Pokémon TCG: Sword and Shield—Brilliant Stars

State of the Format.

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Macheap isn't even a sole Gigas counter, it's an EVERY BASIC COUNTER. >_>
Macheap destroyed Gigas decks making it virtually underplayed in areas with loads of cheap players.

The difference between Plox and Macheap is how there were introduced in the Western format (Since Plox wasn't broken in Asia). Plox was good because of the dirfferent format, including the biggest help of all: Double Rainbow Energy. That is the only card that allowed it to be good. Macheap on the other hand has a humongous plethora of cards that aid it in it's Donking capacity.

Therefor, this seems to go beyond Plox, this seems to go beyond SotG (It really affects the SotG despite loads of (Cheap) players want to denie that).

This is starting a trend that's the end of most things that are good and fun about the Pokemon TCG IMHO.
 
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That is1 of the most silly post I've seen in this thread. I'm sorry but this isn't a very well thought out post.
Even SP decks have lone starts despite having like 14 to 20 Basics in the deck!

Haha I know it was a poor statement :lol: I was in a rush and was not able to get it all out :p

Honestly there is nothing you can do to stop the all mighty DONK. I currently play an sp deck that has never been T1'd. I play a heavy weavile and toxicroak line so it leaves me a smaller chance of falling victim to champ/other sp decks. One thing that I do is walk around while decklists are being written. I check for who's playing what, and take note of it. If there's many champ decks, I do everything in my power to get a vile', croak' start. Sometimes even changing my deck, taking out houndoom and replacing with croak, vile.

As I said befor, prepairing your self prior to the tournament is key.

Example; Prior to my regionals I noticed about 15 machamp decks. Seeing this I added 1more toxicroak, and 1 more weavile. I only played 1 machamp out of the 7 rounds and ended up winning. I got a lone toxicroak in my opening hand, top decked a weavile, and 2hko'd everything he threw at me.

Donk decks are cheap, but beating them is not impossible if you prepair for them befor hand. Bad luck is common, but not always the end. Test against machamp, gengar, and sp decks. Find something that works and roll with it. And if you get donk'd after that, just know that you could of beaten it, but just got bad luck on this game. Shake it off and ready your self for the next match, don't hang your head in disappointment. Letting your self get down over a match plays a crucial part on how you will play your next rounds.
 
One thing that I do is walk around while decklists are being written. I check for who's playing what, and take note of it. If there's many champ decks, I do everything in my power to get a vile', croak' start. Sometimes even changing my deck, taking out houndoom and replacing with croak, vile.

Wow . . . I suppose that isn't against the rules but . . . it's not very sporting is it?

I always do my decklist before the event. I think everyone should if people are going to do that. It's cheaper than a Machamp donk.
 
Wow . . . I suppose that isn't against the rules but . . . it's not very sporting is it?

I always do my decklist before the event. I think everyone should if people are going to do that. It's cheaper than a Machamp donk.

I know it's not the most sportful thing to do. But even just looking around your table seeing what's being played can help.

I'm not saying people should specifically do this. But when your walking in the door trying to find a place to sit, just look around :)

I hate bad sportsmanship, but don't find looking at your surroundings as bad sportsmanship.
 
So people who prefer individual playstyle and fun above victory aren't good players? The best players are those who win with rogue decks, because building a deck that's not an archtype but can survive in the metagame (think of Destiny, Beedrill, Torterra, Scizor/Toxicroak) takes a lot of creativity and skill.

You misunderstood me. It takes a LOT of skill to be able to pull off a good winning red face paint deck. 90% of the players out there probably shouldn't try it because they most likely will lose. I also build red face paint decks and use them from time to time. The difference is refusing to use an archetype no matter what the cost. If you want to be considerd one of the top players in your area then you MUST be willing to use any deck. If you show up with some wacky half baked combo every tourney that never cuts, you'll be known as "they guy that builds weird decks that never work". :p

For the record, it takes a LOT of skill to actually make a good G deck. Almost every single one posted on the gym tbh sucks. People try and add all this unnessary junk in it, thinking that its simple to use. Trust me, trying to figure exactly what is and isn't needed and how much of each card to use is VERY difficult, even more so when you are working with Palkia which can be quite flexible. It takes a lot of work and a lot of testing to get it to the point that it beats everything. When you guys lose to it and complain its to broken, its because the maker of the deck put a LOT of work into getting it like that.

Stop complaining, the format is about to get awesome.


I for one take extreme offense at the sheer ignorance displayed by you, a member of this fine forum.

As a Rogue mastermind ("Master Mime"), I do use G decks. In fact, I invented the first true G deck.

What I do is not play archetypes - I create them for YOU. Is what I am doing "utter stupidity"?

Many in the United States already consider me an excellent player, despite have only been to one event. Is my desire to follow the path of rogue "utter stupidity"?

Is a religious man behaving in a manner of "utter stupidity" when he has seen the glory of God?

I, like that religious man, have seen the truth that is rogue. You haven't.

~Mime out.

And I built one of the first Palkia lock decks... :/ Your point?

See my post above. I can promise you that any decent player will tell you the same. There are limits with red face paint decks, and there are times when its just stupid to use them. Sometimes you just HAVE to go with an archetype because of your meta. Trying to be cool by using some crazy combo then losing horribly because of it will only make you look like a bad player.
 
Play more basics =\, I feel like we've seen this issue before, back when everyone was complaining about tyrogue.
 
This is the best the format has been since I have been in the game.

Your list of decks on the front page is, well, naive and ridiculous.

If you look at the decks that were sitting at the top tables, and undefeated swiss at some of the "Big" Regionals, you hear things like..

Kingdra, Gengar, Garde-Gallade, Machamp, Ampharos, and many others.

The format is so diverse it is amazing. When the best players are trying things out in the biggest events, the format is SOOO good.

This format was definitely not for the lazy.

There were first turn donks...but the better players could avoid them, usually.

This format lives on the FTKO, so the better players get to roll with it and use it to their advantage as well.

Things just look to get faster with Rising Rivals...jet speed ahead!

Vince
 
Wait, am I counting like 3 post about how more Basics can prevent Donks? :nonono:

Wake up and smell the coffee people, it stll happens despite an increase in Basics.

On the other hand, adding more Basics can hurt a deck's consistency (Aside from the Uxie), making the choice a rather annoying one (Not everyone has Uxie).
Also, you could also add more Unown G to prevent Cheapness, but starting with Unown G is on no one's wish list.
 
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I did. And still got donked twice at regionals. So your solution does not work.

Well I'm sorry. My suggestion for running more basics or making your deck consistant is just a crazy idea.
"fishing with a broken rod will catch less. Fixing the rod will catch you more."

Think about it.
 
How about fixing the problem at it's source? >_> And I'm not talking about adding more Basics just to increase the chance that you'l survive Cheapness...
 
They aren't going to rotate Champ. It's not going to be banned or errataed either. Ditto for Kingdra and other "donk cards."

Really, Pokemon is a game of odds. You aren't going to elminate donks by running more basics or starters like Pachi ... but the more of these you run the more you stack the odds against being donked. It can and will still happen, just less.

If you avoid getting donked more than once or twice by stacking the odds in your favor this way then your skill can take care of the rest.
 
Vince said it right. This format is not for the lazy.

Ryan and I along with all the other Team R members tested enough to determine what beats what. You know that dialga list you probably lost to was ours. Dialga/Tank/Croak/Blissey aka Cloverfield( big monster impossible to take down). So Regionals comes around everyone is countering dialga and other G deck's which lost to Cloverfield. So what do you do. You metagame better.

I purposely didnt run blissey week 1 of states because I didnt want to have to play it week 2 in the mirror. I got out metagmed at Florida States. And loss to a great deck GeChamp and a great player. Jim Roll invented this deck with his family to beat MY deck. And it did. So for regionals I knew we had to play something that didnt lose to Cloverfield or GeChamp. 1st and 4th Woulda been 1st 2nd but we played each other.

I've also not been t1'd this season. And have only had 1 T1 victory. My last round in my worst placing of the season. 8th @ a CC.

As Vergel says
"Always Strapped"
 
Yeah, I LOVE this format. I mean, getting to finals only to be donked TWICE despite having Abomasnow, Claydol, Roseanne AND Bebe in my hand, AND an attack that has a 50/50 chance of immunity (Snover's Hide), that really showed skill right there.

How many basics did I play, you ask? 13. And 4 Call Energy. Did I get them? No.

The worst part is that we DID have a full game in between taking around half an hour. Which I won. Abomasnow simply beats Macheap. But these games, they were simple donks.

Anybody saying that that is skill shouldn't play this game.
 
Wait, am I counting like 3 post about how more Basics can prevent Donks? :nonono:

Wake up and smell the coffee people, it stll happens despite an increase in Basics.

On the other hand, adding more Basics can hurt a deck's consistency (Aside from the Uxie), making the choice a rather annoying one (Not everyone has Uxie).
Also, you could also add more Unown G to prevent Cheapness, but starting with Unown G is on no one's wish list.


You need to look at the probabilities of having 1, 2, N Pokémon in your starting hand based upon the amount of basics you play in your deck.

Pojos has a wonderful link called the X-Act Science.

It is here.

All the statistics you need for Pokémon.
 
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