Well I was thinking of the perfect lock and I remembered Kabutops that's coming out.
It's pokepower stops your opponent from using trainers. How awesome is that?! But the
catch or rather "catches" are the clarification on "trainers" and that kabutops has to remain active. But anyway, one would have to get him out T2 so your opponent has only one turn max to utilize their trainers... And here's how:
Pokemon (12):
1 kabuto PK
2 kabuto (spoiler below)
4 Kabutops (spolier below)
2 Omanyte (spolier below)
2 Omastar (spoiler below)
1 Aerodactyl (spoiler below)
1 Relicath
Trainers (31):
3 Fossil excavator
4 Dome fossil (spoiler below)
2 Helix fossil (spoiler below)
2 Holon Fossil
2 Professor Oak's visit
4 Professor Birch
2 Team galactica's wager
4 Quick ball
4 Pokenav
2 Warp point
Energy (17):
4 double rainbow energy
8 Fighting energy
5 Water Energy
STRAT:
Alright in this deck you can only start with either root fossil or helix fossil (Big advantage!). Ideally you would want to start with root fossil, attach a fighting energy from your hand, search your deck for Kabuto and play it on top of root fossil like an evolution (with the fossil power), then use it's pokepower if it's heads to grab helix fossil, then if it's the 2nd turn of the game then use either master ball, fossil excavator, etc. to grab kabutops, and if it's the first turn the just attack for 20. And next turn you evolve kabuto to kabutops and lock the opponent while you build up your kabutop's attack (double rainbow to speed that up).
Okay so that's the ideal situation. But the great part about this deck is that even if you start with helix fossil your lock set up is still amazingly fast! So, if you start with helix fossil you can take one of few routes:
1. you could use trainers such as holon fossil to grab kabuto or fossil excavator to grab dome fossil and then attach energy to kabuto or dome fossil (which will turn into kabuto) and simply discard the helix fossil active to get kabutops quicker in active...
2. you could attach a water energy, search your deck for omanyte and play it on top of helix fossil, then you use your trainers to set up a kabuto on bench. Next turn you evolve kabuto to kabutops and retreat omanyte for 1 energy (better if your versing a stage 2 evolution deck cause omastar is almost ready)
Now, why add omastar line if I'd want a fast as possible set up for kabutops? Here's the reason. First while you have your kabutops out the opponent ptobably will be able to pull off at least one evolution (and if it's a gallade then your kabutops might be in trouble). So here's where omastar comes in! Basically by playing it down you'll devolve ALL there evolutions by 1 stage. But the trick is that the power ONLY affects your opponent's bench, so an evolved active will not go back to his hand. So I added 2-3 warp points so that if need be you could devolve the pokemon in active position and return it to their hand. And now comes the awesome part! You use Team galactica's wager to return all those precious evolutions that they worked hard for back into their deck! Also both Kabutop's and omastar's attack allow for some possible sniping so that when another omastar comes out it may KO by the simple de-evolution(but if kabutops has a double raindbow it's sniping doesn't occur).
Finally, Aerodactyl's point in this deck. Mostly a tech kind of thing also it's presence doesn't affect your start seeing as it is a stage 1. I'm not sure on using Aerodactyl d for it's energy acceleration to my hand because I do have two different kinds of energy in the deck and no castaways or roseanne's research. I was comtemplating on possibly using the other aerodactyl which place 2 damage counters on a pokemon each time your opponent's pokemon use pokepowers. Just a lock kind of against pokepowers deck and gardevoir/gallade I guess. Oh you get aerodactyl with holon fossil when you already have kabuto and omanyte out already or just want to hurt pokepowers early
Also, you may be wondering why is there no rare candies in an only stage 2 deck?! Well I tested it and majority of the time you'll already have an omanyte or kabuto out because of the speed of the fossils and their powers. Basically this is a basic stage 1 deck (you essentially start at stage 1). So the candies are mostly useless. Oh and I was thinking of Cradily PK and Omastar alone as this kind of deck, but not sure yet. Because cradily can get you your omastar's so you could devolve their pokemon rapidly, but i don't know just another idea I guess...
Finally, I'd like to end this deck with a few notes: Kabutops power will probably be debatable whether it works on some supporters and not others (for example the older sets are "trainers" but the newer ones are "supporters") but nonetheless it's still a cool deck idea and still stops a lot of things out there (rare candy, fishing engines)
Looong Deck explanation.... : )
Comments and advice really appreciated!
SPOILERS:
Kabuto L.38 – Fighting – HP80
Stage 1 – Evolves from Dome Fossil
Poke-Power: Primal Guidance
This Power can be used once during your turn. Flip a coin, if heads search your deck
for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle
your deck afterward. This Power can’t be used if this Pokemon is affected by a Special
Condition.
[F] Shell Attack: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-Body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer
cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your
opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
Omanyte L.37 – Water – HP70
Stage 1 – Evolves from Helix Fossil
Poke-Power: Awaken
This Power can be used once during your turn. Flip a coin, if heads search your discard pile for 1 Helix Fossil, Dome Fossil, or Old Amber card and put it on your Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.
[W][C] Overwave: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Omastar L.53 – Water – HP110
Stage 2 – Evolves from Omanyte
Poke-Power: Ancient Spiral
This Power can be used once, when you play this card from your hand to Evolve a
Pokemon. De-Evolve each of your opponent’s Benched Evolved Pokemon by 1 stage. The
Pokemon cards that are removed from De-Evolving are returned to your opponent’s hand.
This Power can’t be used if you already used an Ancient Spiral Poke-Power during your
turn.
[W][C] Reject: 40 damage. Switch the Defending Pokemon with 1 of your opponent’s
Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Grass (+30)
Resistance: none
Retreat: 1
Aerodactyl L.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber
Poke-Body: Ancient Claw:
Whenever one of your opponent’s Pokemon uses a Poke-Power, after the effect resolves, place 2 damage counters on that Pokemon.
[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Dome Fossil – HP50
Trainer
Poke-Body: Rock Reaction
During your turn, when you attach a Fighting Energy from your hand to this Pokemon,
search your deck for 1 Evolution card that Evolves from this Pokemon and play it on
top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck
afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-Power.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is
Knocked Out, your opponent draws a prize). This card can’t be affected by Special
Conditions and can’t retreat. The owner of this card can discard this card at any time
during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
Helix Fossil – HP50
Trainer
Poke-Body: Aqua Reaction
During your turn, when you attach a Water Energy from your hand to this Pokemon,
search your deck for 1 Evolution card that Evolves from this Pokemon and play it on
top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck
afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-Power.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is
Knocked Out, your opponent draws a prize). This card can’t be affected by Special
Conditions and can’t retreat. The owner of this card can discard this card at any time
during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
It's pokepower stops your opponent from using trainers. How awesome is that?! But the
catch or rather "catches" are the clarification on "trainers" and that kabutops has to remain active. But anyway, one would have to get him out T2 so your opponent has only one turn max to utilize their trainers... And here's how:
Pokemon (12):
1 kabuto PK
2 kabuto (spoiler below)
4 Kabutops (spolier below)
2 Omanyte (spolier below)
2 Omastar (spoiler below)
1 Aerodactyl (spoiler below)
1 Relicath
Trainers (31):
3 Fossil excavator
4 Dome fossil (spoiler below)
2 Helix fossil (spoiler below)
2 Holon Fossil
2 Professor Oak's visit
4 Professor Birch
2 Team galactica's wager
4 Quick ball
4 Pokenav
2 Warp point
Energy (17):
4 double rainbow energy
8 Fighting energy
5 Water Energy
STRAT:
Alright in this deck you can only start with either root fossil or helix fossil (Big advantage!). Ideally you would want to start with root fossil, attach a fighting energy from your hand, search your deck for Kabuto and play it on top of root fossil like an evolution (with the fossil power), then use it's pokepower if it's heads to grab helix fossil, then if it's the 2nd turn of the game then use either master ball, fossil excavator, etc. to grab kabutops, and if it's the first turn the just attack for 20. And next turn you evolve kabuto to kabutops and lock the opponent while you build up your kabutop's attack (double rainbow to speed that up).
Okay so that's the ideal situation. But the great part about this deck is that even if you start with helix fossil your lock set up is still amazingly fast! So, if you start with helix fossil you can take one of few routes:
1. you could use trainers such as holon fossil to grab kabuto or fossil excavator to grab dome fossil and then attach energy to kabuto or dome fossil (which will turn into kabuto) and simply discard the helix fossil active to get kabutops quicker in active...
2. you could attach a water energy, search your deck for omanyte and play it on top of helix fossil, then you use your trainers to set up a kabuto on bench. Next turn you evolve kabuto to kabutops and retreat omanyte for 1 energy (better if your versing a stage 2 evolution deck cause omastar is almost ready)
Now, why add omastar line if I'd want a fast as possible set up for kabutops? Here's the reason. First while you have your kabutops out the opponent ptobably will be able to pull off at least one evolution (and if it's a gallade then your kabutops might be in trouble). So here's where omastar comes in! Basically by playing it down you'll devolve ALL there evolutions by 1 stage. But the trick is that the power ONLY affects your opponent's bench, so an evolved active will not go back to his hand. So I added 2-3 warp points so that if need be you could devolve the pokemon in active position and return it to their hand. And now comes the awesome part! You use Team galactica's wager to return all those precious evolutions that they worked hard for back into their deck! Also both Kabutop's and omastar's attack allow for some possible sniping so that when another omastar comes out it may KO by the simple de-evolution(but if kabutops has a double raindbow it's sniping doesn't occur).
Finally, Aerodactyl's point in this deck. Mostly a tech kind of thing also it's presence doesn't affect your start seeing as it is a stage 1. I'm not sure on using Aerodactyl d for it's energy acceleration to my hand because I do have two different kinds of energy in the deck and no castaways or roseanne's research. I was comtemplating on possibly using the other aerodactyl which place 2 damage counters on a pokemon each time your opponent's pokemon use pokepowers. Just a lock kind of against pokepowers deck and gardevoir/gallade I guess. Oh you get aerodactyl with holon fossil when you already have kabuto and omanyte out already or just want to hurt pokepowers early
Also, you may be wondering why is there no rare candies in an only stage 2 deck?! Well I tested it and majority of the time you'll already have an omanyte or kabuto out because of the speed of the fossils and their powers. Basically this is a basic stage 1 deck (you essentially start at stage 1). So the candies are mostly useless. Oh and I was thinking of Cradily PK and Omastar alone as this kind of deck, but not sure yet. Because cradily can get you your omastar's so you could devolve their pokemon rapidly, but i don't know just another idea I guess...
Finally, I'd like to end this deck with a few notes: Kabutops power will probably be debatable whether it works on some supporters and not others (for example the older sets are "trainers" but the newer ones are "supporters") but nonetheless it's still a cool deck idea and still stops a lot of things out there (rare candy, fishing engines)
Looong Deck explanation.... : )
Comments and advice really appreciated!
SPOILERS:
Kabuto L.38 – Fighting – HP80
Stage 1 – Evolves from Dome Fossil
Poke-Power: Primal Guidance
This Power can be used once during your turn. Flip a coin, if heads search your deck
for 1 Dome Fossil, Helix Fossil, or Old Amber card and put it on your Bench. Shuffle
your deck afterward. This Power can’t be used if this Pokemon is affected by a Special
Condition.
[F] Shell Attack: 20 damage.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Kabutops L.56 – Fighting – HP120
Stage 2 – Evolves from Kabuto
Poke-Body: Ancient Shell
As long as this Pokemon is your Active Pokemon, your opponent can’t play any Trainer
cards from his or her hand.
[F][F][C] Chop Apart: 70 damage. This attack also does 10 damage to each of your
opponent’s Benched Pokemon that already has damage counters on it.
Weakness: Grass (+30)
Resistance: none
Retreat: 2
Omanyte L.37 – Water – HP70
Stage 1 – Evolves from Helix Fossil
Poke-Power: Awaken
This Power can be used once during your turn. Flip a coin, if heads search your discard pile for 1 Helix Fossil, Dome Fossil, or Old Amber card and put it on your Bench. This Power can’t be used if this Pokemon is affected by a Special Condition.
[W][C] Overwave: 20 damage. This attack also does 10 damage to 2 of your opponent’s Benched Pokemon.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Omastar L.53 – Water – HP110
Stage 2 – Evolves from Omanyte
Poke-Power: Ancient Spiral
This Power can be used once, when you play this card from your hand to Evolve a
Pokemon. De-Evolve each of your opponent’s Benched Evolved Pokemon by 1 stage. The
Pokemon cards that are removed from De-Evolving are returned to your opponent’s hand.
This Power can’t be used if you already used an Ancient Spiral Poke-Power during your
turn.
[W][C] Reject: 40 damage. Switch the Defending Pokemon with 1 of your opponent’s
Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
Weakness: Grass (+30)
Resistance: none
Retreat: 1
Aerodactyl L.44 – Colorless – HP80
Stage 1 – Evolves from Old Amber
Poke-Body: Ancient Claw:
Whenever one of your opponent’s Pokemon uses a Poke-Power, after the effect resolves, place 2 damage counters on that Pokemon.
[C][C] Supersonic: 30 damage. Flip a coin, if heads the Defending Pokemon is now Confused.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Dome Fossil – HP50
Trainer
Poke-Body: Rock Reaction
During your turn, when you attach a Fighting Energy from your hand to this Pokemon,
search your deck for 1 Evolution card that Evolves from this Pokemon and play it on
top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck
afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-Power.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is
Knocked Out, your opponent draws a prize). This card can’t be affected by Special
Conditions and can’t retreat. The owner of this card can discard this card at any time
during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
Helix Fossil – HP50
Trainer
Poke-Body: Aqua Reaction
During your turn, when you attach a Water Energy from your hand to this Pokemon,
search your deck for 1 Evolution card that Evolves from this Pokemon and play it on
top of this Pokemon (this counts as Evolving this Pokemon). Shuffle your deck
afterward. This Body doesn’t work if Energy is attached as an effect of an attack or a
Poke-Power.
This card can be put into play as a Colorless-type Basic Pokemon (if this card is
Knocked Out, your opponent draws a prize). This card can’t be affected by Special
Conditions and can’t retreat. The owner of this card can discard this card at any time
during his or her turn (in this case it doesn’t count as a Knocked Out Pokemon).
Last edited: