Pokémon TCG: Sword and Shield—Brilliant Stars

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Toxipromo G has been a true lifesaver against Luxray GL. So anyway, you start with Sableye SF or you will likely fail. Use Impersonate to use Supporters to begin the slow and sometimes painful process of getting 3 karpy's into the discard. When you have done that, you get out Dos and Tail Revenge them into submission, while using registeel and Claydol and Bat G's for what they do. This is not a speed deck by any means.
 
DEVOLUTER! 130 hp to 30hp :D


lol nice little trick but gyrados doesnt care it goes rawr im back in hand woop rescue magikarpp u KO'd and then bts cuz gyrados decks play 2 i think it was and then they say rawr eat 90 yum yum yum...

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Toxipromo G has been a true lifesaver against Luxray GL. So anyway, you start with Sableye SF or you will likely fail. Use Impersonate to use Supporters to begin the slow and sometimes painful process of getting 3 karpy's into the discard. When you have done that, you get out Dos and Tail Revenge them into submission, while using registeel and Claydol and Bat G's for what they do. This is not a speed deck by any means.

um it trully is fast trust me on this its a fast deck and it plays luxray so anything u wanna KO u can KO
 
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Hate to be a bother but doesn't Dusknoir SF #1 prevent any effects of an attack including damage to Dusknoir by a Poke that has less than 2 energy? Doesn't Gyarados have less than 2 energy? What am I missing?
 
Yeah, but Night Spin costs [P][P][C] so it's very slow to set up (you can't even use Upper Energy). It also makes it difficult to use outside of a dedicated Dusknoir deck or Dusknoir varient. If Gyarados plays Luxray, they'll just drag it out and KO it long before you get the chance to use Night Spin.

If you think about it, decks with very low Energy needs (some SP, Kingdra, Beedrill) have been very popular for a while now, and yet Dusknoir SF hasn't seen much play as a counter.
 
The short answer is that it's too slow.

There are a lot of cards and decks that cause it problems (Honchkrow G, Unown G, anything that plays Weavile, anything that locks Powers).

Also the LV X's Power, which was once amazing, is now not so hard to play around.
 
um it trully is fast trust me on this its a fast deck and it plays luxray so anything u wanna KO u can KO

Not every Gyara deck requires Luxray or a Luxray tech. I've found it to be faster without it, not only because it seems to bog it down, but because I can't even fit it in there. ;p

dmaster out.
 
Slow??? Duskull SW, Rare Candy, Azelf, Roseanne's, Bebe's, I could always have a sableye too no? I don't need Lv X.
I think Gyarados has alot of set up that would clue me in to what you were going to play.
You can't take six prizes before I neutralize Gyarados.
Are you going to have 3 energy on Luxray or 2 with e-Gain?
What are you going to attack with Floatzel?

I must be missing something please let me know what it is.

I forgit Relacanth and amnesia.
 
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Slow??? Duskull SW, Rare Candy, Azelf, Roseanne's, Bebe's, I could always have a sableye too no? I don't need Lv X.
I think Gyarados has alot of set up that would clue me in to what you were going to play.
You can't take six prizes before I neutralize Gyarados.
Are you going to have 3 energy on Luxray or 2 with e-Gain?
What are you going to attack with Floatzel?

I must be missing something please let me know what it is.

I forgit Relacanth and amnesia.

DUSKNOIR IS SLOWWWWWWWWWWWWWW. If someone runs luxray in gyarados, then they just bright look everything. You go ahead and play your dusknoir, ill play my energy-less or 1 energy deck (speedrill, kingdra, etc) and we'll see who wins.

also, relicanth isnt used for amnesia, its used for grand swell. if your are attacking with amnesia, just scoop cuz you are probably losing big time.
 
Just send up decoys until you have a noir powered up

Gyarados most often plays the 1-1 Luxray tech. They WILL gust your attacker/setup and OHKO right away.

Stop trying to saying Gyarados is bad because it supposedly has no outs against some of the worst decks in the metagame. Honestly, Dusknoir? I wouldn't even play that for a battle road. While you're busy worrying about that, I'll be trying to figure out how to play against good decks. :/
 
Slow because you need 3 Energy on it to use Night Spin.

Luxray can drag it out the moment it hits the bench, then, even if you Candied it, it will be 2HKO'd by Gyarados before it can attack. A OHKO isn't impossible for Gyarados either (90 + Crobat + PokeTurn + Bucks or PlusPower).
 
I think Gyarados has the biggest comeback potential of any deck in the current format (happened to me at BR's :/) Lol why is a luxray tech considered standard in every deck now?

Mr.Mime is pretty good play against Gyarados too.
 
I wonder how the Gyarados player would be able to get around Mr. Mime's Airy Wall... It can't be hit by Luxray as well... Maybe spam Crobats to KO Mr. Mime?

Or as ashinto said, is it an autoloss for the Gyarados player?

I guess the only flaw is Mr. Mime has a pretty crappy attack so the Mime player should have something on the bench that can KO Gyarados continually without being KO'd itself by a continuous 90 onslaught...
 
So I ended up playing against a Gyarados SF deck at BR's the other day and was intrigued by the deck as a whole. My only question is, running sableye/registeel, what is the ideal t2 or t3 set-up for a gyarados deck?? How does someone do that?? I am lost for the first 2-3 turns.

Any help would be great! Thans a lot!!!!

Ryan:

This is Jeff from the Pasadena BR. I don't think it was me you played, but you might remember that I did play Gyarados that day. In any case, regarding Claydol, I find myself not even using Cosmic even when I have it out because my hand tends to get larger than 6 cards easily. I chose Regice over Registeel because steel is still a 2 shot for Gengars and Ice helps against the rare Mime tech. As for your first 2 turns, it always depends on my opening hand (If I have felicities or other searches or not). I can answer for specific situations.
 
I wonder how the Gyarados player would be able to get around Mr. Mime's Airy Wall... It can't be hit by Luxray as well... Maybe spam Crobats to KO Mr. Mime?

Or as ashinto said, is it an autoloss for the Gyarados player?

I guess the only flaw is Mr. Mime has a pretty crappy attack so the Mime player should have something on the bench that can KO Gyarados continually without being KO'd itself by a continuous 90 onslaught...

Mr. Mime is not a threat. Luxray gusts it away, warp point switches it. All it does is try to prevent the inevitable.
 
For one, Registeel/Regice/Lunatone are not necessary, although this is not to say that they shouldn't have a place in the deck. I'm just issuing a rebuttal to the people who claim it HAS to be in play for the deck to optimally function. If you start with Sableye and a Magikarp and Impersonate for a Roseanne's to grab two more Magikarp, then use Impersonate again next turn for Felicity's, discarding both of those (assuming you don't get immediately OHKOed by Kingdra/Machamp or something), you're already just one discarded Magikarp away from the magic 90. If you run VS Seeker and 4 Felicity's, the odds of you pulling one or the other out of the deck after your first Felicity's/Claydol are fairly high, and you can get all 3 Magikarp in the discard without even using Registeel/Regice/Lunatone. They're just nice back-up.

I prefer Regice, by the way, because of the option it has to disrupt and control what you KO. People commonly complain that it forces something they want to KO out of the active spot; why would this be an issue? The Power is optional, and as I already explained, it isn't necessary in setting up Tail Revenge. There will be numerous points in most games, particularly against SP, where the forced switch from Regi Move will be advantageous, ie. they go into sacrifice mode and have Crobat G active with a bench full of Luxray GLs and Claydol. Would you rather take that meaningless Crobat G or force them to give you a Luxray GL or their draw power? It also gets around Mr. Mime. Registeel has no function at all except for discarding, which can help you Cosmic Power for more but is ultimately underwhelming. I don't like it.

I've been running my list with Skuntank G, Crobat G/Poketurn, maxed PlusPower, and Cyclone energy. I admittedly got the idea for Cyclone from sixprizes.com, and it definitely does some amazing things in this deck, letting you get so many easy prizes. It's almost as good as Luxray GL lv. x when you have something hitting as hard as Gyarados for free, meaning you aren't wasting/compromising your energy drop to attach it like you would in most other decks. Incidentally, running 4 Call and 3 Cyclone lets you get around the odd Mr. Mime/Dusknoir, even though they aren't searchable. You should have enough draw power to get 3 of them into play.
 
OK. Just trying to understand, not trying to say anything is bad or good. I don't know enough to know if anything is bad or good. It looks like I will find out.

Thanks.
 
So does Gyarados attack with Luxray GL after they've knocked out Gyarados (assuming you have 3 karps in the discard)?

what else is used?
 
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