MrMeches
New Member
After reviewing some of the cards from all the DP sets, and seeing the Meta, it came to me to throw together a creative out there deck and see where it goes! Swampert gives me that chance, so without further ado, Swampert:
Pokemon 23
3 Mudkip GE (All Colorless Attacks)
2 Marshtomp SV (Plunge could help get a Baltoy/Claydol out of the way)
2 Swampert SV (Disruptive and Heavy Hitter Potential. SPs hate this one)
1 Swampert GE (Energy acceleration and discarding capability!)
2 Trapinch SW (Trap is just nice)
1 VIbrava RR (Energy Typhoon)
2 Flygon RR (Free Retreat and Backup Hitter)
1 Flygon LvX (Miller and Hitter)
2 Baltoy
2 Claydol
2 Unown G
1 Azelf
1 Uxie
1 Regirock (Energy Accelerator)
Trainers 23
4 Bebe's Search
3 Roseanne's Research
3 Felicity's Drawing
1 Volkner's Philosophy
1 Cynthia's Feelings
4 Rare Candy
1 Broken Time Space (Most everyone plays it)
2 Dawn Stadium (Status is making a come back)
2 Night Maintenance
2 Warp Point
Energy 14
4 Call
2 Upper
3 Water
5 Fighting
That is it Folks.. a simple concept deck! Strategy is cycle :fighting: energy with Regirock and use Washout to move them to the SV Swampert for a heavier hit. Once you feel the Swampert SV is getting close to being koed, Attach to Flygon, Free Retreat the Swampert, Washout and move the nrg to Flygon and continue hitting for decent damage. While Flygon is active, you can attach to the damaged Swampert and heal it from Dawn Stadium.
A couple of things that could make it more interesting:
Super Scoop Up would be fun as all get out just because of Washout from the GE Swampert. Free Retreat, Washout the nrg, then SSU!
Opt out of Flygon and go aggro with Swampert using Weavile and switching the Stadiums around for Moonlight! You still get the acceleration of Regirock and now the Dark Side of things as well!!
Enjoy it and remember, I have not tested this... it was just an idea floating around in my head!!
Fish
Pokemon 23
3 Mudkip GE (All Colorless Attacks)
2 Marshtomp SV (Plunge could help get a Baltoy/Claydol out of the way)
2 Swampert SV (Disruptive and Heavy Hitter Potential. SPs hate this one)
1 Swampert GE (Energy acceleration and discarding capability!)
2 Trapinch SW (Trap is just nice)
1 VIbrava RR (Energy Typhoon)
2 Flygon RR (Free Retreat and Backup Hitter)
1 Flygon LvX (Miller and Hitter)
2 Baltoy
2 Claydol
2 Unown G
1 Azelf
1 Uxie
1 Regirock (Energy Accelerator)
Trainers 23
4 Bebe's Search
3 Roseanne's Research
3 Felicity's Drawing
1 Volkner's Philosophy
1 Cynthia's Feelings
4 Rare Candy
1 Broken Time Space (Most everyone plays it)
2 Dawn Stadium (Status is making a come back)
2 Night Maintenance
2 Warp Point
Energy 14
4 Call
2 Upper
3 Water
5 Fighting
That is it Folks.. a simple concept deck! Strategy is cycle :fighting: energy with Regirock and use Washout to move them to the SV Swampert for a heavier hit. Once you feel the Swampert SV is getting close to being koed, Attach to Flygon, Free Retreat the Swampert, Washout and move the nrg to Flygon and continue hitting for decent damage. While Flygon is active, you can attach to the damaged Swampert and heal it from Dawn Stadium.
A couple of things that could make it more interesting:
Super Scoop Up would be fun as all get out just because of Washout from the GE Swampert. Free Retreat, Washout the nrg, then SSU!
Opt out of Flygon and go aggro with Swampert using Weavile and switching the Stadiums around for Moonlight! You still get the acceleration of Regirock and now the Dark Side of things as well!!
Enjoy it and remember, I have not tested this... it was just an idea floating around in my head!!
Fish