Pokémon TCG: Sword and Shield—Brilliant Stars

Party Face

I don't like it. Think about the decks worst matchup: Magnezone. Make it so your main attacker also handles your worst matchup and you will arrive at Donphan, who should have been there instead of Cinccino the entire time.

---------- Post added 05/16/2011 at 06:33 PM ----------

Not to say the deck or article is bad. In fact, it was very well written. I just think that Donphan + Plus Power is the only way to make this work.
 
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Slowking's attack is Psyshock not Psywave. Also, having a reliable way to discard a card off their deck (like the mentioned Ursaring Prime but also Mime JR) is invaluable in this kind of deck, for whne you flip over 2 good cards and 1 you are willing to put on top, and realize next turn you may be forced to let them out of the lock.
 
Slowking's attack is Psyshock not Psywave. Also, having a reliable way to discard a card off their deck (like the mentioned Ursaring Prime but also Mime JR) is invaluable in this kind of deck, for whne you flip over 2 good cards and 1 you are willing to put on top, and realize next turn you may be forced to let them out of the lock.

Thanks for the note on the correction of the attack name.

RE: The top discard: it's really not that important. See, the problem is that once Slowking gets established, he's a priority 2 note, so the Weaviles are optimally already out once you start devoting resources to Slowking. The thing is that top-deck discards are good, but the limitation of the topdeck is that a single-card discard is an eschew that's viable to ignore insofar as you're careful with the hand discards.

Of course, I'm not saying it's a bad thing or a detrimental thing, but it's not really that crucial to shutting down an opponent's capacity to attack, at least, not in the context of letting them out of the lock from crucial topdecks, from my experience.

I understand.. But my point remains. This is a world class article with a glaring defect.

I've played against two different Magnerock variants, one 'straight' Magnezone and one MagneGatr variant, and the general thing is that in regards to Magnezone (and most Stage 2 decks), there is the 'warning period', which is the turn before the Candy or during the Magneton drop where you begin bracing for Magnezone.

Now, I did not include Magnezone for the reason that I did not have enough matches against it to truly consider whether I'd have an accurate projection (it was very close to nearly 50-50, but it was a smaller number of playthroughs), so I didn't provide one, but the pattern I ran across when playing Magnezone was that once it gets its momentum, it becomes difficult to combat it, but up until then, pivotal discards slowed them down enough to stunt opposition from festering.

Now, admittedly, I must confess two things. Firstly, I did some small tweaks to counter the Magnezone variant, but nothing large - the methods remained the same: simply ensured a strong line of Judges, discards, and TRTs, and you should be able to force them to play at your pace until you can appropriately counter. Donphan Prime is a viable attacker, if you wish to use him instead of Cinccino, but I would argue that Donphan is not the be-all-end-all in regards to combating Magnezone.

Secondly, Magnezone is nonexistant in my local meta, so perhaps I'm just not meeting good Magnezone players, so my observations could be faulty.
 
I could see this deck running Gyarados HGSS (normal) or Slowbro HGSS for some Donphan/Reshiram support. Slowking + Gyarados, could help pave way for a better lockdown. Energy would have to be shuffled around, but it seems viable. I am working on a deck similar to this with Gyarados as my "muscle" as you call it.

I'll let you know how it turns out. :)
 
Nice deck, but with Cleffa, high attacking Pokemon and other hand-shuffle support running round idk if this new-age Sablelock will get it's chance. Nonetheless innovative!
 
Nice deck, but with Cleffa, high attacking Pokemon and other hand-shuffle support running round idk if this new-age Sablelock will get it's chance. Nonetheless innovative!

Cleffa does do a number sometimes, yeah, but the strategy, I find, simply shifts - part of the straight Reshiram variants I've played against is Ignatious' White Out list card per card, just to see how this deck ranks up. Cleffa can be annoying, but the main thing to note is switching the mindset from preventing draw to preventing appropriate setup. In other words, depending on what Cleffa is put into, you need to identify the major assistance it provides and then aim to stunt it there. So knowing what your opponent plays, when they play Cleffa, is key to ensuring the lock.

I, at the beginning of the deck's conception, had doubts about its efficacy when dealing with the large amount of supporter drawers and refresh cards, but the fears are mainly rooted in theory, and not precisely in design. Y'see, the issue is that we're still hardwired from three years of high search and support cards, and we're still weaning ourselves from the SP format (at least, those of us who are planning HG-on formats), so the original plans of 'burn through many cards for setup' is not really that viable anymore. Most trainers now are used for momentum, rather than setup (Pluspower, Junk Arm, Pokegear, etc.), so now there are 'pauses' or stages of play within deck application which is visible and notable, but people usually don't pay too much attention to those pauses in construction.

This deck is meant to exploit those pauses in play, where the player spends the majority of his or her time setting up rather than defining a momentum, and possibly much of the power you'll get from this deck revolves around defining that pause moment.
 
I've been playing around with a similar deck, I'm glad I'm not the only one who sees potential in Weavile.

Also, I recommend 4 Junk Arm, allows you to abuse Super Scoop Up even more and allows you to use Communication an extra time when you really need it.
 
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Really great article, jjkkl!

I may not have faith in the deck, but you've convinced me it could be a threat. Great read.
 
what about adding some junk arms to recover and reuse pokemon communication?
anyways good deck though.
i will rate it 4/5

yay my reshiram deck has a good matchup against party face xD
 
Just spent a bit of time looking through some attackers that might be useful. Have you considered Houndoom UD/CL? 50-70, force discard. It's not a OHKO machine, but it'll keep the disruption theme going through the attack.
 
Great deck article that truthfully exposes the HG/SS on format's vulnerability to being locked. Great job man.

Problems that might exist though:

~ How on earth is the donphan matchup a 50-50? Donphan basically one hit KO's your whole deck because of weakness. If the opponent using donphan does not have a T2 or T3 donphan set up and an energy(ies) attached, then either there is something wrong with their deck list or they are just incompetent. Maybe you should consider a smoochum tech to disrupt their energy/stalling until you can perform the lock. I'm saying this with a straight face! no trolling included.

~ Unown dark? Just to be able to use sneasel/weavile quicker? Don't run it imo, it gives you another oppurtunity to have a lame starter pokemon (slowpoke start already being considered) and it just clunks up your bench. Run 2 interviewers or something like that.

~ Starting a T2 lock is imperative, so why not run max judge line? Judge plus slowking power plus judging into a weavile drop is just sick. Pokegear, like you have in your list already, really is a perfect call in getting out a judge to combine with slowking. Also, don't worry about much recovery with cards like flower shop girl - if you do not execute the lock by T2 or T3, most decks will already be set up enough to blaze through your lock oriented/ low hp pokemon. I say this because in an MD on format, i tested heavily with a deck like this. If they got their engine set up before you fully locked them, you basically had to scoop :< The HG/SS on format might have slowed down somewhat, but the amount of (most likely) top tier decks that will be out there come rotation will still be able to hammer hard starting at T1-T3
 
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