Pokémon TCG: Sword and Shield—Brilliant Stars

Speedrill

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But what if two are prized and you can only get one?


Um, if you're really that desperate to do 120 damage as fast as possible, then you just take one of the Beedrill with Azelf, put the other one down as your next prize card, do 90 to anything and draw that prize card. You can do all this in one turn.

It fascinates me how some people still don't understand the impact that Azelf made on this game. It removed the prize card problem completely, and still I see these nostalgic-inducing silly little posts complaining about prizes as if we were still in the HP-MD format. :lol:
 
Um, if you're really that desperate to do 120 damage as fast as possible, then you just take one of the Beedrill with Azelf, put the other one down as your next prize card, do 90 to anything and draw that prize card. You can do all this in one turn.

You're right.... cuz this happened to me just yesterday =[.

2 of each beedrill is alot better cuz then you get to use 2 flutter wings a turn, so even if a beedrill gets knocked out you can just night matinence get weedle and drill and rare candy him back

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but i also reccomend one unown q, cuz you can get that zero retreat on a shaymen or a RR beedrill, so after one of your beedrill gets knocked out you bring out the shaymen level up and get it out of there and you get to use your energy attachment for your GE drill to band attack with
 
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I realize that Shaymin makes Beedrills 150 hp monsters, but with no warp points, it makes them hard to effectively level up. I'd just drop it for a second uxie and the missing Lux Ball.
 
I realize that Shaymin makes Beedrills 150 hp monsters, but with no warp points, it makes them hard to effectively level up.

you dont need any warp points. All you need do is wait for a beedrill to die, bring out the shaymen level it up and then use a convenient unown q and get it out of the way. Beedrill becomes the toughest deck out there when shaymen is sitting there on the bench
 
I thought I had already posted this comment but I must have hit the wrong button. Anyways, I'm wondering how much Palkia G Lvl X will disrupt this deck with its Lost Cyclone poke-power? It can cause you to have to remove two of your five benched Pokemon and put them in the lost zone. It also can effectively force you to play with only 3 Pokemon on your Bench.

I run a deck that needs lots of bench support and this card sure put a dent in my strategy.
 
I thought I had already posted this comment but I must have hit the wrong button. Anyways, I'm wondering how much Palkia G Lvl X will disrupt this deck with its Lost Cyclone poke-power? It can cause you to have to remove two of your five benched Pokemon and put them in the lost zone. It also can effectively force you to play with only 3 Pokemon on your Bench.

I run a deck that needs lots of bench support and this card sure put a dent in my strategy.

QFT

I run a Beedrill too and I am having trouble with the new Infernape LvX and with the Luxray LvX, heck even Zangoose gives me a headach.
Infernape for obvious reasons, it sets up extremly fast and OHKs if Shaymin LvX is not out. It becomes a battle of who sets up first.
Luxray Lv.X and Zangoose just screw with my early game set up and KO my Claydol before I am ready to let it go.

On the positive side Beedrill does seem to have favorable matchups against Flygon, Machamp, and Gengar
 
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