Barkjon
Active Member
I might try out this variation on Sablelock for states. Originally I was just going to play regular Sablelock, but I now decided to try this version, as my regular Sablelock can have trouble with damage output.
Here it is. Keep in mind I don't have any Uxie X (wish I did)
POKEMON (21):
4 Sableye SF
2-2 Garchomp C X
1-1 Blaziken FB X
1-1 Honchkrow SV
1 Azelf
2 Uxie
1 Promocroak
1 Unown Q
1 Dragonite FB
2 Crobat G
1 Chatot G
T/S/S (27):
4 Cyrus's Conspiracy
2 Cyrus's Iniative
2 Judge
3 Collector
1 Bebe's
1 Aaron's
4 PokeTurn
3 SP Radar
3 Energy Gain
4 Power Spray
ENERGIES (12):
4 DCE
3 Special Dark Energy
2 Dark Energy
1 Psychic Energy
2 Fire Energy
STRAT:
General Sablelock strategy: get the donk using Sableye, Special Darks, and Bats. If you don't succeed doing that, lock your opponent's hand with an early Impersonated Iniative or two. Lock your opponents topdecking with Chatot G, and if your opponent gets too big of a hand, Judge your opponent down to 4 cards. A early-game Judge can really hurt your opponent too.
Of course, you need to take prizes now. You can use DCE's + Garchomp C X to Dragon Rush your opponents small-HP benched Pokemon. You can Earthquake the active if need be. Honchkrow SV is your Gyrados counter, and your counter to dark weakness. He can do pretty massive damage sometimes. If LostGar gets popular, it is a good counter to that as well.
Crobat G can help donking, and he can help OHKO benched Pokemon with more than 80 HP. Unown Q helps get Sableye out of the active, Draggy is your SP counter, Promocroak is a Luxray X counter and an awesome revenge killer. Azelf and Uxie are pretty obvious.
Blaziken line I just added in. It helps to add raw power to this deck, which otherwise is pretty much only in Chomp or Krow.
So... comments and constructive criticism please!
Here it is. Keep in mind I don't have any Uxie X (wish I did)
POKEMON (21):
4 Sableye SF
2-2 Garchomp C X
1-1 Blaziken FB X
1-1 Honchkrow SV
1 Azelf
2 Uxie
1 Promocroak
1 Unown Q
1 Dragonite FB
2 Crobat G
1 Chatot G
T/S/S (27):
4 Cyrus's Conspiracy
2 Cyrus's Iniative
2 Judge
3 Collector
1 Bebe's
1 Aaron's
4 PokeTurn
3 SP Radar
3 Energy Gain
4 Power Spray
ENERGIES (12):
4 DCE
3 Special Dark Energy
2 Dark Energy
1 Psychic Energy
2 Fire Energy
STRAT:
General Sablelock strategy: get the donk using Sableye, Special Darks, and Bats. If you don't succeed doing that, lock your opponent's hand with an early Impersonated Iniative or two. Lock your opponents topdecking with Chatot G, and if your opponent gets too big of a hand, Judge your opponent down to 4 cards. A early-game Judge can really hurt your opponent too.
Of course, you need to take prizes now. You can use DCE's + Garchomp C X to Dragon Rush your opponents small-HP benched Pokemon. You can Earthquake the active if need be. Honchkrow SV is your Gyrados counter, and your counter to dark weakness. He can do pretty massive damage sometimes. If LostGar gets popular, it is a good counter to that as well.
Crobat G can help donking, and he can help OHKO benched Pokemon with more than 80 HP. Unown Q helps get Sableye out of the active, Draggy is your SP counter, Promocroak is a Luxray X counter and an awesome revenge killer. Azelf and Uxie are pretty obvious.
Blaziken line I just added in. It helps to add raw power to this deck, which otherwise is pretty much only in Chomp or Krow.
So... comments and constructive criticism please!
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