Mew
New Member
This is tough to believe. I know plenty of Team R people, and quite frankly, they are much smarter than this idea. There is nothing stopping the opponent from retreating, 4 damage counters, maybe 6, but that isn't a big deal to bring something fresh up to knock out the Shiftry.
Power lock is the best thing about this deck, but the strategy doesn't work as well as you say, simply put.
Good point, but realize that the only reason you'd want to retreat anyway is if you're confused. If you are, that means you've already taken at least 40 damage. 40 more damage, and an energy attachment is a heavy price to pay to get that active to the bench.