Pokémon TCG: Sword and Shield—Brilliant Stars

PokeDrawer+ - really that good?

I use this card in AMU, and it's amazing. Expecially when I can use Time Walk to position the Drawers stuck in
my prizes to where I can easily draw them, it's not uncommon to be able to do pokedrawer within the first few turns.
It's definatly a Run 4 or Run 0 card, but I find it one of the more exciting cards from the new set.

-Jason
:)dark::colorless20)
 
Perhaps the best example I can come up with in short order is when players would run Neo Genesis Caterpie with a Darkness Energy.

Thanks for the history lesson. But I've been playing competitive tournament Pokemon since it came out. Waaay before Riptide Feraligatr ruled the scene.

If Kingdra (or any other extremely fast deck) is dominating the metagame, and your only real shot is to open with a great hand, then your best bet is to run Poke Drawer + because in a turn or two you'll have to win or you'll already have lost anyway

I disagree with this entirely. First off, you dont have to have a great opening hand to beat Kingdra or other quick decks. And you're basically saying that rather than have a "consistent" card drawing trainer in your hand, you'd rather have a single Pokedrawer????

Here are 3 example starting hands. Lets assume youre playing a Gengar deck and you're going 2nd. You're playing against a Kingdra deck and they're going first. Which of these 3 starting hands would you rather have? Lets all vote on it.

Hand #1
Gastly
Rare Candy
Psychic Energy
Warp Point
Psychic Energy
Baltoy
Pokedrawer+

Hand #2
Gastly
Rare Candy
Psychic Energy
Warp Point
Psychic Energy
Baltoy
Pokeradar

Hand #3
Gastly
Rare Candy
Psychic Energy
Warp Point
Psychic Energy
Baltoy
Prof. Oaks Visit


I just don't feel they were accurate, especially when you catagorized all thos Supporters, broadly, as "Low risk, high reward".

But these supporters are proven cards. They're in almost all competitive decks as we know it. I guess the statistics are wrong and you're right. (rolls eyes)
 
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If you've been playing for as long as you have, you should know that what you just wrote completely depends on who goes first, hand size of opponet, etc. Assuming no uxie in list, I'd still take #1>#3 (#2 is an unlikely list). Depending on what I draw into with baltoy/starting card, I can easily take your little draw 3 lose one and turn it into solid supporter draw. No point in playing oak's visit t2 if you go first (who actually plays visit), as you still won't hit that early claydol/gengar very often. I'd rather take the possible hitting a 2nd drawer or at least having one already in hand vs. having an oak's visit sitting there after I roseanne's/bebe's.
 
"i doubt anyone ever ran a 2 card trainer combo that you have almost no chance of getting off. something like duskull-rare candy-dusknoir yes, because pokemon are searchable with roseanne and bebe. there is no way of searching out pokedrawers."

Well you could search out Pokedrawers for Pokedrawers-- but probably not a good idea, unless you really like deck thinning.
 
"i doubt anyone ever ran a 2 card trainer combo that you have almost no chance of getting off. something like duskull-rare candy-dusknoir yes, because pokemon are searchable with roseanne and bebe. there is no way of searching out pokedrawers."

Well you could search out Pokedrawers for Pokedrawers-- but probably not a good idea, unless you really like deck thinning.

farfetch'd? if you start with 1 drawer in hand then its like furret.
 
Thanks for the history lesson. But I've been playing competitive tournament Pokemon since it came out. Waaay before Riptide Feraligatr ruled the scene.

This is an honest question so I may better debate this and future topics with you: have you been playing competitively in tournaments since the English or the Japanese release of the game? Has it been continuous, or have you ever taken any breaks?

As it is sometimes viewed as impolite to ask these things without responding in kind, I first began when the very first English Starter Deck came out, I think that was Christmas of '98? However, I only played with friends and some people from school, and even managed to bugger up some very basic rulings/mechanics for my first month or two of playing. I kept playing and toying with my cards until about the time of Gym Heroes. Partially because the fad had died down by then so opponents were hard to come by, partially because someone told me the Gym Sets were a relaunch and incompatible with previous sets. I first heard of League and started attending early in the Spring of '01. I don't care to travel too much for some personal reasons, and lack the time and funds anyway, so I've never gotten to play anything more competitive than the local major OP events. Things like Cities, States, and Gym Challenges. Best I've ever done was to win a City Championship. That's fine: I am the type who tends to choke under pressure, and I really do enjoy helping others when I can.

Eventually I began writing for Pojo's Pokemon Site, and then the Yu-Gi-Oh Site as well. I learn what I can from the more competitive players, though I can't really be considered amongst their ranks, especially now with work keeping me from attending League and tournaments a depressingly high majority of the time. Only within the last week have I begun writing for both games again, with an appropriate warning or two to remind them I am coming at the cards as half-newbie and half-veteran player.


I disagree with this entirely. First off, you dont have to have a great opening hand to beat Kingdra or other quick decks. And you're basically saying that rather than have a "consistent" card drawing trainer in your hand, you'd rather have a single Pokedrawer????

First, let me make sure you are disagreeing with how I meant that statement. No, I am not accusing you of quoting it out of context this time, but rather of misreading it. Why? Because I made an "if, then" statement, not a blatant statement of the actual metagame.

Restating it with slightly different wording:

If the metagame is so fast that you only have two or three turns before you lose/are in a position where losing is inevitable, then I would run four copies of Poke Drawer+.

Now to restate the why:

I would do this because when the game is so fast that the only reason it isn't being determined first/second turn is because one can't play Trainers, Supporters, or Stadium cards during that first turn, then indeed you have to greatly rely upon luck because a steady, reliable draw/search engine will fail more often. This is not because the reliable draw/search engine itself fails, but rather it just won't be allowed time to properly work.

Poke Drawer + becomes useful in such a poor metagame because of what realistically happens with it.

Either you

a) Draw two copies and can use the incredibly useful effect

or

b) Draw one copy and use its simple "draw one" effect, which does not harm you as its like the card was never there to begin with except that your deck is thinner and you might theoretically have had a more useful card in its place.

I believe some confusion is because you think I am not running many other useful cards in the deck. Well, I suppose I might be cutting four other search/draw cards. The thing is, when those cards are Supporters... multiple copies do nothing during the same turn. A Poke Drawer + can be played for some effect on its own. Two copies of a Supporter, be it the exact same Supporter or two different ones, means that this turn one is dead weight unless used for discard fodder or the like.

Based on your statements that Kingdra isn't that fast means what I said earlier was accurate. You know, the comment along the lines of "If the metagame isn't as fast as I've been lead to believe nor as "slow" as it once was, then yeah this card isn't worth it". The whole "Speed 1/2/3" thing?

But these supporters are proven cards. They're in almost all competitive decks as we know it. I guess the statistics are wrong and you're right. (rolls eyes)

Yeah, you lost me here. What statistics? How often Supporters are used in a deck as a broad category? How often certain Supporters are used in a slightly less broad category? Wasn't much of a statistic since it was just saying "almost all" without the numbers to back it up. Nor was I denying they are used. I was denying they could all be used in one turn.

Or was it the earlier comment about the two in 60 cards? Again, not much in the way of "statistics". True facts? Yes, but not much of a statistic. If you tell me things in terms of actual odds or percentiles, and I disregard those... you have your counter-statement ready.

I keep reminding you that you can only use one Supporter a turn, and that they all have their own drawbacks to go with that whole "good draw/search" part of them? Being a Supporter appears to be good for two or three cards of "straight" draw power. I used to believe it was obviously two, since anything that drew more had a draw back: TV Reporter, Bill's Maintenance, Steven's Advice, etc. Island Hermit, Buck's Training, and Team Galactic's Mars all draw two then have one useful effect. We also have some "shuffle and draw" Supporters, but that in and of itself is a risk: sure, you can shuffle in a hand of zero cards, and then it was a no-risk card.

So while it may be splitting hairs, I just don't feel your statements about Supporters accurately reflects the risk involved in using them, or more accurately in using more than one. A great card used in every deck can still carry risk. The more Supporters you run, the more risk you have of dead cards in hand, even if only for a turn.

Now, having said all this, I have been going over what I said, and what many of you say is wrong with what I said and... I agree.

First, when it comes to running two copies of the card, I still am not convinced it is useless. I am no longer certain of how "good" it is. If you're running a specific combo with pieces that aren't easy to search for, and have room for two cards and already run plenty of Supporters, it could be worthwhile. So yes, I was wrong there.

Second, my own take on "low risk", "high risk" etc. hasn't been very clear either, and has probably cost us a lot of time and wasted effort.
 
Otaku much like your old card of the day reviews that I used to read years ago, your rebuttals to my arguments are too long. LOL jk.

Yeah, I have played a long time. Won a city championship or 2 in 03-05 seasons, a few top 4 finishes at states, as well as a top 32 at nationals, and was ranked in the top 50 players in North America at the end of 03-04. I've just about played against and beaten 'em all in my day at one time or another, from Ness to Fulop. So I'd say my crudentials and experience are pretty substantial. I stopped playing competitively after 05-06 and just got back into it this year at Origins.

All arguments aside, I just wanna apologize for me being kinda hostile and such during this heated debate over whether or not Pokedrawer is viable or not. I just get angry sometimes over stuff that I shouldnt get angry about. Hope I didnt upset you too much, I really hate myself when i come off like a jerk.

Anyhoo, I'll just reiterate my previous statement:

We can argue about it until were blue in the face, but only time will tell if Pokedrawer is tournament worthy. I'll wait til City Championships and we'll all know soon enough whether this card is good or not.

Cause really neither of us can truly be "right". Its all a matter of opinion. I'm just tired of debating the issue. Its pointless. So, in short, I'll just say good talk, no hard feelings I hope. And may your Pokedrawers be plentiful and profitable!!! :smile:
 
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Zangoosed: Length hides when I have nothing useful to say. >.>

I can basically cut and paste your apology for myself. One of those random "I am so gonna take this personally moments" and felt the need to keep arguing and arguing. So of course, no hard feelings, and I apologize for being rude as well. Hopefully someone at least found it entertaining or even educational. For those annoyed at me carrying on, I am indeed sorry about that as well.

I eagerly await the results of how well received this card will be, and how it performs. In all honesty, our debate has lead me to re-evaluate it, and more importantly, my perception of the metagame. So to be blunt - I am wrong, it won't surprise me. <.<
 
Pokedrawer+ + Stage 1 decks = Good
Pokedrawer+ + Stage 2 decks = Good
Pokedrawer+ + Speed decks = Good

Pokedrawer+ is very viable in this game, its not so hard to thin through your decks nowadays with cards like Uxie LA,Claydol GE, Pokedex Handy 910.etc This helps more than it hurts.
 
pokedrawer + is golden
especially for gengar swarm decks

any T2 deck running dex, quick ball or luxury NEEDS this card...
theres aprx. 28% chance of having 1 in your hand.....
remember computer search??
broken
 
pokedrawer + is golden
especially for gengar swarm decks

any T2 deck running dex, quick ball or luxury NEEDS this card...
theres aprx. 28% chance of having 1 in your hand.....
remember computer search??
broken

true, but then you talk of gengar .. what is is deck? what do you do with him?
 
i will concede to one thing: pokedrawer + rowan = ****ing amazing. so that's why i played rowan at worlds, lmao
 
Otaku and Zangoosed, you guys are funny man. :p
I learnt some things from both of you on Pojo in one way or another.

Otaku with his cards of the day.
And Zangoosed fixing my modified deck.

Anyways my take on Pokedrawer + even though I haven't tried it yet is this.
It is an anticipated card to put in a deck to test, but depending on the deck and playing style
it could be very useful. If this were like 2 seasons ago when Copycat was reprinted and if there was a lot of draw power with cards like Holon's Castform .... then no doubt would this be a good card.
But even looking at it now... it still looks kind of promising. But playing a 4 of would take a lot of space.
 
drawer+ over pokedex is all a matter of choice. I have found that pokedex is the more consistant card and I would rather use that than a draw supporter that uses my 1 turn supporter, but it tends to draw into alot of its self early game. drawer is much harder to use as you need 2 of its self to make it consistant. that could posibly force you to hold it for sevral turns before you draw into the second. I love useing marlys request to take a blower+ and a drawer+ for my opponent to chose from while I hold other copies of them bolth in my hand.
 
Using pokedrawer with cards like claydol and uxie/uxie lvl, makes them very usefull. Tell me at wich stage of the game you wouldnt want to choose two cards from your deck?
 
yo Aziz just remember today, double pokedrawer pluspower donk yo Azelf. Pokedex sure is better. j/k man

I think pokedrawer is superior though. It is just so good having the ability to search out for an unsearchable card like plus power or rare candy. if it only took 1 card for playing 2 pokedex would probably be better but that just isn't how it works.
 
I have only recently been playing with Pokedrawer + in my testing and have been very impressed.
Just recently I was on the ropes in a match. I have a Claydol and I end up with a Roseanne's and 2 Drawers+ and some other cards. Use Roseannes to go get my basic and an energy. Play the basic and energy.
Play pokedrawers get the stage 2 and a rare candy! Boom instant Stage 2 card. When I realized that Pokedrawer can get "any" card it became a much better thing. You definetly need Claydol or a way to get lots of cards so that you can get two. These are game changing cards and allow for so much tactical game play. I just ordered 4 from e-bay because of their great utility. While they are hard to fit in a deck they are worth it IMHO.
 
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