney ex's and there was no Giant Stump at the time. Or any windstorm. So if your opponent could lock the Desert Ruins, your ex's were going to die eventually and when they did, you got 2 prizes for each one.
At least there were numerous ways to get rid of cursed stone (counter stadium, windstorm, tauros CG).
Anti-power decks won't be as strong as they used to be next format. I honestly don't see much future for them next format. I see people trying them, but the decks will have to really be able to mess up the opponent or they just won't work. Look how many poke-powers there are in the DP sets. A small number of them are M/D/C pokemon and most won't even be affected by Battle Frontier. Looks like your 4 Cessation Crystal will have to be your only way to mess up the new decks, and even then, it doesn't work that well. How hard is it to KO the defending pokemon? How hard is it to windstorm the tool? You can't even lay 2 tools in play because windstorm can remove 2 tools if needed.
It just isn't going to work as well as this year. One last comment.
(notice how decks like Raieggs, Mewtric, R-gon, and even Infernape run a minimal amount of Pokepowers -- much different than yesteryear's Ludicargo, Dragtrode, ZRE).
I'd disagree actually. RaiEggs/Mewtric run no poke-powers because they were made to counter decks that run poke-powers. It's not like they chose not to run poke-powers because there was a lot of anti-powers out there. They ARE the anti-power decks.
R-gon and Infernape runs as many poke-powers as they need to. I think if you asked the florida people, they'd tell you that they don't run Queen d or Fearow d because they are scared of cursed stone, but because it just isn't needed. Same goes for Infernape. It doesn't need anything more than delcatty.
What is obvious is that more and more decks are coming out of the woodwork that use poke-powers. Just look at the decks doing well at Nats. Absolutions? Lucari-lutions? The eeveelutions are being passed around so much. Infernape, Banette? If poke-powers were truly being hurt by Cursed Stone, the format wouldn't be dominated by decks that used poke-powers. Where is RaiEggs(Delta)? I didn't see anyone using it. Mario was about the only anti-power deck I saw at Nats, and the best it did at Nats was top 16 (go Tom and Emmanuel!). Of course, I mean 15+, because that is the format we both play in.
So IMHO, Cursed Stone wasn't even enough to counter the poke-power decks. It was just enough to get a little bit of an edge, but usually that edge didn't stay in play that long. Now with Cursed stone out of the format, anti-power decks are even LESS effective against the overall format. And with no real stadium to hurt the majority of the decks, they will rely 100% on 4 tools in their deck. And when a deck can run 4 windstorms to counter those 4 tools, just how effective will they be?
I respect your opinion though Erik.