Mudkip said:
woop I wouldn't waste candies on milotic, the plan u should follow to make Milotic 00ber helpful should be:
have 2 benched feebas, when needed, evolve 1, remove all counters, but do not evolve the other one, next turn if needed, briney milotic, play returned milotic on other benched feebas, and bench second feebas to repeat this. Rare Candy is good also with this, but that would be the most effective, to save the Candy's for 'Stoise and Walrein.
-MuD
I did this so I could reevolve right away, MuD. Like if I used Milotic's affect last turn, then this turn I Briney, play the Candy on Feebas straight to Milotic for another effect. That might be the thing that saved this deck many a time, because now you can heal every turn. What you said about the benched Feebas is a good idea, but I'd rather candy into Miltotic for healing every turn if I can. I'll probably keep a spare Feebas on the bench anyway. Cool idea.
This wouldn't work, though, if the second Feebas is in your prizes, so the other idea was a last-resort kind of thing in case the other Feebas wasn't available. I thought everybody understood that.
Patriach, your Corsola idea is cool. So cool, that I just might play it. At first when I read it I was like, it's a cool idea, but just for fun, but then I started to get serious about it. Corsola might just be a good addition to this deck. My problem is that I'm using an all-new deck list and don't know where to fit the Corsola. Here it is Patriarch and everybody else:
Pokemon:20
3 Squirtle
1 Wartortle
3 Blastoise EX
2 Feebas
2 Milotic
2 Aqua's Spheal
3 Aqua's Walrein
4 Dunsparce
Energies: 21 Water
Trainers: 19
4 Steven's Advice
4 Archie
4 Rare Candy
4 Mr. Briney's Compassion
2 Warp Point (Patriarch, I'm gonna keep this to get rid of Rayquaza early game and force something else out)
1 POR (this is for recovery against those pesky Absol and Skarmory-they get rid of my water energy)
I was thinking take out one POR and a Dunsparce for 2 Corsola, but loosing a Dunsparce will be tough. However, drawing a lot will also be helpful. Argh...release the sets already! I want to playtest this! I'm definetely going to keep Warp Point, but do I still need switch? I dropped them for another water energy and a POR. I think that POR will come in handy sometime, but I'll need to wait and see.
Patriarch, you said 22 water. That's what I had in my original version. Do you think it's a good number? I thought twenty-one was good, but sometimes only one energy could make a difference, especially in a deck like this.
Psychics Squirrel: I was the first one to post about it! No seriously, I don't really care who gets credit as long as my name's somewhere in there: Creator of the TurboRein: SuperWooper, Patriarch (Bah! Not really!
) and Psychics Squirrel. It feels kind of cool to make an (maybe) archetype.
Now don't anybody else come and say they thought of it!
DId4a, I took your advice. Dropped the switches, since I can just Briney's Compassion my active back up. If the active is a Walrein, then hopefully I'll have an Aqua's Spheal on my bench to candy back into the very same turn, and then retreat back to Walrein.
Hm...there's one thing missing...how about....a name! Yeah! Um...
Reign of the Rein (I love alliteration)
TurboRein
Turbo Reverse
RainRein (this one is my personal favorite)
Anyway, that was just for fun, so don't come harshing on me Gymbo!
*Southern accent* See ya'll around sometime!
-Woopeh