Pokémon TCG: Sword and Shield—Brilliant Stars

REIGN of the WalREIGN

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This deck is really cool! return three energys and blazy ex is ko'd! And you don't even nead to return any for normal blazy but the thing is Rayqauza it having resistance will pretty much stop this deck I am not sure what would hapen than but you could return 8 energys and that would ko it but I think BAR would beet this deck but it is still a cool Idea and who knows it might also beat BAR thats all I have to say about it now
 
Heres a combo I just thought of using Whicash/BlastoiseEx/Ampharos. Randance onto Whicash and move it to the active using Ampy's power to prevent any damage.Although this would take up alot of pokemon space.
 
nikePK said:
I'm pretty sure Manectric's translation was kept as is... correct me if i'm wrong though.

Anywho. The deck looks fine wooper, but these cards aren't coming out for another 3 or so months, so you can't really comment on the format being so unbalanced when we don't have these cards at our disposal. With stoise ex, do you really need Walrein in there? I dunno, I guess i'd have to play vs/with this to see how it runs.

Nike, I included Walrein because of unlimited damage and the fact that it isn't an ex. After two or so Walrein are destroyed, I'll bring out Stoise and dominate. However, I might not be using this deck for long.

Because I will be playing this deck:

Pokemon: 8
4 Barboach
4 Whiscash

Energies: 52
24 Water
24 Fighting
4 DRE

This is the deck deck ever. I can not believe I didn't realize Whiscash's power earlier! How blind I was. "I once was lost, but now I'm found..."

Moltes423, Amphy from EXP will be rotated out by the time Stoise EX gets out (two sets from now) and then I won't be able to use your unbeliveably broken combo. How wrong I was to say Whiscash was a waste of paper.

Seriously, you people must really be afraid of Blaze EX to suggest Whiscash. REEELY afraid.

Wooper
 
nikePK said:
TRUK was being sarcastic when he mentioned Whiscash, dude.

Okay that's good to know. Because some people are actually thinking of using the card. Ahhhhhh!

Srry, TRUK

Apologies,

Wooper
 
I thought the translation for steven's advice has been altered and corrected to something different that I can't remember..
 
I can think of two decks that should beat this deck: SeptileEX and Amphy. Septile lives unless you you attach 13 energy but then your just knock out yourself :D . And Amphy just owns this deck. 20 for every energy is just sick. I do like Blastoise and the idea, but if can scare off all the Blaze decks, then the two listed decks will scare off 'stoise
 
regice froze you said:
I can think of two decks that should beat this deck: SeptileEX and Amphy. Septile lives unless you you attach 13 energy but then your just knock out yourself :D . And Amphy just owns this deck. 20 for every energy is just sick. I do like Blastoise and the idea, but if can scare off all the Blaze decks, then the two listed decks will scare off 'stoise

If Crystal Shard is reprinted, this deck will be br0ken. You're right about the Sceptile EX thing. I think if I get setup fast enough, Amphy EX won't be a problem. I already decided to not tECh meditite because it took up too much space with those Multi energies. Against Sceptile...well...all I can say is that it's not played a lot, and I don't expect to see much. I do expect to see Amphy, and when I do, I'll be ready. (I hope)

There had better be some decent anti-Scept tECh in the next two sets or this deck will loose some competitiveness. I think that it'll be decent though. There aren't any big bad fire basics that I can think of (that are any good in this deck). Maybe Dragons Charmander? XP

Tell me if you think of anything...

WOoper
 
SuperWooper said:
I There aren't any big bad fire basics that I can think of (that are any good in this deck). Maybe Dragons Charmander? XP

Tell me if you think of anything...

WOoper
Well, the best big bad fire basic I can think of is Magma's Torkoal. But that probably won't do much late game. If you want to tech against Sceptile EX, next set (correct me if I'm wrong) we get a pretty awesome Heracross and since Sceptile has grass weakness...
 
Jim Ferrell said:
Looks good but Patriach has already came up with this. You will beat Blaziken, but without Crystal Shards you will not touch Rayquaza, so you need to play a couple...

~Jim Ferrell

Bah, no I haven't! Granted, I did introduce the really fun Milotic/Blastoise thing, but this is also a deck of good shizzle, mah nizzle!

Now, here's my own personal fix:

Pokemon (22):
3 Squirtle
1 Wartortle
3 Blastoise EX
2 Aqua's Spheal
3 Aqua's Walrein
2 Feebas
2 Milotic
2 Corsola
4 Dunsparce

Energy (22):
22 Water

Trainers (16):
4 Steven's Advice
4 Archie
4 Rare Candy
2 Mr. Briney's Compassion
2 Switch


Pokemon: You're still on Rayquaza ex's bad side, but this list is a start. To the actual cards themselves, I added the grass-weak Corsola to your deck for just a tad of variety. Granted, your problem of Rayquaza being water-resistent isn't solved yet, but Corsola is going to be solid draw in your deck. The spoiler is as follows!

* CORSOLA [70 HP] (Basic Water Pokemon)
[C] Coral Gathering
Count the number of your opponent's Basic Pokemon in play, then draw
that many cards. You can't use this attack if the number of cards in
your hand will equal 10 or more after drawing the cards.
[WCC] Gush (40)
WEAKNESS: GRASS
RETREAT: C
23/83 Uncommon #180 [Naoyo Kimura]

...and since you're running Blastoise ex, the 10-card limit will almost never be a problem (pfft, like 10 cards is bad? =/). Besides, EVERYBODY WILL STILL PLAY DUNSPARCE, so you're getting at least 4 cards a turn.

Trainers: Your trainers were pretty solid. You just needed compassion over warp point, in my opinion.

Energy: No Changes

I think the deck is going to be good. Even for you people not playing water, I suggest that you run Corsola, 'cause it is going to be a solid card both with and against the near-staple, dunsparce.
 
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YOU'RE ALL WRONG!!! I thought of this deck. lol.

I actually did think of this deck idea, ENTIRELY on my own, but I guess a lot of people did. The thing is, my original thought included Wailord ex. He's such a tank, that you can just atttach all of the energy to him for Walrein's attack. Thing is, I hadn't heard of Milotic, but it's just the card I'd been looking for for this deck idea when I was working it out in my mind. I sincerely hope they rerelease Pokemon Nurse for Wex (Or Pokemon Center, yeah right)

Just so long as I can feel like I have credit for making this deck, sob.
 
lol. People actually do that a lot, Squirrel! Take Garde for example: I built a Garde deck the day of my Sandstorm Prerelease, and I later find out that Pojo peeps had an "awesome" discussion going on for a good half week or so. Kinda rained down on my parade *sniffle*, lol XD
 
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woop I wouldn't waste candies on milotic, the plan u should follow to make Milotic 00ber helpful should be:

have 2 benched feebas, when needed, evolve 1, remove all counters, but do not evolve the other one, next turn if needed, briney milotic, play returned milotic on other benched feebas, and bench second feebas to repeat this. Rare Candy is good also with this, but that would be the most effective, to save the Candy's for 'Stoise and Walrein.

-MuD
 
Mudkip said:
woop I wouldn't waste candies on milotic, the plan u should follow to make Milotic 00ber helpful should be:

have 2 benched feebas, when needed, evolve 1, remove all counters, but do not evolve the other one, next turn if needed, briney milotic, play returned milotic on other benched feebas, and bench second feebas to repeat this. Rare Candy is good also with this, but that would be the most effective, to save the Candy's for 'Stoise and Walrein.

-MuD

I did this so I could reevolve right away, MuD. Like if I used Milotic's affect last turn, then this turn I Briney, play the Candy on Feebas straight to Milotic for another effect. That might be the thing that saved this deck many a time, because now you can heal every turn. What you said about the benched Feebas is a good idea, but I'd rather candy into Miltotic for healing every turn if I can. I'll probably keep a spare Feebas on the bench anyway. Cool idea.

This wouldn't work, though, if the second Feebas is in your prizes, so the other idea was a last-resort kind of thing in case the other Feebas wasn't available. I thought everybody understood that.

Patriach, your Corsola idea is cool. So cool, that I just might play it. At first when I read it I was like, it's a cool idea, but just for fun, but then I started to get serious about it. Corsola might just be a good addition to this deck. My problem is that I'm using an all-new deck list and don't know where to fit the Corsola. Here it is Patriarch and everybody else:

Pokemon:20
3 Squirtle
1 Wartortle
3 Blastoise EX
2 Feebas
2 Milotic
2 Aqua's Spheal
3 Aqua's Walrein
4 Dunsparce

Energies: 21 Water

Trainers: 19
4 Steven's Advice
4 Archie
4 Rare Candy
4 Mr. Briney's Compassion
2 Warp Point (Patriarch, I'm gonna keep this to get rid of Rayquaza early game and force something else out)
1 POR (this is for recovery against those pesky Absol and Skarmory-they get rid of my water energy)

I was thinking take out one POR and a Dunsparce for 2 Corsola, but loosing a Dunsparce will be tough. However, drawing a lot will also be helpful. Argh...release the sets already! I want to playtest this! I'm definetely going to keep Warp Point, but do I still need switch? I dropped them for another water energy and a POR. I think that POR will come in handy sometime, but I'll need to wait and see.

Patriarch, you said 22 water. That's what I had in my original version. Do you think it's a good number? I thought twenty-one was good, but sometimes only one energy could make a difference, especially in a deck like this.

Psychics Squirrel: I was the first one to post about it! No seriously, I don't really care who gets credit as long as my name's somewhere in there: Creator of the TurboRein: SuperWooper, Patriarch (Bah! Not really! :p) and Psychics Squirrel. It feels kind of cool to make an (maybe) archetype.

Now don't anybody else come and say they thought of it! :D

DId4a, I took your advice. Dropped the switches, since I can just Briney's Compassion my active back up. If the active is a Walrein, then hopefully I'll have an Aqua's Spheal on my bench to candy back into the very same turn, and then retreat back to Walrein.

Hm...there's one thing missing...how about....a name! Yeah! Um...

Reign of the Rein (I love alliteration)
TurboRein
Turbo Reverse
RainRein (this one is my personal favorite) :rolleyes:

Anyway, that was just for fun, so don't come harshing on me Gymbo! :mad: :D

*Southern accent* See ya'll around sometime!

-Woopeh
 
"Sup-woop" DId4a, I took your advice. Dropped the switches, since I can just Briney's Compassion my active back up. If the active is a Walrein, then hopefully I'll have an Aqua's Spheal on my bench to candy back into the very same turn, and then retreat back to Walrein.
You might also have the chance to POR the Walrein back into your deck then Archie it back, but thats taking a chance because you have to draw the Archie on the POR. Who knows late game 4 archies left (not likely but) thin deck?. Oh and Absol discards that could hurt, Fisherman? Room???
BTW I'm of the belief that the original creators of the cards concieve of all the possible combinations(including unlimited, but focusing on current meta game) prior to even printing them, and most certinly players in Japan who are usally several sets ahead of the rest of us( How many is it now? will we ever catch up? I think we're getting closer) :thumb:
 
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