So I pulled one of the Lugias from one of the more recent sets, and thought that I'd try to base a deck around it's second attack that does 120 if there are no energies attatched to the defending pokemon. Most of the pokemon in the deck have an attack that somehow relates to screwing around with the opponent's energy source. This is what I've come up with, and it's successfully driven kids mad.
sychic: Psycho-Drain sychic:
1 Lugia [SW]
1 Snubbull [GE]
1 Granbull [Skyridge]
2 Glameow [GE]
2 Purugly [GE]
1 Girafarig [MT]
1 Mewtwo [MD]
1 Mewtwo [Old Legendary Set; the one with Energy Control]
1 Mew [SW]
1 Misdreavus [DP]
2 Chingling [MT]
2 Chimecho [MT]
2 Slowking [GE]
1 Slowpoke [Can't tell what the set is, old though; Attacks are Amnesia and Tail Strike]
1 Natu [SW]
1 Xatu [Skyridge]
1 Duskull [SW]
1 Dusclops [No idea what set, Attacks are Dark Mind and Mysterious Light]
2 Ekans [GE]
2 Arbok [GE]
1 Slowpoke [GE]
4 Energy Removal [Base 2]
3 Energy Removal 2
1 Super Energy Removal [Base Set]
2 Gust of Wind [Base Set]
1 Switch
2 Team Galactic's Mars
1 Phoebe's Stadium
18 sychic: Energy
As previously stated, the point of this deck was to depleat the energy source of the opponent and keep them from powering up anything so that when Lugia got out, it could easily take out anything in 1-2 turns flat. The Gust of Winds and Switch are to fool around with the set up so you can hit something that has no energy with Lugia when ready, and the Chimecho's help by getting you three cards a turn if evolved from Chingling. Girafarig helps get your trainers stocked and ready.
sychic: Psycho-Drain sychic:
1 Lugia [SW]
1 Snubbull [GE]
1 Granbull [Skyridge]
2 Glameow [GE]
2 Purugly [GE]
1 Girafarig [MT]
1 Mewtwo [MD]
1 Mewtwo [Old Legendary Set; the one with Energy Control]
1 Mew [SW]
1 Misdreavus [DP]
2 Chingling [MT]
2 Chimecho [MT]
2 Slowking [GE]
1 Slowpoke [Can't tell what the set is, old though; Attacks are Amnesia and Tail Strike]
1 Natu [SW]
1 Xatu [Skyridge]
1 Duskull [SW]
1 Dusclops [No idea what set, Attacks are Dark Mind and Mysterious Light]
2 Ekans [GE]
2 Arbok [GE]
1 Slowpoke [GE]
4 Energy Removal [Base 2]
3 Energy Removal 2
1 Super Energy Removal [Base Set]
2 Gust of Wind [Base Set]
1 Switch
2 Team Galactic's Mars
1 Phoebe's Stadium
18 sychic: Energy
As previously stated, the point of this deck was to depleat the energy source of the opponent and keep them from powering up anything so that when Lugia got out, it could easily take out anything in 1-2 turns flat. The Gust of Winds and Switch are to fool around with the set up so you can hit something that has no energy with Lugia when ready, and the Chimecho's help by getting you three cards a turn if evolved from Chingling. Girafarig helps get your trainers stocked and ready.