3 Onix DP
3 Steelix DP
1 Steelix Ex UF
2 Staryu DS (tackle)
2 Starmie d DS (Metal Navigation)
2 Mewtwo d DS
3 Holon's Electrode
16 Pokemon
2 Holon Mentor
2 Lanette's Net Search
3 Celio's Network
1 PETM
4 Mary's Request
1 Copycat
1 Professor Rowan
1 Island Hermit
4 Switch
2 Warp Point
4 Mr. Briney's Compassion
2 Holon Farmer
4 Windstorm
31 Trainers
8 Steel Energy
3 Metal Energy
2 Warp Energy
13 Energy
The basic idea is to use Metal Navigation to accelerate energy deployment early, then transfer the energy to Steelix or Steelix Ex to start a 100 damage a turn beatdown fairly early. (T3-T4 was the average in rounds so far.) Continue using Navigation to stay ahead of the curve. Use switches, warp points, and warp energy to allow Metal Slash every turn. HP is excellent and damage is above average. Speed is decent.
Any fixes/criticisms/questions about my sanity? Go for it.
3 Steelix DP
1 Steelix Ex UF
2 Staryu DS (tackle)
2 Starmie d DS (Metal Navigation)
2 Mewtwo d DS
3 Holon's Electrode
16 Pokemon
2 Holon Mentor
2 Lanette's Net Search
3 Celio's Network
1 PETM
4 Mary's Request
1 Copycat
1 Professor Rowan
1 Island Hermit
4 Switch
2 Warp Point
4 Mr. Briney's Compassion
2 Holon Farmer
4 Windstorm
31 Trainers
8 Steel Energy
3 Metal Energy
2 Warp Energy
13 Energy
The basic idea is to use Metal Navigation to accelerate energy deployment early, then transfer the energy to Steelix or Steelix Ex to start a 100 damage a turn beatdown fairly early. (T3-T4 was the average in rounds so far.) Continue using Navigation to stay ahead of the curve. Use switches, warp points, and warp energy to allow Metal Slash every turn. HP is excellent and damage is above average. Speed is decent.
Any fixes/criticisms/questions about my sanity? Go for it.