mysterioustrainer
Active Member
Pokémon-e Trading Card Game and the Modified Format
Amongst the world of the Pokémon-e Trading Card Game there is a tournament format simply called “Modified.” I can recall thousands of times this word baffles trainers far and wide when I say it. However it is the format used in most premiere tournaments, including the World Championship, so it is important to understand this part of the game, if any trainer hopes to become a Pokémon Master.
First let me explain what it is. The Modified Format is a format used in constructed deck events such as City, State, National and World Championships. It has continued to be in existence ever since the days when Neo Genesis was released. In Modified only the most recent set of cards could be used in a deck and every one to two years sets were knocked off the list.
Currently the rules for Modified state that Expedition ( ), Aquapolis ( ), Skyridge ( ), EX: Ruby and Sapphire ( ), EX: Sandstorm ( ), EX: Dragons ( ), EX: Team Magma vs. Team Aqua, any set released thereafter, and any Promo Cards ( ) numbered 001 and on are the only cards that can be used. However any cards (included Basic Energy Cards), from previous sets can be used if the card has been re-released in one of the legal sets. For example, you could use a Potion from Base Set because it was re-released in EX: Ruby and Sapphire.
Many ask me why is the Modified Format the format used in most events, and ask me won’t that discourage players from playing. Well there are several advantages to Modified along with few disadvantages. First off, the Modified Format makes it easier for new players to join the events because with the Pokémon-e Trading Card Game being out for over five years there are so many older cards that become harder to collect as time passes and they only have access to newer cards. Second the Unlimited Format (the format where almost any card can be used) has so many “archetypes” that new creations aren’t often made. Modified allows new ideas for decks come to life as new sets come out. Modified stirs this creativity even further because older sets are dropped from the format as each tournament season passes. The only realistic disadvantage is that it can leave some players in the dust because it may take time for them time to collect the cards.
Many have their own strategies to building their own Modified Deck but this is my way these days.
So now let’s build a deck, I have been fascinated with Latias ex lately and I wanted to see if I couldn’t get one to work:
First I looked at Latias ex main attack, Mist Ball. It requires the discarding of a Fire and Water energy to work, thinking on this I looked for cards that would help me instantly get energy back and back on Latias ex on the same turn. After a careful search I decided that Energy Search, Swampert, Blaziken and Fisherman were musts in this deck. So I have:
Pokémon: 17
3 Latias ex (EX: Dragons 93/97 ex holo)
3 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
3 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
Trainers: 8
4 Energy Search (Fossil 59/62 common/Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
4 Fisherman (Skyridge 125/109 uncommon)
Energy: 24
12 Fire Energy
12 Water Energy
Total Cards in the deck: 49
Okay now let’s focus on getting help to the strategy so I decided that Dunsparce and Delcatty would be good Pokémon to get the strategy working faster. As for trainers, I decided that Rare Candy and Pokéballs would help get evolution pokémon out fast while Switches and Energy Switches would keep the Strategy alive.
Pokémon: 23
3 Latias ex (EX: Dragons 93/97 ex holo)
3 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
3 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
2 Dunsparce (EX: Sandstorm 60/100 common)
2 Skitty (EX: Ruby and Sapphire 70/109 common)
2 Delcatty (EX: Ruby and Sapphire 5/109 holo)
Trainers: 20
4 Energy Search (Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
4 Fisherman (Skyridge 125/109 uncommon)
3 Rare Candy (EX: Sandstorm 88/100 uncommon)
3 Poke Ball (EX: Ruby and Sapphire 86/109 uncommon)*
3 Switch (Expedition 157/165 common/EX: Ruby and Sapphire 92/109 common)*
3 Energy Switch (Aquapolis 120/147 uncommon/EX: Ruby and Sapphire 82/109 uncommon)
Energy: 24
12 Fire Energy*
12 Water Energy*
Total Cards in deck: 67
Now lets look at trying to fit in any other help. First off there is no Card Drawing engine so I had to make room for some. Oracle and Professor Oak Research Resolved that problem. Next I wanted to fit in Power Plant so that I would have a Stadium Card for use.
Pokémon: 23
3 Latias ex (EX: Dragons 93/97 ex holo)
3 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
3 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
2 Dunsparce (EX: Sandstorm 60/100 common)
2 Skitty (EX: Ruby and Sapphire 70/109 common)
2 Delcatty (EX: Ruby and Sapphire 5/109 holo)
Trainers: 30
4 Professor Oak’s Research (Expedition 149/165 uncommon)
4 Oracle (Skyridge 138/144 uncommon)
4 Energy Search (Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
4 Fisherman (Skyridge 125/109 uncommon)
3 Rare Candy (EX: Sandstorm 88/100 uncommon)
3 Poke Ball (EX: Ruby and Sapphire 86/109 uncommon)*
3 Switch (Expedition 157/165 common/EX: Ruby and Sapphire 92/109 common)*
3 Energy Switch (Aquapolis 120/147 uncommon/EX: Ruby and Sapphire 82/109 uncommon)
2 Power Plant (Aquapolis 139/147 uncommon)
Energy: 24
12 Fire Energy*
12 Water Energy*
Total Cards in deck: 77
Now that I have the cards I want to get in play I have to take 17 cards away. First off I cropped 3 of each kind of energy so now I am down to 11. Next I took away a Mudkip and a Torchic to make room, down to 9. After careful decision, I decided to not have the two Power Plants nor did I keep an Oracle, Energy Search, Fisherman, and the three switches, that makes 1 left and after careful thought I let an Oak go so that I could keep the third Latias ex. So the final product is:
Pokémon: 21
3 Latias ex (EX: Dragons 93/97 ex holo)
2 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
2 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
2 Dunsparce (EX: Sandstorm 60/100 common)
2 Skitty (EX: Ruby and Sapphire 70/109 common)
2 Delcatty (EX: Ruby and Sapphire 5/109 holo)
Trainers: 21
3 Professor Oak’s Research (Expedition 149/165 uncommon)
3 Oracle (Skyridge 138/144 uncommon)
3 Energy Search (Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
3 Fisherman (Skyridge 125/109 uncommon)
3 Rare Candy (EX: Sandstorm 88/100 uncommon)
3 Poke Ball (EX: Ruby and Sapphire 86/109 uncommon)*
3 Energy Switch (Aquapolis 120/147 uncommon/EX: Ruby and Sapphire 82/109 uncommon)
Energy: 18
9 Fire Energy*
9 Water Energy*
Total Count: 60 cards
Once you have built a deck, test it to get it to work, this is done by simply playing the deck and taking note of what’s working and what is not. Another way is to build powerful decks you’ve seen and play test against them and get your deck to beat them all as the best you can. Basically just start using your deck and see if it is worth keeping.
Now one vital important aspect to surving the format is PRACTICE! I can’t emphasize this enough. The game is all about keep on trying and correcting your mistakes, this is the most important part to winning the game. Well with that said, I think I have concluded my thoughts and opinions on the Modified Format for this time. I would appreciate any thoughts on the article or the deck you would like to add sometimes I learn a new trick here and there. The reason for writing this is because my league members are asking my advice in building good Modified Decks
Amongst the world of the Pokémon-e Trading Card Game there is a tournament format simply called “Modified.” I can recall thousands of times this word baffles trainers far and wide when I say it. However it is the format used in most premiere tournaments, including the World Championship, so it is important to understand this part of the game, if any trainer hopes to become a Pokémon Master.
First let me explain what it is. The Modified Format is a format used in constructed deck events such as City, State, National and World Championships. It has continued to be in existence ever since the days when Neo Genesis was released. In Modified only the most recent set of cards could be used in a deck and every one to two years sets were knocked off the list.
Currently the rules for Modified state that Expedition ( ), Aquapolis ( ), Skyridge ( ), EX: Ruby and Sapphire ( ), EX: Sandstorm ( ), EX: Dragons ( ), EX: Team Magma vs. Team Aqua, any set released thereafter, and any Promo Cards ( ) numbered 001 and on are the only cards that can be used. However any cards (included Basic Energy Cards), from previous sets can be used if the card has been re-released in one of the legal sets. For example, you could use a Potion from Base Set because it was re-released in EX: Ruby and Sapphire.
Many ask me why is the Modified Format the format used in most events, and ask me won’t that discourage players from playing. Well there are several advantages to Modified along with few disadvantages. First off, the Modified Format makes it easier for new players to join the events because with the Pokémon-e Trading Card Game being out for over five years there are so many older cards that become harder to collect as time passes and they only have access to newer cards. Second the Unlimited Format (the format where almost any card can be used) has so many “archetypes” that new creations aren’t often made. Modified allows new ideas for decks come to life as new sets come out. Modified stirs this creativity even further because older sets are dropped from the format as each tournament season passes. The only realistic disadvantage is that it can leave some players in the dust because it may take time for them time to collect the cards.
Many have their own strategies to building their own Modified Deck but this is my way these days.
- Look for a solid strategy. Most winning Modified Decks have to have some solid strategy in order to win. In the Pokémon-e Trading Card Game the most common ways to win is to either by invoking very fast damage, taking time to invoke heavy damage, or strategically wearing down your opponent. Modified does not have many fast damaging decks, except maybe some of the Pokémon ex from EX: Ruby and Sapphire. A good majority of famous decks are focused on a mass damage perspective. While there are a couple that simply drains out your opponent’s strategies. Finding that strategy comes in two ways, one simply studying each individual card you have or two, looking for ideas from others.
- Once you have a strategy in mind you have to look for the key Pokémon, Trainer and Energy cards that can support it, most likely a strategy will rely one two to three evolution chains of Pokémon. There can also be Trainer Cards or Special Energy Cards vital to the success of the deck so look for those as well.
- Adding support to the strategy. Once you have a working strategy going, try to add cards that support the strategy by making it work faster (this means get the strategy working in few turns) or by saving the strategy from collapsing (such as cards that keep the vital Pokémon alive and in the game and preventing vital energy from being discarded redundantly.
- Adding support to the deck, there are cards that are needed to get your deck going, this is mostly found in trainers such as Professor Birch or TV Reporter. Also there are support cards that get used cards out of the discard pile, look for them as well.
- Last you need to add anything that can prove helpful by saving deck space (such as Energy Search or Rare Candy) or is needed like Basic Energy.
So now let’s build a deck, I have been fascinated with Latias ex lately and I wanted to see if I couldn’t get one to work:
First I looked at Latias ex main attack, Mist Ball. It requires the discarding of a Fire and Water energy to work, thinking on this I looked for cards that would help me instantly get energy back and back on Latias ex on the same turn. After a careful search I decided that Energy Search, Swampert, Blaziken and Fisherman were musts in this deck. So I have:
Pokémon: 17
3 Latias ex (EX: Dragons 93/97 ex holo)
3 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
3 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
Trainers: 8
4 Energy Search (Fossil 59/62 common/Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
4 Fisherman (Skyridge 125/109 uncommon)
Energy: 24
12 Fire Energy
12 Water Energy
Total Cards in the deck: 49
Okay now let’s focus on getting help to the strategy so I decided that Dunsparce and Delcatty would be good Pokémon to get the strategy working faster. As for trainers, I decided that Rare Candy and Pokéballs would help get evolution pokémon out fast while Switches and Energy Switches would keep the Strategy alive.
Pokémon: 23
3 Latias ex (EX: Dragons 93/97 ex holo)
3 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
3 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
2 Dunsparce (EX: Sandstorm 60/100 common)
2 Skitty (EX: Ruby and Sapphire 70/109 common)
2 Delcatty (EX: Ruby and Sapphire 5/109 holo)
Trainers: 20
4 Energy Search (Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
4 Fisherman (Skyridge 125/109 uncommon)
3 Rare Candy (EX: Sandstorm 88/100 uncommon)
3 Poke Ball (EX: Ruby and Sapphire 86/109 uncommon)*
3 Switch (Expedition 157/165 common/EX: Ruby and Sapphire 92/109 common)*
3 Energy Switch (Aquapolis 120/147 uncommon/EX: Ruby and Sapphire 82/109 uncommon)
Energy: 24
12 Fire Energy*
12 Water Energy*
Total Cards in deck: 67
Now lets look at trying to fit in any other help. First off there is no Card Drawing engine so I had to make room for some. Oracle and Professor Oak Research Resolved that problem. Next I wanted to fit in Power Plant so that I would have a Stadium Card for use.
Pokémon: 23
3 Latias ex (EX: Dragons 93/97 ex holo)
3 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
3 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
2 Dunsparce (EX: Sandstorm 60/100 common)
2 Skitty (EX: Ruby and Sapphire 70/109 common)
2 Delcatty (EX: Ruby and Sapphire 5/109 holo)
Trainers: 30
4 Professor Oak’s Research (Expedition 149/165 uncommon)
4 Oracle (Skyridge 138/144 uncommon)
4 Energy Search (Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
4 Fisherman (Skyridge 125/109 uncommon)
3 Rare Candy (EX: Sandstorm 88/100 uncommon)
3 Poke Ball (EX: Ruby and Sapphire 86/109 uncommon)*
3 Switch (Expedition 157/165 common/EX: Ruby and Sapphire 92/109 common)*
3 Energy Switch (Aquapolis 120/147 uncommon/EX: Ruby and Sapphire 82/109 uncommon)
2 Power Plant (Aquapolis 139/147 uncommon)
Energy: 24
12 Fire Energy*
12 Water Energy*
Total Cards in deck: 77
Now that I have the cards I want to get in play I have to take 17 cards away. First off I cropped 3 of each kind of energy so now I am down to 11. Next I took away a Mudkip and a Torchic to make room, down to 9. After careful decision, I decided to not have the two Power Plants nor did I keep an Oracle, Energy Search, Fisherman, and the three switches, that makes 1 left and after careful thought I let an Oak go so that I could keep the third Latias ex. So the final product is:
Pokémon: 21
3 Latias ex (EX: Dragons 93/97 ex holo)
2 Torchic (EX: Ruby and Sapphire 74/109 common)
2 Combusken (EX: Ruby and Sapphire 27/109 uncommon/Promo 009)
2 Blaziken (EX: Ruby and Sapphire 3/109 holo)
2 Mudkip (EX: Dragons 65/97 common)
2 Marshtomp (EX: Ruby and Sapphire 40/109 uncommon/Promo 010)
2 Swampert (EX: Ruby and Sapphire 13/109 holo)
2 Dunsparce (EX: Sandstorm 60/100 common)
2 Skitty (EX: Ruby and Sapphire 70/109 common)
2 Delcatty (EX: Ruby and Sapphire 5/109 holo)
Trainers: 21
3 Professor Oak’s Research (Expedition 149/165 uncommon)
3 Oracle (Skyridge 138/144 uncommon)
3 Energy Search (Expedition 153/165 common/EX: Ruby and Sapphire 90/109 common)*
3 Fisherman (Skyridge 125/109 uncommon)
3 Rare Candy (EX: Sandstorm 88/100 uncommon)
3 Poke Ball (EX: Ruby and Sapphire 86/109 uncommon)*
3 Energy Switch (Aquapolis 120/147 uncommon/EX: Ruby and Sapphire 82/109 uncommon)
Energy: 18
9 Fire Energy*
9 Water Energy*
Total Count: 60 cards
Once you have built a deck, test it to get it to work, this is done by simply playing the deck and taking note of what’s working and what is not. Another way is to build powerful decks you’ve seen and play test against them and get your deck to beat them all as the best you can. Basically just start using your deck and see if it is worth keeping.
Now one vital important aspect to surving the format is PRACTICE! I can’t emphasize this enough. The game is all about keep on trying and correcting your mistakes, this is the most important part to winning the game. Well with that said, I think I have concluded my thoughts and opinions on the Modified Format for this time. I would appreciate any thoughts on the article or the deck you would like to add sometimes I learn a new trick here and there. The reason for writing this is because my league members are asking my advice in building good Modified Decks
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