4 x Houndour LA
4 x Houndoom LA
2 x Rotom MD
1 x Chatot MD
4 x Bebe's Search
4 x Roseanne's Research
4 x Plus Power
4 x Quick Ball
3 x Cynthia's Plan
3 x Buck's Training
3 x Night Maintenance
2 x Professor Rowan/Felicty's Drawing (Haven't decided yet)
2 x Warp Point
2 x Team Galactic's Wager
2 x TM-1
1 x TM-2
15 x Fire Energy
Strategy : Set up a turn two Houndoom hitting for at least 60, possible 100 if you have less bench than them. Always try to maintain that bench size if possible. If they hold their basics in hand to avoid creating too high of a bench size (to weaken your Houndoom), then Wager them and they're in a tough spot. If you're unlucky and hit tails on Houndoom's flip, the two Rotoms ensure that you can get the energy back easily. I tried one at first, but I kept getting it prized. The deck slows way down after the first attack if you get tails and you don't have Rotom.
SPOILER (Legends Awakened)
Houndoom (Fire Type) 80HP
PokeBody - Revenge Fang
- If you have less benched Pokemon than your opponent, each of Houndoom's attacks does 40 more damage to the Active Pokemon (before applying weakness and resistance).
[C] Burning Sensation - 20
- If the defending Pokemon already has any damage counters on it, the Defending Pokemon is now burned.
[F][F] Bright Flame - 60
- Flip a coin. If tails, discard two [F] energy attached to Houndoom.
Weakness - Water +20
Resistance - N/A
Retreat - [C]
Comments/Criticisms/Suggestions?
- Xaej
4 x Houndoom LA
2 x Rotom MD
1 x Chatot MD
4 x Bebe's Search
4 x Roseanne's Research
4 x Plus Power
4 x Quick Ball
3 x Cynthia's Plan
3 x Buck's Training
3 x Night Maintenance
2 x Professor Rowan/Felicty's Drawing (Haven't decided yet)
2 x Warp Point
2 x Team Galactic's Wager
2 x TM-1
1 x TM-2
15 x Fire Energy
Strategy : Set up a turn two Houndoom hitting for at least 60, possible 100 if you have less bench than them. Always try to maintain that bench size if possible. If they hold their basics in hand to avoid creating too high of a bench size (to weaken your Houndoom), then Wager them and they're in a tough spot. If you're unlucky and hit tails on Houndoom's flip, the two Rotoms ensure that you can get the energy back easily. I tried one at first, but I kept getting it prized. The deck slows way down after the first attack if you get tails and you don't have Rotom.
SPOILER (Legends Awakened)
Houndoom (Fire Type) 80HP
PokeBody - Revenge Fang
- If you have less benched Pokemon than your opponent, each of Houndoom's attacks does 40 more damage to the Active Pokemon (before applying weakness and resistance).
[C] Burning Sensation - 20
- If the defending Pokemon already has any damage counters on it, the Defending Pokemon is now burned.
[F][F] Bright Flame - 60
- Flip a coin. If tails, discard two [F] energy attached to Houndoom.
Weakness - Water +20
Resistance - N/A
Retreat - [C]
Comments/Criticisms/Suggestions?
- Xaej
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