SuicidalPikachu
New Member
So, coming out of rising rivals this will be a deck i believe will see alot of play at BRs and such. so i wanted to build a good list for it.
Pokemon: 20
4 Growlithe RR- a 70hp Basic, and a Great First Attack makes this guy the obvious choice to start with.
4 Arcanine RR- so, With his body you have no weakness. Setting up with Growlithe's first attack makes you able to use either of his attacks T2 for 60+. He has a great Rage hit which gets fueled by Overdown making this guy a beast.
2 Baltoy GE- best baltoy to get to claydol. 1 because you really don't want to start with him.
2 Claydol GE- Your Draw Engine, plain and simple.
1 Azelf LA- Great card to have in any deck.
2 Uxie LA- Good Draw and Draw, and helps in machamp match-up.
1 Uxie LvX- gives uxie a consistant draw after the drop, and again, helps in champ match-ups.
2 Unown G- Great Power, blocks arcanines/claydols from effects, and makes it so take out doesn't donk you.
1 -1 Xatu SW- Switches the burn from Overdown to your opponent.
Energy: 14
8 Fire Energy- Your Basic energy, needed for Arcanine to attack, and triggers his body
4 Call Energy- For any start other than growlithe, a T1 Call is nice. and arcanine only needs 1 fire to attack with so it doesn't matter if this is attached.
2 Upper Energy- The modern day scramble, turns Flames of Rage into a 2 energy commitment instead of 3.
Trainers: 26
4 Bebe's Search- Poke Search, staple card
3 Roseanne's Research- Same as above
1 Luxury Ball- same as above
3 Stark Mountain- Countergym, and helps manipulate your energy.
2 Night Maintenance- Staple Card, recovery help
3 Warp Point- Allows for getting out of non-growlithe starts or getting a bulky 2-retreat RK9 out of active
4 Pokehealer- Eliminates Self-inflicted burns, or allows arcanine to stay out for that 1 more crucial turn.
2 Cynthia's Feelings- RK9 has 100 hp so it won't last long, drawing 8 off of that is great.
4 PlusPower- again, LOTS of room, and extra damage.
Arcanine LV.53 - Fire - HP100
Stage 1 Pokemon - Evolves from Growlithe
Poke-Body: Flare Condition
As long as this Pokemon has any Fire Energy attached to it, this Pokemon has no Weakness.
[R][C] Over Down: 30 damage. You may do an additional 30 damage. If you do, Arcanine is now Burned.
[R][C][C] Flames of Rage: 60 damage. Discard 1 Fire Energy attached to Arcanine and do an additional 10 damage times the number of damage counters on Arcanine.
Weakness: Water (+20)
Resistance: none
Retreat: 2
Growlithe LV.26 - Fire - HP70
Basic Pokemon
[C] Stoke: Search your deck for 1 Fire Energy card and attach it to Growlithe. Shuffle your deck afterward.
[R][C][C] Take-Down: 50 damage. Growlithe does 10 damage to itself.
Weakness: Water (+20)
Resistance: none
Retreat: 2
So you want to start with a Growlithe, and T1 stroke, T2 evolve into RK9 and over down/ Flames of Rage sweep for the donk or all your prizes. i'm not going to pretend to know the crazy things people will be trying with this set out so i won't post any match-ups yet. straightforward deck with good potential. there's alot of filler in here so feel free to give suggestions for added cards.
Pokemon: 20
4 Growlithe RR- a 70hp Basic, and a Great First Attack makes this guy the obvious choice to start with.
4 Arcanine RR- so, With his body you have no weakness. Setting up with Growlithe's first attack makes you able to use either of his attacks T2 for 60+. He has a great Rage hit which gets fueled by Overdown making this guy a beast.
2 Baltoy GE- best baltoy to get to claydol. 1 because you really don't want to start with him.
2 Claydol GE- Your Draw Engine, plain and simple.
1 Azelf LA- Great card to have in any deck.
2 Uxie LA- Good Draw and Draw, and helps in machamp match-up.
1 Uxie LvX- gives uxie a consistant draw after the drop, and again, helps in champ match-ups.
2 Unown G- Great Power, blocks arcanines/claydols from effects, and makes it so take out doesn't donk you.
1 -1 Xatu SW- Switches the burn from Overdown to your opponent.
Energy: 14
8 Fire Energy- Your Basic energy, needed for Arcanine to attack, and triggers his body
4 Call Energy- For any start other than growlithe, a T1 Call is nice. and arcanine only needs 1 fire to attack with so it doesn't matter if this is attached.
2 Upper Energy- The modern day scramble, turns Flames of Rage into a 2 energy commitment instead of 3.
Trainers: 26
4 Bebe's Search- Poke Search, staple card
3 Roseanne's Research- Same as above
1 Luxury Ball- same as above
3 Stark Mountain- Countergym, and helps manipulate your energy.
2 Night Maintenance- Staple Card, recovery help
3 Warp Point- Allows for getting out of non-growlithe starts or getting a bulky 2-retreat RK9 out of active
4 Pokehealer- Eliminates Self-inflicted burns, or allows arcanine to stay out for that 1 more crucial turn.
2 Cynthia's Feelings- RK9 has 100 hp so it won't last long, drawing 8 off of that is great.
4 PlusPower- again, LOTS of room, and extra damage.
Arcanine LV.53 - Fire - HP100
Stage 1 Pokemon - Evolves from Growlithe
Poke-Body: Flare Condition
As long as this Pokemon has any Fire Energy attached to it, this Pokemon has no Weakness.
[R][C] Over Down: 30 damage. You may do an additional 30 damage. If you do, Arcanine is now Burned.
[R][C][C] Flames of Rage: 60 damage. Discard 1 Fire Energy attached to Arcanine and do an additional 10 damage times the number of damage counters on Arcanine.
Weakness: Water (+20)
Resistance: none
Retreat: 2
Growlithe LV.26 - Fire - HP70
Basic Pokemon
[C] Stoke: Search your deck for 1 Fire Energy card and attach it to Growlithe. Shuffle your deck afterward.
[R][C][C] Take-Down: 50 damage. Growlithe does 10 damage to itself.
Weakness: Water (+20)
Resistance: none
Retreat: 2
So you want to start with a Growlithe, and T1 stroke, T2 evolve into RK9 and over down/ Flames of Rage sweep for the donk or all your prizes. i'm not going to pretend to know the crazy things people will be trying with this set out so i won't post any match-ups yet. straightforward deck with good potential. there's alot of filler in here so feel free to give suggestions for added cards.
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