Pokémon TCG: Sword and Shield—Brilliant Stars

T-Tar, Pretty Boss...

I'm just going to ask this question before I continue with my post

Why is it that you, who didn't top cut at states or regionals come up with a thread nearly every week explaining a new deck that you think is the play? I remember after the first States you said it was Gigas,

I dont think that T-Tar is the play, i think that either Palkia/Alakazam or Machamp is. I just think that it made its way into Tier 1. and SO WHAT!??! if i wanna make a discussion thread about a good deck. i'll c u at BRs and if you beat me then i'll accept the harshness. good day J:cool:
 
Machamp, Rampardos are both bad match-ups for Tyranitar, and Hippowdon will be too, but there are some ways to improve your odds against all of them.

Basically you need to rely on Weaviles (pluralized because, especially against Rampardos, you will quickly lose your initial Weavile) to charge your Tyranitar to the point where it can OHKO anything. Machamp can drop the level X and OHKO you, but if your Tyranitar is fresh, Rampardos is going to need to drop 3 PlusPowers/Crobat Gs to do that, and Hippowdon is also. This means you have time to play Lucian's and move the energy off your badly damaged Tyranitar, drop a Moonlight, and retreat for a fresh one that you just charged with Lucian's, letting you get several consecutive OHKOs without giving up a prize. Rotom is another way to help you get another Tyranitar going if you do lose one that is fully charged (against these fighting decks, it will inevitably happen).

Dialga G is also not the best match-up in the world, although if you can charge Tyranitar up with Weavile (especially important here since Darkness Drive will be shut off) and attach an Unown G to prevent a possibly devastating Remove Lost, you should be able to at least give them a run for their money since everything they could possibly run will be in OHKO range; conveniently, OHKOs are Dialga G's biggest enemy. You also have the ability to tech in a Houndoom G, giving you a OHKO for 3 energy.

I think that the old Sableye/Felicity's-reliant Tyranitar is dangerous to run in this format and should be abandoned. You don't want to go first against a G deck or Machamp or Rampardos or Kingdra, you can't donk G decks, your Felicity's are useless for setting up Darkness Drive against Dialga G, etc.. Weavile is Tyranitar's saving grace in this format, and Lucian's will be as well.
 
Sad to say the old Spinning Tail builds wont work anymore. Those IMO were always the strongest of the Ttar builds as they provided the most options. Guess its time to just Grind every thing to death. Its fun one shotting stuff, but nothing quite beats taking 6 Prizes at once.
 
Manectric, Abomasnow, the new Nidoqueen, Alakazam 4 lv. X, and Poketurn all hurt the Spinning Tail strategy. OHKOs are generally where it's at.

Gengar is one distinct exception. The more of those you can kill at once, the better.
 
With Rising Rivals, T-Tars worst nemesis will join every second SP-deck, so I see a lot of problems in this format.

You have a Tyranitar with four or more Energy and full life? Roseanne, Lucario GL, Energy, Energy Gain, Galactic Switch, gg. No problem to pull this out for a good SP deck.
 
yeah, i was going to say that as well. 3-4 energy (crobat G and skuntank G) makes an OHKO on T-Tar. that could be a big hurt for most players if they don't have a great bench.
 
Hmmm...Might it be time to bring out the ol' Darkrai Lv. X (w/Level Max) in light of some of the new SP's from Rising Rivals?

And what of Jirachi RR as a Sableye substitute, or Volkner's for Felicity's?

- Croatian_Nidoking
 
IDK about the new sets.

Flygon is a BEAST.

I played a really good list today and it pretty much man-handled T-Tar, but I almost won the second game had I not played a stadium.

I'm working on a faster build with Drawer+ and pokedex currently, but I doubt it will work well.
 
t-tar is good

but lucario GL is better
for 2 nrg + 1 nrg gain
30+50 (assuming ttar has 5 nrg) x2 weak (becuase of lucarios poke-body)
160

1 shot
 
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TTar ALSO OHKO's lucario.

keep that in mind.

It works both ways. Either Lucario Attacks or any Fighting Type pokemon (SP or maybe none SP) with an assist form its body.

T-TAR is still a competitive deck even for Nats but expect some counters here and there. One is a SP deck with Lucario on it for and game of x2 weakness.
 
TTar ALSO OHKO's lucario.

keep that in mind.

Except they aren't going to say, "Oh, I'll just stick out this Lucario and pass." It is pretty difficult to get 2 T-tar out with 4-5 energy. One is a piece of cake, but 2 T-tar makes it sorta dificult, with all of that energy.

It would more rather be a case of "Lucario, attach Energy Gain, Galactic Switch, KO" than just letting them KO you. The deck is built to not be OHKO'd, and when a card comes along and does that, it's going to hurt you whether you can OHKO it back or not.

Back to back posts merged. The following information has been added:

You haven't read Hippowdon.

Let's assume I Sand Reset. Now both the T-Tar and Hippowdon have 0 Energy. Hippowdon player goes ahead and attaches, Registarks, and Stock Sands. That's a consistent 3 Energy per turn, and 80 the turn of a Sand Reset to T-Tar.

So, you've got a hurt T-Tar with no energy. Okay, let's say you get out a Weavile. So scary. If you take the turn to Charge the T-Tar, you'll get one-shot next turn by Grand Quake. Hey, at least you could grind me for 60 or so.


Edit: Also, what are you talking about? 90 for 4 Energy? If Hippowdon had 4 Energy it would be doing Grand Quake for 110. Not to mention it could attach 3 in one turn and do 80.

This post wins the thread. T-tar is outdated, and I LOVE how Austino hasn't directly responded to this post.

Between Hippowdon, Flygon SW techs, Lucario GL, and Machamp, T-tar is just bad.
 
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Registark and Stock sands gives me back my energy, so does any claydol/uxie usage. I can be fully powered up just as quickly.

Also, TTar isn't bad, it just isn't as playable as it was when released. The fighting weakness really isn't THAT bad anyway, I have about a 40-60 machamp matchup. I beat the State Champion's Machamp at regionals before Swiss started, and I've beaten the deck a few other times as well.

Rampardos is the only deck that gives T-Tar an Autoloss.
 
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Tyranitar can be effective in DP-PT?
With T-tar is possible win G-Decks, Gengar and Machamp?
With what? Weaville? Blissey? Poke Healer? ...?
 
I have also beaten a few machamp builds with my t-tar, but i do agree with austino, rampardos is an auto-loss. I mean, 110 for ONE energy is kinda CHEAP. And then mold breaker next turn, GG.
 
It would more rather be a case of "Lucario, attach Energy Gain, Galactic Switch, KO" QUOTE]

galactic switch-- im assuming your reffering to Lucian’s Appointment / bronzong ??

but yes... you dont get 2 ttars with 5 energy lol
once lucario kills one, the SP player lets lucario either die...or bronzongs 1 of his nrg to something good (like dialga) then retreats with the other.
 
galactic switch-- im assuming your reffering to Lucian’s Appointment / bronzong ??

but yes... you dont get 2 ttars with 5 energy lol
once lucario kills one, the SP player lets lucario either die...or bronzongs 1 of his nrg to something good (like dialga) then retreats with the other.

I meant Galactic Switch as in "Bronzong's Poke Power."

Back to back posts merged. The following information has been added:

Registark and Stock sands gives me back my energy, so does any claydol/uxie usage. I can be fully powered up just as quickly.

Player 1 uses Sand Reset. T-tar now has 1 energy.
They attach energy to Hippowdon.
They use Regirock. T-tar: 2, Hippowdon: 2.
They use Stock Sand. They now have 3 energy. They attack for 20+10+10+10+30=80 dmg. Next turn T-tar will be able to Grind for... 60? Oh, joy. The turn after Hippowdon will KO you with either Grand Quake for 110 + 10 to any of your unevolved Pokemon. Heck, they could even Lucian's all that energy to a benched Hippowdon and Warp Point/SSU for a fresh Hippowdon so a fresh T-tar can't KO it.
 
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